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authorWushin <pasekei@gmail.com>2015-04-30 01:13:05 -0500
committerWushin <pasekei@gmail.com>2015-04-30 01:13:05 -0500
commite690bdd30e3e4bc7ddabbb24a362d8f698f291e0 (patch)
tree220aa71fc82b72652f44c298cc77387fdb9eb426 /world
parent49b17a120e1b9ae26ef3039219051745ff46e913 (diff)
parent6df037322b925220dd503746692200b9aff5d2d4 (diff)
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Merge pull request #332 from mekolat/getparam
remove deprecated readparam & statusup2
Diffstat (limited to 'world')
-rw-r--r--world/map/db/const.txt6
-rw-r--r--world/map/db/item_db_chest.txt2
-rw-r--r--world/map/db/item_db_head.txt8
-rw-r--r--world/map/db/item_db_weapon.txt6
-rw-r--r--world/map/npc/001-2/heathin.txt2
-rw-r--r--world/map/npc/006-1/miriam.txt7
-rw-r--r--world/map/npc/009-2/kfahr.txt6
-rw-r--r--world/map/npc/016-1/gwendolyn.txt2
-rw-r--r--world/map/npc/018-2/caul.txt12
-rw-r--r--world/map/npc/029-2/morgan.txt2
-rw-r--r--world/map/npc/052-1/channelling.txt8
-rw-r--r--world/map/npc/annuals/xmas/core.txt2
-rwxr-xr-xworld/map/npc/functions/debug.txt60
-rw-r--r--world/map/npc/items/require_stat.txt11
14 files changed, 68 insertions, 66 deletions
diff --git a/world/map/db/const.txt b/world/map/db/const.txt
index c00773e2..af5cc476 100644
--- a/world/map/db/const.txt
+++ b/world/map/db/const.txt
@@ -26,6 +26,12 @@ Weight 24 1
MaxWeight 25 1
//JobLevel 55 1
//Upper 56 1
+Str 13 1
+Agi 14 1
+Vit 15 1
+Int 16 1
+Dex 17 1
+Luk 18 1
// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
bMaxHP 6
diff --git a/world/map/db/item_db_chest.txt b/world/map/db/item_db_chest.txt
index 3351257f..892b4082 100644
--- a/world/map/db/item_db_chest.txt
+++ b/world/map/db/item_db_chest.txt
@@ -27,7 +27,7 @@
793, BromenalChest, Bromenal Chest, 5, 100000, 3000, 2000, 0, 25, 0, -170, 0, 2, 512, 0, 0, 0, {}, {}
798, SorcererRed, Sorcerer Robe Red, 5, 8000, 4000, 5, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;}
870, FineDress, Fine Dress, 5, 10000, 5000, 35, 0, 8, 0, 3, 0, 2, 512, 0, 0, 0, {}, {}
-880, LazuriteRobe, Lazurite Robe, 5, 92000, 52000, 30, 0, 7, 0, 60, 0, 2, 512, 0, 90, 0, {}, {set @bStat, bInt;set @minbStatVal, 70;callfunc "RequireStat"; set @bStat, bVit;set @minbStatVal, 40;callfunc "RequireStat"; bonus bSpeedAddRate, -15; bonus bDef2Rate, -40; bonus bMdef, 60; bonus bVit, -1; bonus bInt, 7; bonus bLuk, -1; bonus bDex, -1; bonus bStr, -1;}
+880, LazuriteRobe, Lazurite Robe, 5, 92000, 52000, 30, 0, 7, 0, 60, 0, 2, 512, 0, 90, 0, {}, {set @bStat, Int;set @minbStatVal, 70;callfunc "RequireStat"; set @bStat, Vit;set @minbStatVal, 40;callfunc "RequireStat"; bonus bSpeedAddRate, -15; bonus bDef2Rate, -40; bonus bMdef, 60; bonus bVit, -1; bonus bInt, 7; bonus bLuk, -1; bonus bDex, -1; bonus bStr, -1;}
1178, Contributor, ContributorShirt, 5, 0, 0, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
1183, AmberChristmasSweater, Amber Christmas Sweater, 5, 2000, 1000, 35, 0, 6, 0, -12, 0, 2, 512, 0, 0, 0, {}, {}
1184, FunkyChristmasSweater, Funky Christmas Sweater, 5, 2000, 1000, 35, 0, 6, 0, -12, 0, 2, 512, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt
index b838fc07..a467397c 100644
--- a/world/map/db/item_db_head.txt
+++ b/world/map/db/item_db_head.txt
@@ -56,7 +56,7 @@
855, Sunglasses, Sunglasses, 5, 1000, 500, 10, 0, 2, 0, 6, 0, 2, 256, 0, 0, 0, {}, {}
856, KnitCap, KnitCap, 5, 1000, 500, 50, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
-877, BullHelmet, Bull Helmet, 5, 90000, 60000, 1300, 0, 19, 0, -52, 0, 2, 256, 0, 90, 0, {}, {set @bStat, bStr;set @minbStatVal, 70;callfunc "RequireStat"; set @bStat, bVit;set @minbStatVal, 50;callfunc "RequireStat"; set @bStat, bLuk;set @minbStatVal, 50;callfunc "RequireStat"; bonus bAtkRange, -10; bonus bDoubleAddRate, 20; bonus bStr, 10; bonus bCritical, 15; bonus bAspdRate, 10; bonus bDef2Rate, -39; bonus bHit, -15;}
+877, BullHelmet, Bull Helmet, 5, 90000, 60000, 1300, 0, 19, 0, -52, 0, 2, 256, 0, 90, 0, {}, {set @bStat, Str;set @minbStatVal, 70;callfunc "RequireStat"; set @bStat, Vit;set @minbStatVal, 50;callfunc "RequireStat"; set @bStat, Luk;set @minbStatVal, 50;callfunc "RequireStat"; bonus bAtkRange, -10; bonus bDoubleAddRate, 20; bonus bStr, 10; bonus bCritical, 15; bonus bAspdRate, 10; bonus bDef2Rate, -39; bonus bHit, -15;}
882, RedEggshellHat, Red Eggshell Hat, 5, 7000, 5000, 15, 0, 9, 0, 3, 0, 2, 256, 0, 1, 0, {}, {}
883, BlueEggshellHat, Blue Eggshell Hat, 5, 7000, 5000, 15, 0, 9, 0, 3, 0, 2, 256, 0, 1, 0, {}, {}
884, YellowEggshellHat, Yellow Eggshell Hat, 5, 7000, 5000, 15, 0, 9, 0, 3, 0, 2, 256, 0, 1, 0, {}, {}
@@ -178,6 +178,6 @@
4032, PanHat, Pan Hat, 5, 1000, 500, 400, 0, 13, 0, -20, 0, 2, 256, 0, 0, 0, {}, {}
4033, ChefHat, Chef Hat, 5, 1000, 500, 30, 0, 2, 0, 2, 0, 2, 256, 0, 0, 0, {}, {}
4042, RedNose, Red Nose, 5, 4000, 1000, 4, 0, 2, 0, 7, 0, 2, 256, 0, 0, 0, {}, {}
-5128, DarkHelm, DarkHelm, 5, 50000, 10000, 800, 0, 19, 0, -80, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bMaxHPrate, 10; bonus bAtkRange, -((readparam(bAtkRange)/2)); bonus bInt, -(readparam(bInt));}
-5129, UnderworldMask, UnderworldMask, 5, 50000, 10000, 100, 0, 9, 0, -40, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAtkRange, 1; bonus bInt, -(readparam(bInt));}
-5130, Phylactery, Phylactery, 5, 50000, 10000, 20, 0, 1, 0, 5, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAspdRate, 10; bonus bDex, -(readparam(bDex)/2);}
+5128, DarkHelm, DarkHelm, 5, 50000, 10000, 800, 0, 19, 0, -80, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bMaxHPrate, 10; bonus bAtkRange, -((bAtkRange/2)); bonus bInt, -Int;}
+5129, UnderworldMask, UnderworldMask, 5, 50000, 10000, 100, 0, 9, 0, -40, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAtkRange, 1; bonus bInt, -Int;}
+5130, Phylactery, Phylactery, 5, 50000, 10000, 20, 0, 1, 0, 5, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAspdRate, 10; bonus bDex, -(Dex/2);}
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index 0a36f27d..bf8c1899 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -47,12 +47,12 @@
//608, RESERVED, BladeShield, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//609, RESERVED, Club, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
623, Scythe, Scythe, 4, 100, 50, 1200, 75, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {}
-758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, bInt;set @minbStatVal, 60;callfunc "RequireStat";}
+758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";}
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
-1171, Wand, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 1, {}, {set @bStat, bInt;set @minbStatVal, 5;callfunc "RequireStat";}
+1171, Wand, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 1, {}, {set @bStat, Int;set @minbStatVal, 5;callfunc "RequireStat";}
762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
867, IceGladius, Ice Gladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bLuk, 1;}
-878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, bDex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
906, KidBook, Kid Book, 4, 10000, 5000, 100, 1, 0, 3, 0, 0, 2, 34, 1, 1, 1, {}, {}
diff --git a/world/map/npc/001-2/heathin.txt b/world/map/npc/001-2/heathin.txt
index 2aa5f26c..05044812 100644
--- a/world/map/npc/001-2/heathin.txt
+++ b/world/map/npc/001-2/heathin.txt
@@ -312,7 +312,7 @@ L_Arrows_Trade_Yes:
delitem "Coal", @TARROW_REQ_COAL;
delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE;
set Zeny, Zeny - @TARROW_REQ_GP;
- set @lucky, 5 * rand(readparam(bLuk));
+ set @lucky, 5 * rand(Luk);
set @lucky$, "";
getitem "TerraniteArrow", 1000 + @lucky;
mes "[Heathin]";
diff --git a/world/map/npc/006-1/miriam.txt b/world/map/npc/006-1/miriam.txt
index 8b7ebdb4..ca317181 100644
--- a/world/map/npc/006-1/miriam.txt
+++ b/world/map/npc/006-1/miriam.txt
@@ -159,12 +159,11 @@ L_teach:
"I am already fast.", L_notfast;
L_Prepared:
- set @agi, readparam(bAgi);
set @torso$, getitemlink(getequipid(equip_torso));
set @weight, MaxWeight/Weight;
if (@weight < 3)
goto L_heavyweight;
- if (@agi < 60)
+ if (Agi < 60)
goto L_slow;
if (BaseLevel < 60)
goto L_lowlevel;
@@ -195,7 +194,7 @@ L_heavymetal:
L_slow:
mes "[Miriam]";
- mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
+ mes "Oh, wait, wait... " +Agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
close;
L_lowlevel:
@@ -214,7 +213,7 @@ L_offer:
L_TorsoNext:
mes "[Miriam]";
- mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
+ mes "\"I see. I like the way you distributed your Character Points too... " +Agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
next;
mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \"";
next;
diff --git a/world/map/npc/009-2/kfahr.txt b/world/map/npc/009-2/kfahr.txt
index d5da641a..8b6cb37d 100644
--- a/world/map/npc/009-2/kfahr.txt
+++ b/world/map/npc/009-2/kfahr.txt
@@ -920,9 +920,9 @@ L_gs_wrestle:
set @KFAHR_AGI, 60 - @beer_count * 5;
set @kfahr_stamina, 120;
- set @PC_STR, readparam(bStr);
- set @PC_AGI, readparam(bAgi);
- set @PC_MAX_STAMINA, readparam(bVit) + 20;
+ set @PC_STR, Str;
+ set @PC_AGI, Agi;
+ set @PC_MAX_STAMINA, Vit + 20;
set @pc_stamina, @PC_MAX_STAMINA;
setarray @positions$,
diff --git a/world/map/npc/016-1/gwendolyn.txt b/world/map/npc/016-1/gwendolyn.txt
index f95336e9..8276de08 100644
--- a/world/map/npc/016-1/gwendolyn.txt
+++ b/world/map/npc/016-1/gwendolyn.txt
@@ -442,7 +442,7 @@ L_target_hit:
next;
mes "\"Let me inspect it...\" She walks to the target.";
next;
- if( rand(500) > (2*readparam(bDex) + readparam(bAgi)))
+ if( rand(500) > (2*Dex + Agi))
goto L_target_nohit;
set @Q_hawkseye, 6;
callsub S_Update_Var;
diff --git a/world/map/npc/018-2/caul.txt b/world/map/npc/018-2/caul.txt
index 2a1a2769..4709cfc9 100644
--- a/world/map/npc/018-2/caul.txt
+++ b/world/map/npc/018-2/caul.txt
@@ -138,7 +138,7 @@ L_brew:
goto L_CraftLoop;
L_CraftLoop:
- set @throw, rand(readparam(bInt));
+ set @throw, rand(Int);
set @result, 1;
if (@throw >= 5) set @result, 2;
if (@throw >= 15) set @result, 3;
@@ -426,7 +426,7 @@ L_mo_random_1: // mode 1: remove colour
return;
L_mo_pc_bad:
- if (rand(readparam(bInt) + 100) > 60)
+ if (rand(Int + 100) > 60)
goto L_mo_pc_bad_ok;
if (@bubble_mode)
mes "As your leaf dissolves, the intensity of the bubbling increases.";
@@ -446,7 +446,7 @@ L_mo_pc_bad_ok:
L_mo_auto_bad:
if (rand(3) == 0)
goto L_Return;
- if (rand(readparam(bInt) + 100) > 70)
+ if (rand(Int + 100) > 70)
goto L_Return;
mes "The brew begins to bubble more violently.";
set @bubble_mode, @bubble_mode + 1;
@@ -459,11 +459,11 @@ L_mo_auto_bad:
L_mo_explode:
mes "[Exploding monster oil]";
mes "Your brew explodes!";
- if (rand(readparam(bAgi)) > 40)
+ if (rand(Agi) > 40)
goto L_mo_explode_dodge;
mes "The burst of boiling monster brew hits you.";
next;
- heal (15 * rand(readparam(bVit))) - 1500, 0, 1;
+ heal (15 * rand(Vit)) - 1500, 0, 1;
close;
L_mo_explode_dodge:
@@ -713,7 +713,7 @@ L_mopox_failed_hard:
mes "Suddenly, the thick mass bends outwards, a huge bubble bursting open right in your face!";
next;
- if (rand(readparam(bVit)) < 40)
+ if (rand(Vit) < 40)
sc_start sc_poison, 1, 20;
mes "[Brewing Mopox Cure]";
diff --git a/world/map/npc/029-2/morgan.txt b/world/map/npc/029-2/morgan.txt
index c4703c70..085542ce 100644
--- a/world/map/npc/029-2/morgan.txt
+++ b/world/map/npc/029-2/morgan.txt
@@ -27,7 +27,7 @@ OnInit:
{
callfunc "PCtoNPCRange";
callfunc "MorganState";
- if (readparam(bInt) >= 5)
+ if (Int >= 5)
goto L_Learn;
goto L_NotMagic;
diff --git a/world/map/npc/052-1/channelling.txt b/world/map/npc/052-1/channelling.txt
index e65d47a8..01364b41 100644
--- a/world/map/npc/052-1/channelling.txt
+++ b/world/map/npc/052-1/channelling.txt
@@ -101,7 +101,7 @@ function|script|StartChannelling
set $@illia_level_4_progress, 1;
set $@illia_char_channelling$, strcharinfo(0);
- set @bonus, (readparam(bInt)+1) / 25;
+ set @bonus, (Int+1) / 25;
// Lazurite Stones power, will also depend on the Int of the channelling character
setarray $@illia_lazurites_power,
12 + @bonus, // small
@@ -114,11 +114,11 @@ function|script|StartChannelling
setarray $@illia_large_lazurites, 21,40, 34,25;
// amount of initial magic power
- set $@illia_magic_power, 1811 + readparam(bInt)*2;
+ set $@illia_magic_power, 1811 + Int*2;
// Channelling required power depends on the base Int of the character
- set $@illia_magic_power_required, 5707 - 2*readparam(bInt);
+ set $@illia_magic_power_required, 5707 - 2*Int;
// magic power loss depends also on Int
- set $@illia_magic_power_loss, 53 - ((readparam(bInt)+1)*2)/10;
+ set $@illia_magic_power_loss, 53 - ((Int+1)*2)/10;
// register the power status to display hints to the players
// Statuses: 0=critical(below 300), 1=neutral, 2=almost there (max-300)
diff --git a/world/map/npc/annuals/xmas/core.txt b/world/map/npc/annuals/xmas/core.txt
index f154794d..517ac084 100644
--- a/world/map/npc/annuals/xmas/core.txt
+++ b/world/map/npc/annuals/xmas/core.txt
@@ -130,7 +130,7 @@ L_SetRewardBonus:
set @xmas_reward_lower_bound, 2 * @xmas_reward_tally - rand(5);
if (@xmas_reward_tally <= 5)
set @xmas_reward_lower_bound, @xmas_reward_tally;
- set @xmas_reward_upper_bound, @xmas_reward_lower_bound + ((readparam(bLuk)) / 5);
+ set @xmas_reward_upper_bound, @xmas_reward_lower_bound + ((Luk) / 5);
set @xmas_reward, (rand(@xmas_reward_lower_bound, @xmas_reward_upper_bound));
set @xmas_reward_lower_bound, 0;
set @xmas_reward_upper_bound, 0;
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt
index be8d4fb4..5affb8f0 100755
--- a/world/map/npc/functions/debug.txt
+++ b/world/map/npc/functions/debug.txt
@@ -59,12 +59,12 @@ L_Status:
"Close.", L_Close;
L_ChangeAllStats:
- statusup2 bStr, 99 - readparam(bStr);
- statusup2 bAgi, 99 - readparam(bAgi);
- statusup2 bVit, 99 - readparam(bVit);
- statusup2 bInt, 99 - readparam(bInt);
- statusup2 bDex, 99 - readparam(bDex);
- statusup2 bLuk, 99 - readparam(bLuk);
+ set Str, 99;
+ set Agi, 99;
+ set Vit, 99;
+ set Int, 99;
+ set Dex, 99;
+ set Luk, 99;
mes "You now have 99 in all stats.";
next;
goto L_Begin;
@@ -76,7 +76,7 @@ L_ChangeStrength:
goto L_StatTooLow;
if (@str > 99)
goto L_StatTooHigh;
- statusup2 bStr, @str - readparam(bStr);
+ set Str, @str;
goto L_ChangeAgility;
L_ChangeAgility:
@@ -86,7 +86,7 @@ L_ChangeAgility:
goto L_StatTooLow;
if (@agi > 99)
goto L_StatTooHigh;
- statusup2 bAgi, @agi - readparam(bAgi);
+ set Agi, @agi;
goto L_ChangeVitality;
L_ChangeVitality:
@@ -96,7 +96,7 @@ L_ChangeVitality:
goto L_StatTooLow;
if (@vit > 99)
goto L_StatTooHigh;
- statusup2 bVit, @vit - readparam(bVit);
+ set Vit, @vit;
goto L_ChangeIntelligence;
L_ChangeIntelligence:
@@ -106,7 +106,7 @@ L_ChangeIntelligence:
goto L_StatTooLow;
if (@int > 99)
goto L_StatTooHigh;
- statusup2 bInt, @int - readparam(bInt);
+ set Int, @int;
goto L_ChangeDexterity;
L_ChangeDexterity:
@@ -116,7 +116,7 @@ L_ChangeDexterity:
goto L_StatTooLow;
if (@dex > 99)
goto L_StatTooHigh;
- statusup2 bDex, @dex - readparam(bDex);
+ set Dex, @dex;
goto L_ChangeLuck;
L_ChangeLuck:
@@ -126,13 +126,13 @@ L_ChangeLuck:
goto L_StatTooLow;
if (@luk > 99)
goto L_StatTooHigh;
- statusup2 bLuk, @luk - readparam(bLuk);
- mes "You now have " + readparam(bStr) + " in strength.";
- mes "You now have " + readparam(bAgi) + " in agility.";
- mes "You now have " + readparam(bVit) + " in vitality.";
- mes "You now have " + readparam(bInt) + " in intelligence.";
- mes "You now have " + readparam(bDex) + " in dexterity.";
- mes "You now have " + readparam(bLuk) + " in luck.";
+ set Luk, @luk;
+ mes "You now have " + Str + " in strength.";
+ mes "You now have " + Agi + " in agility.";
+ mes "You now have " + Vit + " in vitality.";
+ mes "You now have " + Int + " in intelligence.";
+ mes "You now have " + Dex + " in dexterity.";
+ mes "You now have " + Luk + " in luck.";
next;
goto L_Begin;
@@ -165,8 +165,8 @@ L_ChangeStrengthSingle:
goto L_StatTooLow;
if (@str > 99)
goto L_StatTooHigh;
- statusup2 bStr, @str - readparam(bStr);
- mes "You now have " + readparam(bStr) + " in strength.";
+ set Str, @str;
+ mes "You now have " + Str + " in strength.";
next;
goto L_Begin;
@@ -177,8 +177,8 @@ L_ChangeAgilitySingle:
goto L_StatTooLow;
if (@agi > 99)
goto L_StatTooHigh;
- statusup2 bAgi, @agi - readparam(bAgi);
- mes "You now have " + readparam(bAgi) + " in agility.";
+ set Agi, @agi;
+ mes "You now have " + Agi + " in agility.";
next;
goto L_Begin;
@@ -189,8 +189,8 @@ L_ChangeVitalitySingle:
goto L_StatTooLow;
if (@vit > 99)
goto L_StatTooHigh;
- statusup2 bVit, @vit - readparam(bVit);
- mes "You now have " + readparam(bVit) + " in vitality.";
+ set Vit, @vit;
+ mes "You now have " + Vit + " in vitality.";
next;
goto L_Begin;
@@ -201,8 +201,8 @@ L_ChangeIntelligenceSingle:
goto L_StatTooLow;
if (@int > 99)
goto L_StatTooHigh;
- statusup2 bInt, @int - readparam(bInt);
- mes "You now have " + readparam(bInt) + " in intelligence.";
+ set Int, @int;
+ mes "You now have " + Int + " in intelligence.";
next;
goto L_Begin;
@@ -213,8 +213,8 @@ L_ChangeDexteritySingle:
goto L_StatTooLow;
if (@dex > 99)
goto L_StatTooHigh;
- statusup2 bDex, @dex - readparam(bDex);
- mes "You now have " + readparam(bDex) + " in dexterity.";
+ set Dex, @dex;
+ mes "You now have " + Dex + " in dexterity.";
next;
goto L_Begin;
@@ -225,8 +225,8 @@ L_ChangeLuckSingle:
goto L_StatTooLow;
if (@luk > 99)
goto L_StatTooHigh;
- statusup2 bLuk, @luk - readparam(bLuk);
- mes "You now have " + readparam(bLuk) + " in luck.";
+ set Luk, @luk;
+ mes "You now have " + Luk + " in luck.";
next;
goto L_Begin;
diff --git a/world/map/npc/items/require_stat.txt b/world/map/npc/items/require_stat.txt
index 40200ea9..87ecf22a 100644
--- a/world/map/npc/items/require_stat.txt
+++ b/world/map/npc/items/require_stat.txt
@@ -4,23 +4,20 @@
// This is passed automagically when called in an equip script.
// @bStat The stat to check against.
// Usually one of: bStr, bAgi, bVit, bInt, bDex, bLuk;
-// but can be anything that works with readparam().
+// but can be anything that works with .
// @minbStatVal The minimum stat value to accept this item.
// ------------------------------------------------------------
function|script|RequireStat
{
- set @bStatVal, readparam(@bStat);
+ set @bStatVal, @bStat;
// If the requirement isn't met, we set an unequip trigger.
// The item is now removed.
- if (@bStatVal < @minbStatVal)
+ if (@bStat < @minbStatVal)
goto L_Unequip;
- goto L_Return;
+ return;
L_Unequip:
callfunc "UnequipLater";
- goto L_Return;
-
-L_Return:
return;
}