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-rw-r--r--world/map/npc/027-2/werewolf.txt179
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diff --git a/world/map/npc/027-2/werewolf.txt b/world/map/npc/027-2/werewolf.txt
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-// author: Jenalya
-
-027-2,118,23,0|script|Wolfgang|305
-{
- set @Graveyard_Inn_MASK, NIBBLE_5_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- set @ANIMALBONES_AMOUNT, 30;
- set @ANIMALBONES_EXP, 40000;
- set @money, 1000;
- set @minLevel, 80;
-
- if (@state > 1) goto L_Happy;
- if (@state == 1) goto L_Bones;
-
- mes "[Wolfgang]";
- mes "\"What a nice place here, isn't it?\"";
- next;
- mes "\"Just the stuff they call 'food' in here is awful, bah.\"";
- if (BaseLevel < @minLevel)
- goto L_Close;
- next;
- mes "\"I like bones from big animals, the best would be with some raw flesh on it. But just the bones are fine too.\"";
- next;
- mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\"";
- set @state, 1;
- callsub S_Update_Mask;
- goto L_Close;
-
-L_Bones:
- mes "[Wolfgang]";
- mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\"";
- next;
- if ((countitem("Bone") > 0)
- && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT))
- menu
- "Yes, here they are.",L_Bring,
- "What about this normal bone?",L_Human,
- "Not yet.",L_Close;
- if (countitem("Bone") > 0)
- menu
- "What about this normal bone?",L_Human,
- "Not yet.",L_Close;
- if (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT)
- menu
- "Yes, here they are.",L_Bring,
- "Not yet.",L_Close;
- menu
- "Not yet.",L_Close;
-
-L_Bring:
- if (countitem("AnimalBones") < @ANIMALBONES_AMOUNT)
- goto L_Not_Enough;
- delitem "AnimalBones", @ANIMALBONES_AMOUNT;
- getexp @ANIMALBONES_EXP, 0;
- mes "[Wolfgang]";
- mes "\"Ah! Wonderful! Thank you.\"";
- set @state, 2;
- callsub S_Update_Mask;
- goto L_Close;
-
-L_Human:
- mes "[Wolfgang]";
- mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\"";
- next;
- mes "\"Besides, from that I heard, they taste bad.\"";
- goto L_Close;
-
-L_Not_Enough:
- mes "[Wolfgang]";
- mes "\"Are you trying to kid me? I can count.\"";
- goto L_Close;
-
-L_Happy:
- mes "You see the werewolf happily crunching the bones you brought him.";
- mes "[Wolfgang]";
- mes "\"Delicious. Thanks again.\"";
- next;
- mes "\"By the way... would you be interested in a little round of blackjack?\"";
- mes "He pulls a deck of cards out of his pocket.";
- next;
- mes "[Wolfgang]";
- mes "\"You will need " + @money + " GP.\"";
- menu
- "Sure, why not?",L_Game,
- "No, thanks.",L_Close;
-
-//The game mechanics is copied from casino.txt
-L_Game:
- if (Zeny < @money)
- goto L_No_Money;
- mes "[Wolfgang]";
- mes "\"Very nice. Let's start.\"";
- mes "He shuffles the cards.";
- next;
- set Zeny, Zeny - @money;
- set @croupier, rand(0, 4);
- set @croupier, @croupier + 17;
- set @player, rand(4, 21);
- mes "\"You got " + @player + " with your cards.";
- if (@player == 21)
- goto L_End;
- mes "Do you want another card?\"";
- next;
- menu
- "Yes.", L_Another,
- "No.", L_End;
-
-L_Another:
- set @tempace, rand(2, 11);
- if (@tempace == 11)
- goto L_Ace;
- set @player, @player + @tempace;
- if (@player > 21)
- goto L_Lost;
- if (@player == 21)
- goto L_End;
- mes "\"You got " + @player + " with your cards.";
- mes "Do you want another card?\"";
- next;
- menu
- "Yes", L_Another,
- "No", L_End;
-
-L_End:
- if (@player <= @croupier)
- goto L_Lost;
- mes "\"You won! Hrm, here is your money.\"";
- set Zeny, Zeny + (3 * @money);
- goto L_Close;
-
-L_No_Money:
- mes "\"You need at least " + @money + " GP.\"";
- goto L_Close;
-
-L_Lost:
- mes "[Wolfgang]";
- mes "\"Fine! I won!";
- mes "You got " + @player + " with your cards.";
- mes "I had " + @croupier + ".\"";
- goto L_Close;
-
-L_Ace:
- set @player, @player + 11;
- if (@player > 21)
- set @player, @player - 10;
- if (@player > 21)
- goto L_Lost;
- if (@player == 21)
- goto L_End;
- mes "You got " + @player + " with your cards.";
- mes "Do you want another card?";
- next;
- menu
- "Yes", L_Another,
- "No", L_End;
-
-L_Close:
- set @Graveyard_Inn_MASK, 0;
- set @Graveyard_Inn_SHIFT, 0;
- set @state, 0;
- set @ANIMALBONES_AMOUNT, 0;
- set @ANIMALBONES_EXP, 0;
- set @money, 0;
- set @minLevel, 0;
-
- set @croupier, 0;
- set @player, 0;
- set @tempace, 0;
- close;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-}