summaryrefslogtreecommitdiff
path: root/items.xml
diff options
context:
space:
mode:
authorMicksha <ms-shaman@gmx.de>2021-09-24 10:48:58 -0300
committerJesusaves <cpntb1@ymail.com>2021-09-24 10:48:58 -0300
commit1fab4f889c1259093bd8edcd447c56143bf7d713 (patch)
tree5f7de0729171b03db5c6b5aeb9e42550104da011 /items.xml
parent2887cb3e56800eda2ddbfd8de47d295430611e98 (diff)
downloadclientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.tar.gz
clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.tar.bz2
clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.tar.xz
clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.zip
Replace the missing firearms and add an extra unused one (firearm.png)
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/items.xml b/items.xml
index 729a55e1..ff7750a5 100644
--- a/items.xml
+++ b/items.xml
@@ -7869,7 +7869,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<!-- guns. TODO: Sprite, attack animation, particles -->
<item id="6010"
- image="equipment/weapons/placeholder_rifle.png"
+ image="equipment/weapons/rifle.png"
name="Powerful Gunstaff"
description="When a single big hole in your enemies' chests is all you need."
effect="Critical +40% / No Evasion"
@@ -7911,7 +7911,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
<item id="6030"
- image="equipment/weapons/placeholder_shotgun.png"
+ image="equipment/weapons/shotgun.png"
name="Explosive Gunstaff"
description="Standard weaponry in Saulc's Palace, that thing causes splash damage."
effect="No Evasion / AoE Damage"