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author | Led Mitz <smoothshifter@tuta.io> | 2023-07-25 20:48:10 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2023-07-25 20:48:10 +0000 |
commit | 9090f9ac33c3a91ea61c96e457d193223afd4d24 (patch) | |
tree | b0711e84a76b5981d80af773ba86b3b5440af0ea /world/map | |
parent | a7d87c0816a8666f01b2d8d9f15ec7e788d42d41 (diff) | |
parent | 0b63c25c6f50014436b65bbc0592a6887c45cacc (diff) | |
download | serverdata-9090f9ac33c3a91ea61c96e457d193223afd4d24.tar.gz serverdata-9090f9ac33c3a91ea61c96e457d193223afd4d24.tar.bz2 serverdata-9090f9ac33c3a91ea61c96e457d193223afd4d24.tar.xz serverdata-9090f9ac33c3a91ea61c96e457d193223afd4d24.zip |
Merge branch 'jackal_rerun_evolved' into 'master'
changed back to 1-handed and altered stats to be rid of the curse
See merge request legacy/serverdata!670
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/db/item_db.conf | 14 | ||||
-rw-r--r-- | world/map/db/item_db_weapon.txt | 6 |
2 files changed, 10 insertions, 10 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index e2bce790..60d1b83b 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -288,7 +288,7 @@ item_db: ( Weight: 1400 Atk: 250 Def: 10 - Range: 3 + Range: 2 Slots: 1 Loc: ["EQP_HAND_L", "EQP_HAND_R"] WeaponLv: 2 @@ -720,16 +720,16 @@ item_db: ( Buy: 8000 Sell: 4000 Weight: 1500 - Def: 7 - Atk: 180 - Range: 2 + Def: 5 + Atk: 150 + Range: 1 Slots: 1 - Loc: ["EQP_HAND_L", "EQP_HAND_R"] + Loc: "EQP_HAND_R" WeaponLv: 1 EquipLv: 1 Refine: false ViewSprite: 1 - Subtype: "W_2HSWORD" + Subtype: "W_1HSWORD" Script: <" bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; @@ -860,7 +860,7 @@ item_db: ( Weight: 3000 Def: 8 Atk: 170 - Range: 3 + Range: 2 Slots: 1 Loc: ["EQP_HAND_L", "EQP_HAND_R"] WeaponLv: 2 diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 53e73259..564f8fc0 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -9,7 +9,7 @@ 536, ShortSword, 4, 8000, 4000, 1200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {} 545, ForestBow, 4, 20000, 5000, 1200, 70, 0, 5, -7, 0, 2, 34, 0, 0, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 547, Bardiche, 4, 20, 10, 1200, 200, 0, 2, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} -548, Halberd, 4, 20, 10, 1400, 250, 10, 3, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} +548, Halberd, 4, 20, 10, 1400, 250, 10, 2, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 549, Axe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 550, BlacksmithsAxe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 561, Sabre, 4, 10000, 5000, 300, 120, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {} @@ -28,13 +28,13 @@ 581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} -584, Jackal, 4, 8000, 4000, 1500, 180, 7, 2, 0, 0, 2, 0, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} +584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} 587, Sword, 4, 1000, 500, 1500, 140, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 588, BastardSword, 4, 1000, 500, 1500, 150, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 590, DragonSword, 4, 8000, 4000, 1050, 161, -2, 1, 0, 0, 2, 2, 0, 1, 3, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;} 591, LongSword, 4, 1000, 500, 1300, 150, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 594, Spear, 4, 1000, 500, 200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} -596, Pike, 4, 20, 10, 3000, 170, 8, 3, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} +596, Pike, 4, 20, 10, 3000, 170, 8, 2, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 0, 1, 3, 0, {}, {} 758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 0, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";} |