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authorJesusaves <cpntb1@ymail.com>2020-04-25 14:37:24 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-25 14:37:24 -0300
commitffc53f5b02cfe4ba04c63c47327c0cc3f5618a29 (patch)
treee6d642d2d2a884c8dd229822ef4fd1cad3d8e17a /items.xml
parent47ddc2be96ce37b06bf9ca1c287a078c4cacaea2 (diff)
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Update woodenbow.png with original version
Create a new bow sprite for generic ranged. Maybe we should gray scale it and dye bows?
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/items.xml b/items.xml
index 74d5db47..7325f88d 100644
--- a/items.xml
+++ b/items.xml
@@ -6734,7 +6734,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="801"
weight="3000">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
@@ -7264,7 +7264,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="260">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
@@ -7284,7 +7284,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="480">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
@@ -7304,7 +7304,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="400">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
@@ -7325,7 +7325,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
sellProtected="true"
weight="520">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
@@ -7345,7 +7345,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="890">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
@@ -7367,7 +7367,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="10000">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
@@ -7387,7 +7387,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="14000">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
@@ -7407,7 +7407,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="10000">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
@@ -7427,7 +7427,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack_bow"
weight="7000">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
@@ -7447,7 +7447,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
weight="970">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>