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#ifndef TMWA_MAP_ITEMDB_HPP
#define TMWA_MAP_ITEMDB_HPP
// itemdb.hpp - Item definitions.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "fwd.hpp"
# include "../mmo/mmo.hpp"
# include "map.t.hpp"
# include "script.hpp"
struct item_data
{
ItemNameId nameid;
ItemName name, jname;
int value_buy;
int value_sell;
ItemType type;
SEX sex;
EPOS equip;
int weight;
int atk;
int def;
int range;
int magic_bonus;
ItemLook look;
int elv;
int wlv;
std::unique_ptr<const ScriptBuffer> use_script;
std::unique_ptr<const ScriptBuffer> equip_script;
};
struct random_item_data
{
int nameid;
int per;
};
inline
struct item_data *itemdb_searchname(ItemName) = delete;
struct item_data *itemdb_searchname(XString name);
// TODO this function should die
struct item_data *itemdb_search(ItemNameId nameid);
struct item_data *itemdb_exists(ItemNameId nameid);
inline
ItemType itemdb_type(ItemNameId n)
{
return itemdb_search(n)->type;
}
inline
ItemLook itemdb_look(ItemNameId n)
{
return itemdb_search(n)->look;
}
inline
int itemdb_weight(ItemNameId n)
{
return itemdb_search(n)->weight;
}
inline
const ScriptBuffer *itemdb_equipscript(ItemNameId n)
{
return itemdb_search(n)->equip_script.get();
}
inline
int itemdb_wlv(ItemNameId n)
{
return itemdb_search(n)->wlv;
}
inline
int itemdb_value_sell(ItemNameId n)
{
return itemdb_search(n)->value_sell;
}
int itemdb_isequip(ItemNameId);
int itemdb_isequip2(struct item_data *);
int itemdb_isequip3(ItemNameId);
void itemdb_reload(void);
void do_final_itemdb(void);
bool itemdb_readdb(ZString filename);
#endif // TMWA_MAP_ITEMDB_HPP
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