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authorJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
commitd712518395a32d2f4b6b7f239a2f12f4e306dacd (patch)
tree24ad7c6dee65a48e0a7b54f68cfaa4daaf2e544c /maps/001-3-1.tmx
parent7947f30bfd4bbddf0077e5324609222569b08894 (diff)
downloadclientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.gz
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.bz2
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.xz
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.zip
Not a hard rule, but I prefer maps to be saved with collision and heights invisible.
Also: Update several maps to Tiled 1.4.1 format
Diffstat (limited to 'maps/001-3-1.tmx')
-rw-r--r--maps/001-3-1.tmx20
1 files changed, 10 insertions, 10 deletions
diff --git a/maps/001-3-1.tmx b/maps/001-3-1.tmx
index 08b8d249..5b7d7612 100644
--- a/maps/001-3-1.tmx
+++ b/maps/001-3-1.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="143" height="148" tilewidth="32" tileheight="32" nextobjectid="18">
+<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="143" height="148" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="18">
<properties>
<property name="music" value="mythica.ogg"/>
<property name="name" value="Saulc's Palace"/>
@@ -20,7 +20,7 @@
<tileset firstgid="1401" name="Throne_x2" tilewidth="32" tileheight="64" tilecount="3" columns="3">
<image source="../graphics/tilesets/Throne_x2.png" width="96" height="64"/>
</tileset>
- <layer name="Ground1" width="143" height="148">
+ <layer id="1" name="Ground1" width="143" height="148">
<data encoding="csv">
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@@ -172,7 +172,7 @@
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</data>
</layer>
- <layer name="Ground2" width="143" height="148">
+ <layer id="2" name="Ground2" width="143" height="148">
<data encoding="csv">
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@@ -324,7 +324,7 @@
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- <layer name="Ground3" width="143" height="148">
+ <layer id="3" name="Ground3" width="143" height="148">
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@@ -476,7 +476,7 @@
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- <layer name="Fringe" width="143" height="148">
+ <layer id="4" name="Fringe" width="143" height="148">
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@@ -628,7 +628,7 @@
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- <layer name="Over1" width="143" height="148">
+ <layer id="5" name="Over1" width="143" height="148">
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@@ -780,7 +780,7 @@
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- <layer name="Over2" width="143" height="148">
+ <layer id="6" name="Over2" width="143" height="148">
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@@ -932,7 +932,7 @@
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- <layer name="Collision" width="143" height="148">
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@@ -1084,7 +1084,7 @@
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+ <layer id="8" name="Heights" width="143" height="148" visible="0">
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@@ -1236,7 +1236,7 @@
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- <objectgroup name="Objects">
+ <objectgroup id="9" name="Objects">
<object id="5" name="to Outdoors" type="warp" x="768" y="1984" width="32" height="32">
<properties>
<property name="dest_map" value="001-3"/>