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authorJesusaves <cpntb1@ymail.com>2019-06-10 14:59:16 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-10 14:59:16 -0300
commitd55dd6f1224cafb9da84e77a5fd3996f514326af (patch)
tree5ec5c6792996ada18ad3ec882bee1950fd7123c8 /effects.xml
parentafbb2f55b6cd329ba919f6cf94d4988544c84075 (diff)
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Make weapon attack particles vary based on their power.
Power is defined by weapon level OBVIOUSLY. 0~25: Weak. 26~50: Average. 51~75: Strong. 76+: Very Strong.
Diffstat (limited to 'effects.xml')
-rw-r--r--effects.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/effects.xml b/effects.xml
index 3a305e14..bf6c061c 100644
--- a/effects.xml
+++ b/effects.xml
@@ -131,6 +131,12 @@ Copyright (C) 2018 TMW2: Moubootaur Legends
<!-- Red-ish Hit Particles -->
<effect id="803" particle="graphics/particles/hit5.xml"/>
+ <!-- Hit effects -->
+ <effect id="810" particle="graphics/particles/hit.weak.xml"/>
+ <effect id="811" particle="graphics/particles/hit.average.xml"/>
+ <effect id="812" particle="graphics/particles/hit.strong.xml"/>
+ <effect id="813" particle="graphics/particles/hit.verystrong.xml"/>
+
<!--+++++++++++++++++++++++-->
<!-- id 10k+: Testing 4144 -->
<!--+++++++++++++++++++++++-->