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authorwushin <pasekei@gmail.com>2014-04-11 14:04:55 -0500
committerwushin <pasekei@gmail.com>2014-04-15 20:26:28 -0500
commit6e9543af67c5e027269bfc32e9c6f36111f3832a (patch)
treee18deac399a030b18b2e257060d8f435a13bd082 /world/map/npc/042-2
parent7632f53fd6f0c2accf45983d2885ef596d4bee7e (diff)
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Tutorial Edit
Switched to Bit mask Map Edits for the New Maps Less requirements to get out
Diffstat (limited to 'world/map/npc/042-2')
-rw-r--r--world/map/npc/042-2/sorfina.txt93
-rw-r--r--world/map/npc/042-2/tanisha.txt73
2 files changed, 97 insertions, 69 deletions
diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt
index a7fd19ac..1fc9d2cf 100644
--- a/world/map/npc/042-2/sorfina.txt
+++ b/world/map/npc/042-2/sorfina.txt
@@ -3,11 +3,26 @@
042-2.gat,28,26,0|script|Sorfina|154,4,4
{
+ callfunc "TutorialState";
+
+ if ((Hp != MaxHp) && (@tutorial >= 4))
+ goto L_Heal;
+ goto L_Main;
+
+L_Heal:
+ mes "[Sorfina]";
+ mes "\"Hello Dear! You look tired, you should rest a moment.\"";
+ mes "You take a short nap and feel refreshed.";
+ heal MaxHp, 0;
+ goto L_Main;
+
+L_Main:
if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
- if (sorfina == 4) goto L_Heal;
- if (sorfina == 3) goto L_Clothes;
- if (sorfina == 2) goto L_Chest;
- if (sorfina == 1) goto L_Carpet;
+ if ((@tutorial == 11) && !(@sorfina_hasan)) goto L_Hasan;
+ if (@tutorial >= 4) goto L_Again;
+ if (@tutorial == 3) goto L_Clothes;
+ if (@tutorial == 2) goto L_Chest;
+ if (@tutorial == 1) goto L_Carpet;
callfunc "GameRules";
goto L_Start;
@@ -32,9 +47,8 @@ L_Start:
mes "Oh, and by the way my name is Sorfina.\"";
next;
mes "[Server]";
- mes "The explanations in this tutorial are based on the official client 0.5 series.";
+ mes "The explanations in this tutorial are based on the official client, Manaplus.";
mes "If you're using another client, settings and controls may be different.";
- next;
menu
"That would be great!",L_Tut,
"No, thanks. I already know how things are going.",L_SkipTut;
@@ -53,8 +67,8 @@ L_Carpet:
mes "[Sorfina]";
mes "\"Try to take a few steps and walk to that red carpet over there.";
mes "Just use the arrow keys or click on the place you want to go to.\"";
- if (!sorfina)
- set sorfina, 1;
+ set @tutorial_tmp, 1;
+ callfunc "SetTutorialMask";
goto L_Close;
L_Chest:
@@ -81,6 +95,11 @@ L_Clothes:
mes "[Sorfina]";
mes "\"That's much better, don't you think?\"";
next;
+ mes "\"Here take this.\"";
+ getitem "HitchhikersTowel", 1;
+ mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\"";
+ mes "\"It can't be used constantly as the magic needs time to power the jump.\"";
+ next;
mes "\"I think this will help you a bit. To get more information, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
mes "Talk to me again if you want me to explain more things.\"";
next;
@@ -94,28 +113,13 @@ L_Clothes:
mes "\"And here is some money for you. At least you can buy yourself something to eat.";
mes "Good luck!\"";
set Zeny, Zeny + 30;
- set sorfina, 4;
+ set @tutorial_tmp, 4;
+ callfunc "SetTutorialMask";
goto L_Close;
-L_Heal:
- if (Hp == MaxHp)
- goto L_Again;
- mes "[Sorfina]";
- mes "\"Hello Dear! You look tired, you should rest a moment.\"";
- mes "You take a short nap and feel refreshed.";
- heal MaxHp, 0;
- next;
- goto L_Again;
-
L_Again:
mes "[Sorfina]";
mes "\"Make yourself at home! Do you have any questions?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
menu
"Yes, could you explain about...",L_Explain,
"No, thanks.",L_Close;
@@ -164,6 +168,9 @@ L_Items:
next;
mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
next;
+ mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\"";
+ mes "\"It can't be used constantly as the magic needs time to power the jump.\"";
+ next;
mes "\"Press F3 to open your inventory.";
mes "When placing your cursor over an item there, you can see a box with some information about that item.\"";
next;
@@ -198,6 +205,13 @@ L_Aidan:
L_Hasan:
mes "[Sorfina]";
+ mes "\"Make yourself at home! Do you have any questions?\"";
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Next,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+
+L_Next:
mes "\"Ah, Hasan. He's causing trouble again?\"";
mes "She shakes her head.";
next;
@@ -218,14 +232,12 @@ L_Hasan:
next;
mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
mes "She sighs.";
- if (hasan == 1)
- set hasan, 2;
+ set TUTORIAL, TUTORIAL | $@SorfinaHasanBit;
goto L_Close;
L_SkipTut:
mes "[Sorfina]";
mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
- next;
menu
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye.",L_Bye;
@@ -237,6 +249,7 @@ L_Bye:
getitem "Knife", 1;
getitem "SlingShot", 1;
getitem "SlingBullet", 100;
+ getitem "HitchhikersTowel", 1;
getitem "CottonShirt", 1;
getitem "RaggedShorts", 1;
set Zeny, Zeny + 50;
@@ -258,7 +271,8 @@ OnTouch:
end;
OnTouch:
- if (sorfina != 1)
+ callfunc "TutorialState";
+ if (@tutorial != 1)
end;
mes "[Sorfina]";
mes "\"Very good! I'm glad you're recovering.";
@@ -272,14 +286,16 @@ OnTouch:
mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
next;
mes "\"Now get the clothes out of the chest.\"";
- set sorfina, 2;
+ set @tutorial_tmp, 2;
+ callfunc "SetTutorialMask";
close;
}
-042-2.gat,27,23,0|script|Chest#sorfina|111,
+042-2.gat,27,23,0|script|Chest#tutorial|111,
{
- if (sorfina > 2) goto L_Empty;
- if (sorfina == 2) goto L_Shirt;
+ callfunc "TutorialState";
+ if (@tutorial > 2) goto L_Empty;
+ if (@tutorial == 2) goto L_Shirt;
mes "The chest is locked.";
close;
@@ -295,7 +311,8 @@ L_Shirt:
mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
next;
mes "\"After we finish talking, click on the clothes and press the equip button.\"";
- set sorfina, 3;
+ set @tutorial_tmp, 3;
+ callfunc "SetTutorialMask";
close;
L_Empty:
@@ -303,15 +320,15 @@ L_Empty:
close;
}
-042-2.gat,44,31,0|script|#DoorOut-sorfina|45,0,0
+042-2.gat,44,31,0|script|#DoorOut-@tutorial|45,0,0
{
end;
OnTouch:
- if ((sorfina < 4)
- && !(FLAGS & FLAG_TUTORIAL_DONE))
+ callfunc "TutorialState";
+ if ((@tutorial < 4) && !(FLAGS & FLAG_TUTORIAL_DONE))
goto L_Block;
- warp "042-1.gat", 63, 77;
+ warp "042-1.gat", 63, 49;
end;
L_Block:
diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt
index 673ab696..482224f0 100644
--- a/world/map/npc/042-2/tanisha.txt
+++ b/world/map/npc/042-2/tanisha.txt
@@ -8,17 +8,19 @@
goto L_Fighting;
if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- if (tanisha == 4) goto L_Again;
- if (tanisha == 3) goto L_Stats;
- if (tanisha == 2) goto L_Fail;
- if (tanisha == 1) goto L_Maggots;
+
+ callfunc "TutorialState";
+ if ((@tutorial == 11) && !(@tanisha_hasan)) goto L_Hasan;
+ if (@tutorial >= 8) goto L_Again;
+ if (@tutorial == 7) goto L_Stats;
+ if (@tutorial == 6) goto L_Fail;
+ if (@tutorial == 5) goto L_Maggots;
mes "[Tanisha]";
mes "\"Hey! You're up again!\"";
emotion EMOTE_HAPPY;
next;
mes "\"Are you feeling better?\"";
- next;
menu
"Yes, thank you.",L_Next,
"Yeah, but all my stuff is gone.",L_Next;
@@ -28,7 +30,8 @@ L_Next:
mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
mes "Hey, I have an idea.\"";
next;
- set tanisha, 1;
+ set @tutorial_tmp, 5;
+ callfunc "SetTutorialMask";
goto L_Maggots;
L_Maggots:
@@ -38,12 +41,11 @@ L_Maggots:
next;
mes "\"If you kill them, I'll give you my knife.";
mes "What do you say?\"";
- next;
menu
- "Sure!",L_Continue,
+ "Sure!",L_Next1,
"That's your job.",L_Close;
-L_Continue:
+L_Next1:
mes "[Tanisha]";
mes "\"Wonderful!\"";
// since the check happens here, it is actually possible to have
@@ -51,9 +53,10 @@ L_Continue:
// but that's not a BIG problem
if (getareausers("042-2.gat", 30, 85, 36, 89) >= $@Maggot_MaxHunters)
goto L_Crowded;
- goto L_FightAgain;
+ next;
+ goto L_Fight_Again;
-L_FightAgain:
+L_Fight_Again:
mes "\"Ok, listen what to do.";
mes "Equip a weapon and kill the maggots.\"";
next;
@@ -66,9 +69,10 @@ L_FightAgain:
next;
mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
close2;
- // The getitem must be in the same place as set tanisha, 2;
- // since it was moved to after L_FightAgain, add it conditionally
- if (tanisha == 1)
+ // The getitem must be in the same place as set @tutorial, 2;
+ // since it was moved to after L_Fight_Again, add it conditionally
+ callfunc "TutorialState";
+ if (@tutorial == 5)
goto L_GetFightItems;
goto L_ContinueFight;
@@ -79,7 +83,8 @@ L_GetFightItems:
goto L_ContinueFight;
L_ContinueFight:
- set tanisha, 2;
+ set @tutorial_tmp, 6;
+ callfunc "SetTutorialMask";
set @Maggot_Kills, 0;
set @time, 0;
if (getareausers("042-2.gat", 30, 85, 36, 89) == 0)
@@ -124,7 +129,7 @@ L_StatsRe:
mes "[Tanisha]";
mes "\"But I doubt he'd do that without a service in return.\"";
- if (tanisha != 3)
+ if (@tutorial != 7)
goto L_Close;
goto L_Money;
@@ -141,19 +146,18 @@ L_Advice:
mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
mes "Good luck!\"";
emotion EMOTE_HAPPY;
- if (tanisha == 3)
- set tanisha, 4;
+ if (@tutorial == 7)
+ goto L_SetTutorial;
+ goto L_Close;
+
+L_SetTutorial:
+ set @tutorial_tmp, 8;
+ callfunc "SetTutorialMask";
goto L_Close;
L_Again:
mes "[Tanisha]";
mes "\"Hi there! Is everything alright? Do you have questions?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
menu
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
@@ -192,13 +196,20 @@ L_Mob:
L_Hasan:
mes "[Tanisha]";
+ mes "\"Hi there! Is everything alright? Do you have questions?\"";
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Next3,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+
+L_Next3:
+ mes "[Tanisha]";
mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
next;
mes "\"The only thing he's afraid of are scorpions.";
mes "I'm not sure why, some bad experience when he was a child.";
mes "That was before I was born.\"";
- if (hasan == 1)
- set hasan, 2;
+ set TUTORIAL, TUTORIAL | $@TanishaHasanBit;
goto L_Close;
L_Tut_Done:
@@ -243,15 +254,14 @@ L_Fail:
mes "[Tanisha]";
mes "\"Oops, I'm sorry. It's just too funny.";
mes "Do you want to try it again?\"";
- next;
menu
- "Sure!", L_TryAgain,
+ "Sure!", L_Next2,
"No, I need a rest.", L_Close;
-L_TryAgain:
+L_Next2:
if (getareausers("042-2.gat", 30, 85, 36, 89) >= $@Maggot_MaxHunters)
goto L_Crowded;
- goto L_FightAgain;
+ goto L_Fight_Again;
L_Fighting:
message strcharinfo(0), "Tanisha: I believe in you!";
@@ -297,7 +307,8 @@ OnMaggotDeath:
goto L_Summon;
// else, complete
warp "042-2.gat", 36, 90;
- set tanisha, 3;
+ set @tutorial_tmp, 7;
+ callfunc "SetTutorialMask";
set @Maggot_Kills, 0;
set @time, 0;
if (getareausers("042-2.gat", 30, 85, 36, 89) == 0)