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authorBen Longbons <b.r.longbons@gmail.com>2011-03-02 13:52:33 -0800
committerBen Longbons <b.r.longbons@gmail.com>2011-03-02 14:06:46 -0800
commita1a2711abfc594f2be1da51df95ddcd7071ddebd (patch)
tree9128237fc4794b917394a1c39221d08cc78c1b54 /src/map/skill.h
parent877018d1296c984afe72b79f076265d6d27c3a7c (diff)
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Recode from SHIFT-JIS to unicode, then undo the conversion of backslashs and tildes.
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 2361f87..08f2e18 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -14,7 +14,7 @@
#define SKILL_POOL_ACTIVE 0x2 // is an active pool skill
#define SKILL_POOL_ACTIVATED 0x4 // pool skill has been activated (used for clif)
-// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX
+// スキルデータベース
struct skill_db
{
int range[MAX_SKILL_LEVEL], hit, inf, pl, nk, max, stat, poolflags, max_raise; // `max' is the global max, `max_raise' is the maximum attainable via skill-ups
@@ -48,7 +48,7 @@ struct skill_unit_group;
int do_init_skill (void);
-// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX‚ւ̃AƒNƒZƒT
+// スキルデータベースã¸ã®ã‚¢ã‚¯ã‚»ã‚µ
int skill_get_hit (int id);
int skill_get_inf (int id);
int skill_get_pl (int id);
@@ -72,7 +72,7 @@ int skill_get_inf2 (int id);
int skill_get_maxcount (int id);
int skill_get_blewcount (int id, int lv);
-// ƒXƒLƒ‹‚ÌŽg—p
+// スキルã®ä½¿ç”¨
int skill_use_id (struct map_session_data *sd, int target_id,
int skill_num, int skill_lv);
int skill_use_pos (struct map_session_data *sd,
@@ -86,12 +86,12 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick,
int target, int x, int y, int skill_id,
int skill_lv, int type, int flag);
-// ’ljÁŒø‰Ê
+// 追加効果
int skill_additional_effect (struct block_list *src, struct block_list *bl,
int skillid, int skilllv, int attack_type,
unsigned int tick);
-// ƒ†ƒjƒbƒgƒXƒLƒ‹
+// ユニットスキル
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx,
int x, int y);
int skill_delunit (struct skill_unit *unit);
@@ -123,7 +123,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m,
struct skill_unit_group *skill_check_dancing (struct block_list *src);
void skill_stop_dancing (struct block_list *src, int flag);
-// ‰r¥ƒLƒƒƒ“ƒZƒ‹
+// 詠唱キャンセル
int skill_castcancel (struct block_list *bl, int type);
int skill_gangsterparadise (struct map_session_data *sd, int type);
@@ -138,11 +138,11 @@ void skill_devotion_end (struct map_session_data *md,
#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
-// ‚»‚Ì‘¼
+// ãã®ä»–
int skill_check_cloaking (struct block_list *bl);
int skill_is_danceskill (int id);
-// ƒXƒe[ƒ^ƒXˆÙí
+// ステータス異常
int skill_status_effect (struct block_list *bl, int type, int val1, int val2,
int val3, int val4, int tick, int flag,
int spell_invocation);
@@ -155,7 +155,7 @@ int skill_encchant_eremental_end (struct block_list *bl, int type);
int skill_status_change_end (struct block_list *bl, int type, int tid);
int skill_status_change_clear (struct block_list *bl, int type);
-// mobƒXƒLƒ‹‚Ì‚½‚ß
+// mobスキルã®ãŸã‚
int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
int skillid, int skilllv, unsigned int tick,
int flag);
@@ -165,7 +165,7 @@ int skill_castend_damage_id (struct block_list *src, struct block_list *bl,
int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid,
int skilllv, unsigned int tick, int flag);
-// ƒXƒLƒ‹UŒ‚ˆêŠ‡ˆ—
+// スキル攻撃一括処ç†
int skill_attack (int attack_type, struct block_list *src,
struct block_list *dsrc, struct block_list *bl,
int skillid, int skilllv, unsigned int tick, int flag);
@@ -182,7 +182,7 @@ enum
};
enum
-{ // struct map_session_data ‚Ì status_change‚̔Ԇƒe[ƒuƒ‹
+{ // struct map_session_data ã® status_changeã®ç•ªå·ãƒ†ãƒ¼ãƒ–ル
SC_SENDMAX = 256,
SC_PROVOKE = 0,
SC_ENDURE = 1,