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9 daysTrolls and Floyd have sucked too much for too longHEADmasterLed Mitz2-4/+4
- The reason strength matters with Trolls and Floyd is due to range 3 and less as being treated as melee. If you go over range 3 with mallard or underworld mask(or other means), attacks are calculated as missiles. More range = more dmg in all missile attacks. In either case, **an attack value of 1 is terrible**. Raising this to 50 will still be terrible, I predict. **I chose 50 to start**, but feel it should be higher, though it is important to not give too much dmg in case of a bug/exploit, at first. Adding dmg annoys no player. Removing dmg annoys most. As a reference, the short bow is 50 dmg, not including arrow dmg. IDK the actual attack delay in TMWA ATM, but obviously that matters a lot too. The book was not intended to compete with actual classes so it should not be better, but it needn't suck so terribly. - NOTE: In my tests, I noticed that a brawler with Underworld Mask gives a max range of 2. According to the description, it should give 3(1+2), but I assume it only gets 2 because fists are calculated as range 0.5 and not 1? It would be nice to remedy this if we can. I assume it means a TMWA change. Rather than change TMWA though, maybe we could create a function for brawler getting another +1 range bonus to compensate?
2024-09-10MageRing 2 MagicRing on Doom GolemHoraK-FDF1-1/+1
searched only in *.txt forgot that mob db ends with .conf.
2024-09-09Pinkie Helmet stat and cost changeHoraK-FDF2-4/+4
- made it 15 def and -30 matk - added a Pinkie Hat as a requirement since the Leprechaun hat has 3 luck and same def no one will ever use this one if Leprechaun hat becomes available so you have the choice less luck more def or more luck less def.
2024-09-09Magic Ring reqs and Mana Pearl fixHoraK-FDF3-8/+14
- added 80 int as req to magic ring - added min lvl 80 to ring like led suggested - added a magic experience check to it with same magic experience needed as manapearl, should it have more, same or less? for more there would be no azibit message - mana pearl stats changed without anyone doing something and equip script was gone so i re-added this and made stats i remember (how and why this sudden item changes happen? saw some others where this happened as well) - changed internal name of Magic Ring from MageRing to MagicRing
2024-09-09Ice Gladius BuffLed Mitz2-1/+2
It's rarely used when compared to the Setzer and is of the same required level(60) to do the quest to obtain them. The Setzer, being a knife is faster and faster yet from a small bonus and does 100 dmg. The Ice Gladius does 130 dmg, is slower and gives +1 luck. I added +5% crit defense to buff it a little. The rock knife(lvl 70) still gives more bonuses with +3 vit and does 110 dmg, but is also fast as it is a knife. I would think this may entice players to use the Gladius more often, while not replacing the Setzer or Rock Knife. Approved-by: HoraK-FDF <horak-fdf@web.de>
2024-09-09Makes Long Sword attainableLed Mitz4-7/+16
- Made use of perfect hit(max dmg normal hit). Adds 7% dmg on top 11% of the time. - Made it a level 2 weapon for increased min dmg. - Used prime numbers for kicks and avoided increments of 5 and 10 in stat reqs to promote decision making on stat bonuses. - Added to Emo as a 1 in 10,000 rare drop. I'll omit adding to Chronos until we audit him. Would like to add to Nickolas, but discussion on how much it should cost and what quest prerequisites there should be need to be discussed before/if adding a commit. It should be a quest itself, I figure.
2024-09-07Added trade option for Enchanter's Amulet, added +1 int to Scarab Armlet, ↵Led Mitz2-1/+2
made... Added trade option for Enchanter's Amulet to Trader in store, added +1 int to Scarab Armlet(to gain usage again)~~, made Magic Ring a shield item with a min dex of 20 required(allows for normal gem ring use also)~~ and made amulet 1 in 3 chances(from 1 in 4) again at the swamp chest. ~~_This actually gives mages a boost, even if they need to spend stats for 20 dex to use the Magic Ring, since 20 dex costs less than 2 int points(in character points) at higher int(~100) and since they can make use of outfits anyway. Choices, choices!_~~ Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-08-28sc_phys_shield_itemHoraK-FDF3-3/+4
2024-08-28sc_cooldown_sg, sc_slowmove, sc_cantmoveHoraK-FDF1-1/+4
2024-08-16Made weight match the description as was intended, once again... and made ↵Ledmitz2-4/+4
the price much lower to fall in line with reg and iron arrows.
2024-08-16Made tomatoes the same buy/sell ratio as the other best-heal itemsLedmitz2-3/+3
2024-08-07Removed the Clover summon from Rick Lime, since it can be exploited.Ledmitz1-1/+0
2024-07-19Apply 1 suggestion(s) to 1 file(s)HoraK-FDF1-2/+2
Co-authored-by: HoraK-FDF <horak-fdf@web.de>
2024-07-19Applied HoraK suggestion on params.txtHoraK-FDF1-1/+0
Co-authored-by: HoraK
2024-07-19Applied suggested changes to params.txt by HoraK HoraK-FDF1-22/+24
Co-authored-by: HoraK
2024-07-18v3 of bot weight: add server params constants matching server's codeHello=)1-0/+2
2024-07-03quarz to quartz dbHoraK-FDF1-1/+1
2024-07-03quarz to quartzHoraK-FDF3-6/+6
2024-07-01stones and crystals pricesHoraK-FDF2-4/+4
2024-07-01stones and crystals mobsHoraK-FDF5-41/+156
2024-07-01stones and crystalsHoraK-FDF4-0/+109
2024-06-07Bromenal set rebalanceHoraK-FDF7-21/+21
2024-06-06Pumpkin to RipePumpkinHoraK-FDF3-4/+4
2024-06-06KeepAfterUse + DontUseAmmo const.txtHoraK-FDF1-1/+3
2024-06-06KeepAfterUse + DontUseAmmoHoraK-FDF3-25/+32
2024-05-29ore/metal pricesHoraK-FDF2-27/+27
2024-05-16miner maniaHoraK-FDF1-0/+6
2024-05-16removed notrade/sell from bromenal dropletHoraK-FDF2-10/+1
2024-05-16updateHoraK-FDF3-9/+9
2024-05-16item adds/changesHoraK-FDF12-125/+929
2024-04-24Changed subtype to bow. No ammo check.Ledmitz2-2/+2
2024-04-18Merge branch 'master' into mob_dropsLedmitz4-23/+23
Conflict resolution
2024-04-18Self-destruct dmg comes from mob HP?Ledmitz2-6/+6
2024-04-18A few mob correctionsLedmitz4-18/+18
2024-04-14updateHoraK-FDF6-53/+50
2024-04-14item changesHoraK-FDF8-42/+48
2024-04-14Coal GolemHoraK-FDF2-2/+12
2024-04-14Naphtalene to Yellow AppleHoraK-FDF7-17/+36
2024-04-14drops and chancesHoraK-FDF4-9/+12
2024-04-14keep after use field to items that use itHoraK-FDF1-0/+14
2024-04-14silver bell soundHoraK-FDF2-3/+2
2024-04-14added some trailing new linesHoraK-FDF1-0/+5
2024-04-14shovelHoraK-FDF1-2/+2
2024-04-14spaces to tabHoraK-FDF1-1/+0
2024-04-14disable some without questHoraK-FDF2-2/+4
2024-04-14drops and mobptHoraK-FDF3-3/+6
2024-04-14mob drops add6 slimes bifs itemsHoraK-FDF7-54/+1371
2024-04-14mob drops add5HoraK-FDF1-1/+1
2024-04-14mob drops add3HoraK-FDF2-2/+2
2024-04-14mob drops add2HoraK-FDF1-2/+2