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-rw-r--r--src/map/script-fun.cpp1
-rw-r--r--src/map/skill.cpp2
-rw-r--r--src/mmo/skill.t.hpp1
3 files changed, 4 insertions, 0 deletions
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp
index feaf388..97f8a13 100644
--- a/src/map/script-fun.cpp
+++ b/src/map/script-fun.cpp
@@ -3937,6 +3937,7 @@ void builtin_sc_start(ScriptState *st)
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_COOLDOWN_CG:
case StatusChange::SC_SLOWMOVE:
case StatusChange::SC_CANTMOVE:
break;
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index 7454cc3..444f5ff 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -768,6 +768,7 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_COOLDOWN_SG:
case StatusChange::SC_CANTMOVE:
break;
@@ -1050,6 +1051,7 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_COOLDOWN_CG:
case StatusChange::SC_CANTMOVE:
break;
case StatusChange::SC_FLYING_BACKPACK:
diff --git a/src/mmo/skill.t.hpp b/src/mmo/skill.t.hpp
index b0b6b8d..bab10f4 100644
--- a/src/mmo/skill.t.hpp
+++ b/src/mmo/skill.t.hpp
@@ -61,6 +61,7 @@ enum class StatusChange : uint16_t
SC_COOLDOWN_KOY = 77, // Koyntety cooldown
SC_COOLDOWN_UPMARMU = 78, // Upmarmu cooldown
SC_COOLDOWN_SG = 79, // Stone Golem cooldown
+ SC_COOLDOWN_CG = 80, // Coal Golem cooldown
SC_POISON = 132, // bad; actually used
SC_SLOWMOVE = 133, // slows down movement