From a1a2711abfc594f2be1da51df95ddcd7071ddebd Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Wed, 2 Mar 2011 13:52:33 -0800 Subject: Recode from SHIFT-JIS to unicode, then undo the conversion of backslashs and tildes. --- src/map/skill.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index 2361f87..08f2e18 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -14,7 +14,7 @@ #define SKILL_POOL_ACTIVE 0x2 // is an active pool skill #define SKILL_POOL_ACTIVATED 0x4 // pool skill has been activated (used for clif) -// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX +// スキルデータベース struct skill_db { int range[MAX_SKILL_LEVEL], hit, inf, pl, nk, max, stat, poolflags, max_raise; // `max' is the global max, `max_raise' is the maximum attainable via skill-ups @@ -48,7 +48,7 @@ struct skill_unit_group; int do_init_skill (void); -// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX‚ւ̃AƒNƒZƒT +// スキルデータベースã¸ã®ã‚¢ã‚¯ã‚»ã‚µ int skill_get_hit (int id); int skill_get_inf (int id); int skill_get_pl (int id); @@ -72,7 +72,7 @@ int skill_get_inf2 (int id); int skill_get_maxcount (int id); int skill_get_blewcount (int id, int lv); -// ƒXƒLƒ‹‚ÌŽg—p +// スキルã®ä½¿ç”¨ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int skill_lv); int skill_use_pos (struct map_session_data *sd, @@ -86,12 +86,12 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target, int x, int y, int skill_id, int skill_lv, int type, int flag); -// ’ljÁŒø‰Ê +// 追加効果 int skill_additional_effect (struct block_list *src, struct block_list *bl, int skillid, int skilllv, int attack_type, unsigned int tick); -// ƒ†ƒjƒbƒgƒXƒLƒ‹ +// ユニットスキル struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y); int skill_delunit (struct skill_unit *unit); @@ -123,7 +123,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, struct skill_unit_group *skill_check_dancing (struct block_list *src); void skill_stop_dancing (struct block_list *src, int flag); -// ‰r¥ƒLƒƒƒ“ƒZƒ‹ +// 詠唱キャンセル int skill_castcancel (struct block_list *bl, int type); int skill_gangsterparadise (struct map_session_data *sd, int type); @@ -138,11 +138,11 @@ void skill_devotion_end (struct map_session_data *md, #define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8)) -// ‚»‚Ì‘¼ +// ãã®ä»– int skill_check_cloaking (struct block_list *bl); int skill_is_danceskill (int id); -// ƒXƒe[ƒ^ƒXˆÙí +// ステータス異常 int skill_status_effect (struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag, int spell_invocation); @@ -155,7 +155,7 @@ int skill_encchant_eremental_end (struct block_list *bl, int type); int skill_status_change_end (struct block_list *bl, int type, int tid); int skill_status_change_clear (struct block_list *bl, int type); -// mobƒXƒLƒ‹‚Ì‚½‚ß +// mobスキルã®ãŸã‚ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag); @@ -165,7 +165,7 @@ int skill_castend_damage_id (struct block_list *src, struct block_list *bl, int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int skilllv, unsigned int tick, int flag); -// ƒXƒLƒ‹UŒ‚ˆêŠ‡ˆ— +// ã‚¹ã‚­ãƒ«æ”»æ’ƒä¸€æ‹¬å‡¦ç† int skill_attack (int attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag); @@ -182,7 +182,7 @@ enum }; enum -{ // struct map_session_data ‚Ì status_change‚̔Ԇƒe[ƒuƒ‹ +{ // struct map_session_data ã® status_changeã®ç•ªå·ãƒ†ãƒ¼ãƒ–ル SC_SENDMAX = 256, SC_PROVOKE = 0, SC_ENDURE = 1, -- cgit v1.2.3-60-g2f50