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author | Jesusaves <cpntb1@ymail.com> | 2020-11-27 11:00:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-11-27 11:00:57 -0300 |
commit | 92ade925b41edf1b890eaa39f51058346e261a9d (patch) | |
tree | e7443800ac12e62d8416ffb4e2fe89eaea1395ca /maps/017-2-2.tmx | |
parent | 45538885e141e8ac8491eb93b72d2b196362c0f0 (diff) | |
download | clientdata-92ade925b41edf1b890eaa39f51058346e261a9d.tar.gz clientdata-92ade925b41edf1b890eaa39f51058346e261a9d.tar.bz2 clientdata-92ade925b41edf1b890eaa39f51058346e261a9d.tar.xz clientdata-92ade925b41edf1b890eaa39f51058346e261a9d.zip |
Northwest edge of the forest complete with mobs.
Also, deploy environment to whole 017-0 map - even if no trees yet.
Beware the monster-only collisions! They're there to avoid mobs from leaving
their designed areas while still allowing them to if they must kill a player.
Diffstat (limited to 'maps/017-2-2.tmx')
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