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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simpleanimation.h"
#include "graphics.h"
#include "resources/animation.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
SimpleAnimation::SimpleAnimation(Animation animation)
: mAnimation(std::move(animation))
, mInitialized(true)
{
if (mAnimation.getLength() > 0)
mCurrentFrame = mAnimation.getFrame(0);
}
SimpleAnimation::SimpleAnimation(XML::Node animationNode,
const std::string &dyePalettes)
{
if (animationNode)
{
mAnimation = Animation::fromXML(animationNode, dyePalettes);
mInitialized = true;
}
if (mAnimation.getLength() > 0)
mCurrentFrame = mAnimation.getFrame(0);
}
bool SimpleAnimation::draw(Graphics *graphics, int posX, int posY) const
{
if (!mCurrentFrame || !mCurrentFrame->image)
return false;
return graphics->drawImage(mCurrentFrame->image,
posX + mCurrentFrame->offsetX,
posY + mCurrentFrame->offsetY);
}
void SimpleAnimation::reset()
{
mAnimationTime = 0;
mAnimationPhase = 0;
}
void SimpleAnimation::setFrame(int frame)
{
if (frame < 0)
frame = 0;
if (frame >= mAnimation.getLength())
frame = mAnimation.getLength() - 1;
mAnimationPhase = frame;
mCurrentFrame = mAnimation.getFrame(mAnimationPhase);
}
void SimpleAnimation::update(int dt)
{
if (mInitialized)
{
mAnimationTime += dt;
while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0)
{
mAnimationTime -= mCurrentFrame->delay;
mAnimationPhase++;
if (mAnimationPhase >= mAnimation.getLength())
mAnimationPhase = 0;
mCurrentFrame = mAnimation.getFrame(mAnimationPhase);
}
}
}
Image *SimpleAnimation::getCurrentImage() const
{
if (mCurrentFrame)
return mCurrentFrame->image;
return nullptr;
}
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