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-rw-r--r--src/map/map.t.hpp396
1 files changed, 0 insertions, 396 deletions
diff --git a/src/map/map.t.hpp b/src/map/map.t.hpp
index e40befa..4eba867 100644
--- a/src/map/map.t.hpp
+++ b/src/map/map.t.hpp
@@ -32,67 +32,6 @@
# include "../mmo/ids.hpp"
# include "../mmo/mmo.hpp"
-namespace e
-{
-// [Fate] status.option properties. These are persistent status changes.
-// IDs that are not listed are not used in the code (to the best of my knowledge)
-enum class Option : uint16_t
-{
- ZERO = 0x0000,
-
- // [Fate] This is the GM `@hide' flag
- HIDE = 0x0040,
- // [Fate] Complete invisibility to other clients
- INVISIBILITY = 0x1000,
-
- // ?
- REAL_ANY_HIDE = HIDE,
-};
-enum class Opt1 : uint16_t
-{
- ZERO = 0,
- _stone1 = 1,
- _freeze = 2,
- _stan = 3,
- _sleep = 4,
- _stone6 = 6,
-};
-enum class Opt2 : uint16_t
-{
- ZERO = 0x0000,
- _poison = 0x0001,
- _curse = 0x0002,
- _silence = 0x0004,
- BLIND = 0x0010,
- _speedpotion0 = 0x0020,
- _signumcrucis = 0x0040,
- _atkpot = 0x0080,
- _heal = 0x0100,
- _slowpoison = 0x0200,
-};
-enum class Opt3 : uint16_t
-{
- ZERO = 0x0000,
- _concentration = 0x0001,
- _overthrust = 0x0002,
- _energycoat = 0x0004,
- _explosionspirits = 0x0008,
- _steelbody = 0x0010,
- _berserk = 0x0080,
-
- _marionette = 0x0400,
- _assumptio = 0x0800,
-};
-
-ENUM_BITWISE_OPERATORS(Option)
-ENUM_BITWISE_OPERATORS(Opt2)
-ENUM_BITWISE_OPERATORS(Opt3)
-}
-using e::Option;
-using e::Opt1;
-using e::Opt2;
-using e::Opt3;
-
enum class BL : uint8_t
{
NUL,
@@ -153,325 +92,6 @@ enum class ATK
DEF,
};
-enum class SP : uint16_t
-{
- // sent to client
- SPEED = 0,
-
- // when used as "no stat"
- ZERO = 0,
-
- // sent to client
- BASEEXP = 1,
- // sent to client
- JOBEXP = 2,
-# if 0
- KARMA = 3,
-# endif
-
- // sent to client
- HP = 5,
- // sent to client
- MAXHP = 6,
- // sent to client
- SP = 7,
- // sent to client
- MAXSP = 8,
- // sent to client
- STATUSPOINT = 9,
-
- // sent to client
- BASELEVEL = 11,
- // sent to client
- SKILLPOINT = 12,
- // sent to client
- STR = 13,
- // sent to client
- AGI = 14,
- // sent to client
- VIT = 15,
- // sent to client
- INT = 16,
- // sent to client
- DEX = 17,
- // sent to client
- LUK = 18,
- CLASS = 19,
- // sent to client
- ZENY = 20,
- SEX = 21,
- // sent to client
- NEXTBASEEXP = 22,
- // sent to client
- NEXTJOBEXP = 23,
- // sent to client
- WEIGHT = 24,
- // sent to client
- MAXWEIGHT = 25,
-
- // sent to client
- USTR = 32,
- // sent to client
- UAGI = 33,
- // sent to client
- UVIT = 34,
- // sent to client
- UINT = 35,
- // sent to client
- UDEX = 36,
- // sent to client
- ULUK = 37,
-
- // sent to client
- ATK1 = 41,
- // sent to client
- ATK2 = 42,
- // sent to client
- MATK1 = 43,
- // sent to client
- MATK2 = 44,
- // sent to client
- DEF1 = 45,
- // sent to client
- DEF2 = 46,
- // sent to client
- MDEF1 = 47,
- // sent to client
- MDEF2 = 48,
- // sent to client
- HIT = 49,
- // sent to client
- FLEE1 = 50,
- // sent to client
- FLEE2 = 51,
- // sent to client
- CRITICAL = 52,
- // sent to client
- ASPD = 53,
-
- // sent to client
- JOBLEVEL = 55,
-
-# if 0
- PARTNER = 57,
- CART = 58,
- FAME = 59,
- UNBREAKABLE = 60,
-# endif
-
- DEAF = 70,
-
- // sent to client
- GM = 500,
-
- // sent to client
- ATTACKRANGE = 1000,
-# if 0
- ATKELE = 1001,
-# endif
-# if 0
- DEFELE = 1002,
-# endif
-# if 0
- CASTRATE = 1003,
-# endif
- MAXHPRATE = 1004,
-# if 0
- MAXSPRATE = 1005,
-# endif
-# if 0
- SPRATE = 1006,
-# endif
-
-# if 0
- ADDEFF = 1012,
-# endif
-# if 0
- RESEFF = 1013,
-# endif
- BASE_ATK = 1014,
- ASPD_RATE = 1015,
- HP_RECOV_RATE = 1016,
-# if 0
- SP_RECOV_RATE = 1017,
-# endif
-# if 0
- SPEED_RATE = 1018,
-# endif
- CRITICAL_DEF = 1019,
-# if 0
- NEAR_ATK_DEF = 1020,
-# endif
-# if 0
- LONG_ATK_DEF = 1021,
-# endif
-# if 0
- DOUBLE_RATE = 1022,
-# endif
- DOUBLE_ADD_RATE = 1023,
-# if 0
- MATK = 1024,
-# endif
-# if 0
- MATK_RATE = 1025,
-# endif
-# if 0
- IGNORE_DEF_ELE = 1026,
-# endif
-# if 0
- IGNORE_DEF_RACE = 1027,
-# endif
-# if 0
- ATK_RATE = 1028,
-# endif
- SPEED_ADDRATE = 1029,
-# if 0
- ASPD_ADDRATE = 1030,
-# endif
-# if 0
- MAGIC_ATK_DEF = 1031,
-# endif
-# if 0
- MISC_ATK_DEF = 1032,
-# endif
-# if 0
- IGNORE_MDEF_ELE = 1033,
-# endif
-# if 0
- IGNORE_MDEF_RACE = 1034,
-# endif
-
-# if 0
- PERFECT_HIT_RATE = 1038,
-# endif
-# if 0
- PERFECT_HIT_ADD_RATE = 1039,
-# endif
-# if 0
- CRITICAL_RATE = 1040,
-# endif
-# if 0
- GET_ZENY_NUM = 1041,
-# endif
-# if 0
- ADD_GET_ZENY_NUM = 1042,
-# endif
-
-# if 0
- ADD_MONSTER_DROP_ITEM = 1047,
-# endif
-# if 0
- DEF_RATIO_ATK_ELE = 1048,
-# endif
-# if 0
- DEF_RATIO_ATK_RACE = 1049,
-# endif
-# if 0
- ADD_SPEED = 1050,
-# endif
-# if 0
- HIT_RATE = 1051,
-# endif
-# if 0
- FLEE_RATE = 1052,
-# endif
-# if 0
- FLEE2_RATE = 1053,
-# endif
- DEF_RATE = 1054,
- DEF2_RATE = 1055,
-# if 0
- MDEF_RATE = 1056,
-# endif
-# if 0
- MDEF2_RATE = 1057,
-# endif
-# if 0
- SPLASH_RANGE = 1058,
-# endif
-# if 0
- SPLASH_ADD_RANGE = 1059,
-# endif
-
- HP_DRAIN_RATE = 1061,
-# if 0
- SP_DRAIN_RATE = 1062,
-# endif
-# if 0
- SHORT_WEAPON_DAMAGE_RETURN = 1063,
-# endif
-# if 0
- LONG_WEAPON_DAMAGE_RETURN = 1064,
-# endif
-
-# if 0
- ADDEFF2 = 1067,
-# endif
- BREAK_WEAPON_RATE = 1068,
- BREAK_ARMOR_RATE = 1069,
- ADD_STEAL_RATE = 1070,
- MAGIC_DAMAGE_RETURN = 1071,
-# if 0
- RANDOM_ATTACK_INCREASE = 1072,
-# endif
-};
-
-constexpr
-SP attr_to_sp(ATTR attr)
-{
- return static_cast<SP>(static_cast<uint16_t>(attr) + static_cast<uint16_t>(SP::STR));
-}
-
-constexpr
-ATTR sp_to_attr(SP sp)
-{
- return static_cast<ATTR>(static_cast<uint16_t>(sp) - static_cast<uint16_t>(SP::STR));
-}
-
-constexpr
-SP attr_to_usp(ATTR attr)
-{
- return static_cast<SP>(static_cast<uint16_t>(attr) + static_cast<uint16_t>(SP::USTR));
-}
-
-constexpr
-ATTR usp_to_attr(SP sp)
-{
- return static_cast<ATTR>(static_cast<uint16_t>(sp) - static_cast<uint16_t>(SP::USTR));
-}
-
-constexpr
-SP sp_to_usp(SP sp)
-{
- return attr_to_usp(sp_to_attr(sp));
-}
-
-constexpr
-SP usp_to_sp(SP sp)
-{
- return attr_to_sp(usp_to_attr(sp));
-}
-
-
-enum class LOOK : uint8_t
-{
- BASE = 0,
- HAIR = 1,
- WEAPON = 2,
- HEAD_BOTTOM = 3,
- HEAD_TOP = 4,
- HEAD_MID = 5,
- HAIR_COLOR = 6,
- CLOTHES_COLOR = 7,
- SHIELD = 8,
- SHOES = 9,
- GLOVES = 10,
- CAPE = 11,
- MISC1 = 12,
- MISC2 = 13,
-
- COUNT,
-};
enum class EQUIP
{
@@ -521,22 +141,6 @@ EQUIP EQUIPs_noarrow[] =
EQUIP::WEAPON,
};
-enum class ItemType : uint8_t
-{
- USE = 0, // in eA, healing only
- _1 = 1, // unused
- _2 = 2, // in eA, other usable items
- JUNK = 3, // "useless" items (e.g. quests)
- WEAPON = 4, // all weapons
- ARMOR = 5, // all other equipment
- _6 = 6, // in eA, card
- _7 = 7, // in eA, pet egg
- _8 = 8, // in eA, pet equipment
- _9 = 9, // unused
- ARROW = 10, // ammo
- _11 = 11, // in eA, delayed use (special script)
-};
-
namespace e
{
enum class MobMode : uint16_t