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-rw-r--r--src/map/map.cpp2215
1 files changed, 2215 insertions, 0 deletions
diff --git a/src/map/map.cpp b/src/map/map.cpp
new file mode 100644
index 0000000..3c778df
--- /dev/null
+++ b/src/map/map.cpp
@@ -0,0 +1,2215 @@
+// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#ifdef LCCWIN32
+#include <winsock.h>
+#else
+#include <netdb.h>
+#endif
+
+#include "../common/core.hpp"
+#include "../common/timer.hpp"
+#include "../common/db.hpp"
+#include "../common/grfio.hpp"
+#include "../common/mt_rand.hpp"
+#include "map.hpp"
+#include "chrif.hpp"
+#include "clif.hpp"
+#include "intif.hpp"
+#include "npc.hpp"
+#include "pc.hpp"
+#include "mob.hpp"
+#include "chat.hpp"
+#include "itemdb.hpp"
+#include "storage.hpp"
+#include "skill.hpp"
+#include "trade.hpp"
+#include "party.hpp"
+#include "battle.hpp"
+#include "script.hpp"
+#include "guild.hpp"
+#include "atcommand.hpp"
+#include "../common/nullpo.hpp"
+#include "../common/socket.hpp"
+#include "magic.hpp"
+
+#ifdef MEMWATCH
+#include "memwatch.hpp"
+#endif
+
+// 極力 staticでローカルに収める
+static struct dbt *id_db = NULL;
+static struct dbt *map_db = NULL;
+static struct dbt *nick_db = NULL;
+static struct dbt *charid_db = NULL;
+
+static int users = 0;
+static struct block_list *object[MAX_FLOORITEM];
+static int first_free_object_id = 0, last_object_id = 0;
+
+#define block_free_max 1048576
+static void *block_free[block_free_max];
+static int block_free_count = 0, block_free_lock = 0;
+
+#define BL_LIST_MAX 1048576
+static struct block_list *bl_list[BL_LIST_MAX];
+static int bl_list_count = 0;
+
+struct map_data map[MAX_MAP_PER_SERVER];
+int map_num = 0;
+
+int map_port = 0;
+
+int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+int save_settings = 0xFFFF;
+int agit_flag = 0;
+int night_flag = 0; // 0=day, 1=night [Yor]
+
+struct charid2nick
+{
+ char nick[24];
+ int req_id;
+};
+
+char motd_txt[256] = "conf/motd.txt";
+char help_txt[256] = "conf/help.txt";
+
+char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file
+
+/*==========================================
+ * 全map鯖総計での接続数設定
+ * (char鯖から送られてくる)
+ *------------------------------------------
+ */
+void map_setusers (int n)
+{
+ users = n;
+}
+
+/*==========================================
+ * 全map鯖総計での接続数取得 (/wへの応答用)
+ *------------------------------------------
+ */
+int map_getusers (void)
+{
+ return users;
+}
+
+//
+// block削除の安全性確保処理
+//
+
+/*==========================================
+ * blockをfreeするときfreeの変わりに呼ぶ
+ * ロックされているときはバッファにためる
+ *------------------------------------------
+ */
+int map_freeblock (void *bl)
+{
+ if (block_free_lock == 0)
+ {
+ free (bl);
+ bl = NULL;
+ }
+ else
+ {
+ if (block_free_count >= block_free_max)
+ {
+ if (battle_config.error_log)
+ printf
+ ("map_freeblock: *WARNING* too many free block! %d %d\n",
+ block_free_count, block_free_lock);
+ }
+ else
+ block_free[block_free_count++] = bl;
+ }
+ return block_free_lock;
+}
+
+/*==========================================
+ * blockのfreeを一時的に禁止する
+ *------------------------------------------
+ */
+int map_freeblock_lock (void)
+{
+ return ++block_free_lock;
+}
+
+/*==========================================
+ * blockのfreeのロックを解除する
+ * このとき、ロックが完全になくなると
+ * バッファにたまっていたblockを全部削除
+ *------------------------------------------
+ */
+int map_freeblock_unlock (void)
+{
+ if ((--block_free_lock) == 0)
+ {
+ int i;
+// if(block_free_count>0) {
+// if(battle_config.error_log)
+// printf("map_freeblock_unlock: free %d object\n",block_free_count);
+// }
+ for (i = 0; i < block_free_count; i++)
+ {
+ free (block_free[i]);
+ block_free[i] = NULL;
+ }
+ block_free_count = 0;
+ }
+ else if (block_free_lock < 0)
+ {
+ if (battle_config.error_log)
+ printf ("map_freeblock_unlock: lock count < 0 !\n");
+ }
+ return block_free_lock;
+}
+
+//
+// block化処理
+//
+/*==========================================
+ * map[]のblock_listから繋がっている場合に
+ * bl->prevにbl_headのアドレスを入れておく
+ *------------------------------------------
+ */
+static struct block_list bl_head;
+
+/*==========================================
+ * map[]のblock_listに追加
+ * mobは数が多いので別リスト
+ *
+ * 既にlink済みかの確認が無い。危険かも
+ *------------------------------------------
+ */
+int map_addblock (struct block_list *bl)
+{
+ int m, x, y;
+
+ nullpo_retr (0, bl);
+
+ if (bl->prev != NULL)
+ {
+ if (battle_config.error_log)
+ printf ("map_addblock error : bl->prev!=NULL\n");
+ return 0;
+ }
+
+ m = bl->m;
+ x = bl->x;
+ y = bl->y;
+ if (m < 0 || m >= map_num ||
+ x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
+ return 1;
+
+ if (bl->type == BL_MOB)
+ {
+ bl->next =
+ map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
+ bl->prev = &bl_head;
+ if (bl->next)
+ bl->next->prev = bl;
+ map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
+ map[m].block_mob_count[x / BLOCK_SIZE +
+ (y / BLOCK_SIZE) * map[m].bxs]++;
+ }
+ else
+ {
+ bl->next =
+ map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
+ bl->prev = &bl_head;
+ if (bl->next)
+ bl->next->prev = bl;
+ map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
+ map[m].block_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++;
+ if (bl->type == BL_PC)
+ map[m].users++;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * map[]のblock_listから外す
+ * prevがNULLの場合listに繋がってない
+ *------------------------------------------
+ */
+int map_delblock (struct block_list *bl)
+{
+ int b;
+ nullpo_retr (0, bl);
+
+ // 既にblocklistから抜けている
+ if (bl->prev == NULL)
+ {
+ if (bl->next != NULL)
+ {
+ // prevがNULLでnextがNULLでないのは有ってはならない
+ if (battle_config.error_log)
+ printf ("map_delblock error : bl->next!=NULL\n");
+ }
+ return 0;
+ }
+
+ b = bl->x / BLOCK_SIZE + (bl->y / BLOCK_SIZE) * map[bl->m].bxs;
+
+ if (bl->type == BL_PC)
+ map[bl->m].users--;
+
+ if (bl->next)
+ bl->next->prev = bl->prev;
+ if (bl->prev == &bl_head)
+ {
+ // リストの頭なので、map[]のblock_listを更新する
+ if (bl->type == BL_MOB)
+ {
+ map[bl->m].block_mob[b] = bl->next;
+ if ((map[bl->m].block_mob_count[b]--) < 0)
+ map[bl->m].block_mob_count[b] = 0;
+ }
+ else
+ {
+ map[bl->m].block[b] = bl->next;
+ if ((map[bl->m].block_count[b]--) < 0)
+ map[bl->m].block_count[b] = 0;
+ }
+ }
+ else
+ {
+ bl->prev->next = bl->next;
+ }
+ bl->next = NULL;
+ bl->prev = NULL;
+
+ return 0;
+}
+
+/*==========================================
+ * 周囲のPC人数を数える (現在未使用)
+ *------------------------------------------
+ */
+int map_countnearpc (int m, int x, int y)
+{
+ int bx, by, c = 0;
+ struct block_list *bl = NULL;
+
+ if (map[m].users == 0)
+ return 0;
+ for (by = y / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1;
+ by <= y / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; by++)
+ {
+ if (by < 0 || by >= map[m].bys)
+ continue;
+ for (bx = x / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1;
+ bx <= x / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; bx++)
+ {
+ if (bx < 0 || bx >= map[m].bxs)
+ continue;
+ bl = map[m].block[bx + by * map[m].bxs];
+ for (; bl; bl = bl->next)
+ {
+ if (bl->type == BL_PC)
+ c++;
+ }
+ }
+ }
+ return c;
+}
+
+/*==========================================
+ * セル上のPCとMOBの数を数える (グランドクロス用)
+ *------------------------------------------
+ */
+int map_count_oncell (int m, int x, int y)
+{
+ int bx, by;
+ struct block_list *bl = NULL;
+ int i, c;
+ int count = 0;
+
+ if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
+ return 1;
+ bx = x / BLOCK_SIZE;
+ by = y / BLOCK_SIZE;
+
+ bl = map[m].block[bx + by * map[m].bxs];
+ c = map[m].block_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl->x == x && bl->y == y && bl->type == BL_PC)
+ count++;
+ }
+ bl = map[m].block_mob[bx + by * map[m].bxs];
+ c = map[m].block_mob_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl->x == x && bl->y == y)
+ count++;
+ }
+ if (!count)
+ count = 1;
+ return count;
+}
+
+/*==========================================
+ * map m (x0,y0)-(x1,y1)内の全objに対して
+ * funcを呼ぶ
+ * type!=0 ならその種類のみ
+ *------------------------------------------
+ */
+void map_foreachinarea (int (*func) (struct block_list *, va_list), int m,
+ int x0, int y0, int x1, int y1, int type, ...)
+{
+ int bx, by;
+ struct block_list *bl = NULL;
+ va_list ap = NULL;
+ int blockcount = bl_list_count, i, c;
+
+ if (m < 0)
+ return;
+ va_start (ap, type);
+ if (x0 < 0)
+ x0 = 0;
+ if (y0 < 0)
+ y0 = 0;
+ if (x1 >= map[m].xs)
+ x1 = map[m].xs - 1;
+ if (y1 >= map[m].ys)
+ y1 = map[m].ys - 1;
+ if (type == 0 || type != BL_MOB)
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
+ {
+ for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
+ {
+ bl = map[m].block[bx + by * map[m].bxs];
+ c = map[m].block_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && type && bl->type != type)
+ continue;
+ if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
+ && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ }
+ }
+ if (type == 0 || type == BL_MOB)
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
+ {
+ for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
+ {
+ bl = map[m].block_mob[bx + by * map[m].bxs];
+ c = map[m].block_mob_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
+ && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ }
+ }
+
+ if (bl_list_count >= BL_LIST_MAX)
+ {
+ if (battle_config.error_log)
+ printf ("map_foreachinarea: *WARNING* block count too many!\n");
+ }
+
+ map_freeblock_lock (); // メモリからの解放を禁止する
+
+ for (i = blockcount; i < bl_list_count; i++)
+ if (bl_list[i]->prev) // 有効かどうかチェック
+ func (bl_list[i], ap);
+
+ map_freeblock_unlock (); // 解放を許可する
+
+ va_end (ap);
+ bl_list_count = blockcount;
+}
+
+/*==========================================
+ * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の
+ * 領域外になる領域(矩形かL字形)内のobjに
+ * 対してfuncを呼ぶ
+ *
+ * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
+ *------------------------------------------
+ */
+void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
+ int x0, int y0, int x1, int y1, int dx, int dy,
+ int type, ...)
+{
+ int bx, by;
+ struct block_list *bl = NULL;
+ va_list ap = NULL;
+ int blockcount = bl_list_count, i, c;
+
+ va_start (ap, type);
+ if (dx == 0 || dy == 0)
+ {
+ // 矩形領域の場合
+ if (dx == 0)
+ {
+ if (dy < 0)
+ {
+ y0 = y1 + dy + 1;
+ }
+ else
+ {
+ y1 = y0 + dy - 1;
+ }
+ }
+ else if (dy == 0)
+ {
+ if (dx < 0)
+ {
+ x0 = x1 + dx + 1;
+ }
+ else
+ {
+ x1 = x0 + dx - 1;
+ }
+ }
+ if (x0 < 0)
+ x0 = 0;
+ if (y0 < 0)
+ y0 = 0;
+ if (x1 >= map[m].xs)
+ x1 = map[m].xs - 1;
+ if (y1 >= map[m].ys)
+ y1 = map[m].ys - 1;
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
+ {
+ for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
+ {
+ bl = map[m].block[bx + by * map[m].bxs];
+ c = map[m].block_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && type && bl->type != type)
+ continue;
+ if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
+ && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ bl = map[m].block_mob[bx + by * map[m].bxs];
+ c = map[m].block_mob_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && type && bl->type != type)
+ continue;
+ if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
+ && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ }
+ }
+ }
+ else
+ {
+ // L字領域の場合
+
+ if (x0 < 0)
+ x0 = 0;
+ if (y0 < 0)
+ y0 = 0;
+ if (x1 >= map[m].xs)
+ x1 = map[m].xs - 1;
+ if (y1 >= map[m].ys)
+ y1 = map[m].ys - 1;
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
+ {
+ for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
+ {
+ bl = map[m].block[bx + by * map[m].bxs];
+ c = map[m].block_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && type && bl->type != type)
+ continue;
+ if ((bl)
+ && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
+ && bl->y <= y1))
+ continue;
+ if ((bl)
+ && ((dx > 0 && bl->x < x0 + dx)
+ || (dx < 0 && bl->x > x1 + dx) || (dy > 0
+ && bl->y <
+ y0 + dy)
+ || (dy < 0 && bl->y > y1 + dy))
+ && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ bl = map[m].block_mob[bx + by * map[m].bxs];
+ c = map[m].block_mob_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && type && bl->type != type)
+ continue;
+ if ((bl)
+ && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
+ && bl->y <= y1))
+ continue;
+ if ((bl)
+ && ((dx > 0 && bl->x < x0 + dx)
+ || (dx < 0 && bl->x > x1 + dx) || (dy > 0
+ && bl->y <
+ y0 + dy)
+ || (dy < 0 && bl->y > y1 + dy))
+ && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ }
+ }
+
+ }
+
+ if (bl_list_count >= BL_LIST_MAX)
+ {
+ if (battle_config.error_log)
+ printf ("map_foreachinarea: *WARNING* block count too many!\n");
+ }
+
+ map_freeblock_lock (); // メモリからの解放を禁止する
+
+ for (i = blockcount; i < bl_list_count; i++)
+ if (bl_list[i]->prev) // 有効かどうかチェック
+ func (bl_list[i], ap);
+
+ map_freeblock_unlock (); // 解放を許可する
+
+ va_end (ap);
+ bl_list_count = blockcount;
+}
+
+// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
+// which only checks the exact single x/y passed to it rather than an
+// area radius - may be more useful in some instances)
+//
+void map_foreachincell (int (*func) (struct block_list *, va_list), int m,
+ int x, int y, int type, ...)
+{
+ int bx, by;
+ struct block_list *bl = NULL;
+ va_list ap = NULL;
+ int blockcount = bl_list_count, i, c;
+
+ va_start (ap, type);
+
+ by = y / BLOCK_SIZE;
+ bx = x / BLOCK_SIZE;
+
+ if (type == 0 || type != BL_MOB)
+ {
+ bl = map[m].block[bx + by * map[m].bxs];
+ c = map[m].block_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (type && bl && bl->type != type)
+ continue;
+ if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ }
+
+ if (type == 0 || type == BL_MOB)
+ {
+ bl = map[m].block_mob[bx + by * map[m].bxs];
+ c = map[m].block_mob_count[bx + by * map[m].bxs];
+ for (i = 0; i < c && bl; i++, bl = bl->next)
+ {
+ if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
+ bl_list[bl_list_count++] = bl;
+ }
+ }
+
+ if (bl_list_count >= BL_LIST_MAX)
+ {
+ if (battle_config.error_log)
+ printf ("map_foreachincell: *WARNING* block count too many!\n");
+ }
+
+ map_freeblock_lock (); // メモリからの解放を禁止する
+
+ for (i = blockcount; i < bl_list_count; i++)
+ if (bl_list[i]->prev) // 有効かどうかチェック
+ func (bl_list[i], ap);
+
+ map_freeblock_unlock (); // 解放を許可する
+
+ va_end (ap);
+ bl_list_count = blockcount;
+}
+
+/*==========================================
+ * 床アイテムやエフェクト用の一時obj割り当て
+ * object[]への保存とid_db登録まで
+ *
+ * bl->idもこの中で設定して問題無い?
+ *------------------------------------------
+ */
+int map_addobject (struct block_list *bl)
+{
+ int i;
+ if (bl == NULL)
+ {
+ printf ("map_addobject nullpo?\n");
+ return 0;
+ }
+ if (first_free_object_id < 2 || first_free_object_id >= MAX_FLOORITEM)
+ first_free_object_id = 2;
+ for (i = first_free_object_id; i < MAX_FLOORITEM; i++)
+ if (object[i] == NULL)
+ break;
+ if (i >= MAX_FLOORITEM)
+ {
+ if (battle_config.error_log)
+ printf ("no free object id\n");
+ return 0;
+ }
+ first_free_object_id = i;
+ if (last_object_id < i)
+ last_object_id = i;
+ object[i] = bl;
+ numdb_insert (id_db, i, bl);
+ return i;
+}
+
+/*==========================================
+ * 一時objectの解放
+ * map_delobjectのfreeしないバージョン
+ *------------------------------------------
+ */
+int map_delobjectnofree (int id, int type)
+{
+ if (object[id] == NULL)
+ return 0;
+
+ if (object[id]->type != type)
+ {
+ fprintf (stderr, "Incorrect type: expected %d, got %d\n", type,
+ object[id]->type);
+ *((char *) 0) = 0; // break for backtrace
+ }
+
+ map_delblock (object[id]);
+ numdb_erase (id_db, id);
+// map_freeblock(object[id]);
+ object[id] = NULL;
+
+ if (first_free_object_id > id)
+ first_free_object_id = id;
+
+ while (last_object_id > 2 && object[last_object_id] == NULL)
+ last_object_id--;
+
+ return 0;
+}
+
+/*==========================================
+ * 一時objectの解放
+ * block_listからの削除、id_dbからの削除
+ * object dataのfree、object[]へのNULL代入
+ *
+ * addとの対称性が無いのが気になる
+ *------------------------------------------
+ */
+int map_delobject (int id, int type)
+{
+ struct block_list *obj = object[id];
+
+ if (obj == NULL)
+ return 0;
+
+ map_delobjectnofree (id, type);
+ if (obj->type == BL_PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
+ pc_cleanup ((struct map_session_data *) obj);
+
+ map_freeblock (obj);
+
+ return 0;
+}
+
+/*==========================================
+ * 全一時obj相手にfuncを呼ぶ
+ *
+ *------------------------------------------
+ */
+void map_foreachobject (int (*func) (struct block_list *, va_list), int type,
+ ...)
+{
+ int i;
+ int blockcount = bl_list_count;
+ va_list ap = NULL;
+
+ va_start (ap, type);
+
+ for (i = 2; i <= last_object_id; i++)
+ {
+ if (object[i])
+ {
+ if (type && object[i]->type != type)
+ continue;
+ if (bl_list_count >= BL_LIST_MAX)
+ {
+ if (battle_config.error_log)
+ printf ("map_foreachobject: too many block !\n");
+ }
+ else
+ bl_list[bl_list_count++] = object[i];
+ }
+ }
+
+ map_freeblock_lock ();
+
+ for (i = blockcount; i < bl_list_count; i++)
+ if (bl_list[i]->prev || bl_list[i]->next)
+ func (bl_list[i], ap);
+
+ map_freeblock_unlock ();
+
+ va_end (ap);
+ bl_list_count = blockcount;
+}
+
+/*==========================================
+ * 床アイテムを消す
+ *
+ * data==0の時はtimerで消えた時
+ * data!=0の時は拾う等で消えた時として動作
+ *
+ * 後者は、map_clearflooritem(id)へ
+ * map.h内で#defineしてある
+ *------------------------------------------
+ */
+void map_clearflooritem_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+{
+ struct flooritem_data *fitem = NULL;
+
+ fitem = (struct flooritem_data *) object[id];
+ if (fitem == NULL || fitem->bl.type != BL_ITEM
+ || (!data && fitem->cleartimer != tid))
+ {
+ if (battle_config.error_log)
+ printf ("map_clearflooritem_timer : error\n");
+ return;
+ }
+ if (data)
+ delete_timer (fitem->cleartimer, map_clearflooritem_timer);
+ clif_clearflooritem (fitem, 0);
+ map_delobject (fitem->bl.id, BL_ITEM);
+}
+
+/*==========================================
+ * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの
+ * 内から適当なマス目の座標をx+(y<<16)で返す
+ *
+ * 現状range=1でアイテムドロップ用途のみ
+ *------------------------------------------
+ */
+int map_searchrandfreecell (int m, int x, int y, int range)
+{
+ int free_cell, i, j, c;
+
+ for (free_cell = 0, i = -range; i <= range; i++)
+ {
+ if (i + y < 0 || i + y >= map[m].ys)
+ continue;
+ for (j = -range; j <= range; j++)
+ {
+ if (j + x < 0 || j + x >= map[m].xs)
+ continue;
+ if ((c = read_gat (m, j + x, i + y)) == 1 || c == 5)
+ continue;
+ free_cell++;
+ }
+ }
+ if (free_cell == 0)
+ return -1;
+ free_cell = MRAND (free_cell);
+ for (i = -range; i <= range; i++)
+ {
+ if (i + y < 0 || i + y >= map[m].ys)
+ continue;
+ for (j = -range; j <= range; j++)
+ {
+ if (j + x < 0 || j + x >= map[m].xs)
+ continue;
+ if ((c = read_gat (m, j + x, i + y)) == 1 || c == 5)
+ continue;
+ if (free_cell == 0)
+ {
+ x += j;
+ y += i;
+ i = range + 1;
+ break;
+ }
+ free_cell--;
+ }
+ }
+
+ return x + (y << 16);
+}
+
+/*==========================================
+ * (m,x,y)を中心に3x3以内に床アイテム設置
+ *
+ * item_dataはamount以外をcopyする
+ *------------------------------------------
+ */
+int map_addflooritem_any (struct item *item_data, int amount, int m, int x,
+ int y, struct map_session_data **owners,
+ int *owner_protection, int lifetime, int dispersal)
+{
+ int xy, r;
+ unsigned int tick;
+ struct flooritem_data *fitem = NULL;
+
+ nullpo_retr (0, item_data);
+
+ if ((xy = map_searchrandfreecell (m, x, y, dispersal)) < 0)
+ return 0;
+ r = mt_random ();
+
+ CREATE (fitem, struct flooritem_data, 1);
+ fitem->bl.type = BL_ITEM;
+ fitem->bl.prev = fitem->bl.next = NULL;
+ fitem->bl.m = m;
+ fitem->bl.x = xy & 0xffff;
+ fitem->bl.y = (xy >> 16) & 0xffff;
+ fitem->first_get_id = 0;
+ fitem->first_get_tick = 0;
+ fitem->second_get_id = 0;
+ fitem->second_get_tick = 0;
+ fitem->third_get_id = 0;
+ fitem->third_get_tick = 0;
+
+ fitem->bl.id = map_addobject (&fitem->bl);
+ if (fitem->bl.id == 0)
+ {
+ free (fitem);
+ return 0;
+ }
+
+ tick = gettick ();
+
+ if (owners[0])
+ fitem->first_get_id = owners[0]->bl.id;
+ fitem->first_get_tick = tick + owner_protection[0];
+
+ if (owners[1])
+ fitem->second_get_id = owners[1]->bl.id;
+ fitem->second_get_tick = tick + owner_protection[1];
+
+ if (owners[2])
+ fitem->third_get_id = owners[2]->bl.id;
+ fitem->third_get_tick = tick + owner_protection[2];
+
+ memcpy (&fitem->item_data, item_data, sizeof (*item_data));
+ fitem->item_data.amount = amount;
+ fitem->subx = (r & 3) * 3 + 3;
+ fitem->suby = ((r >> 2) & 3) * 3 + 3;
+ fitem->cleartimer =
+ add_timer (gettick () + lifetime, map_clearflooritem_timer,
+ fitem->bl.id, 0);
+
+ map_addblock (&fitem->bl);
+ clif_dropflooritem (fitem);
+
+ return fitem->bl.id;
+}
+
+int map_addflooritem (struct item *item_data, int amount, int m, int x, int y,
+ struct map_session_data *first_sd,
+ struct map_session_data *second_sd,
+ struct map_session_data *third_sd, int type)
+{
+ struct map_session_data *owners[3] = { first_sd, second_sd, third_sd };
+ int owner_protection[3];
+
+ if (type)
+ {
+ owner_protection[0] = battle_config.mvp_item_first_get_time;
+ owner_protection[1] =
+ owner_protection[0] + battle_config.mvp_item_second_get_time;
+ owner_protection[2] =
+ owner_protection[1] + battle_config.mvp_item_third_get_time;
+ }
+ else
+ {
+ owner_protection[0] = battle_config.item_first_get_time;
+ owner_protection[1] =
+ owner_protection[0] + battle_config.item_second_get_time;
+ owner_protection[2] =
+ owner_protection[1] + battle_config.item_third_get_time;
+ }
+
+ return map_addflooritem_any (item_data, amount, m, x, y,
+ owners, owner_protection,
+ battle_config.flooritem_lifetime, 1);
+}
+
+/* int xy,r; */
+/* unsigned int tick; */
+/* struct flooritem_data *fitem=NULL; */
+
+/* nullpo_retr(0, item_data); */
+
+/* if((xy=map_searchrandfreecell(m,x,y,1))<0) */
+/* return 0; */
+/* r=rand(); */
+
+/* fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); */
+/* fitem->bl.type=BL_ITEM; */
+/* fitem->bl.prev = fitem->bl.next = NULL; */
+/* fitem->bl.m=m; */
+/* fitem->bl.x=xy&0xffff; */
+/* fitem->bl.y=(xy>>16)&0xffff; */
+/* fitem->first_get_id = 0; */
+/* fitem->first_get_tick = 0; */
+/* fitem->second_get_id = 0; */
+/* fitem->second_get_tick = 0; */
+/* fitem->third_get_id = 0; */
+/* fitem->third_get_tick = 0; */
+
+/* fitem->bl.id = map_addobject(&fitem->bl); */
+/* if(fitem->bl.id==0){ */
+/* free(fitem); */
+/* return 0; */
+/* } */
+
+/* tick = gettick(); */
+/* if(first_sd) { */
+/* fitem->first_get_id = first_sd->bl.id; */
+/* if(type) */
+/* fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; */
+/* else */
+/* fitem->first_get_tick = tick + battle_config.item_first_get_time; */
+/* } */
+/* if(second_sd) { */
+/* fitem->second_get_id = second_sd->bl.id; */
+/* if(type) */
+/* fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; */
+/* else */
+/* fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; */
+/* } */
+/* if(third_sd) { */
+/* fitem->third_get_id = third_sd->bl.id; */
+/* if(type) */
+/* fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; */
+/* else */
+/* fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; */
+/* } */
+
+/* memcpy(&fitem->item_data,item_data,sizeof(*item_data)); */
+/* fitem->item_data.amount=amount; */
+/* fitem->subx=(r&3)*3+3; */
+/* fitem->suby=((r>>2)&3)*3+3; */
+/* fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); */
+
+/* map_addblock(&fitem->bl); */
+/* clif_dropflooritem(fitem); */
+
+/* return fitem->bl.id; */
+/* } */
+
+/*==========================================
+ * charid_dbへ追加(返信待ちがあれば返信)
+ *------------------------------------------
+ */
+void map_addchariddb (int charid, char *name)
+{
+ struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, charid);
+ if (p == NULL)
+ { // データベースにない
+ CREATE (p, struct charid2nick, 1);
+ p->req_id = 0;
+ }
+ else
+ numdb_erase (charid_db, charid);
+
+ int req = p->req_id;
+ memcpy (p->nick, name, 24);
+ p->req_id = 0;
+ numdb_insert (charid_db, charid, p);
+ if (req)
+ { // 返信待ちがあれば返信
+ struct map_session_data *sd = map_id2sd (req);
+ if (sd != NULL)
+ clif_solved_charname (sd, charid);
+ }
+}
+
+/*==========================================
+ * charid_dbへ追加(返信要求のみ)
+ *------------------------------------------
+ */
+int map_reqchariddb (struct map_session_data *sd, int charid)
+{
+ nullpo_retr (0, sd);
+
+ struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, charid);
+ if (p != NULL) // データベースにすでにある
+ return 0;
+ CREATE (p, struct charid2nick, 1);
+ p->req_id = sd->bl.id;
+ numdb_insert (charid_db, charid, p);
+ return 0;
+}
+
+/*==========================================
+ * id_dbへblを追加
+ *------------------------------------------
+ */
+void map_addiddb (struct block_list *bl)
+{
+ nullpo_retv (bl);
+
+ numdb_insert (id_db, bl->id, bl);
+}
+
+/*==========================================
+ * id_dbからblを削除
+ *------------------------------------------
+ */
+void map_deliddb (struct block_list *bl)
+{
+ nullpo_retv (bl);
+
+ numdb_erase (id_db, bl->id);
+}
+
+/*==========================================
+ * nick_dbへsdを追加
+ *------------------------------------------
+ */
+void map_addnickdb (struct map_session_data *sd)
+{
+ nullpo_retv (sd);
+
+ strdb_insert (nick_db, sd->status.name, sd);
+}
+
+/*==========================================
+ * PCのquit処理 map.c内分
+ *
+ * quit処理の主体が違うような気もしてきた
+ *------------------------------------------
+ */
+int map_quit (struct map_session_data *sd)
+{
+ nullpo_retr (0, sd);
+
+ if (sd->chatID) // チャットから出る
+ chat_leavechat (sd);
+
+ if (sd->trade_partner) // 取引を中断する
+ trade_tradecancel (sd);
+
+ if (sd->party_invite > 0) // パーティ勧誘を拒否する
+ party_reply_invite (sd, sd->party_invite_account, 0);
+
+ if (sd->guild_invite > 0) // ギルド勧誘を拒否する
+ guild_reply_invite (sd, sd->guild_invite, 0);
+ if (sd->guild_alliance > 0) // ギルド同盟勧誘を拒否する
+ guild_reply_reqalliance (sd, sd->guild_alliance_account, 0);
+
+ party_send_logout (sd); // パーティのログアウトメッセージ送信
+
+ guild_send_memberinfoshort (sd, 0); // ギルドのログアウトメッセージ送信
+
+ pc_cleareventtimer (sd); // イベントタイマを破棄する
+
+ skill_castcancel (&sd->bl, 0); // 詠唱を中断する
+ skill_stop_dancing (&sd->bl, 1); // ダンス/演奏中断
+
+ if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //バーサーク中の終了はHPを100に
+ sd->status.hp = 100;
+
+ skill_status_change_clear (&sd->bl, 1); // ステータス異常を解除する
+ skill_clear_unitgroup (&sd->bl); // スキルユニットグループの削除
+ skill_cleartimerskill (&sd->bl);
+ pc_stop_walking (sd, 0);
+ pc_stopattack (sd);
+ pc_delinvincibletimer (sd);
+ pc_delspiritball (sd, sd->spiritball, 1);
+ skill_gangsterparadise (sd, 0);
+
+ pc_calcstatus (sd, 4);
+
+ clif_clearchar_area (&sd->bl, 2);
+
+ if (pc_isdead (sd))
+ pc_setrestartvalue (sd, 2);
+ pc_makesavestatus (sd);
+ //クローンスキルで覚えたスキルは消す
+
+ //The storage closing routines will save the char if needed. [Skotlex]
+ if (!sd->state.storage_flag)
+ chrif_save (sd);
+ else if (sd->state.storage_flag == 1)
+ storage_storage_quit (sd);
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storage_quit (sd, 1);
+
+ if (sd->npc_stackbuf && sd->npc_stackbuf != NULL)
+ free (sd->npc_stackbuf);
+
+ map_delblock (&sd->bl);
+
+ numdb_erase (id_db, sd->bl.id);
+ strdb_erase (nick_db, sd->status.name);
+ numdb_erase (charid_db, sd->status.char_id);
+
+ return 0;
+}
+
+/*==========================================
+ * id番号のPCを探す。居なければNULL
+ *------------------------------------------
+ */
+struct map_session_data *map_id2sd (int id)
+{
+// remove search from db, because:
+// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure)
+// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure
+// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash
+// replaced by searching in all session.
+// by searching in session, we are sure that fd, session, and account exist.
+/*
+ struct block_list *bl;
+
+ bl=numdb_search(id_db,id);
+ if(bl && bl->type==BL_PC)
+ return (struct map_session_data*)bl;
+ return NULL;
+*/
+ int i;
+ struct map_session_data *sd = NULL;
+
+ for (i = 0; i < fd_max; i++)
+ if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->bl.id == id)
+ return sd;
+
+ return NULL;
+}
+
+/*==========================================
+ * char_id番号の名前を探す
+ *------------------------------------------
+ */
+char *map_charid2nick (int id)
+{
+ struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, id);
+
+ if (p == NULL)
+ return NULL;
+ if (p->req_id != 0)
+ return NULL;
+ return p->nick;
+}
+
+/*========================================*/
+/* [Fate] Operations to iterate over active map sessions */
+
+static struct map_session_data *map_get_session (int i)
+{
+ struct map_session_data *d;
+
+ if (i >= 0 && i < fd_max
+ && session[i] && (d = (struct map_session_data *)session[i]->session_data) && d->state.auth)
+ return d;
+
+ return NULL;
+}
+
+static struct map_session_data *map_get_session_forward (int start)
+{
+ int i;
+ for (i = start; i < fd_max; i++)
+ {
+ struct map_session_data *d = map_get_session (i);
+ if (d)
+ return d;
+ }
+
+ return NULL;
+}
+
+static struct map_session_data *map_get_session_backward (int start)
+{
+ int i;
+ for (i = start; i >= 0; i--)
+ {
+ struct map_session_data *d = map_get_session (i);
+ if (d)
+ return d;
+ }
+
+ return NULL;
+}
+
+struct map_session_data *map_get_first_session (void)
+{
+ return map_get_session_forward (0);
+}
+
+struct map_session_data *map_get_next_session (struct map_session_data *d)
+{
+ return map_get_session_forward (d->fd + 1);
+}
+
+struct map_session_data *map_get_last_session (void)
+{
+ return map_get_session_backward (fd_max);
+}
+
+struct map_session_data *map_get_prev_session (struct map_session_data *d)
+{
+ return map_get_session_backward (d->fd - 1);
+}
+
+/*==========================================
+ * Search session data from a nick name
+ * (without sensitive case if necessary)
+ * return map_session_data pointer or NULL
+ *------------------------------------------
+ */
+struct map_session_data *map_nick2sd (char *nick)
+{
+ int i, quantity = 0, nicklen;
+ struct map_session_data *sd = NULL;
+ struct map_session_data *pl_sd = NULL;
+
+ if (nick == NULL)
+ return NULL;
+
+ nicklen = strlen (nick);
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ // Without case sensitive check (increase the number of similar character names found)
+ if (strncasecmp (pl_sd->status.name, nick, nicklen) == 0)
+ {
+ // Strict comparison (if found, we finish the function immediatly with correct value)
+ if (strcmp (pl_sd->status.name, nick) == 0)
+ return pl_sd;
+ quantity++;
+ sd = pl_sd;
+ }
+ }
+ }
+ // Here, the exact character name is not found
+ // We return the found index of a similar account ONLY if there is 1 similar character
+ if (quantity == 1)
+ return sd;
+
+ // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
+ return NULL;
+}
+
+/*==========================================
+ * id番号の物を探す
+ * 一時objectの場合は配列を引くのみ
+ *------------------------------------------
+ */
+struct block_list *map_id2bl (int id)
+{
+ struct block_list *bl = NULL;
+ if (id < sizeof (object) / sizeof (object[0]))
+ bl = object[id];
+ else
+ bl = (struct block_list *)numdb_search (id_db, id);
+
+ return bl;
+}
+
+/*==========================================
+ * id_db内の全てにfuncを実行
+ *------------------------------------------
+ */
+int map_foreachiddb (db_func_t func, ...)
+{
+ va_list ap = NULL;
+
+ va_start (ap, func);
+ numdb_foreach (id_db, func, ap);
+ va_end (ap);
+ return 0;
+}
+
+/*==========================================
+ * map.npcへ追加 (warp等の領域持ちのみ)
+ *------------------------------------------
+ */
+int map_addnpc (int m, struct npc_data *nd)
+{
+ int i;
+ if (m < 0 || m >= map_num)
+ return -1;
+ for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++)
+ if (map[m].npc[i] == NULL)
+ break;
+ if (i == MAX_NPC_PER_MAP)
+ {
+ if (battle_config.error_log)
+ printf ("too many NPCs in one map %s\n", map[m].name);
+ return -1;
+ }
+ if (i == map[m].npc_num)
+ {
+ map[m].npc_num++;
+ }
+
+ nullpo_retr (0, nd);
+
+ map[m].npc[i] = nd;
+ nd->n = i;
+ numdb_insert (id_db, nd->bl.id, nd);
+
+ return i;
+}
+
+void map_removenpc (void)
+{
+ int i, m, n = 0;
+
+ for (m = 0; m < map_num; m++)
+ {
+ for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++)
+ {
+ if (map[m].npc[i] != NULL)
+ {
+ clif_clearchar_area (&map[m].npc[i]->bl, 2);
+ map_delblock (&map[m].npc[i]->bl);
+ numdb_erase (id_db, map[m].npc[i]->bl.id);
+ if (map[m].npc[i]->bl.subtype == SCRIPT)
+ {
+// free(map[m].npc[i]->u.scr.script);
+// free(map[m].npc[i]->u.scr.label_list);
+ }
+ free (map[m].npc[i]);
+ map[m].npc[i] = NULL;
+ n++;
+ }
+ }
+ }
+ printf ("%d NPCs removed.\n", n);
+}
+
+/*==========================================
+ * map名からmap番号へ変換
+ *------------------------------------------
+ */
+int map_mapname2mapid (char *name)
+{
+ struct map_data *md = (struct map_data *)strdb_search (map_db, name);
+ if (md == NULL || md->gat == NULL)
+ return -1;
+ return md->m;
+}
+
+/*==========================================
+ * 他鯖map名からip,port変換
+ *------------------------------------------
+ */
+int map_mapname2ipport (char *name, int *ip, int *port)
+{
+ struct map_data_other_server *mdos = (struct map_data_other_server *)strdb_search (map_db, name);
+ if (mdos == NULL || mdos->gat)
+ return -1;
+ *ip = mdos->ip;
+ *port = mdos->port;
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int map_check_dir (int s_dir, int t_dir)
+{
+ if (s_dir == t_dir)
+ return 0;
+ switch (s_dir)
+ {
+ case 0:
+ if (t_dir == 7 || t_dir == 1 || t_dir == 0)
+ return 0;
+ break;
+ case 1:
+ if (t_dir == 0 || t_dir == 2 || t_dir == 1)
+ return 0;
+ break;
+ case 2:
+ if (t_dir == 1 || t_dir == 3 || t_dir == 2)
+ return 0;
+ break;
+ case 3:
+ if (t_dir == 2 || t_dir == 4 || t_dir == 3)
+ return 0;
+ break;
+ case 4:
+ if (t_dir == 3 || t_dir == 5 || t_dir == 4)
+ return 0;
+ break;
+ case 5:
+ if (t_dir == 4 || t_dir == 6 || t_dir == 5)
+ return 0;
+ break;
+ case 6:
+ if (t_dir == 5 || t_dir == 7 || t_dir == 6)
+ return 0;
+ break;
+ case 7:
+ if (t_dir == 6 || t_dir == 0 || t_dir == 7)
+ return 0;
+ break;
+ }
+ return 1;
+}
+
+/*==========================================
+ * 彼我の方向を計算
+ *------------------------------------------
+ */
+int map_calc_dir (struct block_list *src, int x, int y)
+{
+ int dir = 0;
+ int dx, dy;
+
+ nullpo_retr (0, src);
+
+ dx = x - src->x;
+ dy = y - src->y;
+ if (dx == 0 && dy == 0)
+ { // 彼我の場所一致
+ dir = 0; // 上
+ }
+ else if (dx >= 0 && dy >= 0)
+ { // 方向的に右上
+ dir = 7; // 右上
+ if (dx * 3 - 1 < dy)
+ dir = 0; // 上
+ if (dx > dy * 3)
+ dir = 6; // 右
+ }
+ else if (dx >= 0 && dy <= 0)
+ { // 方向的に右下
+ dir = 5; // 右下
+ if (dx * 3 - 1 < -dy)
+ dir = 4; // 下
+ if (dx > -dy * 3)
+ dir = 6; // 右
+ }
+ else if (dx <= 0 && dy <= 0)
+ { // 方向的に左下
+ dir = 3; // 左下
+ if (dx * 3 + 1 > dy)
+ dir = 4; // 下
+ if (dx < dy * 3)
+ dir = 2; // 左
+ }
+ else
+ { // 方向的に左上
+ dir = 1; // 左上
+ if (-dx * 3 - 1 < dy)
+ dir = 0; // 上
+ if (-dx > dy * 3)
+ dir = 2; // 左
+ }
+ return dir;
+}
+
+// gat系
+/*==========================================
+ * (m,x,y)の状態を調べる
+ *------------------------------------------
+ */
+int map_getcell (int m, int x, int y)
+{
+ if (x < 0 || x >= map[m].xs - 1 || y < 0 || y >= map[m].ys - 1)
+ return 1;
+ return map[m].gat[x + y * map[m].xs];
+}
+
+/*==========================================
+ * (m,x,y)の状態をtにする
+ *------------------------------------------
+ */
+int map_setcell (int m, int x, int y, int t)
+{
+ if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
+ return t;
+ return map[m].gat[x + y * map[m].xs] = t;
+}
+
+/*==========================================
+ * 他鯖管理のマップをdbに追加
+ *------------------------------------------
+ */
+int map_setipport (char *name, unsigned long ip, int port)
+{
+ struct map_data_other_server *mdos = NULL;
+
+ struct map_data *md = (struct map_data *)strdb_search (map_db, name);
+ if (md == NULL)
+ { // not exist -> add new data
+ CREATE (mdos, struct map_data_other_server, 1);
+ memcpy (mdos->name, name, 24);
+ mdos->gat = NULL;
+ mdos->ip = ip;
+ mdos->port = port;
+ strdb_insert (map_db, mdos->name, mdos);
+ }
+ else
+ {
+ if (md->gat)
+ { // local -> check data
+ if (ip != clif_getip () || port != clif_getport ())
+ {
+ printf ("from char server : %s -> %08lx:%d\n", name, ip,
+ port);
+ return 1;
+ }
+ }
+ else
+ { // update
+ mdos = (struct map_data_other_server *) md;
+ mdos->ip = ip;
+ mdos->port = port;
+ }
+ }
+ return 0;
+}
+
+// 初期化周り
+/*==========================================
+ * 水場高さ設定
+ *------------------------------------------
+ */
+static struct Waterlist
+{
+ char mapname[24];
+ int waterheight;
+} *waterlist = NULL;
+
+#define NO_WATER 1000000
+
+static int map_waterheight (char *mapname)
+{
+ if (waterlist)
+ {
+ int i;
+ for (i = 0; waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER; i++)
+ if (strcmp (waterlist[i].mapname, mapname) == 0)
+ return waterlist[i].waterheight;
+ }
+ return NO_WATER;
+}
+
+static void map_readwater (char *watertxt)
+{
+ char line[1024], w1[1024];
+ FILE *fp = NULL;
+ int n = 0;
+
+ fp = fopen_ (watertxt, "r");
+ if (fp == NULL)
+ {
+ printf ("file not found: %s\n", watertxt);
+ return;
+ }
+ if (waterlist == NULL)
+ {
+ CREATE (waterlist, struct Waterlist, MAX_MAP_PER_SERVER);
+ }
+ while (fgets (line, 1020, fp) && n < MAX_MAP_PER_SERVER)
+ {
+ int wh, count;
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if ((count = sscanf (line, "%s%d", w1, &wh)) < 1)
+ {
+ continue;
+ }
+ strcpy (waterlist[n].mapname, w1);
+ if (count >= 2)
+ waterlist[n].waterheight = wh;
+ else
+ waterlist[n].waterheight = 3;
+ n++;
+ }
+ fclose_ (fp);
+}
+
+/*==========================================
+ * マップ1枚読み込み
+ *------------------------------------------
+ */
+static int map_readmap (int m, char *fn, char *alias)
+{
+ int s;
+ int x, y, xs, ys;
+ struct gat_1cell
+ {
+ char type;
+ } *p;
+ int wh;
+ size_t size;
+
+ // read & convert fn
+ uint8_t *gat = (uint8_t *)grfio_read (fn);
+ if (gat == NULL)
+ return -1;
+
+ printf ("\rLoading Maps [%d/%d]: %-50s ", m, map_num, fn);
+ fflush (stdout);
+
+ map[m].m = m;
+ xs = map[m].xs = *(short *) (gat);
+ ys = map[m].ys = *(short *) (gat + 2);
+ printf ("\n%i %i\n", xs, ys);
+ map[m].gat = (uint8_t *)calloc (s = map[m].xs * map[m].ys, 1);
+ if (map[m].gat == NULL)
+ {
+ printf ("out of memory : map_readmap gat\n");
+ exit (1);
+ }
+
+ map[m].npc_num = 0;
+ map[m].users = 0;
+ memset (&map[m].flag, 0, sizeof (map[m].flag));
+ if (battle_config.pk_mode)
+ map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
+ wh = map_waterheight (map[m].name);
+ for (y = 0; y < ys; y++)
+ {
+ p = (struct gat_1cell *) (gat + y * xs + 4);
+ for (x = 0; x < xs; x++)
+ {
+ /*if(wh!=NO_WATER && p->type==0){
+ * // 水場判定
+ * map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
+ * } else { */
+ map[m].gat[x + y * xs] = p->type;
+ //}
+ p++;
+ }
+ }
+ free (gat);
+
+ map[m].bxs = (xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
+ map[m].bys = (ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
+ size = map[m].bxs * map[m].bys;
+
+ CREATE (map[m].block, struct block_list *, size);
+
+ CREATE (map[m].block_mob, struct block_list *, size);
+
+ CREATE (map[m].block_count, int, size);
+
+ CREATE (map[m].block_mob_count, int, size);
+
+ strdb_insert (map_db, map[m].name, &map[m]);
+
+// printf("%s read done\n",fn);
+
+ return 0;
+}
+
+/*==========================================
+ * 全てのmapデータを読み込む
+ *------------------------------------------
+ */
+int map_readallmap (void)
+{
+ int i, maps_removed = 0;
+ char fn[256] = "";
+
+ // 先に全部のャbプの存在を確認
+ for (i = 0; i < map_num; i++)
+ {
+ if (strstr (map[i].name, ".gat") == NULL)
+ continue;
+ sprintf (fn, "data\\%s", map[i].name);
+ // TODO - remove this, it is the last call to grfio_size, which is deprecated
+ if (!grfio_size (fn))
+ {
+ map_delmap (map[i].name);
+ maps_removed++;
+ }
+ }
+ for (i = 0; i < map_num; i++)
+ {
+ if (strstr (map[i].name, ".gat") != NULL)
+ {
+ char *p = strstr (map[i].name, ">"); // [MouseJstr]
+ if (p != NULL)
+ {
+ char alias[64];
+ *p = '\0';
+ strcpy (alias, map[i].name);
+ strcpy (map[i].name, p + 1);
+ sprintf (fn, "data\\%s", map[i].name);
+ if (map_readmap (i, fn, alias) == -1)
+ {
+ map_delmap (map[i].name);
+ maps_removed++;
+ }
+ }
+ else
+ {
+ sprintf (fn, "data\\%s", map[i].name);
+ if (map_readmap (i, fn, NULL) == -1)
+ {
+ map_delmap (map[i].name);
+ maps_removed++;
+ }
+ }
+ }
+ }
+
+ free (waterlist);
+ printf ("\rMaps Loaded: %d %60s\n", map_num, "");
+ printf ("\rMaps Removed: %d \n", maps_removed);
+ return 0;
+}
+
+/*==========================================
+ * 読み込むmapを追加する
+ *------------------------------------------
+ */
+int map_addmap (char *mapname)
+{
+ if (strcasecmp (mapname, "clear") == 0)
+ {
+ map_num = 0;
+ return 0;
+ }
+
+ if (map_num >= MAX_MAP_PER_SERVER - 1)
+ {
+ printf ("too many map\n");
+ return 1;
+ }
+ memcpy (map[map_num].name, mapname, 24);
+ map_num++;
+ return 0;
+}
+
+/*==========================================
+ * 読み込むmapを削除する
+ *------------------------------------------
+ */
+int map_delmap (char *mapname)
+{
+ int i;
+
+ if (strcasecmp (mapname, "all") == 0)
+ {
+ map_num = 0;
+ return 0;
+ }
+
+ for (i = 0; i < map_num; i++)
+ {
+ if (strcmp (map[i].name, mapname) == 0)
+ {
+ printf ("Removing map [ %s ] from maplist\n", map[i].name);
+ memmove (map + i, map + i + 1,
+ sizeof (map[0]) * (map_num - i - 1));
+ map_num--;
+ }
+ }
+ return 0;
+}
+
+extern char *gm_logfile_name;
+
+#define LOGFILE_SECONDS_PER_CHUNK_SHIFT 10
+
+FILE *map_logfile = NULL;
+char *map_logfile_name = NULL;
+static long map_logfile_index;
+
+static void map_close_logfile (void)
+{
+ if (map_logfile)
+ {
+ char *filenameop_buf = (char*)malloc (strlen (map_logfile_name) + 50);
+ sprintf (filenameop_buf, "gzip -f %s.%ld", map_logfile_name,
+ map_logfile_index);
+
+ fclose (map_logfile);
+
+ if (!system (filenameop_buf))
+ perror (filenameop_buf);
+
+ free (filenameop_buf);
+ }
+}
+
+static void map_start_logfile (long suffix)
+{
+ char *filename_buf = (char*)malloc (strlen (map_logfile_name) + 50);
+ map_logfile_index = suffix >> LOGFILE_SECONDS_PER_CHUNK_SHIFT;
+
+ sprintf (filename_buf, "%s.%ld", map_logfile_name, map_logfile_index);
+ map_logfile = fopen (filename_buf, "w+");
+ if (!map_logfile)
+ perror (map_logfile_name);
+
+ free (filename_buf);
+}
+
+static void map_set_logfile (char *filename)
+{
+ struct timeval tv;
+
+ map_logfile_name = strdup (filename);
+ gettimeofday (&tv, NULL);
+
+ map_start_logfile (tv.tv_sec);
+
+ MAP_LOG ("log-start v3");
+}
+
+void map_write_log (char *format, ...)
+{
+ struct timeval tv;
+ va_list args;
+ va_start (args, format);
+
+ gettimeofday (&tv, NULL);
+
+ if ((tv.tv_sec >> LOGFILE_SECONDS_PER_CHUNK_SHIFT) != map_logfile_index)
+ {
+ map_close_logfile ();
+ map_start_logfile (tv.tv_sec);
+ }
+
+ fprintf (map_logfile, "%ld.%06ld ", (long) tv.tv_sec, (long) tv.tv_usec);
+ vfprintf (map_logfile, format, args);
+ fputc ('\n', map_logfile);
+}
+
+/*==========================================
+ * 設定ファイルを読み込む
+ *------------------------------------------
+ */
+int map_config_read (char *cfgName)
+{
+ char line[1024], w1[1024], w2[1024];
+ FILE *fp;
+ struct hostent *h = NULL;
+
+ fp = fopen_ (cfgName, "r");
+ if (fp == NULL)
+ {
+ printf ("Map configuration file not found at: %s\n", cfgName);
+ exit (1);
+ }
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if (sscanf (line, "%[^:]: %[^\r\n]", w1, w2) == 2)
+ {
+ if (strcasecmp (w1, "userid") == 0)
+ {
+ chrif_setuserid (w2);
+ }
+ else if (strcasecmp (w1, "passwd") == 0)
+ {
+ chrif_setpasswd (w2);
+ }
+ else if (strcasecmp (w1, "char_ip") == 0)
+ {
+ h = gethostbyname (w2);
+ if (h != NULL)
+ {
+ printf
+ ("Character server IP address : %s -> %d.%d.%d.%d\n",
+ w2, (unsigned char) h->h_addr[0],
+ (unsigned char) h->h_addr[1],
+ (unsigned char) h->h_addr[2],
+ (unsigned char) h->h_addr[3]);
+ sprintf (w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0],
+ (unsigned char) h->h_addr[1],
+ (unsigned char) h->h_addr[2],
+ (unsigned char) h->h_addr[3]);
+ }
+ chrif_setip (w2);
+ }
+ else if (strcasecmp (w1, "char_port") == 0)
+ {
+ chrif_setport (atoi (w2));
+ }
+ else if (strcasecmp (w1, "map_ip") == 0)
+ {
+ h = gethostbyname (w2);
+ if (h != NULL)
+ {
+ printf ("Map server IP address : %s -> %d.%d.%d.%d\n", w2,
+ (unsigned char) h->h_addr[0],
+ (unsigned char) h->h_addr[1],
+ (unsigned char) h->h_addr[2],
+ (unsigned char) h->h_addr[3]);
+ sprintf (w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0],
+ (unsigned char) h->h_addr[1],
+ (unsigned char) h->h_addr[2],
+ (unsigned char) h->h_addr[3]);
+ }
+ clif_setip (w2);
+ }
+ else if (strcasecmp (w1, "map_port") == 0)
+ {
+ clif_setport (atoi (w2));
+ map_port = (atoi (w2));
+ }
+ else if (strcasecmp (w1, "water_height") == 0)
+ {
+ map_readwater (w2);
+ }
+ else if (strcasecmp (w1, "map") == 0)
+ {
+ map_addmap (w2);
+ }
+ else if (strcasecmp (w1, "delmap") == 0)
+ {
+ map_delmap (w2);
+ }
+ else if (strcasecmp (w1, "npc") == 0)
+ {
+ npc_addsrcfile (w2);
+ }
+ else if (strcasecmp (w1, "delnpc") == 0)
+ {
+ npc_delsrcfile (w2);
+ }
+ else if (strcasecmp (w1, "autosave_time") == 0)
+ {
+ autosave_interval = atoi (w2) * 1000;
+ if (autosave_interval <= 0)
+ autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ }
+ else if (strcasecmp (w1, "motd_txt") == 0)
+ {
+ strcpy (motd_txt, w2);
+ }
+ else if (strcasecmp (w1, "help_txt") == 0)
+ {
+ strcpy (help_txt, w2);
+ }
+ else if (strcasecmp (w1, "mapreg_txt") == 0)
+ {
+ strcpy (mapreg_txt, w2);
+ }
+ else if (strcasecmp (w1, "gm_log") == 0)
+ {
+ gm_logfile_name = strdup (w2);
+ }
+ else if (strcasecmp (w1, "log_file") == 0)
+ {
+ map_set_logfile (w2);
+ }
+ else if (strcasecmp (w1, "import") == 0)
+ {
+ map_config_read (w2);
+ }
+ }
+ }
+ fclose_ (fp);
+
+ return 0;
+}
+
+static int cleanup_sub (struct block_list *bl, va_list ap)
+{
+ nullpo_retr (0, bl);
+
+ switch (bl->type)
+ {
+ case BL_PC:
+ map_delblock (bl); // There is something better...
+ break;
+ case BL_NPC:
+ npc_delete ((struct npc_data *) bl);
+ break;
+ case BL_MOB:
+ mob_delete ((struct mob_data *) bl);
+ break;
+ case BL_ITEM:
+ map_clearflooritem (bl->id);
+ break;
+ case BL_SKILL:
+ skill_delunit ((struct skill_unit *) bl);
+ break;
+ case BL_SPELL:
+ spell_free_invocation ((struct invocation *) bl);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * map鯖終了時処理
+ *------------------------------------------
+ */
+void term_func (void)
+{
+ map_close_logfile ();
+
+ int map_id, i;
+
+ for (map_id = 0; map_id < map_num; map_id++)
+ {
+ if (map[map_id].m)
+ map_foreachinarea (cleanup_sub, map_id, 0, 0, map[map_id].xs,
+ map[map_id].ys, 0, 0);
+ }
+
+ for (i = 0; i < fd_max; i++)
+ delete_session (i);
+
+ map_removenpc ();
+
+ numdb_final (id_db, NULL);
+ strdb_final (map_db, NULL);
+ strdb_final (nick_db, NULL);
+ numdb_final (charid_db, NULL);
+
+ for (i = 0; i <= map_num; i++)
+ {
+ if (map[i].gat)
+ free (map[i].gat);
+ if (map[i].block)
+ free (map[i].block);
+ if (map[i].block_mob)
+ free (map[i].block_mob);
+ if (map[i].block_count)
+ free (map[i].block_count);
+ if (map[i].block_mob_count)
+ free (map[i].block_mob_count);
+ }
+ do_final_script ();
+ do_final_itemdb ();
+ do_final_storage ();
+ do_final_guild ();
+}
+
+/// --help was passed
+// FIXME this should produce output
+void map_helpscreen (void)
+{
+ exit (1);
+}
+
+int compare_item (struct item *a, struct item *b)
+{
+ return ((a->nameid == b->nameid) &&
+ (a->identify == b->identify) &&
+ (a->refine == b->refine) &&
+ (a->attribute == b->attribute) &&
+ (a->card[0] == b->card[0]) &&
+ (a->card[1] == b->card[1]) &&
+ (a->card[2] == b->card[2]) && (a->card[3] == b->card[3]));
+}
+
+/*======================================================
+ * Map-Server Init and Command-line Arguments [Valaris]
+ *------------------------------------------------------
+ */
+int do_init (int argc, char *argv[])
+{
+ int i;
+
+ unsigned char *MAP_CONF_NAME = "conf/map_athena.conf";
+ unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
+ unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
+ unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf";
+ unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf";
+
+ for (i = 1; i < argc; i++)
+ {
+
+ if (strcmp (argv[i], "--help") == 0 || strcmp (argv[i], "--h") == 0
+ || strcmp (argv[i], "--?") == 0 || strcmp (argv[i], "/?") == 0)
+ map_helpscreen ();
+ else if (strcmp (argv[i], "--map_config") == 0)
+ MAP_CONF_NAME = argv[i + 1];
+ else if (strcmp (argv[i], "--battle_config") == 0)
+ BATTLE_CONF_FILENAME = argv[i + 1];
+ else if (strcmp (argv[i], "--atcommand_config") == 0)
+ ATCOMMAND_CONF_FILENAME = argv[i + 1];
+ else if (strcmp (argv[i], "--script_config") == 0)
+ SCRIPT_CONF_NAME = argv[i + 1];
+ else if (strcmp (argv[i], "--msg_config") == 0)
+ MSG_CONF_NAME = argv[i + 1];
+ }
+
+ map_config_read (MAP_CONF_NAME);
+ battle_config_read (BATTLE_CONF_FILENAME);
+ atcommand_config_read (ATCOMMAND_CONF_FILENAME);
+ script_config_read (SCRIPT_CONF_NAME);
+ msg_config_read (MSG_CONF_NAME);
+
+ id_db = numdb_init ();
+ map_db = strdb_init (16);
+ nick_db = strdb_init (24);
+ charid_db = numdb_init ();
+
+ map_readallmap ();
+
+// add_timer_func_list (map_clearflooritem_timer, "map_clearflooritem_timer");
+
+ do_init_chrif ();
+ do_init_clif ();
+ do_init_itemdb ();
+ do_init_mob (); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先
+ do_init_script ();
+ do_init_npc ();
+ do_init_pc ();
+ do_init_party ();
+ do_init_guild ();
+ do_init_storage ();
+ do_init_skill ();
+ do_init_magic ();
+
+ npc_event_do_oninit (); // npcのOnInitイベント実行
+
+ if (battle_config.pk_mode == 1)
+ printf ("The server is running in \033[1;31mPK Mode\033[0m.\n");
+
+ printf
+ ("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n",
+ map_port);
+
+ return 0;
+}
+
+int map_scriptcont (struct map_session_data *sd, int id)
+{
+ struct block_list *bl = map_id2bl (id);
+
+ if (!bl)
+ return 0;
+
+ switch (bl->type)
+ {
+ case BL_NPC:
+ return npc_scriptcont (sd, id);
+ case BL_SPELL:
+ spell_execute_script ((struct invocation *) bl);
+ break;
+ }
+
+ return 0;
+}