summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons/weapon-staff.xml
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-04-25 14:37:24 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-25 14:37:24 -0300
commitffc53f5b02cfe4ba04c63c47327c0cc3f5618a29 (patch)
treee6d642d2d2a884c8dd229822ef4fd1cad3d8e17a /graphics/sprites/equipment/weapons/weapon-staff.xml
parent47ddc2be96ce37b06bf9ca1c287a078c4cacaea2 (diff)
downloadclientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.tar.gz
clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.tar.bz2
clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.tar.xz
clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.zip
Update woodenbow.png with original version
Create a new bow sprite for generic ranged. Maybe we should gray scale it and dye bows?
Diffstat (limited to 'graphics/sprites/equipment/weapons/weapon-staff.xml')
0 files changed, 0 insertions, 0 deletions