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authorSaulc <lucashelaine14@gmail.com>2020-04-25 08:48:34 +0000
committerSaulc <lucashelaine14@gmail.com>2020-04-25 08:48:34 +0000
commit81ad9b84568fdcced7678cda937e2238036be041 (patch)
treea4bf9f9a6b8f4690f0611721dc7043bcf615ba24 /items.xml
parentf2fb0e2dcdee9025216b52ad5d0c7108c5aa3335 (diff)
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Am I the bug slayer ?
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/items.xml b/items.xml
index 6174ad9d..74d5db47 100644
--- a/items.xml
+++ b/items.xml
@@ -6231,7 +6231,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="811"
weight="610">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6249,7 +6249,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="813"
weight="1200">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -6265,7 +6265,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="802"
weight="670">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -6280,7 +6280,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="812"
weight="1000">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -6295,7 +6295,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="813"
weight="1100">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6315,7 +6315,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
sellProtected="true"
weight="600">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6367,7 +6367,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="810"
weight="340">
- <sprite>equipment/weapons/traininggladius.xml</sprite>
+ <sprite>equipment/weapons/shortgladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -6501,7 +6501,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="811"
weight="958">
- <sprite>equipment/weapons/traininggladius.xml</sprite>
+ <sprite>equipment/weapons/shortgladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6517,7 +6517,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="811"
weight="840">
- <sprite>equipment/weapons/traininggladius.xml</sprite>
+ <sprite>equipment/weapons/shortgladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6566,7 +6566,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
weight="960">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/bugslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6700,7 +6700,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
weight="2000">
- <sprite>equipment/weapons/traininggladius.xml</sprite>
+ <sprite>equipment/weapons/shortgladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -7744,7 +7744,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="card"
weight="4"/>
<item id="7415"
- image="equipment/weapons/traininggladius.png"
+ image="equipment/weapons/shortgladius.png"
name="Event Sword"
description="A short sword made for an event."
attack="Scales"
@@ -7754,7 +7754,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="811"
weight="900">
- <sprite>equipment/weapons/traininggladius.xml</sprite>
+ <sprite>equipment/weapons/shortgladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>