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authorBen Longbons <b.r.longbons@gmail.com>2013-04-27 10:36:35 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-04-27 14:09:22 -0700
commit7a9cee6ac24f5cfaaa73c97e5fef733eadba09ad (patch)
tree77120b9a83ceda3fa845cad457199de62a0a94b7 /src/map/pc.cpp
parentd18f5bdb682a1d9c6e3a191926bfd46d36e813c1 (diff)
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Enumize ItemLook
Diffstat (limited to 'src/map/pc.cpp')
-rw-r--r--src/map/pc.cpp132
1 files changed, 76 insertions, 56 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 772c673..255dc90 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -82,8 +82,8 @@ int sp_coefficient_0 = 100;
// coefficients for each weapon type
// (not all used)
static //const
-interval_t aspd_base_0[17] =
-{
+earray<interval_t, ItemLook, ItemLook::SINGLE_HANDED_COUNT> aspd_base_0 //=
+{{
std::chrono::milliseconds(650),
std::chrono::milliseconds(700),
std::chrono::milliseconds(750),
@@ -101,7 +101,7 @@ std::chrono::milliseconds(2000),
std::chrono::milliseconds(2000),
std::chrono::milliseconds(2000),
std::chrono::milliseconds(2000),
-};
+}};
static const
int exp_table_0[MAX_LEVEL] =
{
@@ -501,22 +501,38 @@ int pc_calcweapontype(struct map_session_data *sd)
{
nullpo_ret(sd);
- if (sd->weapontype1 != 0 && sd->weapontype2 == 0)
+ if (sd->weapontype1 != ItemLook::NONE
+ && sd->weapontype2 == ItemLook::NONE)
sd->status.weapon = sd->weapontype1;
- if (sd->weapontype1 == 0 && sd->weapontype2 != 0) // 左手武器 Only
+ if (sd->weapontype1 == ItemLook::NONE
+ && sd->weapontype2 != ItemLook::NONE)
sd->status.weapon = sd->weapontype2;
- else if (sd->weapontype1 == 1 && sd->weapontype2 == 1) // 双短剣
- sd->status.weapon = 0x11;
- else if (sd->weapontype1 == 2 && sd->weapontype2 == 2) // 双単手剣
- sd->status.weapon = 0x12;
- else if (sd->weapontype1 == 6 && sd->weapontype2 == 6) // 双単手斧
- sd->status.weapon = 0x13;
- else if ((sd->weapontype1 == 1 && sd->weapontype2 == 2) || (sd->weapontype1 == 2 && sd->weapontype2 == 1)) // 短剣 - 単手剣
- sd->status.weapon = 0x14;
- else if ((sd->weapontype1 == 1 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 1)) // 短剣 - 斧
- sd->status.weapon = 0x15;
- else if ((sd->weapontype1 == 2 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 2)) // 単手剣 - 斧
- sd->status.weapon = 0x16;
+ else if (sd->weapontype1 == ItemLook::BLADE
+ && sd->weapontype2 == ItemLook::BLADE)
+ sd->status.weapon = ItemLook::DUAL_BLADE;
+ else if (sd->weapontype1 == ItemLook::_2
+ && sd->weapontype2 == ItemLook::_2)
+ sd->status.weapon = ItemLook::DUAL_2;
+ else if (sd->weapontype1 == ItemLook::_6
+ && sd->weapontype2 == ItemLook::_6)
+ sd->status.weapon = ItemLook::DUAL_6;
+ else if ((sd->weapontype1 == ItemLook::BLADE
+ && sd->weapontype2 == ItemLook::_2)
+ || (sd->weapontype1 == ItemLook::_2
+ && sd->weapontype2 == ItemLook::BLADE))
+ sd->status.weapon = ItemLook::DUAL_12;
+ else if (
+ (sd->weapontype1 == ItemLook::BLADE
+ && sd->weapontype2 == ItemLook::_6)
+ || (sd->weapontype1 == ItemLook::_6
+ && sd->weapontype2 == ItemLook::BLADE))
+ sd->status.weapon = ItemLook::DUAL_16;
+ else if (
+ (sd->weapontype1 == ItemLook::_2
+ && sd->weapontype2 == ItemLook::_6)
+ || (sd->weapontype1 == ItemLook::_6
+ && sd->weapontype2 == ItemLook::_2))
+ sd->status.weapon = ItemLook::DUAL_26;
else
sd->status.weapon = sd->weapontype1;
@@ -545,7 +561,7 @@ int pc_setequipindex(struct map_session_data *sd)
if (sd->inventory_data[i])
sd->weapontype1 = sd->inventory_data[i]->look;
else
- sd->weapontype1 = 0;
+ sd->weapontype1 = ItemLook::NONE;
}
if (bool(sd->status.inventory[i].equip & EPOS::SHIELD))
{
@@ -556,13 +572,13 @@ int pc_setequipindex(struct map_session_data *sd)
if (sd->status.inventory[i].equip == EPOS::SHIELD)
sd->weapontype2 = sd->inventory_data[i]->look;
else
- sd->weapontype2 = 0;
+ sd->weapontype2 = ItemLook::NONE;
}
else
- sd->weapontype2 = 0;
+ sd->weapontype2 = ItemLook::NONE;
}
else
- sd->weapontype2 = 0;
+ sd->weapontype2 = ItemLook::NONE;
}
}
}
@@ -639,7 +655,7 @@ int pc_authok(int id, int login_id2, TimeT connect_until_time,
sd->state.connect_new = 1;
sd->bl.prev = sd->bl.next = NULL;
- sd->weapontype1 = sd->weapontype2 = 0;
+ sd->weapontype1 = sd->weapontype2 = ItemLook::NONE;
sd->speed = DEFAULT_WALK_SPEED;
sd->state.dead_sit = 0;
sd->dir = DIR::S;
@@ -879,9 +895,10 @@ void pc_set_weapon_look(struct map_session_data *sd)
{
if (sd->attack_spell_override)
clif_changelook(&sd->bl, LOOK::WEAPON,
- sd->attack_spell_look_override);
+ sd->attack_spell_look_override);
else
- clif_changelook(&sd->bl, LOOK::WEAPON, sd->status.weapon);
+ clif_changelook(&sd->bl, LOOK::WEAPON,
+ static_cast<uint16_t>(sd->status.weapon));
}
/*==========================================
@@ -1221,7 +1238,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->attackrange_ = 1;
if (sd->attackrange < sd->attackrange_)
sd->attackrange = sd->attackrange_;
- if (sd->status.weapon == 11)
+ if (sd->status.weapon == ItemLook::BOW)
sd->attackrange += sd->arrow_range;
sd->double_rate += sd->double_add_rate;
sd->perfect_hit += sd->perfect_hit_add;
@@ -1238,8 +1255,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
for (ATTR attr : ATTRs)
sd->paramc[attr] = max(0, sd->status.attrs[attr] + sd->paramb[attr] + sd->parame[attr]);
- if (sd->status.weapon == 11 || sd->status.weapon == 13
- || sd->status.weapon == 14)
+ if (sd->status.weapon == ItemLook::BOW
+ || sd->status.weapon == ItemLook::_13
+ || sd->status.weapon == ItemLook::_14)
{
str = sd->paramc[ATTR::DEX];
dex = sd->paramc[ATTR::STR];
@@ -1328,7 +1346,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->mdef2 = 1;
// 二刀流 ASPD 修正
- if (sd->status.weapon <= 16)
+ if (sd->status.weapon < ItemLook::SINGLE_HANDED_COUNT)
sd->aspd += aspd_base_0[sd->status.weapon]
- (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
* aspd_base_0[sd->status.weapon] / 1000;
@@ -2890,7 +2908,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
{
dist = distance(sd->bl.x, sd->bl.y, bl->x, bl->y);
range = sd->attackrange;
- if (sd->status.weapon != 11)
+ if (sd->status.weapon != ItemLook::BOW)
range++;
if (dist > range)
{ // 届 かないので移動
@@ -4128,7 +4146,7 @@ int pc_changelook(struct map_session_data *sd, LOOK type, int val)
sd->status.hair = val;
break;
case LOOK::WEAPON:
- sd->status.weapon = val;
+ sd->status.weapon = static_cast<ItemLook>(static_cast<uint16_t>(val));
break;
case LOOK::HEAD_BOTTOM:
sd->status.head_bottom = val;
@@ -4549,7 +4567,7 @@ int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n)
int pc_equipitem(struct map_session_data *sd, int n, EPOS)
{
- int nameid, arrow, view;
+ int nameid;
struct item_data *id;
//ソス]ソスソスソスソスソス{ソスqソスフ場合ソスフ鯉ソスソスフ職ソスニゑソスソスZソスoソスソスソスソス
@@ -4563,6 +4581,8 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS)
nameid = sd->status.inventory[n].nameid;
id = sd->inventory_data[n];
+ if (!id) // can't actually happen - the only caller checks this.
+ return 0;
EPOS pos = pc_equippoint(sd, n);
if (battle_config.battle_log)
@@ -4588,9 +4608,6 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS)
pos = (epor == EPOS::CAPE ? EPOS::MISC2 : EPOS::CAPE);
}
-#warning "TODO: make this code do what it's supposed to do, instead of what it does"
- // https://trac.paradoxsystems.net/changeset/7550/trunk/src/map/pc.c
- arrow = pc_search_inventory(sd, pc_checkequip(sd, EPOS::LEGS | EPOS::CAPE)); // Added by RoVeRT
for (EQUIP i : EQUIPs)
{
if (bool(pos & equip_pos[i]))
@@ -4620,20 +4637,24 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS)
}
sd->status.inventory[n].equip = pos;
+ int view_i = 0;
+ ItemLook view_l = ItemLook::NONE;
+ // TODO: This is ugly.
if (sd->inventory_data[n])
{
- view = sd->inventory_data[n]->look;
- if (view == 0)
- view = sd->inventory_data[n]->nameid;
- }
- else
- {
- view = 0;
+ bool look_not_weapon = sd->inventory_data[n]->look == ItemLook::NONE;
+ bool equip_is_weapon = bool(sd->status.inventory[n].equip & EPOS::WEAPON);
+ assert (look_not_weapon != equip_is_weapon);
+
+ if (look_not_weapon)
+ view_i = sd->inventory_data[n]->nameid;
+ else
+ view_l = sd->inventory_data[n]->look;
}
if (bool(sd->status.inventory[n].equip & EPOS::WEAPON))
{
- sd->weapontype1 = view;
+ sd->weapontype1 = view_l;
pc_calcweapontype(sd);
pc_set_weapon_look(sd);
}
@@ -4645,41 +4666,39 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS)
{
sd->status.shield = 0;
if (sd->status.inventory[n].equip == EPOS::SHIELD)
- sd->weapontype2 = view;
+ sd->weapontype2 = view_l;
}
else if (sd->inventory_data[n]->type == ItemType::ARMOR)
{
- sd->status.shield = view;
- sd->weapontype2 = 0;
+ sd->status.shield = view_i;
+ sd->weapontype2 = ItemLook::NONE;
}
}
else
- sd->status.shield = sd->weapontype2 = 0;
+ {
+ sd->status.shield = 0;
+ sd->weapontype2 = ItemLook::NONE;
+ }
pc_calcweapontype(sd);
clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield);
}
if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
- sd->status.head_bottom = view;
+ sd->status.head_bottom = view_i;
clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM, sd->status.head_bottom);
}
if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
- sd->status.head_top = view;
+ sd->status.head_top = view_i;
clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top);
}
if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
- sd->status.head_mid = view;
+ sd->status.head_mid = view_i;
clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change(sd, n);
- if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow)
- { // Added by RoVeRT
- clif_arrowequip(sd, arrow);
- sd->status.inventory[arrow].equip = EPOS::ARROW;
- }
pc_calcstatus(sd, 0);
return 0;
@@ -4708,14 +4727,15 @@ int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type)
}
if (bool(sd->status.inventory[n].equip & EPOS::WEAPON))
{
- sd->weapontype1 = 0;
+ sd->weapontype1 = ItemLook::NONE;
sd->status.weapon = sd->weapontype2;
pc_calcweapontype(sd);
pc_set_weapon_look(sd);
}
if (bool(sd->status.inventory[n].equip & EPOS::SHIELD))
{
- sd->status.shield = sd->weapontype2 = 0;
+ sd->status.shield = 0;
+ sd->weapontype2 = ItemLook::NONE;
pc_calcweapontype(sd);
clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield);
}