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authorLedmitz <smoothshifter@tuta.io>2020-07-22 18:25:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-22 18:25:19 -0300
commit5197981660e6e17dbc77d2665f0b5921e3ca9f36 (patch)
tree36eb2dc8f33795ce85849590ba01c5e5c9e9191b /items.xml
parent7947f30bfd4bbddf0077e5324609222569b08894 (diff)
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critical.ogg redone as requested. Lower volume than original too.
PS. Weapons of level 90+ and guns will still use the older version.
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/items.xml b/items.xml
index f577536a..fcf06f49 100644
--- a/items.xml
+++ b/items.xml
@@ -6477,6 +6477,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
hit-effect-id="813"
+ critical-hit-effect-id="35"
weight="1400">
<sprite>equipment/weapons/knife.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
@@ -6508,6 +6509,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
hit-effect-id="813"
+ critical-hit-effect-id="35"
weight="1500">
<sprite>equipment/weapons/jackal.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
@@ -6881,6 +6883,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
hit-effect-id="813"
+ critical-hit-effect-id="35"
weight="1600">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
@@ -7012,6 +7015,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
hit-effect-id="801"
+ critical-hit-effect-id="35"
weight="3000">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
@@ -7029,6 +7033,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
hit-effect-id="801"
+ critical-hit-effect-id="35"
weight="3000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
@@ -7045,6 +7050,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="255"
type="equip-2hand"
hit-effect-id="801"
+ critical-hit-effect-id="35"
weight="3000">
</item>
<item id="3604"
@@ -7645,6 +7651,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="100"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="890">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
@@ -7667,6 +7674,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="9000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7687,6 +7695,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="12000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7707,6 +7716,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="10000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7727,6 +7737,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-1hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="7000">
<sprite>equipment/weapons/gun.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7747,6 +7758,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="70"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="6000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>