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author | Jared Adams <jaxad0127@gmail.com> | 2009-09-18 15:49:51 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-09-18 15:49:51 -0600 |
commit | 41075d30353cd42588975cfbc8a21a69911ad4cc (patch) | |
tree | 8a7ae1fa652da465079e22167d419e1c663cf0c1 /src/map/skill.c | |
parent | b3939b91deda8081c5b144109829599b05e81272 (diff) | |
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Replace basic skill with three new skills
We want to handle skills differently that eAthena was made too. All new skills are leveled by NPCs instead of using the job sysetm. Also fixes some bugs.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 778acea..22b8dcf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -524,7 +524,9 @@ struct skill_name_db skill_names[] = { { NPC_TRANSFORMATION, "TRANSFORMATION", "NPC_TRANSFORMATION" } , { NPC_WATERATTACK, "WATERATTACK", "NPC_WATERATTACK" } , { NPC_WINDATTACK, "WINDATTACK", "NPC_WINDATTACK" } , - { NV_BASIC, "BASIC", "Basic_Skill" } , + { NV_EMOTE, "EMOTE", "Emote_Skill" } , + { NV_TRADE, "TRADE", "Trade_Skill" } , + { NV_PARTY, "PARTY", "Party_Skill" } , { NV_FIRSTAID, "FIRSTAID", "First Aid" } , { NV_TRICKDEAD, "TRICKDEAD", "Play_Dead" } , { PA_GOSPEL, "GOSPEL", "Gospel" } , |