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2025-07-09Fixed. During character creation user "Name:" was clipping into the user ↵HEADmasterAndrew Hall1-1/+6
input field.
2025-07-08Jewelry: Adjusted color of highlighted tabThorbjørn Lindeijer1-3/+12
Seems this color just wasn't copied over correctly due to being on a different palette originally. Also made Tab::draw use the correct outline color. Addresses part of #98.
2025-07-06Add support for custom text colors for progress bars in GUI themeAndrew Hall3-14/+38
Since there was already specific support for theming different progress bars with a custom color gradient, it was relatively straight-forward to extend this to support custom text formats. Thanks to @Meway for having an initial go at this feature! Closes #111
2025-07-04Added logging priorities and use SDLs logging facilitiesThorbjørn Lindeijer86-593/+615
By using SDL logging, we can rely on SDL to filter the log messages by their priority before they get sent to our custom output function. For example, we now no longer get entries for created and destroyed Window instances by default, since these have only "debug" priority whereas the default priority for the "app" category is "info". We can also get log messages raised by SDL itself in our log now. Log levels can be controlled per category through the "SDL_LOGGING" environment variable. Many existing log messages have been assigned a category based on their existing prefix.
2025-07-04Allow the window to keep updating during move/resize on Windows and macOSThorbjørn Lindeijer4-377/+406
On Windows, the SDL event loop would get blocked during move/resize, which made the game stop updating. Since version 2.30, SDL will send its SDL_WINDOWEVENT_EXPOSED event on an internal timer during window move/resize so the application can keep redrawing. Since no window size changed events can be received either, the size of the window and the renderer is now updated at the start of each frame. On macOS the SDL event loop was similarly blocked during resize. The event watcher is only used on Windows and macOS because on X11 the processing of all the queued up expose events can cause a delayed response to resizing. Besides, the issues fixed by this watcher don't exist on X11 and Wayland.
2025-07-03Avoid warning on WindowsThorbjørn Lindeijer1-0/+2
A compatible definition of MAKEWORD may already get pulled in from the Windows include minwindef.h.
2025-07-02Delay showing of the window to avoid startup flickerThorbjørn Lindeijer4-4/+16
Otherwise, at least on X11, the window is (visibly) re-created once the SDL renderer is created. Also the window icon can be seen changing on startup. Showing the window only after all related setup has been completed avoids this. On X11 this appears to have the added benefit of putting a "windowed fullscreen" window on the active screen (in terms of where the mouse is) rather than always using the primary screen. On Windows, showing the window only after the initial paint avoids the window initially appearing with its contents entirely black. The window is still immediately shown in the following cases: * In exclusive fullscreen mode, because on Windows this caused the initial show of a fullscreen window to take much longer and on X11 it could cause the resolution of the primary screen to be changed while maximizing the Mana window on the active screen. * In "windowed fullscreen" mode when the legacy OpenGL renderer is used, where it was causing an additional flicker on Windows.
2025-07-02Implemented effects for new and completed questsThorbjørn Lindeijer3-0/+69
2025-07-02Added Quests windowThorbjørn Lindeijer18-33/+495
This window gives an overview over completed and currently active quests. A persistent checkbox toggles whether completed quests are shown. Item links are supported in quest texts. New window icon by meway. Completed quest icon for Mana theme copied from ManaPlus. The Quests window has no shortcut for now.
2025-06-23Apply quest effects to NPCsThorbjørn Lindeijer5-7/+177
The `TmwAthena::PlayerHandler` now handles the quest variables and applies the active quest effects to NPCs. They are updated when variables change or the map changes.
2025-06-17Add quest database support and parsing utilitiesThorbjørn Lindeijer6-0/+224
- Introduce QuestDB with quest/effect structures and XML parsing - Register questdb in CMake and settings manager - Add fromString overload for std::vector<int> parsing
2025-06-11Fixed the maximum size of the ShortcutWindowThorbjørn Lindeijer1-2/+5
It should be at least the minimum size. This was not the case when there were no emotes provided by the server (as for Source of Tales currently). Issue manifested itself as `std::clamp` assert in debug builds, and probably undefined but harmless behavior in release builds.
2025-06-11Cleaned up game input handling a littleThorbjørn Lindeijer3-486/+444
This avoids some duplicated code between `Client` and `Game` and reduces code indentation. Now only the `Client` calls `SDL_PollEvent` and handles `SDL_WINDOWEVENT_SIZE_CHANGED`. This also fixes the Keyboard setup tab to allow assigning keys before starting the game.
2025-05-25Fixed tooltip visibility logic for shortcut and inventory windowsThorbjørn Lindeijer6-31/+44
* When hovering an empty box in the shortcut window, the tooltip of a previously hovered non-empty box would stay visible. * When hovering to the right of a row of inventory items, the tooltip for the left-most item on the next row would be displayed. Also added some padding to shift the text and item icon a little in the shortcut window when using the Jewelry theme.
2025-05-21macOS: Use system Guichan by defaultThorbjørn Lindeijer1-1/+1
Guichan 0.8.3 was released and can now be installed through Homebrew, we don't need to rely on the Guichan submodule on macOS anymore.
2025-05-12TMWA: Added debug logging of sent messagesThorbjørn Lindeijer3-2/+16
2025-05-12Fixed handling of "close2" script commandThorbjørn Lindeijer3-30/+11
When adding support for SMSG_NPC_COMMAND in d5ebad4e74da011777f9ba1a13f, I mistakenly assumed the "close dialog" (5) command should just close the NPC dialog. However, the client is expected to send CMSG_NPC_CLOSE as well. Closes #91 Closes #107 Closes #108
2025-05-01Fixed loading of servers saved in client configThorbjørn Lindeijer2-7/+3
This was broken by 79e4325192f3260ed4ded264e43da8429650bf72 due to there being a case difference between the serverTypeToString and parseType functions, causing loaded servers to be invalid due to unknown server type. Closes #105
2025-05-01Fixed crash on Windows related to choosing wrong log overloadThorbjørn Lindeijer3-4/+4
When compiled with MinGW, the va_list overload of Logger::log was chosen where a char* was passed, causing a crash at runtime. Resolved by renaming the va_list version to Logger::vlog.
2025-04-29Made the Setup window key work during login sequenceThorbjørn Lindeijer2-2/+14
Closes #100
2025-04-29Changed removeColors to work in-placeThorbjørn Lindeijer6-44/+28
Can avoid some memory allocations. Also simplified its implementation a little. Also made ChatLogger::getDateString use the full year.
2025-04-29Reduced excessive use of getters in LocalPlayer::getNextWalkPositionThorbjørn Lindeijer2-60/+63
getWalkMask() and getCollisionRadius() are not going to return different values each time, so assign them to a local variable. Also marked LocalPlayer::getNextWalkPosition const.
2025-04-29Some Inventory and TradeWindow cleanupsThorbjørn Lindeijer5-81/+56
Mainly using std::vector<std::unique_ptr<Item>> to automate memory management.
2025-04-29Dye: Cast to SDL_Color rather than shifting bits aroundThorbjørn Lindeijer3-32/+35
When we use SDL_PIXELFORMAT_RGBA32, which is actually the same as SDL_PIXELFORMAT_ABGR8888 on little-endian systems, we can cast the pixel data directly to SDL_Color* for easy access to the components. This may also make applying dye more efficient on big-endian systems, though I have no such system to test with. Follow-up to d8b871727c363892b14f2eadfad8f6058ec6ab72.
2025-04-29Fixed compile with ENABLE_MANASERV=OFFThorbjørn Lindeijer2-3/+3
2025-04-28GUI: Removed fixed width for ItemAmountWindowThorbjørn Lindeijer1-1/+1
The window needs to be slightly larger on Jewelry theme. By not specifying a width, the layout will take care of this.
2025-04-28GUI: Added skin for the emote slots in the EmotePopupThorbjørn Lindeijer4-29/+28
Allows more flexible customization as needed by Jewelry theme.
2025-04-28GUI: Use theme icons for offline/online player indicatorsThorbjørn Lindeijer2-34/+24
Instead of loading images directly, which is less flexible. In Jewelry theme, these icons are embedded in the window.png image.
2025-04-26GUI: Added support for explicit outline color per palette entryThorbjørn Lindeijer14-81/+180
This enables customized outlines for each text color as well as adding outlines for specific palettes, as done by the Jewelry theme. Merged PARTY_CHAT_TAB and PARTY_SOCIAL_TAB into just PARTY_TAB since we should probably be using the same color there anyway. Split off WHISPER_TAB as separate color from WHISPER.
2025-04-25GUI: Added support for multiple color palettes to ThemeThorbjørn Lindeijer33-384/+432
Each Skin can point to a different palette, which can be used to tweak text colors where necessary. For now there is no generic solution for this, instead a number of locations have been adjusted to take the palette into account: * ChatWindow sets its palette on the BrowserBox used in its tabs. * Popup sets its palette on child widgets when they are added (covering BrowserBox, Label and TextBox). * ItemPopup now uses its palette when looking up colors. The BrowserBox now retrieves its numbered text colors from the theme. Also added OLDCHAT, AWAYCHAT and GLOBAL theme colors, with ##g, ##o and ##a to choose these colors respectively. Fixed ImageRect move constructor. TextPreview class was cleaned up from unused functionality. Being name colors are no longer different between the name shown on the being and the name shown in the SpeechDialog.
2025-04-25Introduced theme dropdown in interface setupThorbjørn Lindeijer14-121/+257
* Added Theme dropdown to Interface setup * Added CARET theme color * Fixed issue with logging errors in `check` function in `theme.cpp` * Fixed XML::Children::Iterator to iterate only element nodes * Changed default theme to "jewelry" Changing the theme (or font size) shows a dialog that points out a restart is required to apply these changes. This is necessary at the moment because many things, like default or minimum window sizes, are only calculated once.
2025-04-25GUI: Added support for hiding the scroll area buttonsThorbjørn Lindeijer4-9/+140
And made the Jewelry theme hide those buttons.
2025-04-25GUI: Added support for fixed-size scrollarea markersThorbjørn Lindeijer2-7/+338
Due to getVerticalMarkerDimension and getHorizontalMarkerDimension not being virtual, this unfortunately required copying a lot of code from Guichan to make sure it calls our versions of these functions. Also addressed a small issue where gcn::ScrollArea::checkPolicies was not taking the frame size of the content into account.
2025-04-25Simplified ImageRect handlingThorbjørn Lindeijer7-227/+173
We don't need to keep an array of SubImage instances, but can just remember the top, left, right and bottom margins and use those when rendering the scaled ImageRect. Graphics::drawRescaledImagePattern had to be extended to allow specifying the source rectangle.
2025-04-25Jewelry: Fixed sticky button positionThorbjørn Lindeijer1-18/+18
Used "spacing" to store the additional space between the sticky button and the edge of the window (or the close button). Adjusted Popup and ToolWindow skins by one pixel to make the sticky button align the same way as for the Window skin.
2025-04-25GUI: Added support for defining named icons to the themeThorbjørn Lindeijer10-108/+126
Now we can define icon names for each equipment box and then look up the icon image through the theme, enabling some shared control over equipment slot icons between the game data and GUI theme. The icon for an equipment slot is also no longer rendered when the slot has an item in it. Removed the needless storing of equipment box positions and images in the EquipmentWindow, because this information is readily available from the InventoryHandler and the images are already loaded by the Theme.
2025-04-25GUI: Allow theme to skin item slots and equipment boxesThorbjørn Lindeijer11-107/+105
* Added EquipmentBox and ItemSlot skin types. * Allowed rectangles drawn by the theme to be not filled. * Added width/height attributes to skin element since we needed a way to specify the size of the item slots and equipment boxes.
2025-04-25GUI: Allow customizing the SkinType used by a WindowThorbjørn Lindeijer7-13/+34
Now different windows can use different skin types. This also introduces a new ToolWindow skin type, which is generally a window without title bar nor close button. Customized windows are: * Chat -> Popup skin * MiniMap -> Popup skin * ShortcutWindow (items and emotes) -> ToolWindow skin Even though the MiniMap now appears as a Popup, it does have a title, so appropriate attributes have been added to this skin type.
2025-04-05Avoid pixel format conversions when applying dyeThorbjørn Lindeijer1-19/+22
The images returned by IMG_Load_RW appear to usually be in the format SDL_PIXELFORMAT_ABGR8888. As such, adjust the code performing the dye to operate on this format rather than always converting the surfaces to SDL_PIXELFORMAT_RGBA8888. This appears to make the loading of dyed images about 30% faster.
2025-04-02Use a consistent naming style for enum class valuesThorbjørn Lindeijer47-223/+224
Sometimes I've used CamelCase and sometimes SNAKE_CASE for these values. Since "enum class" values are always prefixed with the enum name, which uses CamelCase, I find it more fitting to use it for the values as well. Also fixes compilation on Windows where 'ERROR' was conflicting with a define.
2025-04-02General code cleanupsThorbjørn Lindeijer16-171/+80
* Removed some unused includes and forward declarations. * Use std::unique_ptr to automate cleanup. * Use TextRenderer::renderText in BrowserBox to avoid code duplication. * Removed unused STATE_NORMAL from StateFlags. * Small layout fix in ServerDialog. * Reduced rewrapping delay in BrowserBox to 33ms and disabled it entirely when there are no more than 1000 lines to rewrap. The rewrapping is usually fast enough.
2025-04-02Fixed minimum width of the Social windowThorbjørn Lindeijer3-10/+25
Needs to allow space for all three buttons, especially since they are no longer clipped to the window.
2025-04-01Fixed crash on exit when CharCreateDialog is openThorbjørn Lindeijer4-10/+34
* Displayed Being was deleting its SpeechBubble after the WindowContainer had already deleted it. Resolved by registering a DeathListener. * On dialog deletion, the CharHandler had become a roaming pointer but was still accessed.
2025-04-01GUI: Made CheckBox, RadioButton and Slider more customizableThorbjørn Lindeijer14-72/+89
Added handling of padding and text format and added new "spacing" skin variable which is used for the space between the label and the control in case of CheckBox and RadioButton. Small tweaks to UI layout in various places.
2025-03-31Use color modulation to render text in different colorsThorbjørn Lindeijer2-21/+43
No need to cache the image in different colors since color modulation is cheap these days.
2025-03-31GUI: Support customizing widget text format through themeThorbjørn Lindeijer9-124/+291
The following widgets now support setting the font, text color, outline color and shadow color through the theme: * Button * Tab * Window (title) * ProgressBar The text format can be specified differently per skin state.
2025-03-31GUI: De-hardcode the window title offsetsThorbjørn Lindeijer4-9/+18
2025-03-31GUI: Apply clipping only where necessaryThorbjørn Lindeijer13-106/+123
Clipping has been disabled globally by taking it out of Graphics::pushClipArea. Now its name is a little confusing, but it can't just be changed since it is part of Guichan. Widgets that do need to clip their children use the new Graphics::pushClipRect, which pushes a clipping rectangle without affecting the local coordinates. These are: * ScrollArea * TextField * TabbedArea (scrolling tabs) * MiniMap While it might count as a small optimization, I'm actually disabling clipping because it is not always desired. For example it gets in the way of rendering the complete ResizeGrip in the Jewelry theme because that's a child widget.
2025-03-24Added fill mode parameter to ImageRectThorbjørn Lindeijer3-37/+113
ImageRect now stretches the sides and center images by default because this is more efficient these days. FilMode::Repeat can be specified when repetition is desired. Added 'fill' attribute to allow the fill mode to be specified for the GUI theme images.
2025-03-24Expanded GUI theming capabilitiesThorbjørn Lindeijer38-416/+609
* Moved previously hardcoded values for frame size, padding and title bar height to the Skin. * Added support for rendering colored rectangles (used for scroll bar background). * Scroll bar width is now determined by its skin. * Added separate skins for horizontal and vertical scroll bars and horizontal and vertical scroll markers and added a skin for the shortcut box. * Added support for hovered state on window close button.