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-rw-r--r--src/char/int_guild.cpp1757
1 files changed, 1757 insertions, 0 deletions
diff --git a/src/char/int_guild.cpp b/src/char/int_guild.cpp
new file mode 100644
index 0000000..fe9a95b
--- /dev/null
+++ b/src/char/int_guild.cpp
@@ -0,0 +1,1757 @@
+// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $
+#include "inter.hpp"
+#include "int_guild.hpp"
+#include "int_storage.hpp"
+#include "../common/mmo.hpp"
+#include "char.hpp"
+#include "../common/socket.hpp"
+#include "../common/db.hpp"
+#include "../common/lock.hpp"
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+char guild_txt[1024] = "save/guild.txt";
+char castle_txt[1024] = "save/castle.txt";
+
+static struct dbt *guild_db;
+static struct dbt *castle_db;
+
+static int guild_newid = 10000;
+
+static int guild_exp[100];
+
+int mapif_parse_GuildLeave (int fd, int guild_id, int account_id,
+ int char_id, int flag, const char *mes);
+int mapif_guild_broken (int guild_id, int flag);
+int guild_check_empty (struct guild *g);
+int guild_calcinfo (struct guild *g);
+int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
+ int len);
+int mapif_guild_info (int fd, struct guild *g);
+void guild_break_sub (db_key_t key, db_val_t data, va_list ap);
+
+// ギルドデータの文字列への変換
+int inter_guild_tostr (char *str, struct guild *g)
+{
+ int i, c, len;
+
+ // 基本データ
+ len = sprintf (str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
+ g->guild_id, g->name, g->master,
+ g->guild_lv, g->max_member, g->exp, g->skill_point,
+ g->castle_id, g->mes1, g->mes2);
+ // メンバー
+ for (i = 0; i < g->max_member; i++)
+ {
+ struct guild_member *m = &g->member[i];
+ len += sprintf (str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t",
+ m->account_id, m->char_id,
+ m->hair, m->hair_color, m->gender,
+ m->pc_class, m->lv, m->exp, m->exp_payper, m->position,
+ ((m->account_id > 0) ? m->name : "-"));
+ }
+ // 役職
+ for (i = 0; i < MAX_GUILDPOSITION; i++)
+ {
+ struct guild_position *p = &g->position[i];
+ len +=
+ sprintf (str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode,
+ p->name);
+ }
+ // エンブレム
+ len += sprintf (str + len, "%d,%d,", g->emblem_len, g->emblem_id);
+ for (i = 0; i < g->emblem_len; i++)
+ {
+ len +=
+ sprintf (str + len, "%02x", (unsigned char) (g->emblem_data[i]));
+ }
+ len += sprintf (str + len, "$\t");
+ // 同盟リスト
+ c = 0;
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ if (g->alliance[i].guild_id > 0)
+ c++;
+ len += sprintf (str + len, "%d\t", c);
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ {
+ struct guild_alliance *a = &g->alliance[i];
+ if (a->guild_id > 0)
+ len +=
+ sprintf (str + len, "%d,%d\t%s\t", a->guild_id, a->opposition,
+ a->name);
+ }
+ // 追放リスト
+ c = 0;
+ for (i = 0; i < MAX_GUILDEXPLUSION; i++)
+ if (g->explusion[i].account_id > 0)
+ c++;
+ len += sprintf (str + len, "%d\t", c);
+ for (i = 0; i < MAX_GUILDEXPLUSION; i++)
+ {
+ struct guild_explusion *e = &g->explusion[i];
+ if (e->account_id > 0)
+ len += sprintf (str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
+ e->account_id, e->rsv1, e->rsv2, e->rsv3,
+ e->name, e->acc, e->mes);
+ }
+ // ギルドスキル
+ for (i = 0; i < MAX_GUILDSKILL; i++)
+ {
+ len += sprintf (str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
+ }
+ len += sprintf (str + len, "\t");
+
+ return 0;
+}
+
+// ギルドデータの文字列からの変換
+int inter_guild_fromstr (char *str, struct guild *g)
+{
+ int i, j, c;
+ int tmp_int[16];
+ char tmp_str[4][256];
+ char tmp_str2[4096];
+ char *pstr;
+
+ // 基本データ
+ memset (g, 0, sizeof (struct guild));
+ if (sscanf
+ (str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t",
+ &tmp_int[0], tmp_str[0], tmp_str[1], &tmp_int[1], &tmp_int[2],
+ &tmp_int[3], &tmp_int[4], &tmp_int[5], tmp_str[2], tmp_str[3]) < 8)
+ return 1;
+
+ g->guild_id = tmp_int[0];
+ g->guild_lv = tmp_int[1];
+ g->max_member = tmp_int[2];
+ g->exp = tmp_int[3];
+ g->skill_point = tmp_int[4];
+ g->castle_id = tmp_int[5];
+ memcpy (g->name, tmp_str[0], 24);
+ memcpy (g->master, tmp_str[1], 24);
+ memcpy (g->mes1, tmp_str[2], 60);
+ memcpy (g->mes2, tmp_str[3], 120);
+ g->mes1[strlen (g->mes1) - 1] = 0;
+ g->mes2[strlen (g->mes2) - 1] = 0;
+
+ for (j = 0; j < 6 && str != NULL; j++) // 位置スキップ
+ str = strchr (str + 1, '\t');
+// printf("GuildBaseInfo OK\n");
+
+ // メンバー
+ for (i = 0; i < g->max_member; i++)
+ {
+ struct guild_member *m = &g->member[i];
+ if (sscanf (str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7],
+ &tmp_int[8], &tmp_int[9], tmp_str[0]) < 11)
+ return 1;
+ m->account_id = tmp_int[0];
+ m->char_id = 0 /*tmp_int[1]*/;
+ m->hair = tmp_int[2];
+ m->hair_color = tmp_int[3];
+ m->gender = tmp_int[4];
+ m->pc_class = tmp_int[5];
+ m->lv = tmp_int[6];
+ m->exp = tmp_int[7];
+ m->exp_payper = tmp_int[8];
+ m->position = tmp_int[9];
+ memcpy (m->name, tmp_str[0], 24);
+
+ for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ
+ str = strchr (str + 1, '\t');
+ }
+// printf("GuildMemberInfo OK\n");
+ // 役職
+ i = 0;
+ while (sscanf (str + 1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2
+ && str[1 + j] == '\t')
+ {
+ struct guild_position *p = &g->position[i];
+ if (sscanf
+ (str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1],
+ tmp_str[0]) < 3)
+ return 1;
+ p->mode = tmp_int[0];
+ p->exp_mode = tmp_int[1];
+ tmp_str[0][strlen (tmp_str[0]) - 1] = 0;
+ memcpy (p->name, tmp_str[0], 24);
+
+ for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ
+ str = strchr (str + 1, '\t');
+ i++;
+ }
+// printf("GuildPositionInfo OK\n");
+ // エンブレム
+ tmp_int[1] = 0;
+ if (sscanf (str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)
+ < 3 && sscanf (str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
+ return 1;
+ g->emblem_len = tmp_int[0];
+ g->emblem_id = tmp_int[1];
+ for (i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2)
+ {
+ int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
+ if (c1 >= '0' && c1 <= '9')
+ x1 = c1 - '0';
+ if (c1 >= 'a' && c1 <= 'f')
+ x1 = c1 - 'a' + 10;
+ if (c1 >= 'A' && c1 <= 'F')
+ x1 = c1 - 'A' + 10;
+ if (c2 >= '0' && c2 <= '9')
+ x2 = c2 - '0';
+ if (c2 >= 'a' && c2 <= 'f')
+ x2 = c2 - 'a' + 10;
+ if (c2 >= 'A' && c2 <= 'F')
+ x2 = c2 - 'A' + 10;
+ g->emblem_data[i] = (x1 << 4) | x2;
+ }
+// printf("GuildEmblemInfo OK\n");
+ str = strchr (str + 1, '\t'); // 位置スキップ
+
+ // 同盟リスト
+ if (sscanf (str + 1, "%d\t", &c) < 1)
+ return 1;
+ str = strchr (str + 1, '\t'); // 位置スキップ
+ for (i = 0; i < c; i++)
+ {
+ struct guild_alliance *a = &g->alliance[i];
+ if (sscanf
+ (str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1],
+ tmp_str[0]) < 3)
+ return 1;
+ a->guild_id = tmp_int[0];
+ a->opposition = tmp_int[1];
+ memcpy (a->name, tmp_str[0], 24);
+
+ for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ
+ str = strchr (str + 1, '\t');
+ }
+// printf("GuildAllianceInfo OK\n");
+ // 追放リスト
+ if (sscanf (str + 1, "%d\t", &c) < 1)
+ return 1;
+ str = strchr (str + 1, '\t'); // 位置スキップ
+ for (i = 0; i < c; i++)
+ {
+ struct guild_explusion *e = &g->explusion[i];
+ if (sscanf (str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
+ return 1;
+ e->account_id = tmp_int[0];
+ e->rsv1 = tmp_int[1];
+ e->rsv2 = tmp_int[2];
+ e->rsv3 = tmp_int[3];
+ memcpy (e->name, tmp_str[0], 24);
+ memcpy (e->acc, tmp_str[1], 24);
+ tmp_str[2][strlen (tmp_str[2]) - 1] = 0;
+ memcpy (e->mes, tmp_str[2], 40);
+
+ for (j = 0; j < 4 && str != NULL; j++) // 位置スキップ
+ str = strchr (str + 1, '\t');
+ }
+// printf("GuildExplusionInfo OK\n");
+ // ギルドスキル
+ for (i = 0; i < MAX_GUILDSKILL; i++)
+ {
+ if (sscanf (str + 1, "%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
+ break;
+ g->skill[i].id = tmp_int[0];
+ g->skill[i].lv = tmp_int[1];
+ str = strchr (str + 1, ' ');
+ }
+ str = strchr (str + 1, '\t');
+// printf("GuildSkillInfo OK\n");
+
+ return 0;
+}
+
+// ギルド城データの文字列への変換
+int inter_guildcastle_tostr (char *str, struct guild_castle *gc)
+{
+ int len;
+
+ len = sprintf (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
+ gc->castle_id, gc->guild_id, gc->economy, gc->defense,
+ gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
+ gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1,
+ gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5,
+ gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2,
+ gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);
+
+ return 0;
+}
+
+// ギルド城データの文字列からの変換
+int inter_guildcastle_fromstr (char *str, struct guild_castle *gc)
+{
+ int tmp_int[26];
+
+ memset (gc, 0, sizeof (struct guild_castle));
+ // new structure of guild castle
+ if (sscanf
+ (str,
+ "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
+ &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
+ &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14],
+ &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19],
+ &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24],
+ &tmp_int[25]) == 26)
+ {
+ gc->castle_id = tmp_int[0];
+ gc->guild_id = tmp_int[1];
+ gc->economy = tmp_int[2];
+ gc->defense = tmp_int[3];
+ gc->triggerE = tmp_int[4];
+ gc->triggerD = tmp_int[5];
+ gc->nextTime = tmp_int[6];
+ gc->payTime = tmp_int[7];
+ gc->createTime = tmp_int[8];
+ gc->visibleC = tmp_int[9];
+ gc->visibleG0 = tmp_int[10];
+ gc->visibleG1 = tmp_int[11];
+ gc->visibleG2 = tmp_int[12];
+ gc->visibleG3 = tmp_int[13];
+ gc->visibleG4 = tmp_int[14];
+ gc->visibleG5 = tmp_int[15];
+ gc->visibleG6 = tmp_int[16];
+ gc->visibleG7 = tmp_int[17];
+ gc->Ghp0 = tmp_int[18];
+ gc->Ghp1 = tmp_int[19];
+ gc->Ghp2 = tmp_int[20];
+ gc->Ghp3 = tmp_int[21];
+ gc->Ghp4 = tmp_int[22];
+ gc->Ghp5 = tmp_int[23];
+ gc->Ghp6 = tmp_int[24];
+ gc->Ghp7 = tmp_int[25]; // end additions [Valaris]
+ // old structure of guild castle
+ }
+ else if (sscanf
+ (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
+ &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
+ &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
+ &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18)
+ {
+ gc->castle_id = tmp_int[0];
+ gc->guild_id = tmp_int[1];
+ gc->economy = tmp_int[2];
+ gc->defense = tmp_int[3];
+ gc->triggerE = tmp_int[4];
+ gc->triggerD = tmp_int[5];
+ gc->nextTime = tmp_int[6];
+ gc->payTime = tmp_int[7];
+ gc->createTime = tmp_int[8];
+ gc->visibleC = tmp_int[9];
+ gc->visibleG0 = tmp_int[10];
+ gc->visibleG1 = tmp_int[11];
+ gc->visibleG2 = tmp_int[12];
+ gc->visibleG3 = tmp_int[13];
+ gc->visibleG4 = tmp_int[14];
+ gc->visibleG5 = tmp_int[15];
+ gc->visibleG6 = tmp_int[16];
+ gc->visibleG7 = tmp_int[17];
+ if (gc->visibleG0 == 1)
+ gc->Ghp0 = 15670 + 2000 * gc->defense;
+ else
+ gc->Ghp0 = 0;
+ if (gc->visibleG1 == 1)
+ gc->Ghp1 = 15670 + 2000 * gc->defense;
+ else
+ gc->Ghp1 = 0;
+ if (gc->visibleG2 == 1)
+ gc->Ghp2 = 15670 + 2000 * gc->defense;
+ else
+ gc->Ghp2 = 0;
+ if (gc->visibleG3 == 1)
+ gc->Ghp3 = 30214 + 2000 * gc->defense;
+ else
+ gc->Ghp3 = 0;
+ if (gc->visibleG4 == 1)
+ gc->Ghp4 = 30214 + 2000 * gc->defense;
+ else
+ gc->Ghp4 = 0;
+ if (gc->visibleG5 == 1)
+ gc->Ghp5 = 28634 + 2000 * gc->defense;
+ else
+ gc->Ghp5 = 0;
+ if (gc->visibleG6 == 1)
+ gc->Ghp6 = 28634 + 2000 * gc->defense;
+ else
+ gc->Ghp6 = 0;
+ if (gc->visibleG7 == 1)
+ gc->Ghp7 = 28634 + 2000 * gc->defense;
+ else
+ gc->Ghp7 = 0;
+ }
+ else
+ {
+ return 1;
+ }
+
+ return 0;
+}
+
+// ギルド関連データベース読み込み
+int inter_guild_readdb (void)
+{
+ int i;
+ FILE *fp;
+ char line[1024];
+
+ fp = fopen_ ("db/exp_guild.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/exp_guild.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp) && i < 100)
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ guild_exp[i] = atoi (line);
+ i++;
+ }
+ fclose_ (fp);
+
+ return 0;
+}
+
+// ギルドデータの読み込み
+int inter_guild_init (void)
+{
+ char line[16384];
+ struct guild *g;
+ struct guild_castle *gc;
+ FILE *fp;
+ int i, j, c = 0;
+
+ inter_guild_readdb ();
+
+ guild_db = numdb_init ();
+ castle_db = numdb_init ();
+
+ if ((fp = fopen_ (guild_txt, "r")) == NULL)
+ return 1;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ j = 0;
+ if (sscanf (line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0
+ && guild_newid <= i)
+ {
+ guild_newid = i;
+ continue;
+ }
+ CREATE (g, struct guild, 1);
+ if (inter_guild_fromstr (line, g) == 0 && g->guild_id > 0)
+ {
+ if (g->guild_id >= guild_newid)
+ guild_newid = g->guild_id + 1;
+ numdb_insert (guild_db, g->guild_id, g);
+ guild_check_empty (g);
+ guild_calcinfo (g);
+ }
+ else
+ {
+ printf ("int_guild: broken data [%s] line %d\n", guild_txt, c);
+ free (g);
+ }
+ c++;
+ }
+ fclose_ (fp);
+// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);
+
+ c = 0; //カウンタ初期化
+
+ if ((fp = fopen_ (castle_txt, "r")) == NULL)
+ {
+ return 1;
+ }
+
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ CREATE (gc, struct guild_castle, 1);
+ if (inter_guildcastle_fromstr (line, gc) == 0)
+ {
+ numdb_insert (castle_db, gc->castle_id, gc);
+ }
+ else
+ {
+ printf ("int_guild: broken data [%s] line %d\n", castle_txt, c);
+ free (gc);
+ }
+ c++;
+ }
+
+ if (!c)
+ {
+ printf (" %s - making Default Data...\n", castle_txt);
+ //デフォルトデータを作成
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ CREATE (gc, struct guild_castle, 1);
+ gc->castle_id = i;
+ gc->guild_id = 0;
+ gc->economy = 0;
+ gc->defense = 0;
+ gc->triggerE = 0;
+ gc->triggerD = 0;
+ gc->nextTime = 0;
+ gc->payTime = 0;
+ gc->createTime = 0;
+ gc->visibleC = 0;
+ gc->visibleG0 = 0;
+ gc->visibleG1 = 0;
+ gc->visibleG2 = 0;
+ gc->visibleG3 = 0;
+ gc->visibleG4 = 0;
+ gc->visibleG5 = 0;
+ gc->visibleG6 = 0;
+ gc->visibleG7 = 0;
+ gc->Ghp0 = 0; // guardian HP [Valaris]
+ gc->Ghp1 = 0;
+ gc->Ghp2 = 0;
+ gc->Ghp3 = 0;
+ gc->Ghp4 = 0;
+ gc->Ghp5 = 0;
+ gc->Ghp6 = 0;
+ gc->Ghp7 = 0; // end additions [Valaris]
+ numdb_insert (castle_db, gc->castle_id, gc);
+ }
+ printf (" %s - making done\n", castle_txt);
+ return 0;
+ }
+
+ fclose_ (fp);
+
+ return 0;
+}
+
+struct guild *inter_guild_search (int guild_id)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+
+ return g;
+}
+
+// ギルドデータのセーブ用
+void inter_guild_save_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ char line[16384];
+ FILE *fp;
+
+ inter_guild_tostr (line, (struct guild *) data);
+ fp = va_arg (ap, FILE *);
+ fprintf (fp, "%s\n", line);
+}
+
+// ギルド城データのセーブ用
+void inter_castle_save_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ char line[16384];
+ FILE *fp;
+
+ inter_guildcastle_tostr (line, (struct guild_castle *) data);
+ fp = va_arg (ap, FILE *);
+ fprintf (fp, "%s\n", line);
+}
+
+// ギルドデータのセーブ
+int inter_guild_save (void)
+{
+ FILE *fp;
+ int lock;
+
+ if ((fp = lock_fopen (guild_txt, &lock)) == NULL)
+ {
+ printf ("int_guild: cant write [%s] !!! data is lost !!!\n",
+ guild_txt);
+ return 1;
+ }
+ numdb_foreach (guild_db, inter_guild_save_sub, fp);
+// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
+ lock_fclose (fp, guild_txt, &lock);
+// printf("int_guild: %s saved.\n", guild_txt);
+
+ if ((fp = lock_fopen (castle_txt, &lock)) == NULL)
+ {
+ printf ("int_guild: cant write [%s] !!! data is lost !!!\n",
+ castle_txt);
+ return 1;
+ }
+ numdb_foreach (castle_db, inter_castle_save_sub, fp);
+ lock_fclose (fp, castle_txt, &lock);
+
+ return 0;
+}
+
+// ギルド名検索用
+void search_guildname_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ struct guild *g = (struct guild *) data, **dst;
+ char *str;
+
+ str = va_arg (ap, char *);
+ dst = va_arg (ap, struct guild **);
+ if (strcasecmp (g->name, str) == 0)
+ *dst = g;
+}
+
+// ギルド名検索
+struct guild *search_guildname (char *str)
+{
+ struct guild *g = NULL;
+ numdb_foreach (guild_db, search_guildname_sub, str, &g);
+ return g;
+}
+
+// ギルドが空かどうかチェック
+int guild_check_empty (struct guild *g)
+{
+ int i;
+
+ for (i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].account_id > 0)
+ {
+ return 0;
+ }
+ }
+ // 誰もいないので解散
+ numdb_foreach (guild_db, guild_break_sub, g->guild_id);
+ numdb_erase (guild_db, g->guild_id);
+ inter_guild_storage_delete (g->guild_id);
+ mapif_guild_broken (g->guild_id, 0);
+ free (g);
+
+ return 1;
+}
+
+// キャラの競合がないかチェック用
+void guild_check_conflict_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ struct guild *g = (struct guild *) data;
+ int guild_id, account_id, char_id, i;
+
+ guild_id = va_arg (ap, int);
+ account_id = va_arg (ap, int);
+ char_id = va_arg (ap, int);
+
+ if (g->guild_id == guild_id) // 本来の所属なので問題なし
+ return;
+
+ for (i = 0; i < MAX_GUILD; i++)
+ {
+ if (g->member[i].account_id == account_id)
+ {
+ // 別のギルドに偽の所属データがあるので脱退
+ printf ("int_guild: guild conflict! %d,%d %d!=%d\n", account_id,
+ char_id, guild_id, g->guild_id);
+ mapif_parse_GuildLeave (-1, g->guild_id, account_id, 0 /*char_id*/, 0,
+ "**データ競合**");
+ }
+ }
+}
+
+// キャラの競合がないかチェック
+int guild_check_conflict (int guild_id, int account_id, int char_id)
+{
+ numdb_foreach (guild_db, guild_check_conflict_sub, guild_id, account_id,
+ 0 /*char_id*/);
+
+ return 0;
+}
+
+int guild_nextexp (int level)
+{
+ if (level < 100)
+ return guild_exp[level - 1];
+
+ return 0;
+}
+
+// ギルドスキルがあるか確認
+int guild_checkskill (struct guild *g, int id)
+{
+ return g->skill[id - 10000].lv;
+}
+
+// ギルドの情報の再計算
+int guild_calcinfo (struct guild *g)
+{
+ int i, c, nextexp;
+ struct guild before = *g;
+
+ // スキルIDの設定
+ for (i = 0; i < 5; i++)
+ g->skill[i].id = i + 10000;
+
+ // ギルドレベル
+ if (g->guild_lv <= 0)
+ g->guild_lv = 1;
+ nextexp = guild_nextexp (g->guild_lv);
+ if (nextexp > 0)
+ {
+ while (g->exp >= nextexp)
+ { // レベルアップ処理
+ g->exp -= nextexp;
+ g->guild_lv++;
+ g->skill_point++;
+ nextexp = guild_nextexp (g->guild_lv);
+ }
+ }
+
+ // ギルドの次の経験値
+ g->next_exp = guild_nextexp (g->guild_lv);
+
+ // メンバ上限(ギルド拡張適用)
+ g->max_member = 100 + guild_checkskill (g, 10004) * 2;
+
+ // 平均レベルとオンライン人数
+ g->average_lv = 0;
+ g->connect_member = 0;
+ c = 0;
+ for (i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].account_id > 0)
+ {
+ g->average_lv += g->member[i].lv;
+ c++;
+ if (g->member[i].online > 0)
+ g->connect_member++;
+ }
+ }
+ g->average_lv /= c;
+
+ // 全データを送る必要がありそう
+ if (g->max_member != before.max_member ||
+ g->guild_lv != before.guild_lv ||
+ g->skill_point != before.skill_point)
+ {
+ mapif_guild_info (-1, g);
+ return 1;
+ }
+
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// map serverへの通信
+
+// ギルド作成可否
+int mapif_guild_created (int fd, int account_id, struct guild *g)
+{
+ WFIFOW (fd, 0) = 0x3830;
+ WFIFOL (fd, 2) = account_id;
+ if (g != NULL)
+ {
+ WFIFOL (fd, 6) = g->guild_id;
+ printf ("int_guild: created! %d %s\n", g->guild_id, g->name);
+ }
+ else
+ {
+ WFIFOL (fd, 6) = 0;
+ }
+ WFIFOSET (fd, 10);
+ return 0;
+}
+
+// ギルド情報見つからず
+int mapif_guild_noinfo (int fd, int guild_id)
+{
+ WFIFOW (fd, 0) = 0x3831;
+ WFIFOW (fd, 2) = 8;
+ WFIFOL (fd, 4) = guild_id;
+ WFIFOSET (fd, 8);
+ printf ("int_guild: info not found %d\n", guild_id);
+
+ return 0;
+}
+
+// ギルド情報まとめ送り
+int mapif_guild_info (int fd, struct guild *g)
+{
+ unsigned char buf[4 + sizeof (struct guild)];
+
+ WBUFW (buf, 0) = 0x3831;
+ memcpy (buf + 4, g, sizeof (struct guild));
+ WBUFW (buf, 2) = 4 + sizeof (struct guild);
+// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
+ if (fd < 0)
+ mapif_sendall (buf, WBUFW (buf, 2));
+ else
+ mapif_send (fd, buf, WBUFW (buf, 2));
+// printf("int_guild: info %d %s\n", p->guild_id, p->name);
+
+ return 0;
+}
+
+// メンバ追加可否
+int mapif_guild_memberadded (int fd, int guild_id, int account_id,
+ int char_id, int flag)
+{
+ WFIFOW (fd, 0) = 0x3832;
+ WFIFOL (fd, 2) = guild_id;
+ WFIFOL (fd, 6) = account_id;
+ WFIFOL (fd, 10) = 0 /*char_id*/;
+ WFIFOB (fd, 14) = flag;
+ WFIFOSET (fd, 15);
+
+ return 0;
+}
+
+// 脱退/追放通知
+int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
+ const char *name, const char *mes)
+{
+ unsigned char buf[79];
+
+ WBUFW (buf, 0) = 0x3834;
+ WBUFL (buf, 2) = guild_id;
+ WBUFL (buf, 6) = account_id;
+ WBUFL (buf, 10) = 0 /*char_id*/;
+ WBUFB (buf, 14) = flag;
+ memcpy (WBUFP (buf, 15), mes, 40);
+ memcpy (WBUFP (buf, 55), name, 24);
+ mapif_sendall (buf, 79);
+ printf ("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id,
+ name, mes);
+
+ return 0;
+}
+
+// オンライン状態とLv更新通知
+int mapif_guild_memberinfoshort (struct guild *g, int idx)
+{
+ unsigned char buf[19];
+
+ WBUFW (buf, 0) = 0x3835;
+ WBUFL (buf, 2) = g->guild_id;
+ WBUFL (buf, 6) = g->member[idx].account_id;
+ WBUFL (buf, 10) = 0 /*g->member[idx].char_id*/;
+ WBUFB (buf, 14) = g->member[idx].online;
+ WBUFW (buf, 15) = g->member[idx].lv;
+ WBUFW (buf, 17) = g->member[idx].pc_class;
+ mapif_sendall (buf, 19);
+ return 0;
+}
+
+// 解散通知
+int mapif_guild_broken (int guild_id, int flag)
+{
+ unsigned char buf[7];
+
+ WBUFW (buf, 0) = 0x3836;
+ WBUFL (buf, 2) = guild_id;
+ WBUFB (buf, 6) = flag;
+ mapif_sendall (buf, 7);
+ printf ("int_guild: broken %d\n", guild_id);
+
+ return 0;
+}
+
+// ギルド内発言
+int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
+{
+ unsigned char buf[len + 12];
+
+ WBUFW (buf, 0) = 0x3837;
+ WBUFW (buf, 2) = len + 12;
+ WBUFL (buf, 4) = guild_id;
+ WBUFL (buf, 8) = account_id;
+ memcpy (WBUFP (buf, 12), mes, len);
+ mapif_sendall (buf, len + 12);
+
+ return 0;
+}
+
+// ギルド基本情報変更通知
+int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
+ int len)
+{
+ unsigned char buf[2048];
+
+ WBUFW (buf, 0) = 0x3839;
+ WBUFW (buf, 2) = len + 10;
+ WBUFL (buf, 4) = guild_id;
+ WBUFW (buf, 8) = type;
+ memcpy (WBUFP (buf, 10), data, len);
+ mapif_sendall (buf, len + 10);
+ return 0;
+}
+
+// ギルドメンバ情報変更通知
+int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
+ int type, const void *data, int len)
+{
+ unsigned char buf[len + 18];
+
+ WBUFW (buf, 0) = 0x383a;
+ WBUFW (buf, 2) = len + 18;
+ WBUFL (buf, 4) = guild_id;
+ WBUFL (buf, 8) = account_id;
+ WBUFL (buf, 12) = 0 /*char_id*/;
+ WBUFW (buf, 16) = type;
+ memcpy (WBUFP (buf, 18), data, len);
+ mapif_sendall (buf, len + 18);
+
+ return 0;
+}
+
+// ギルドスキルアップ通知
+int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
+{
+ unsigned char buf[14];
+
+ WBUFW (buf, 0) = 0x383c;
+ WBUFL (buf, 2) = guild_id;
+ WBUFL (buf, 6) = skill_num;
+ WBUFL (buf, 10) = account_id;
+ mapif_sendall (buf, 14);
+
+ return 0;
+}
+
+// ギルド同盟/敵対通知
+int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
+ int account_id2, int flag, const char *name1,
+ const char *name2)
+{
+ unsigned char buf[67];
+
+ WBUFW (buf, 0) = 0x383d;
+ WBUFL (buf, 2) = guild_id1;
+ WBUFL (buf, 6) = guild_id2;
+ WBUFL (buf, 10) = account_id1;
+ WBUFL (buf, 14) = account_id2;
+ WBUFB (buf, 18) = flag;
+ memcpy (WBUFP (buf, 19), name1, 24);
+ memcpy (WBUFP (buf, 43), name2, 24);
+ mapif_sendall (buf, 67);
+
+ return 0;
+}
+
+// ギルド役職変更通知
+int mapif_guild_position (struct guild *g, int idx)
+{
+ unsigned char buf[sizeof (struct guild_position) + 12];
+
+ WBUFW (buf, 0) = 0x383b;
+ WBUFW (buf, 2) = sizeof (struct guild_position) + 12;
+ WBUFL (buf, 4) = g->guild_id;
+ WBUFL (buf, 8) = idx;
+ memcpy (WBUFP (buf, 12), &g->position[idx],
+ sizeof (struct guild_position));
+ mapif_sendall (buf, WBUFW (buf, 2));
+
+ return 0;
+}
+
+// ギルド告知変更通知
+int mapif_guild_notice (struct guild *g)
+{
+ unsigned char buf[186];
+
+ WBUFW (buf, 0) = 0x383e;
+ WBUFL (buf, 2) = g->guild_id;
+ memcpy (WBUFP (buf, 6), g->mes1, 60);
+ memcpy (WBUFP (buf, 66), g->mes2, 120);
+ mapif_sendall (buf, 186);
+
+ return 0;
+}
+
+// ギルドエンブレム変更通知
+int mapif_guild_emblem (struct guild *g)
+{
+ unsigned char buf[2048];
+
+ WBUFW (buf, 0) = 0x383f;
+ WBUFW (buf, 2) = g->emblem_len + 12;
+ WBUFL (buf, 4) = g->guild_id;
+ WBUFL (buf, 8) = g->emblem_id;
+ memcpy (WBUFP (buf, 12), g->emblem_data, g->emblem_len);
+ mapif_sendall (buf, WBUFW (buf, 2));
+
+ return 0;
+}
+
+int mapif_guild_castle_dataload (int castle_id, int index, int value)
+{
+ unsigned char buf[9];
+
+ WBUFW (buf, 0) = 0x3840;
+ WBUFW (buf, 2) = castle_id;
+ WBUFB (buf, 4) = index;
+ WBUFL (buf, 5) = value;
+ mapif_sendall (buf, 9);
+
+ return 0;
+}
+
+int mapif_guild_castle_datasave (int castle_id, int index, int value)
+{
+ unsigned char buf[9];
+
+ WBUFW (buf, 0) = 0x3841;
+ WBUFW (buf, 2) = castle_id;
+ WBUFB (buf, 4) = index;
+ WBUFL (buf, 5) = value;
+ mapif_sendall (buf, 9);
+
+ return 0;
+}
+
+void mapif_guild_castle_alldataload_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ int fd = va_arg (ap, int);
+ int *p = va_arg (ap, int *);
+
+ memcpy (WFIFOP (fd, *p), (struct guild_castle *) data,
+ sizeof (struct guild_castle));
+ (*p) += sizeof (struct guild_castle);
+}
+
+int mapif_guild_castle_alldataload (int fd)
+{
+ int len = 4;
+
+ WFIFOW (fd, 0) = 0x3842;
+ numdb_foreach (castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
+ WFIFOW (fd, 2) = len;
+ WFIFOSET (fd, len);
+
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// map serverからの通信
+
+// ギルド作成要求
+int mapif_parse_CreateGuild (int fd, int account_id, char *name,
+ struct guild_member *master)
+{
+ struct guild *g;
+ int i;
+
+ for (i = 0; i < 24 && name[i]; i++)
+ {
+ if (!(name[i] & 0xe0) || name[i] == 0x7f)
+ {
+ printf ("int_guild: illeagal guild name [%s]\n", name);
+ mapif_guild_created (fd, account_id, NULL);
+ return 0;
+ }
+ }
+
+ if ((g = search_guildname (name)) != NULL)
+ {
+ printf ("int_guild: same name guild exists [%s]\n", name);
+ mapif_guild_created (fd, account_id, NULL);
+ return 0;
+ }
+ CREATE (g, struct guild, 1);
+ g->guild_id = guild_newid++;
+ memcpy (g->name, name, 24);
+ memcpy (g->master, master->name, 24);
+ memcpy (&g->member[0], master, sizeof (struct guild_member));
+
+ g->position[0].mode = 0x11;
+ strcpy (g->position[0].name, "GuildMaster");
+ strcpy (g->position[MAX_GUILDPOSITION - 1].name, "Newbie");
+ for (i = 1; i < MAX_GUILDPOSITION - 1; i++)
+ sprintf (g->position[i].name, "Position %d", i + 1);
+
+ // ここでギルド情報計算が必要と思われる
+ g->max_member = 100;
+ g->average_lv = master->lv;
+ for (i = 0; i < 5; i++)
+ g->skill[i].id = i + 10000;
+
+ numdb_insert (guild_db, g->guild_id, g);
+
+ mapif_guild_created (fd, account_id, g);
+ mapif_guild_info (fd, g);
+
+ inter_log ("guild %s (id=%d) created by master %s (id=%d)\n",
+ name, g->guild_id, master->name, master->account_id);
+
+ return 0;
+}
+
+// ギルド情報要求
+int mapif_parse_GuildInfo (int fd, int guild_id)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g != NULL)
+ {
+ guild_calcinfo (g);
+ mapif_guild_info (fd, g);
+ }
+ else
+ mapif_guild_noinfo (fd, guild_id);
+
+ return 0;
+}
+
+// ギルドメンバ追加要求
+int mapif_parse_GuildAddMember (int fd, int guild_id, struct guild_member *m)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ {
+ mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1);
+ return 0;
+ }
+
+ for (int i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].account_id == 0)
+ {
+ memcpy (&g->member[i], m, sizeof (struct guild_member));
+ mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/,
+ 0);
+ guild_calcinfo (g);
+ mapif_guild_info (-1, g);
+
+ return 0;
+ }
+ }
+ mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1);
+
+ return 0;
+}
+
+// ギルド脱退/追放要求
+int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
+ int flag, const char *mes)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g != NULL)
+ {
+ for (int i = 0; i < MAX_GUILD; i++)
+ {
+ if (g->member[i].account_id == account_id)
+ {
+// printf("%d %d\n", i, (int)(&g->member[i]));
+// printf("%d %s\n", i, g->member[i].name);
+
+ if (flag)
+ {
+ int j;
+ // 追放の場合追放リストに入れる
+ for (j = 0; j < MAX_GUILDEXPLUSION; j++)
+ {
+ if (g->explusion[j].account_id == 0)
+ break;
+ }
+ if (j == MAX_GUILDEXPLUSION)
+ { // 一杯なので古いのを消す
+ for (j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
+ g->explusion[j] = g->explusion[j + 1];
+ j = MAX_GUILDEXPLUSION - 1;
+ }
+ g->explusion[j].account_id = account_id;
+ memcpy (g->explusion[j].acc, "dummy", 24);
+ memcpy (g->explusion[j].name, g->member[i].name, 24);
+ memcpy (g->explusion[j].mes, mes, 40);
+ }
+
+ mapif_guild_leaved (guild_id, account_id, 0 /*char_id*/, flag,
+ g->member[i].name, mes);
+// printf("%d %d\n", i, (int)(&g->member[i]));
+// printf("%d %s\n", i, (&g->member[i])->name);
+ memset (&g->member[i], 0, sizeof (struct guild_member));
+
+ if (guild_check_empty (g) == 0)
+ mapif_guild_info (-1, g); // まだ人がいるのでデータ送信
+
+ return 0;
+ }
+ }
+ }
+ return 0;
+}
+
+// オンライン/Lv更新
+int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
+ int account_id, int char_id,
+ int online, int lv, int pc_class)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+
+ g->connect_member = 0;
+
+ int alv = 0;
+ int c = 0;
+ for (int i = 0; i < MAX_GUILD; i++)
+ {
+ if (g->member[i].account_id == account_id)
+ {
+ g->member[i].online = online;
+ g->member[i].lv = lv;
+ g->member[i].pc_class = pc_class;
+ mapif_guild_memberinfoshort (g, i);
+ }
+ if (g->member[i].account_id > 0)
+ {
+ alv += g->member[i].lv;
+ c++;
+ }
+ if (g->member[i].online)
+ g->connect_member++;
+ }
+ // 平均レベル
+ g->average_lv = alv / c;
+
+ return 0;
+}
+
+// ギルド解散処理用(同盟/敵対を解除)
+void guild_break_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ struct guild *g = (struct guild *) data;
+ int guild_id = va_arg (ap, int);
+ int i;
+
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ {
+ if (g->alliance[i].guild_id == guild_id)
+ g->alliance[i].guild_id = 0;
+ }
+}
+
+// ギルド解散要求
+int mapif_parse_BreakGuild (int fd, int guild_id)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+
+ numdb_foreach (guild_db, guild_break_sub, guild_id);
+ numdb_erase (guild_db, guild_id);
+ inter_guild_storage_delete (guild_id);
+ mapif_guild_broken (guild_id, 0);
+
+ inter_log ("guild %s (id=%d) broken\n", g->name, guild_id);
+ free (g);
+
+ return 0;
+}
+
+// ギルドメッセージ送信
+int mapif_parse_GuildMessage (int fd, int guild_id, int account_id, char *mes,
+ int len)
+{
+ return mapif_guild_message (guild_id, account_id, mes, len);
+}
+
+// ギルド基本データ変更要求
+int mapif_parse_GuildBasicInfoChange (int fd, int guild_id, int type,
+ const char *data, int len)
+{
+ short dw = *((short *) data);
+
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+
+ switch (type)
+ {
+ case GBI_GUILDLV:
+ if (dw > 0 && g->guild_lv + dw <= 50)
+ {
+ g->guild_lv += dw;
+ g->skill_point += dw;
+ }
+ else if (dw < 0 && g->guild_lv + dw >= 1)
+ g->guild_lv += dw;
+ mapif_guild_info (-1, g);
+ return 0;
+ default:
+ printf ("int_guild: GuildBasicInfoChange: Unknown type %d\n",
+ type);
+ break;
+ }
+ mapif_guild_basicinfochanged (guild_id, type, data, len);
+
+ return 0;
+}
+
+// ギルドメンバデータ変更要求
+int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
+ int char_id, int type,
+ const char *data, int len)
+{
+ int i;
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == account_id)
+ break;
+ if (i == g->max_member)
+ {
+ printf ("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n",
+ account_id, char_id, guild_id, g->name);
+ return 0;
+ }
+ switch (type)
+ {
+ case GMI_POSITION: // 役職
+ g->member[i].position = *((int *) data);
+ break;
+ case GMI_EXP: // EXP
+ {
+ int exp, oldexp = g->member[i].exp;
+ exp = g->member[i].exp = *((unsigned int *) data);
+ g->exp += (exp - oldexp);
+ guild_calcinfo (g); // Lvアップ判断
+ mapif_guild_basicinfochanged (guild_id, GBI_EXP, &g->exp, 4);
+ }
+ break;
+ default:
+ printf ("int_guild: GuildMemberInfoChange: Unknown type %d\n",
+ type);
+ break;
+ }
+ mapif_guild_memberinfochanged (guild_id, account_id, char_id, type, data,
+ len);
+
+ return 0;
+}
+
+// ギルド役職名変更要求
+int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
+ struct guild_position *p)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+
+ if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION)
+ {
+ return 0;
+ }
+ memcpy (&g->position[idx], p, sizeof (struct guild_position));
+ mapif_guild_position (g, idx);
+ printf ("int_guild: position changed %d\n", idx);
+
+ return 0;
+}
+
+// ギルドスキルアップ要求
+int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
+ int account_id)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ int idx = skill_num - 10000;
+
+ if (g == NULL || skill_num < 10000)
+ return 0;
+
+ if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10)
+ {
+ g->skill[idx].lv++;
+ g->skill_point--;
+ if (guild_calcinfo (g) == 0)
+ mapif_guild_info (-1, g);
+ mapif_guild_skillupack (guild_id, skill_num, account_id);
+ printf ("int_guild: skill %d up\n", skill_num);
+ }
+
+ return 0;
+}
+
+// ギルド同盟要求
+int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
+ int account_id1, int account_id2, int flag)
+{
+ struct guild *g[2];
+ int j, i;
+
+ g[0] = (struct guild *)numdb_search (guild_db, guild_id1);
+ g[1] = (struct guild *)numdb_search (guild_db, guild_id2);
+ if (g[0] == NULL || g[1] == NULL)
+ return 0;
+
+ if (!(flag & 0x8))
+ {
+ for (i = 0; i < 2 - (flag & 1); i++)
+ {
+ for (j = 0; j < MAX_GUILDALLIANCE; j++)
+ if (g[i]->alliance[j].guild_id == 0)
+ {
+ g[i]->alliance[j].guild_id = g[1 - i]->guild_id;
+ memcpy (g[i]->alliance[j].name, g[1 - i]->name, 24);
+ g[i]->alliance[j].opposition = flag & 1;
+ break;
+ }
+ }
+ }
+ else
+ { // 関係解消
+ for (i = 0; i < 2 - (flag & 1); i++)
+ {
+ for (j = 0; j < MAX_GUILDALLIANCE; j++)
+ if (g[i]->alliance[j].guild_id == g[1 - i]->guild_id
+ && g[i]->alliance[j].opposition == (flag & 1))
+ {
+ g[i]->alliance[j].guild_id = 0;
+ break;
+ }
+ }
+ }
+ mapif_guild_alliance (guild_id1, guild_id2, account_id1, account_id2,
+ flag, g[0]->name, g[1]->name);
+
+ return 0;
+}
+
+// ギルド告知変更要求
+int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
+ const char *mes2)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+ memcpy (g->mes1, mes1, 60);
+ memcpy (g->mes2, mes2, 120);
+
+ return mapif_guild_notice (g);
+}
+
+// ギルドエンブレム変更要求
+int mapif_parse_GuildEmblem (int fd, int len, int guild_id, int dummy,
+ const char *data)
+{
+ struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+ memcpy (g->emblem_data, data, len);
+ g->emblem_len = len;
+ g->emblem_id++;
+
+ return mapif_guild_emblem (g);
+}
+
+int mapif_parse_GuildCastleDataLoad (int fd, int castle_id, int index)
+{
+ struct guild_castle *gc = (struct guild_castle *)numdb_search (castle_db, castle_id);
+
+ if (gc == NULL)
+ {
+ return mapif_guild_castle_dataload (castle_id, 0, 0);
+ }
+ switch (index)
+ {
+ case 1:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->guild_id);
+ case 2:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->economy);
+ case 3:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->defense);
+ case 4:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->triggerE);
+ case 5:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->triggerD);
+ case 6:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->nextTime);
+ case 7:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->payTime);
+ case 8:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->createTime);
+ case 9:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleC);
+ case 10:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG0);
+ case 11:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG1);
+ case 12:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG2);
+ case 13:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG3);
+ case 14:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG4);
+ case 15:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG5);
+ case 16:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG6);
+ case 17:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->visibleG7);
+ case 18:
+ return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris]
+ case 19:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->Ghp1);
+ case 20:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->Ghp2);
+ case 21:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->Ghp3);
+ case 22:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->Ghp4);
+ case 23:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->Ghp5);
+ case 24:
+ return mapif_guild_castle_dataload (gc->castle_id, index,
+ gc->Ghp6);
+ case 25:
+ return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp7); // end additions [Valaris]
+
+ default:
+ printf
+ ("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n",
+ index);
+ return 0;
+ }
+
+ return 0;
+}
+
+int mapif_parse_GuildCastleDataSave (int fd, int castle_id, int index,
+ int value)
+{
+ struct guild_castle *gc = (struct guild_castle *)numdb_search (castle_db, castle_id);
+
+ if (gc == NULL)
+ {
+ return mapif_guild_castle_datasave (castle_id, index, value);
+ }
+ switch (index)
+ {
+ case 1:
+ if (gc->guild_id != value)
+ {
+ int gid = (value) ? value : gc->guild_id;
+ struct guild *g = (struct guild *)numdb_search (guild_db, gid);
+ inter_log ("guild %s (id=%d) %s castle id=%d\n",
+ (g) ? g->name : "??", gid,
+ (value) ? "occupy" : "abandon", index);
+ }
+ gc->guild_id = value;
+ break;
+ case 2:
+ gc->economy = value;
+ break;
+ case 3:
+ gc->defense = value;
+ break;
+ case 4:
+ gc->triggerE = value;
+ break;
+ case 5:
+ gc->triggerD = value;
+ break;
+ case 6:
+ gc->nextTime = value;
+ break;
+ case 7:
+ gc->payTime = value;
+ break;
+ case 8:
+ gc->createTime = value;
+ break;
+ case 9:
+ gc->visibleC = value;
+ break;
+ case 10:
+ gc->visibleG0 = value;
+ break;
+ case 11:
+ gc->visibleG1 = value;
+ break;
+ case 12:
+ gc->visibleG2 = value;
+ break;
+ case 13:
+ gc->visibleG3 = value;
+ break;
+ case 14:
+ gc->visibleG4 = value;
+ break;
+ case 15:
+ gc->visibleG5 = value;
+ break;
+ case 16:
+ gc->visibleG6 = value;
+ break;
+ case 17:
+ gc->visibleG7 = value;
+ break;
+ case 18:
+ gc->Ghp0 = value;
+ break; // guardian HP [Valaris]
+ case 19:
+ gc->Ghp1 = value;
+ break;
+ case 20:
+ gc->Ghp2 = value;
+ break;
+ case 21:
+ gc->Ghp3 = value;
+ break;
+ case 22:
+ gc->Ghp4 = value;
+ break;
+ case 23:
+ gc->Ghp5 = value;
+ break;
+ case 24:
+ gc->Ghp6 = value;
+ break;
+ case 25:
+ gc->Ghp7 = value;
+ break; // end additions [Valaris]
+ default:
+ printf
+ ("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n",
+ index);
+ return 0;
+ }
+
+ return mapif_guild_castle_datasave (gc->castle_id, index, value);
+}
+
+// ギルドチェック要求
+int mapif_parse_GuildCheck (int fd, int guild_id, int account_id, int char_id)
+{
+ return guild_check_conflict (guild_id, account_id, 0 /*char_id*/);
+}
+
+// map server からの通信
+// ・1パケットのみ解析すること
+// ・パケット長データはinter.cにセットしておくこと
+// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
+// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
+int inter_guild_parse_frommap (int fd)
+{
+ switch (RFIFOW (fd, 0))
+ {
+ case 0x3030:
+ mapif_parse_CreateGuild (fd, RFIFOL (fd, 4), RFIFOP (fd, 8),
+ (struct guild_member *) RFIFOP (fd, 32));
+ break;
+ case 0x3031:
+ mapif_parse_GuildInfo (fd, RFIFOL (fd, 2));
+ break;
+ case 0x3032:
+ mapif_parse_GuildAddMember (fd, RFIFOL (fd, 4),
+ (struct guild_member *) RFIFOP (fd,
+ 8));
+ break;
+ case 0x3034:
+ mapif_parse_GuildLeave (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
+ RFIFOL (fd, 10), RFIFOB (fd, 14),
+ RFIFOP (fd, 15));
+ break;
+ case 0x3035:
+ mapif_parse_GuildChangeMemberInfoShort (fd, RFIFOL (fd, 2),
+ RFIFOL (fd, 6),
+ RFIFOL (fd, 10),
+ RFIFOB (fd, 14),
+ RFIFOW (fd, 15),
+ RFIFOW (fd, 17));
+ break;
+ case 0x3036:
+ mapif_parse_BreakGuild (fd, RFIFOL (fd, 2));
+ break;
+ case 0x3037:
+ mapif_parse_GuildMessage (fd, RFIFOL (fd, 4), RFIFOL (fd, 8),
+ RFIFOP (fd, 12), RFIFOW (fd, 2) - 12);
+ break;
+ case 0x3038:
+ mapif_parse_GuildCheck (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
+ RFIFOL (fd, 10));
+ break;
+ case 0x3039:
+ mapif_parse_GuildBasicInfoChange (fd, RFIFOL (fd, 4),
+ RFIFOW (fd, 8), RFIFOP (fd, 10),
+ RFIFOW (fd, 2) - 10);
+ break;
+ case 0x303A:
+ mapif_parse_GuildMemberInfoChange (fd, RFIFOL (fd, 4),
+ RFIFOL (fd, 8), RFIFOL (fd,
+ 12),
+ RFIFOW (fd, 16), RFIFOP (fd,
+ 18),
+ RFIFOW (fd, 2) - 18);
+ break;
+ case 0x303B:
+ mapif_parse_GuildPosition (fd, RFIFOL (fd, 4), RFIFOL (fd, 8),
+ (struct guild_position *) RFIFOP (fd,
+ 12));
+ break;
+ case 0x303C:
+ mapif_parse_GuildSkillUp (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
+ RFIFOL (fd, 10));
+ break;
+ case 0x303D:
+ mapif_parse_GuildAlliance (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
+ RFIFOL (fd, 10), RFIFOL (fd, 14),
+ RFIFOB (fd, 18));
+ break;
+ case 0x303E:
+ mapif_parse_GuildNotice (fd, RFIFOL (fd, 2), RFIFOP (fd, 6),
+ RFIFOP (fd, 66));
+ break;
+ case 0x303F:
+ mapif_parse_GuildEmblem (fd, RFIFOW (fd, 2) - 12, RFIFOL (fd, 4),
+ RFIFOL (fd, 8), RFIFOP (fd, 12));
+ break;
+ case 0x3040:
+ mapif_parse_GuildCastleDataLoad (fd, RFIFOW (fd, 2),
+ RFIFOB (fd, 4));
+ break;
+ case 0x3041:
+ mapif_parse_GuildCastleDataSave (fd, RFIFOW (fd, 2),
+ RFIFOB (fd, 4), RFIFOL (fd, 5));
+ break;
+
+ default:
+ return 0;
+ }
+
+ return 1;
+}
+
+// マップサーバーの接続時処理
+int inter_guild_mapif_init (int fd)
+{
+ return mapif_guild_castle_alldataload (fd);
+}
+
+// サーバーから脱退要求(キャラ削除用)
+int inter_guild_leave (int guild_id, int account_id, int char_id)
+{
+ return mapif_parse_GuildLeave (-1, guild_id, account_id, 0 /*char_id*/, 0,
+ "**サーバー命令**");
+}