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authorFreeyorp <TheFreeYorp+git@gmail.com>2024-04-29 10:15:51 +0000
committerFreeyorp <TheFreeYorp+git@gmail.com>2024-04-29 12:43:39 +0000
commit9d00c99cd0c636aa5a6c25677d334d455cd9195f (patch)
treec4e4956aa42b17b7085924e3623db45f29959f5e /version.make
parentbafec99026144d807bb140b6daf86853c4603e51 (diff)
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npc_destroy: Defer NPC destruction via timer
055-1 _nodes.txt will call `destroy;` from within OnInit, that is during an iteration of the global `ev_db`. Previously, concurrent modification invalidated this iteration, resulting in a crash. This still nullifes `oid`, dequeues all timers, and effectively calls `builtin_end`. `npc_data::deletion_pending` is extended to include a third state. In addition to no deletion happening, and indicating when `npc_free` is currently on the stack, it now also tracks whether the NPC is about to be deleted by a timer. This means that an NPC which is about to be deleted is still blocked from triggering new events, much like an NPC actively being deleted would. Starting or continuing an NPC dialog with an NPC that does not, or is about to no longer exist, is now also blocked.
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