#ifndef SKILL_T_HPP
#define SKILL_T_HPP
#include <cstdint>
#include "../common/utils2.hpp"
// TODO remove most of these as their corresponding SkillIDs get deleted.
enum class StatusChange : uint16_t
{
// indices into (map_session_data).status_change
SC_SENDMAX = 256,
// sometimes means "none", sometimes not
NEGATIVE1 = 0xffff,
ANY_BAD = NEGATIVE1,
// these ones are used by clif_status_change,
// e.g. by the magic system
ZERO = 0,
ATTACK_ICON_GENERIC = 2000,
ATTACK_ICON_SHEARING = 2001,
CART = 0x0c,
CLIF_OPTION_SC_INVISIBILITY = 0x1000,
CLIF_OPTION_SC_SCRIBE = 0x1001,
// the rest are the normal effects
SC_SLOWPOISON = 14, // item script
SC_BROKNARMOR = 32, // ?
SC_BROKNWEAPON = 33, // ?
SC_WEIGHT50 = 35, // ? sort of used
SC_WEIGHT90 = 36, // definitely used
SC_SPEEDPOTION0 = 37, // item script
SC_HEALING = 70, // item script
SC_STONE = 128, // ?bad
SC_FREEZE = 129, // ?bad
SC_STAN = 130, // ?bad
SC_SLEEP = 131, // ?bad
SC_POISON = 132, // bad; actually used
SC_CURSE = 133, // ?bad
SC_SILENCE = 134, // ?bad
SC_CONFUSION = 135, // ?bad
SC_BLIND = 136, // ?bad
SC_ATKPOT = 185, // item script
SC_MATKPOT = 186, // unused, but kept for parallel
SC_NOCHAT = 188, // ? something with manner
SC_SELFDESTRUCTION = 190, // see table - maybe used, maybe not
// Added for Fate's spells
SC_HIDE = 194, // Hide from `detect' magic (PCs only)
SC_SHEARED = 194, // Has been sheared (mobs only)
SC_HALT_REGENERATE = 195, // Suspend regeneration
SC_FLYING_BACKPACK = 196, // Flying backpack
SC_MBARRIER = 197, // Magical barrier, magic resistance (val1 : power (%))
SC_HASTE = 198, // `Haste' spell (val1 : power)
SC_PHYS_SHIELD = 199, // `Protect' spell, reduce damage (val1: power)
MAX_STATUSCHANGE = 200,
};
constexpr
StatusChange MAJOR_STATUS_EFFECTS[] =
{
StatusChange::SC_STONE,
StatusChange::SC_FREEZE,
StatusChange::SC_STAN,
StatusChange::SC_SLEEP,
StatusChange::SC_POISON,
StatusChange::SC_CURSE,
StatusChange::SC_SILENCE,
StatusChange::SC_CONFUSION,
StatusChange::SC_BLIND,
};
constexpr
StatusChange MAJOR_STATUS_EFFECTS_1[] =
{
StatusChange::SC_STONE,
StatusChange::SC_FREEZE,
StatusChange::SC_STAN,
StatusChange::SC_SLEEP,
};
// needed to work around some subtractative indexing
// I think it *might* be able to be totally removed.
enum class BadSC
{
STONE = 0,
FREEZE = 1,
STAN = 2,
SLEEP = 3,
POISON = 4,
CURSE = 5,
SILENCE = 6,
CONFUSION = 7,
BLIND = 8,
COUNT = 9, // formerly 10,
// there is apocryphal evidence of a "bleeding" effect
};
constexpr
StatusChange BadSC_to_SC(BadSC bsc)
{
return StatusChange(uint16_t(StatusChange::SC_STONE) + int(bsc));
}
constexpr
BadSC BadSC_from_SC(StatusChange sc)
{
return BadSC(uint16_t(sc) - uint16_t(StatusChange::SC_STONE));
}
// TODO remove most of these
enum class SkillID : uint16_t
{
// TODO: Remove these!
NEGATIVE = 0xffff,
ZERO = 0x0000,
ONE = 0x0001,
// Basic skills.
// These should probably be made unconditional.
NV_EMOTE = 1, //
NV_TRADE = 2, //
NV_PARTY = 3, //
AC_OWL = 45, // Mallard's Eye
NPC_SELFDESTRUCTION = 175, //
NPC_POISON = 178, //
NPC_SUMMONSLAVE = 198, //
NPC_EMOTION = 199, //
TMW_SKILLPOOL = 339, // skill pool size
// magic skills
TMW_MAGIC = 340, //
TMW_MAGIC_LIFE = 341, //
TMW_MAGIC_WAR = 342, //
TMW_MAGIC_TRANSMUTE = 343, //
TMW_MAGIC_NATURE = 344, //
TMW_MAGIC_ETHER = 345, //
TMW_MAGIC_DARK = 346, //
TMW_MAGIC_LIGHT = 347, //
// focusable skills
TMW_BRAWLING = 350, //
TMW_LUCKY_COUNTER = 351, //
TMW_SPEED = 352, //
TMW_RESIST_POISON = 353, //
TMW_ASTRAL_SOUL = 354, //
TMW_RAGING = 355, //
// Note: this value is also hard-coded in common/mmo.hpp
MAX_SKILL_DB = 474, // not 450
};
namespace e
{
enum class SkillFlags : uint16_t
{
ZERO = 0x00,
// is a pool skill
POOL_FLAG = 0x01,
// is an active pool skill
POOL_ACTIVE = 0x02,
// pool skill has been activated (used for clif)
POOL_ACTIVATED = 0x04,
};
ENUM_BITWISE_OPERATORS(SkillFlags)
}
using e::SkillFlags;
#endif // SKILL_T_HPP