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author | Jesusaves <cpntb1@ymail.com> | 2019-06-03 14:47:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-03 14:47:29 -0300 |
commit | 70c7b9024117365531067ff52ba5c21601a475f9 (patch) | |
tree | e3220a6670b378587860ddc427899462e510e16c /graphics/sprites/monsters/assassin.xml | |
parent | a836c96f3b037bac37c35e58f1aa7f6c5e7f7a92 (diff) | |
download | clientdata-70c7b9024117365531067ff52ba5c21601a475f9.tar.gz clientdata-70c7b9024117365531067ff52ba5c21601a475f9.tar.bz2 clientdata-70c7b9024117365531067ff52ba5c21601a475f9.tar.xz clientdata-70c7b9024117365531067ff52ba5c21601a475f9.zip |
Batch of update for Sagratha - Assassin set, Jackal, monsters.
Diffstat (limited to 'graphics/sprites/monsters/assassin.xml')
-rw-r--r-- | graphics/sprites/monsters/assassin.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/assassin.xml b/graphics/sprites/monsters/assassin.xml new file mode 100644 index 00000000..0e6ba6ac --- /dev/null +++ b/graphics/sprites/monsters/assassin.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/assassin.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |