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author | Jesusaves <cpntb1@ymail.com> | 2018-07-08 17:09:46 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-08 17:09:46 -0300 |
commit | acaa280f67a64e71d46711e7309c53c10f1632d7 (patch) | |
tree | dc4cfa7f79de2c724dac402f94a08f8ce6f23901 /graphics/sprites/monsters/batata.xml | |
parent | 9b50adbe43d0d7c828fd32707aaa3bf6683de285 (diff) | |
download | clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.gz clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.bz2 clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.xz clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.zip |
New monsters - the great import - some mobs from BR included
(ie. Fafi Dragon, Gift Box, Living Potato, Fairies alpha)
Diffstat (limited to 'graphics/sprites/monsters/batata.xml')
-rw-r--r-- | graphics/sprites/monsters/batata.xml | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/batata.xml b/graphics/sprites/monsters/batata.xml new file mode 100644 index 00000000..081c45a3 --- /dev/null +++ b/graphics/sprites/monsters/batata.xml @@ -0,0 +1,100 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/batata.png|R" width="64" height="64"/> + + <action name="default" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="6"/> + </animation> + <animation direction="up"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="18"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + <frame index="0" delay="200"/> + <frame index="2" delay="200"/> + </animation> + <animation direction="left"> + <frame index="6" delay="200"/> + <frame index="7" delay="200"/> + <frame index="6" delay="200"/> + <frame index="8" delay="200"/> + </animation> + <animation direction="up"> + <frame index="12" delay="200"/> + <frame index="13" delay="200"/> + <frame index="12" delay="200"/> + <frame index="14" delay="200"/> + </animation> + <animation direction="right"> + <frame index="18" delay="200"/> + <frame index="19" delay="200"/> + <frame index="18" delay="200"/> + <frame index="20" delay="200"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="3" delay="50"/> + <frame index="4" delay="25"/> + <frame index="5" delay="150"/> + <frame index="4" delay="75"/> + <frame index="3" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="9" delay="50"/> + <frame index="10" delay="25"/> + <frame index="11" delay="200"/> + <frame index="10" delay="75"/> + <frame index="9" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="15" delay="50"/> + <frame index="16" delay="25"/> + <frame index="17" delay="150"/> + <frame index="16" delay="75"/> + <frame index="15" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="21" delay="50"/> + <frame index="22" delay="25"/> + <frame index="23" delay="150"/> + <frame index="22" delay="75"/> + <frame index="21" delay="75"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="24" delay="100"/> + <frame index="25" delay="100"/> + <frame index="26" delay="100"/> + <frame index="27" delay="100"/> + <frame index="28"/> + <end/> + </animation> + </action> + +</sprite> |