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authorJesusaves <cpntb1@ymail.com>2019-06-22 18:12:59 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-22 18:12:59 -0300
commit3dac4d623464fb7b2ce55605bf417215681f737f (patch)
tree1afb58141dae330de131568242d8617e9075e1f4 /graphics/sprites/equipment/head/headmodel-male.xml
parent029fe716d80abc0abcd0308d39aa03b46e6250ac (diff)
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This magically fix most equipment issues of jumpy behavior.
Some with custom XML will still jump, please report!
Diffstat (limited to 'graphics/sprites/equipment/head/headmodel-male.xml')
-rw-r--r--graphics/sprites/equipment/head/headmodel-male.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/head/headmodel-male.xml b/graphics/sprites/equipment/head/headmodel-male.xml
index 23b98a74..dba605fa 100644
--- a/graphics/sprites/equipment/head/headmodel-male.xml
+++ b/graphics/sprites/equipment/head/headmodel-male.xml
@@ -181,6 +181,21 @@ Copyright (C) 2018 TMW2 -->
</animation>
</action>
+ <action name="attackride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-18"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-17"/>
+ </animation>
+ </action>
+
<!-- FIXME -->
<action name="dead" imageset="base">
<animation direction="default">