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authorJesusaves <cpntb1@ymail.com>2019-01-07 22:34:37 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-07 22:34:37 -0200
commit3ad9ee059742711d37aa364d79f95e214b98e742 (patch)
treed1fe859a333f1b578c5267ef1960ed1d968923fa /items.xml
parent4aba7efbbc12b49dc2626074c0f8f8b49e4ed907 (diff)
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Remaster guns and bows
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml58
1 files changed, 29 insertions, 29 deletions
diff --git a/items.xml b/items.xml
index ed7310cc..241cecd1 100644
--- a/items.xml
+++ b/items.xml
@@ -6228,7 +6228,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
name="Wooden Bow"
description="For the unexperienced bowman."
effect="Evasion Disabled"
- attack="122"
+ attack="125"
attack-range="5"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
@@ -6264,7 +6264,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
name="Forest Bow"
description="A big bow, to hunt monsters in the forest."
effect="Evasion Disabled"
- attack="336"
+ attack="324"
attack-range="5"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
@@ -6282,7 +6282,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
name="Desert Bow"
description="The best bow of Toonori. Light, yet powerful."
effect="Evasion Disabled"
- attack="516"
+ attack="474"
attack-range="6"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
@@ -6300,7 +6300,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
name="Championship Bow"
description="A great bow which only champions are allowed to use."
effect="Evasion Disabled"
- attack="704"
+ attack="616"
attack-range="6"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
@@ -6319,7 +6319,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
name="Banshee Bow"
description="Need to banish something? Do not fret, use the Banshee Bow!"
effect="-15 HP/Shoot, Evasion Disabled"
- attack="900"
+ attack="750"
attack-range="7"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
@@ -6336,11 +6336,11 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<!-- guns. TODO: Sprite, attack animation, particles -->
<item id="6010"
image="equipment/weapons/placeholder_rifle.png"
- name="Pyn Rifle"
+ name="Powerful Gunstaff"
description="When a single big hole in your enemies' chests is all you need."
- effect="Critical +40%"
- attack="600"
- attack-range="9"
+ effect="Critical +40% / No Evasion"
+ attack="632"
+ attack-range="8"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
missile-lifetime="500"
@@ -6349,16 +6349,16 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
- weight="1190">
+ weight="11000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
</item>
<item id="6020"
image="equipment/weapons/placeholder_gatling.png"
- name="Pyn Gatling Gun"
+ name="Rapid Gunstaff"
description="That things shoot so fast! It is so fun shooting with it! Oh... Ran out of ammo already? %%a"
- effect="Acc. -10%, Critical -100%, Dex attack bonus 0%"
- attack="10"
- attack-range="7"
+ effect="Acc. -50% / Critical -100% / No Evasion"
+ attack="-50"
+ attack-range="6"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
missile-lifetime="500"
@@ -6367,15 +6367,15 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
- weight="1190">
+ weight="16000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
</item>
<item id="6030"
image="equipment/weapons/placeholder_shotgun.png"
- name="Pyn Shotgun"
- description="Developed on Saulc's Palace, that thing causes splash damage."
- effect="Acc. -30% / Dodge -25% / AoE Damage"
- attack="288"
+ name="Explosive Gunstaff"
+ description="Standard weaponry in Saulc's Palace, that thing causes splash damage."
+ effect="No Evasion / AoE Damage"
+ attack="474"
attack-range="5"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
@@ -6385,16 +6385,16 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
- weight="1190">
+ weight="11000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
</item>
<item id="6040"
image="equipment/weapons/placeholder_revolver.png"
- name="Pyn Revolver"
- description="You better raise your dexterity, or you won't hit anything with it."
- effect="Acc. -40% / Critical -60% / Shields Allowed"
- attack="384"
- attack-range="4"
+ name="Short Gunstaff"
+ description="Want to shoot with a shield? You have been watching too much anime!"
+ effect="Evasion OK / Shields Allowed"
+ attack="165"
+ attack-range="5"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
missile-lifetime="500"
@@ -6403,16 +6403,16 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-1hand"
attack-action="attack_bow"
- weight="760">
+ weight="8000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
</item>
<item id="6050"
image="equipment/weapons/placeholder_rifle.png"
name="Dustynator 2000"
description="The best weapon on the market! I'm not trying to scam you, I swear"
- effect="Acc. +20%, No Criticals"
- attack="700"
- attack-range="9"
+ effect="Critical +40% / No Evasion"
+ attack="702"
+ attack-range="8"
missile-particle="graphics/particles/training-arrow.xml"
missile-z="32"
missile-lifetime="500"