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authorHoraK-FDF <horak-fdf@web.de>2023-11-08 02:48:47 +0000
committerLed Mitz <smoothshifter@tuta.io>2023-11-08 02:48:47 +0000
commit74684a3bb6b3794e46f979e1fbce56db46ad27f7 (patch)
tree6ecc23d6f4df689bfe83bcf8e7897569a72a067d /world/map/npc/099-5
parent39cdba08be9a260339159397740959e8586d80e7 (diff)
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SC_MATKPOT
Diffstat (limited to 'world/map/npc/099-5')
-rw-r--r--world/map/npc/099-5/boss.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/world/map/npc/099-5/boss.txt b/world/map/npc/099-5/boss.txt
index de61bdf0..1ab584fd 100644
--- a/world/map/npc/099-5/boss.txt
+++ b/world/map/npc/099-5/boss.txt
@@ -260,7 +260,7 @@ OnFourthFall:
//debugmes "FOURTH FALL";
// High Damage
- if (sc_check(sc_raiseattackspeed0))
+ if (sc_check(SC_SPEEDPOTION0))
goto OnFF01Y;
goto OnFF01N;
@@ -269,7 +269,7 @@ OnFF01Y:
goto OnFF01N;
OnFF01N:
- if (sc_check(sc_raiseattackstrength))
+ if (sc_check(SC_ATKPOT))
goto OnFF02Y;
goto OnFF02N;
@@ -307,7 +307,7 @@ OnFF05Y:
goto OnFF05N;
OnFF05N:
- if (sc_check(sc_slowpoison))
+ if (sc_check(SC_SLOWPOISON))
goto OnFF06Y;
goto OnFF06N;
@@ -326,7 +326,7 @@ OnMTBlissOblivion:
misceffect 51, strcharinfo(0);
misceffect 52, strcharinfo(0); // FIXME
// Poison
- sc_start sc_poison, 1, 80;
+ sc_start SC_POISON, 1, 80;
// Adjust Map Mask
if ($@DD5_DEFCON == 0)
mapmask 1;
@@ -1141,9 +1141,9 @@ L_DEFCON2:
// DEFCON 3 - Potion Immunity
L_DEFCON3:
- if (sc_check(sc_raiseattackspeed0))
+ if (sc_check(SC_SPEEDPOTION0))
set @dd5_dmg, 0;
- if (sc_check(sc_raiseattackstrength))
+ if (sc_check(SC_ATKPOT))
set @dd5_dmg, 0;
goto L_Return;
@@ -1213,7 +1213,7 @@ function|script|FinalExamAttack
goto L_Return;
// Assign attack speed delay - 300ms with pots, 600ms without
- set @dd5_timer, if_then_else(sc_check(sc_raiseattackspeed0), gettimetick(0)+300, gettimetick(0)+600);
+ set @dd5_timer, if_then_else(sc_check(SC_SPEEDPOTION0), gettimetick(0)+300, gettimetick(0)+600);
// Calculate HIT and CRIT rate
set @dd5_crit, (rand(10000) < CRIT);
@@ -1224,7 +1224,7 @@ function|script|FinalExamAttack
set @dd5_dmg, ATK1+BASE_ATK;
// Strength Potion - DMG +50%
- if (sc_check(sc_raiseattackstrength))
+ if (sc_check(SC_ATKPOT))
set @dd5_dmg, @dd5_dmg*15/10;
// Boss defense