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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/009-2
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/009-2')
-rw-r--r--world/map/npc/009-2/alan.txt2
-rw-r--r--world/map/npc/009-2/doctor.txt2
-rw-r--r--world/map/npc/009-2/kfahr.txt200
-rw-r--r--world/map/npc/009-2/lena.txt28
-rw-r--r--world/map/npc/009-2/misc.txt26
-rw-r--r--world/map/npc/009-2/nicholas.txt44
-rw-r--r--world/map/npc/009-2/peter.txt2
-rw-r--r--world/map/npc/009-2/selim.txt4
-rw-r--r--world/map/npc/009-2/wyara.txt78
9 files changed, 193 insertions, 193 deletions
diff --git a/world/map/npc/009-2/alan.txt b/world/map/npc/009-2/alan.txt
index cf425d6a..a6209b70 100644
--- a/world/map/npc/009-2/alan.txt
+++ b/world/map/npc/009-2/alan.txt
@@ -2,7 +2,7 @@
//# #
//# This script file contains the npc scripts for the quest to obtain a forestbow #
//# #
-//# Needed: 10 Raw Logs, 5000gp, some chatting and running. #
+//# Needed: 10 Raw Logs, 5000gp, some chatting, and running. #
//# #
//# Reward: Forest Bow #
//#################################################################################
diff --git a/world/map/npc/009-2/doctor.txt b/world/map/npc/009-2/doctor.txt
index d3f5a1c5..1f2ecbd3 100644
--- a/world/map/npc/009-2/doctor.txt
+++ b/world/map/npc/009-2/doctor.txt
@@ -32,7 +32,7 @@ L_Cure:
if (sc_check(sc_poison))
goto L_CurePoison;
mes "The doctor examines you briefly.";
- mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
+ mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
goto L_Close;
L_CurePoison:
diff --git a/world/map/npc/009-2/kfahr.txt b/world/map/npc/009-2/kfahr.txt
index a237a381..400e1cb3 100644
--- a/world/map/npc/009-2/kfahr.txt
+++ b/world/map/npc/009-2/kfahr.txt
@@ -111,7 +111,7 @@ L_tale_sub:
L_same_story_abort:
mes "[Kfahr the Warrior]";
mes "Kfahr frowns.";
- mes "\"I only just told you that story. Trust me, the others are worth hearing, too!\"";
+ mes "\"I only just told you that story. Trust me, the others are worth hearing, too!\"";
next;
set @story_abort, 1;
return;
@@ -157,42 +157,42 @@ L_tale_desert_worm:
mes "[Kfahr the Warrior]";
mes "Kfahr smiles and leans back.";
- mes "\"A desert worm is probably the largest creature you will ever see, larger even than most dragons. It spans a good twenty chains (or six box tosses if you're used to the Imperial system) in length, has a thick, rubbery skin, and teeth as long as my legs.\"";
+ mes "\"A desert worm is probably the largest creature you will ever see, larger even than most dragons. It spans a good twenty chains (or six box tosses if you're used to the Imperial system) in length, has a thick, rubbery skin, and teeth as long as my legs.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Most are a darkish gray, except for the young ones; those are more purplish, I've been told. Well, anyway, you hardly ever see one of them in their entirety, you only see the head, if they decide to come out and fight-- they tend to burrow under the ground.\"";
+ mes "\"Most are a darkish gray, except for the young ones; those are more purplish, I've been told. Well, anyway, you hardly ever see one of them in their entirety, you only see the head, if they decide to come out and fight – they tend to burrow under the ground.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"They are terrifying beasts, but lack any intelligent thought whatsoever. They just eat whatever gets in their way. There's nothing out there that can kill one, I think, and they can grow hundreds of years old.\"";
+ mes "\"They are terrifying beasts, but lack any intelligent thought whatsoever. They just eat whatever gets in their way. There's nothing out there that can kill one, I think, and they can grow hundreds of years old.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Fortunately, they're kind of rare these days, and mostly roam in the empty deserts far, far south of Tulimshar. They don't like the area too close to the mountains, I think; probably too rocky underground.\"";
+ mes "\"Fortunately, they're kind of rare these days, and mostly roam in the empty deserts far, far south of Tulimshar. They don't like the area too close to the mountains, I think; probably too rocky underground.\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr takes a sip from his beer.";
- mes "\"Anyway. Desert worms are dangerous, as I said, but there was one particularly terrifying one, called Toby Rick. You must've heard of it-- the greatest and most dangerous worm, scourge of the trade routes. It could smell humans from miles away.\"";
+ mes "\"Anyway. Desert worms are dangerous, as I said, but there was one particularly terrifying one, called Toby Rick. You must've heard of it – the greatest and most dangerous worm, scourge of the trade routes. It could smell humans from miles away.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Most desert worms don't smell or see or feel much, you see. They just notice when something's walking nearby, then jump up and swallow it. But Toby Rick was different. He was a terrifying beast, three times as long as a regular worm.\"";
+ mes "\"Most desert worms don't smell or see or feel much, you see. They just notice when something's walking nearby, then jump up and swallow it. But Toby Rick was different. He was a terrifying beast, three times as long as a regular worm.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"So to feed itself, it had learned to smell. That's right, the beast had grown nostrils and learned how to use 'em!\"";
+ mes "\"So to feed itself, it had learned to smell. That's right, the beast had grown nostrils and learned how to use 'em!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"One day I was hired to protect a caravan going north to Tulimshar, with a friend of mine, old Arvek. He only came along for the fun, of course; it's not as if I really need much help defending a caravan... or at least normally it isn't.\"";
+ mes "\"One day I was hired to protect a caravan going north to Tulimshar, with a friend of mine, old Arvek. He only came along for the fun, of course; it's not as if I really need much help defending a caravan... or at least normally it isn't.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Arvek's fun to have about. His manners are as bad as his breath, but he knows how to make a laugh out of everything. One thing you musnt't ever do with him, though, and that is to try his `homebrew'-- some kind of ale he makes out of maggot slime...\"";
+ mes "\"Arvek's fun to have about. His manners are as bad as his breath, but he knows how to make a laugh out of everything. One thing you musnt't ever do with him, though, and that is to try his `homebrew'-- some kind of ale he makes out of maggot slime...\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr takes another sip of beer, momentarily irritated as if surprised by the taste.";
- mes "\"Anyway, This time was different. We were barely three days out in the desert, when we spotted him-- `the Black Worm!', the Caravan Master cried, `Over there; it will kill us all!'\"";
+ mes "\"Anyway, This time was different. We were barely three days out in the desert, when we spotted him – `the Black Worm!', the Caravan Master cried, `Over there; it will kill us all!'\"";
next;
mes "[Kfahr the Warrior]";
mes "\"I had barely enough time to draw out my sword, and the beast was upon us! The caravan people were fleeing for their lives, so it was up to me and Arvek to stop it.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"That was madness, of course; no-one takes on a desert worm, if they have a choice. But we didn't; you see, with most desert worms you can just stand still and it won't notice you and pass by. But not with this one!\"";
+ mes "\"That was madness, of course; no-one takes on a desert worm, if they have a choice. But we didn't; you see, with most desert worms you can just stand still and it won't notice you and pass by. But not with this one!\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr leans forward.";
@@ -203,35 +203,35 @@ L_tale_desert_worm:
mes "\"So it seemed that our last hour was at hand, that we'd be swallowed and never heard from again!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Aha, but Kfahr doesn't die quite so easily. What happened was this: Me and Arvek charged towards that thing, slashing and stabbing, but our blows would just glance off. The beast roared and just slid by us, slapping us to the side with its fins like maggots, knocking us to the ground.\"";
+ mes "\"Aha, but Kfahr doesn't die quite so easily. What happened was this: Me and Arvek charged towards that thing, slashing and stabbing, but our blows would just glance off. The beast roared and just slid by us, slapping us to the side with its fins like maggots, knocking us to the ground.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"It bolted up into the air, and tore down on the caravan, swallowing each and everyone in there in a single big gulp!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Then it turned around towards us. Those fins had hit us pretty badly; I had lost my shield and Arvek his backpack. Better for him, I suppose, but I had been rather fond of that shield-- not that it would have helped me much here...\"";
+ mes "\"Then it turned around towards us. Those fins had hit us pretty badly; I had lost my shield and Arvek his backpack. Better for him, I suppose, but I had been rather fond of that shield – not that it would have helped me much here...\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr leans foward again, nearly knocking over his beer.";
- mes "\"So the beast charges at the two of us again and we dodge-- Arvek left, me right. The beast is smarter than the average desert worm, though, and had expected that-- so it bends to the side and swallows poor Arvek, hair and hide and all.\"";
+ mes "\"So the beast charges at the two of us again and we dodge – Arvek left, me right. The beast is smarter than the average desert worm, though, and had expected that – so it bends to the side and swallows poor Arvek, hair and hide and all.\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr's eyes sparkle with excitement.";
- mes "\"It turns around, trying to get me too. I dodge it-- left, then the same again, I dodge it right. But it can't go on like that, the beast isn't tiring, but I am...\"";
+ mes "\"It turns around, trying to get me too. I dodge it – left, then the same again, I dodge it right. But it can't go on like that, the beast isn't tiring, but I am...\"";
next;
mes "[Kfahr the Warrior]";
mes "\"So for one instant I think that this might be it, that I might die out here! A worthy death, I suppose, against the king of desert worms! And just as I think that, I bump against something\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr slaps on the table.";
- mes "\"Arvek's backpack! Doesn't sound terribly exciting, of course-- what am I going to do, toss it at the beast and hope that it chokes on it?\"";
+ mes "\"Arvek's backpack! Doesn't sound terribly exciting, of course – what am I going to do, toss it at the beast and hope that it chokes on it?\"";
next;
mes "[Kfahr the Warrior]";
mes "He grins.";
- mes "\"But I remember something better. That beast had grown nostrils, right? So it can smell and taste! So I tear open his backpack and pull out that big snakeskin of that disgusting maggot ale of his. It's still filled to the brim.\"";
+ mes "\"But I remember something better. That beast had grown nostrils, right? So it can smell and taste! So I tear open his backpack and pull out that big snakeskin of that disgusting maggot ale of his. It's still filled to the brim.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"I quickly put on my gloves again, because I don't want to touch that stuff with my bare skin. The beast is almost upon me, but I have only that one chance-- so I squeeze the skin while sticking my thumb into the opening, until I can see the black of its nostrils...\"";
+ mes "\"I quickly put on my gloves again, because I don't want to touch that stuff with my bare skin. The beast is almost upon me, but I have only that one chance – so I squeeze the skin while sticking my thumb into the opening, until I can see the black of its nostrils...\"";
next;
mes "[Kfahr the Warrior]";
mes "\"...and when I think it's almost too late already, I shoot out that revolting brew at the beast's smelling holes, and I hit! Two at once, and up and sideways it rolls, away from me, and roaring and bellowing in pain!\"";
@@ -240,13 +240,13 @@ L_tale_desert_worm:
mes "\"It roared for a good five minutes, then convulsed... and first it spat out old Arvek, who was a bit irritated at all that because, as he told me, he had `almost pierced the pancreas', whatever that means...\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Next it spat out the caravan, and then some other caravan it had plucked off from elswehere. Somehow, everyone from there was still alive, too.\"";
+ mes "\"Next it spat out the caravan, and then some other caravan it had plucked off from elswehere. Somehow, everyone from there was still alive, too.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"Then it slid away from us, away to the north, but we could see it getting slower and slower.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Two days later we caught up with it, but it was already dead then and had started to smell. We looked around and inside of it, found treasures and remnants of some less fortunate caravans and split them up appropriately.\"";
+ mes "\"Two days later we caught up with it, but it was already dead then and had started to smell. We looked around and inside of it, found treasures and remnants of some less fortunate caravans and split them up appropriately.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"(I never told Arvek that it was his brew that killed it; he'd never have forgiven me.)\"";
@@ -262,7 +262,7 @@ L_tale_desert_worm:
L_worm_final:
mes "[Kfahr the Warrior]";
- mes "\"Nothing much else happened on that trip. When we arrived in Tulimshar, people at first didn't believe the story, of course, until we showed them the treasures and the bones. Ah, those were wonderful days...\"";
+ mes "\"Nothing much else happened on that trip. When we arrived in Tulimshar, people at first didn't believe the story, of course, until we showed them the treasures and the bones. Ah, those were wonderful days...\"";
mes "He sighs and leans back, a nostalgic look on his face.";
next;
goto L_main_menu;
@@ -311,117 +311,117 @@ L_tale_desert_temple:
mes "Kfahr leans back and takes a sip from his beer.";
next;
mes "[Kfahr the Warrior]";
- mes "\"That was many years ago, when George and I were just kids. George later became a pirate, you see; he always loved hunting for treasure. But back in those days it was all on level ground.\"";
+ mes "\"That was many years ago, when George and I were just kids. George later became a pirate, you see; he always loved hunting for treasure. But back in those days it was all on level ground.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"George had found a treasure map somewhere... and when I say `found', I mean that in a fairly liberal sense; he always loved those maps, almost as much as the excitement of hunting for treasure.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Anyway, that map pointed to a spot in the desert a good day's walk south of Tulimshar. So we grabbed our satchels and coats and packed food and water, and headed there in the evening.\"";
+ mes "\"Anyway, that map pointed to a spot in the desert a good day's walk south of Tulimshar. So we grabbed our satchels and coats and packed food and water, and headed there in the evening.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We walked all night. As you know, it's best not to travel during the day if you can avoid it, and we were young and energetic in those days, so that was easily avoided.\"";
+ mes "\"We walked all night. As you know, it's best not to travel during the day if you can avoid it, and we were young and energetic in those days, so that was easily avoided.\"";
mes "He sighs and takes another sip.";
next;
mes "[Kfahr the Warrior]";
- mes "\"Anyway, when the sun rose in the morning, we still hadn't found the place. So we climbed up on the nearest dune and looked all around to find it.\"";
+ mes "\"Anyway, when the sun rose in the morning, we still hadn't found the place. So we climbed up on the nearest dune and looked all around to find it.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"But there was nothing, nothing at all. We looked and looked-- and suddenly George screamed: While we weren't paying attention to nearby things, scorpions had crept up on us!\"";
+ mes "\"But there was nothing, nothing at all. We looked and looked – and suddenly George screamed: While we weren't paying attention to nearby things, scorpions had crept up on us!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"The scorpions had smelled the food we had brought and cut open our satchels, tearing our waterskins and making a mess of our food-- and now that they were done with that, they were coming for us!\"";
+ mes "\"The scorpions had smelled the food we had brought and cut open our satchels, tearing our waterskins and making a mess of our food – and now that they were done with that, they were coming for us!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We didn't have any suitable weapons, and not much of a choice either, so we made a break for it. We ran into the desert, fast as our legs would carry us, and the scorpions after us.\"";
+ mes "\"We didn't have any suitable weapons, and not much of a choice either, so we made a break for it. We ran into the desert, fast as our legs would carry us, and the scorpions after us.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We very nearly didn't make it. There was nothing around but sand, and we had no water, no food-- at least we'd had our breakfast already-- and the sun kept burning, and burning, and trying to cook us alive.\"";
+ mes "\"We very nearly didn't make it. There was nothing around but sand, and we had no water, no food – at least we'd had our breakfast already – and the sun kept burning, and burning, and trying to cook us alive.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We had long lost the scorpions, but we were dry like parchment, and exhausted from all the sun and running. So we sat down in the shades of a dune and contemplated our options.\"";
+ mes "\"We had long lost the scorpions, but we were dry like parchment, and exhausted from all the sun and running. So we sat down in the shades of a dune and contemplated our options.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Without water we couldn't last during the day. So our only hope was to find shelter somewhere-- except that the only thing around was sand, and the mid-day sun would rob that of all shelter.\"";
+ mes "\"Without water we couldn't last during the day. So our only hope was to find shelter somewhere – except that the only thing around was sand, and the mid-day sun would rob that of all shelter.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"So we resigned to continuing to search for something, anything-- it was either that, or die of thirst for sure. The only problem was that we were already so thirsty and it was so bright that we couldn't see nor walk straight anymore.\"";
+ mes "\"So we resigned to continuing to search for something, anything – it was either that, or die of thirst for sure. The only problem was that we were already so thirsty and it was so bright that we couldn't see nor walk straight anymore.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"So we had barely made it to the top of the next dune when George slipped and rolled down the other side. I wanted to catch him, but I was too dizzy myself, and so I rolled after him.\"";
+ mes "\"So we had barely made it to the top of the next dune when George slipped and rolled down the other side. I wanted to catch him, but I was too dizzy myself, and so I rolled after him.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We seemed to roll down for hours, and I kept feeling dizzier and dizzier; I didn't have the strength to stop. When we arrived at the bottom, I just wanted to lie down and let the sun dry me up.\"";
- mes "Kfahr takes a deep sip of beer. \"Aaah.\"";
+ mes "\"We seemed to roll down for hours, and I kept feeling dizzier and dizzier; I didn't have the strength to stop. When we arrived at the bottom, I just wanted to lie down and let the sun dry me up.\"";
+ mes "Kfahr takes a deep sip of beer. \"Aaah.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"I was being foolish, of course. You should never give up, no matter how hopeless the situation may seem. Anyway, I finally did decide to get up on my knees and look around again...\"";
+ mes "\"I was being foolish, of course. You should never give up, no matter how hopeless the situation may seem. Anyway, I finally did decide to get up on my knees and look around again...\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"...and what I saw right before me, believe it or not, was a giant face of a man, carved into rock-- there, in the middle of the desert, half-sunk, a shattered visage!\"";
+ mes "\"...and what I saw right before me, believe it or not, was a giant face of a man, carved into rock – there, in the middle of the desert, half-sunk, a shattered visage!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"I pulled George up-- I didn't have the strength to speak, but walking seemed to work-- and we slowly made our way over to it. We weren't thinking much, just trying to find some shade, so we climbed into that thing's ear.\"";
+ mes "\"I pulled George up – I didn't have the strength to speak, but walking seemed to work – and we slowly made our way over to it. We weren't thinking much, just trying to find some shade, so we climbed into that thing's ear.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Inside it felt moist, as if it was a real ear-- not that I've climbed inside a real ear, mind you! But that feeling of cool and dampness and water was like a magical healing potion; we suddenly felt strength in our legs again.\"";
+ mes "\"Inside it felt moist, as if it was a real ear – not that I've climbed inside a real ear, mind you! But that feeling of cool and dampness and water was like a magical healing potion; we suddenly felt strength in our legs again.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"When we looked around, we noticed that there was a passage leading further underground, and long-spent torches on the wall. Fortunately I still had my tinderbox, so I wrapped my shirt around a torch and lighted it.\"";
+ mes "\"When we looked around, we noticed that there was a passage leading further underground, and long-spent torches on the wall. Fortunately I still had my tinderbox, so I wrapped my shirt around a torch and lighted it.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We climbed down, and soon we heard the dripping of water-- we had found an underground water-hole! More than that, we had found a gigantic underground cave, and, at the end of it, a huge portal.\"";
+ mes "\"We climbed down, and soon we heard the dripping of water – we had found an underground water-hole! More than that, we had found a gigantic underground cave, and, at the end of it, a huge portal.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We first drenched ourselves in water-- somehow managing not to douse the torch-- and drank until we were ready to burst. When we had rested, we went to the portal to have a closer look.\"";
+ mes "\"We first drenched ourselves in water – somehow managing not to douse the torch – and drank until we were ready to burst. When we had rested, we went to the portal to have a closer look.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"The portal was made out of bronze, or some similar metal, with images of snakes engraved all over. Curious as we were, we pulled the door open-- it wasn't locked or barred in any way-- and had a look inside.\"";
+ mes "\"The portal was made out of bronze, or some similar metal, with images of snakes engraved all over. Curious as we were, we pulled the door open – it wasn't locked or barred in any way – and had a look inside.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"The passages in there were cool and dark, with a ceiling high enough to swallow the light of my torch. There were snakes, quite a few of them, but we were both quick-footed and managed to avoid them.\"";
+ mes "\"The passages in there were cool and dark, with a ceiling high enough to swallow the light of my torch. There were snakes, quite a few of them, but we were both quick-footed and managed to avoid them.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"There were chambers and inscriptions and more torches, but not a living being besides us and the snakes. Hmm. Though I could have sworn that some of the statues there were following us with their eyes...\"";
+ mes "\"There were chambers and inscriptions and more torches, but not a living being besides us and the snakes. Hmm. Though I could have sworn that some of the statues there were following us with their eyes...\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"All went well, until George stepped into a trap. A piece of ground just caved in, and if I hadn't grabbed his hand at the last second, he would have ended up on some rusty and probably poisoned spikes on the bottom...\"";
+ mes "\"All went well, until George stepped into a trap. A piece of ground just caved in, and if I hadn't grabbed his hand at the last second, he would have ended up on some rusty and probably poisoned spikes on the bottom...\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"But I moved too fast, and slipped, and let go of the torch to catch myself with the other hand-- and the torch ended up in the bottom of the pit! Well, better the torch than George, I suppose...\"";
+ mes "\"But I moved too fast, and slipped, and let go of the torch to catch myself with the other hand – and the torch ended up in the bottom of the pit! Well, better the torch than George, I suppose...\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Still, we no longer had any light. Being careless, I had gotten my tinderbox wet while we were at the water-hole, so we couldn't make another torch either.\"";
+ mes "\"Still, we no longer had any light. Being careless, I had gotten my tinderbox wet while we were at the water-hole, so we couldn't make another torch either.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"We had the choice between staying by our torch and watching it die, and then follow suit at the hands, or, well, fangs of the snakes, or wandering off in the dark, to be eaten by snakes someplace else.\"";
mes "Kfahr empties his beer, looking a bit disappointed.";
next;
mes "[Kfahr the Warrior]";
- mes "\"Anyway, we took the latter option. We wandered through the dark, somehow barely avoiding the snakes and the traps, running into walls and hitting our heads on archways, until, suddenly, we saw something shining up ahead.\"";
+ mes "\"Anyway, we took the latter option. We wandered through the dark, somehow barely avoiding the snakes and the traps, running into walls and hitting our heads on archways, until, suddenly, we saw something shining up ahead.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"That thing was on some kind of pedestal, and it looked like a golden tablet of sorts. We clambered towards it-- the only source of light in here, the only thing that could save us-- and hesitated.\"";
+ mes "\"That thing was on some kind of pedestal, and it looked like a golden tablet of sorts. We clambered towards it – the only source of light in here, the only thing that could save us – and hesitated.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Should we just take it? This was clearly some kind of temple, so it might be something sacred. George and I argued about it for a while, until I decided to end the discussion-- so I simply grabbed it: we needed light.\"";
+ mes "\"Should we just take it? This was clearly some kind of temple, so it might be something sacred. George and I argued about it for a while, until I decided to end the discussion – so I simply grabbed it: we needed light.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"At that point, a terrible grinding noise started all around us, as the pedestal began to sink into the ground. We had triggered some ancient trap!\"";
+ mes "\"At that point, a terrible grinding noise started all around us, as the pedestal began to sink into the ground. We had triggered some ancient trap!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Holes on the walls were opening up, and snakes began to gush out-- only now did we realise that we were in a huge, opulent chamber, with gold and gems and images all around! But now it was too late for any looting; we had to run for our lives!\"";
+ mes "\"Holes on the walls were opening up, and snakes began to gush out – only now did we realise that we were in a huge, opulent chamber, with gold and gems and images all around! But now it was too late for any looting; we had to run for our lives!\"";
next;
mes "[Kfahr the Warrior]";
mes "\"So we ran from that slithering mass, faster than we ever had! We had no idea where we were going of course, but at least we had light again...\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Somehow we got lucky, somehow we escaped. It was evening again when we climbed out of that ear into the desert again, with only our lives and that golden tablet. We only barely made it back to Tulimshar in the morning.\"";
+ mes "\"Somehow we got lucky, somehow we escaped. It was evening again when we climbed out of that ear into the desert again, with only our lives and that golden tablet. We only barely made it back to Tulimshar in the morning.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"But we did have the tablet as a proof of what happened.\"";
mes "He grins.";
- mes "\"That was my first real adventure, I think. Ah, those were exciting days.\"";
+ mes "\"That was my first real adventure, I think. Ah, those were exciting days.\"";
next;
menu
"Wow.", L_main_menu,
@@ -431,7 +431,7 @@ L_tale_desert_temple:
L_tale_tablet:
mes "[Kfahr the Warrior]";
- mes "\"Well, we couldn't read it. We later sold it for a good price, to a young travelling archeologist; Doctor Nohlidge or something like that. She said that the engravings described sacrifical practices of an ancient snake cult...\"";
+ mes "\"Well, we couldn't read it. We later sold it for a good price, to a young travelling archeologist; Doctor Nohlidge or something like that. She said that the engravings described sacrifical practices of an ancient snake cult...\"";
mes "He shrugs.";
next;
goto L_main_menu;
@@ -439,7 +439,7 @@ L_tale_tablet:
L_tale_temple_again:
mes "[Kfahr the Warrior]";
mes "Kfahr laughs.";
- mes "\"Of course we tried to go there again. After seeing all that treasure, George wouldn't give up on it. We tried many times-- as did others, from what I've heard-- but we never found it again.\"";
+ mes "\"Of course we tried to go there again. After seeing all that treasure, George wouldn't give up on it. We tried many times – as did others, from what I've heard – but we never found it again.\"";
next;
goto L_main_menu;
@@ -449,75 +449,75 @@ L_tale_hero_tulimshar:
if (@story_abort) goto L_main_menu;
mes "[Kfahr the Warrior]";
- mes "\"Yes, Hero of Tulimshar. That was many years";
+ mes "\"Yes, Hero of Tulimshar. That was many years";
mes "ago, but I did save the city of Tulimshar from a deadly drought.\"";
mes "He grins broadly.";
mes "\"And quite a feat that was, let me tell you!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Back in those days, there wasn't much trade with Hurnscald, and Tulimshar was dependent on its own water supply-- critically dependent, even.\"";
+ mes "\"Back in those days, there wasn't much trade with Hurnscald, and Tulimshar was dependent on its own water supply – critically dependent, even.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Now, one day the water people drew from the wells started smelling. The smell was nauseating, and people who drank from it became violently sick.\"";
+ mes "\"Now, one day the water people drew from the wells started smelling. The smell was nauseating, and people who drank from it became violently sick.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"So the entire town was without water, except for the water reserves in the cistern. Someone had to act quickly-- and of course that someone was me.\"";
+ mes "\"So the entire town was without water, except for the water reserves in the cistern. Someone had to act quickly – and of course that someone was me.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"With nothing more than a torch, some light armor and a sword, I climbed down one of the wells. It was a long climb; the wells go down fairly deep.\"";
+ mes "\"With nothing more than a torch, some light armor and a sword, I climbed down one of the wells. It was a long climb; the wells go down fairly deep.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"I noticed that there were some holes in the walls of the wells, with hollow spaces on the sides... Hmm, that reminds me that I still have to check whether the rumors of a labyrinth underneath Tulimshar are true.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Anyway, it took me a long time to get down, and every minute the stench was getting worse-- something really bad was down there. I had to stop and tie a wet piece of cloth over my mouth so that I wouldn't inhale all of that nasty stuff.\"";
+ mes "\"Anyway, it took me a long time to get down, and every minute the stench was getting worse – something really bad was down there. I had to stop and tie a wet piece of cloth over my mouth so that I wouldn't inhale all of that nasty stuff.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"My torch was in an even poorer shape-- whatever was making that smell had killed the flame, so I soon had to rely on the light from above to see anything.\"";
+ mes "\"My torch was in an even poorer shape – whatever was making that smell had killed the flame, so I soon had to rely on the light from above to see anything.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Finally I arrived at the water level. All Tulimshar wells dip into the same underground lake, which is on the side of a huge underground cavern. And in the midst of that cavern lay-- hardly visible through the greenish mist coming from it-- a Stinkewyrm!\"";
+ mes "\"Finally I arrived at the water level. All Tulimshar wells dip into the same underground lake, which is on the side of a huge underground cavern. And in the midst of that cavern lay – hardly visible through the greenish mist coming from it – a Stinkewyrm!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Stinkewyrms are smaller cousins of dragons, but just as dangerous. They have a green, sticky skin, and, well, they stink. A lot. This one was particularly bad-- it had filled up the entire cave with stinkiness!\"";
+ mes "\"Stinkewyrms are smaller cousins of dragons, but just as dangerous. They have a green, sticky skin, and, well, they stink. A lot. This one was particularly bad – it had filled up the entire cave with stinkiness!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"I climbed down and swam to the shore. The stench was terrible; I had to hold my breath to get closer to the monster. There it was, lying on the ground, snoring, poisoning all our water! So I tried to wake it up to scare it away.\"";
+ mes "\"I climbed down and swam to the shore. The stench was terrible; I had to hold my breath to get closer to the monster. There it was, lying on the ground, snoring, poisoning all our water! So I tried to wake it up to scare it away.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"I kicked it. I yelled at it. (Bad mistake, I got some of that stinky stuff in my lungs.) I poked at it with my sword. I even tried to poke it in the eyes, but I couldn't get that close to its mouth-- that was where most of the smell was coming from.\"";
+ mes "\"I kicked it. I yelled at it. (Bad mistake, I got some of that stinky stuff in my lungs.) I poked at it with my sword. I even tried to poke it in the eyes, but I couldn't get that close to its mouth – that was where most of the smell was coming from.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"After a few attempts I couldn't take it anymore, so I had myself be pulled up again. It took me a while to recover and to tell the tale. We talked about what could be done, but no-one had an idea.\"";
+ mes "\"After a few attempts I couldn't take it anymore, so I had myself be pulled up again. It took me a while to recover and to tell the tale. We talked about what could be done, but no-one had an idea.\"";
mes "Kfahr takes a deep sip from his beer.";
next;
mes "[Kfahr the Warrior]";
- mes "\"Finally, I came up with something. Stinkewyrms love that terrible stench of theirs, so what should be their natural enemy? Why, soap, of course!\"";
+ mes "\"Finally, I came up with something. Stinkewyrms love that terrible stench of theirs, so what should be their natural enemy? Why, soap, of course!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"We couldn't just dump all the soap into the underground lake, of course; the water would be undrinkable again. So we collected some of the soap, and I climbed down again with it.\"";
+ mes "\"We couldn't just dump all the soap into the underground lake, of course; the water would be undrinkable again. So we collected some of the soap, and I climbed down again with it.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Having arrived at the bottom, I cut off the biggest of the water buckets and filled it with water-- and that was a really big one, I could hardly carry it when it was full. Then I dissolved most the soap, and poured that onto the Stinkewyrm's head.\"";
+ mes "\"Having arrived at the bottom, I cut off the biggest of the water buckets and filled it with water – and that was a really big one, I could hardly carry it when it was full. Then I dissolved most the soap, and poured that onto the Stinkewyrm's head.\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr laughs.";
mes "\"Ah, that caught its attention! You should have seen that dragon roar, as it jumped to its feet and tried to find out who had soaped it! I rushed back to the water and made another bucket of soap water.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"But it had noticed me! And as soon as it had realized where I was, it came after me. Then it stopped, towering right before me, its stench nearly killing me, and grinned that broad, crooked-teeth dragon smile of its kind.\"";
+ mes "\"But it had noticed me! And as soon as it had realized where I was, it came after me. Then it stopped, towering right before me, its stench nearly killing me, and grinned that broad, crooked-teeth dragon smile of its kind.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Then it took a deep breath-- and I realised that that was probably 'it' for me; Stinkewyrms can breathe fire like real dragons, and I didn't have the time to run back to the water.\"";
+ mes "\"Then it took a deep breath – and I realised that that was probably 'it' for me; Stinkewyrms can breathe fire like real dragons, and I didn't have the time to run back to the water.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"But when it breathed out, only a tiny little flame came out-- and a lot of terrible smell that nearly knocked me off my feet.\"";
+ mes "\"But when it breathed out, only a tiny little flame came out – and a lot of terrible smell that nearly knocked me off my feet.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"For you see, it had generated so much of the deadly smell around itself that even its own fire breath couldn't survive!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"So it stared at me, mouth wide agape-- the perfect opening!\"";
+ mes "\"So it stared at me, mouth wide agape – the perfect opening!\"";
next;
mes "[Kfahr the Warrior]";
mes "\"I stormed at it and before it could even blink, it had a huge load of bubbly soap water down its throat.\"";
@@ -529,14 +529,14 @@ L_tale_hero_tulimshar:
mes "\"Bubbles were coming out of its mouth, its nostrils, even its ears! The poor wyrm must have never felt so clean in its life!\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"I was out of soap, but the beast didn't know that-- so I quickly grabbed another bucket and charged it again.\"";
+ mes "\"I was out of soap, but the beast didn't know that – so I quickly grabbed another bucket and charged it again.\"";
next;
mes "[Kfahr the Warrior]";
mes "\"And it worked! Seeing me like this again, it ran, squealing, back into the underground caves from where it must have come.\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr roars with laughter and slaps his hands on the table.";
- mes "\"So we defeated it with hygiene! Ah, that was wonderful. After a day, the stench had worn off enough that we could drink the water again, and a week later it was almost completely gone. And of course I was the hero of the day.\"";
+ mes "\"So we defeated it with hygiene! Ah, that was wonderful. After a day, the stench had worn off enough that we could drink the water again, and a week later it was almost completely gone. And of course I was the hero of the day.\"";
next;
mes "[Kfahr the Warrior]";
mes "Kfahr downs the rest of his beer.";
@@ -555,16 +555,16 @@ L_tale_desert:
mes "For someone who apparently spent most of his life in the desert, his insights sometimes seem less than profound.";
next;
mes "[Kfahr the Warrior]";
- mes "\"The desert is a living hell during some times of the year. Filled with black scorpions and snakes, except for the shadier areas, and mountain snakes if you go further east.\"";
+ mes "\"The desert is a living hell during some times of the year. Filled with black scorpions and snakes, except for the shadier areas, and mountain snakes if you go further east.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"South of Tulimshar is a fairly protected region; the nomads keep the snakes out of there and you'll find only relatively harmless monsters. But go west from there, to the beach, and it's scorpions and snakes...\"";
+ mes "\"South of Tulimshar is a fairly protected region; the nomads keep the snakes out of there and you'll find only relatively harmless monsters. But go west from there, to the beach, and it's scorpions and snakes...\"";
next;
mes "[Kfahr the Warrior]";
mes "\"...and east of there you find the old Hatmaker cave, now filled to the brim with snakes! Rumors have it that this was once an oasis, in centuries long gone by, but as far as I'm concerned that pit is just a dump that you best avoid.\"";
next;
mes "[Kfahr the Warrior]";
- mes "\"Go further to the east and you'll find ol' Pachua up on the mountain. He seems to have some kind of power over the mountain snakes there; they never attack him. I think he's a bit creepy, personally...\"";
+ mes "\"Go further to the east and you'll find ol' Pachua up on the mountain. He seems to have some kind of power over the mountain snakes there; they never attack him. I think he's a bit creepy, personally...\"";
next;
mes "[Kfahr the Warrior]";
mes "\"...but if he offers you some of his tobacco, then by all means give it a try! That stuff is amazing.\"";
@@ -584,7 +584,7 @@ L_gain_power:
mes "[Kfahr the Warrior]";
mes "\"Yeees, yes... doesn't everyone?\"";
mes "He laughs briefly.";
- mes "\"Don't worry-- you can't become as powerful as I, of course, but if you keep practicing, you can get pretty damn close! Just make sure to pick your opponents carefully, and know when to run to live another day!\"";
+ mes "\"Don't worry – you can't become as powerful as I, of course, but if you keep practicing, you can get pretty damn close! Just make sure to pick your opponents carefully, and know when to run to live another day!\"";
next;
goto L_main_menu;
@@ -604,7 +604,7 @@ L_boneknife_quest:
mes "[Kfahr the Warrior]";
mes "Kfahr stares at you for a moment, then nods.";
- mes "\"You seem reasonably skilled. I think I may have something that I no longer need, but I don't want to give it to just anyone...\"";
+ mes "\"You seem reasonably skilled. I think I may have something that I no longer need, but I don't want to give it to just anyone...\"";
mes "He hesitates, obviously trying to make up his mind about something, then continues.";
set @Q_status, @QS_KNIFE_QUEST;
callsub L_Update_Var;
@@ -623,7 +623,7 @@ L_boneknife_quest_ip:
L_boneknife_quest_completed:
mes "[Kfahr the Warrior]";
- mes "\"I really don't have anything else I'd want to give away to make you stronger. Look around a bit yourself! You won't become a hero if you keep begging for help!\"";
+ mes "\"I really don't have anything else I'd want to give away to make you stronger. Look around a bit yourself! You won't become a hero if you keep begging for help!\"";
next;
goto L_main_menu;
@@ -660,12 +660,12 @@ L_knife_quest_completecheck:
mes "[Kfahr the Warrior]";
mes "Before you can answer, he laughs and slaps you on the back again.";
mes "\"Ah, what am I thinking! Too many years in the desert make you a little suspicious of everyone and everything! Naah, I believe you.\"";
- mes "He pulls a strangely curved knife out of a side pocket and holds it up to the light. The blade is partly transparent, and looks quite sharp.";
+ mes "He pulls a strangely curved knife out of a side pocket and holds it up to the light. The blade is partly transparent, and looks quite sharp.";
next;
mes "[Kfahr the Warrior]";
mes "\"It's a bone knife, carved out of the umplex bone of a desert worm... you can probably guess which one.\"";
mes "He grins broadly again, weighing the weapon.";
- mes "\"It's a little heavy, but one of the best knives you can get. Certainly beats a short sword any time of day.\"";
+ mes "\"It's a little heavy, but one of the best knives you can get. Certainly beats a short sword any time of day.\"";
mes "I had the nomads make me a few of them, and I hardly use them nowadays, so I think I can part with this one.";
next;
if (countitem("BlackScorpionStinger") < @BLACK_STINGERS_NR)
@@ -752,7 +752,7 @@ L_snakeskins_completecheck:
getexp @STINGER_QUEST_XP, 0;
mes "[Kfahr the Warrior]";
mes "Kfahr takes the skins and pulls a golden scorpion stinger out of his pocket.";
- mes "\"Well, you've earned it. But be careful-- the poison in there is still lethal, after all those years.\"";
+ mes "\"Well, you've earned it. But be careful – the poison in there is still lethal, after all those years.\"";
mes "He hands you the scorpion stinger.";
mes "[" + @STINGER_QUEST_XP + " experience points]";
next;
@@ -836,7 +836,7 @@ L_golden_scorpion:
mes "[Kfahr the Warrior]";
mes "He grins.";
- mes "\"Fought any? I single-handedly raided a nest of those beasts! Ah, but golden scorpions are almost unheard of in these parts. Why do you ask?\"";
+ mes "\"Fought any? I single-handedly raided a nest of those beasts! Ah, but golden scorpions are almost unheard of in these parts. Why do you ask?\"";
next;
menu
"Never mind, I was just curious.", L_main_menu,
@@ -852,7 +852,7 @@ L_Next2:
if (@Q_status < @QS_KNIFE_QUEST_DONE)
goto L_golden_requires_knife_quest_done;
- mes "\"Still, you are a warrior of repute. I'll consider giving it to you...\"";
+ mes "\"Still, you are a warrior of repute. I'll consider giving it to you...\"";
next;
mes "[Kfahr the Warrior]";
mes "A mischievous sparkle lightens up in his eyes.";
@@ -868,24 +868,24 @@ L_golden_scorpion_wrestle_intro:
L_golden_requires_knife_quest_done:
mes "He hesitates.";
- mes "\"But no, this is too valuable. Perhaps if you finish that other quest I gave you...?\".";
+ mes "\"But no, this is too valuable. Perhaps if you finish that other quest I gave you...?\".";
next;
goto L_main_menu;
L_golden_requires_knife_quest:
mes "He hesitates.";
- mes "\"But no, this is too valuable. I think I should have you prove your worthiness with another quest first...\"";
+ mes "\"But no, this is too valuable. I think I should have you prove your worthiness with another quest first...\"";
next;
goto L_boneknife_quest;
L_wrestle_explain:
mes "[Kfahr the Warrior]";
- mes "\"Arm wrestling! Arm against arm! And whoever is stronger wins! If you manage to defeat me, I'll give you a little quest for the stinger. How about it?\"";
+ mes "\"Arm wrestling! Arm against arm! And whoever is stronger wins! If you manage to defeat me, I'll give you a little quest for the stinger. How about it?\"";
next;
goto L_golden_scorpion_wrestle_intro;
L_too_lowlevel_for_stinger:
- mes "\"Well, I have one, but I can't just give it to anyone. Maybe if you train a little and become a worthy warrior I will consider giving it away...\"";
+ mes "\"Well, I have one, but I can't just give it to anyone. Maybe if you train a little and become a worthy warrior I will consider giving it away...\"";
next;
goto L_main_menu;
@@ -910,7 +910,7 @@ L_golden_scorpion_wrestle_again:
L_golden_scorpion_wrestle:
mes "[Kfahr the Warrior]";
- mes "You sit down. Both of you place your arms on the table, on opposing sides, and grab each other's hands.";
+ mes "You sit down. Both of you place your arms on the table, on opposing sides, and grab each other's hands.";
next;
set @KFAHR_STR, 70 + @beer_count * 6;
@@ -949,7 +949,7 @@ L_wrestle_loop:
L_wrestle_info:
mes "[Arm-wrestling with Kfahr]";
- mes "Kfahr is a strong arm-wrestling opponent. Winning against him won't be easy.";
+ mes "Kfahr is a strong arm-wrestling opponent. Winning against him won't be easy.";
mes "Each round you have to choose an action; what you choose determines both your chances of moving each other's arms and how much weaker you get.";
next;
mes "[Arm-wrestling with Kfahr]";
@@ -959,7 +959,7 @@ L_wrestle_info:
mes "If you HOLD, you lose little stamina and may be able to hold him and drain his stength, but you cannot win just by holding.";
next;
mes "[Arm-wrestling with Kfahr]";
- mes "If you SLAM, you try to move against him quickly-- if you are successful, you may push him back quite a bit, but losing this will drain you badly.";
+ mes "If you SLAM, you try to move against him quickly – if you are successful, you may push him back quite a bit, but losing this will drain you badly.";
next;
goto L_wrestle_loop;
@@ -1043,7 +1043,7 @@ L_wrestle_lose:
mes "Kfahr slams your hand on the table.";
next;
mes "[Kfahr the Warrior]";
- mes "\"Don't worry! It was a good attempt-- but beating Kfahr is not quite so easy!\"";
+ mes "\"Don't worry! It was a good attempt – but beating Kfahr is not quite so easy!\"";
mes "He laughs and slaps you on the shoulder.";
mes "\"But come back any time you want to try again!\"";
next;
@@ -1053,7 +1053,7 @@ L_wrestle_lose:
L_quick_slam:
mes "[Arm-wrestling with Kfahr]";
- mes "Your hands have barely touched as you push against him with all your might. His reactions slowed by the beer, Kfahr doesn't stand a chance.";
+ mes "Your hands have barely touched as you push against him with all your might. His reactions slowed by the beer, Kfahr doesn't stand a chance.";
next;
goto L_wrestle_win;
@@ -1068,7 +1068,7 @@ L_wrestle_win:
next;
mes "[Kfahr the Warrior]";
mes "After calming down, Kfahr outlines your quest.";
- mes "\"As I promised, I will give you the stinger if you do something for me. Get me " + @SNAKE_SKINS_NR + " snake skins, and I'll let you have it.\"";
+ mes "\"As I promised, I will give you the stinger if you do something for me. Get me " + @SNAKE_SKINS_NR + " snake skins, and I'll let you have it.\"";
next;
set @Q_status, @QS_STINGER_QUEST;
callsub L_Update_Var;
diff --git a/world/map/npc/009-2/lena.txt b/world/map/npc/009-2/lena.txt
index 4b49edf5..d5ce1d8e 100644
--- a/world/map/npc/009-2/lena.txt
+++ b/world/map/npc/009-2/lena.txt
@@ -17,23 +17,23 @@
if (BaseLevel >= 30) goto L_Lena_Start;
mes "[Lena]";
- mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\"";
+ mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\"";
next;
mes "\"Ah, I wish my dear friend Nickos could be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!\"";
goto L_Close;
L_Lena_Start:
mes "[Lena]";
- mes "\"While wandering through the forest, I was ambushed by bandits. Though I got them all, one of them stabbed me pretty good. I'm still healing from that encounter. I'm worried that the bandit threat may spread.\"";
+ mes "\"While wandering through the forest, I was ambushed by bandits. Though I got them all, one of them stabbed me pretty good. I'm still healing from that encounter. I'm worried that the bandit threat may spread.\"";
menu
"Don't worry, I can take out some of these scumbags.", L_Lena_Approves,
- "I think I left my courage in another pair of pants. See you later!", L_Lena_No_Fan;
+ "I think I left my courage in another pair of pants. See you later!", L_Lena_No_Fan;
L_Lena_Approves:
set @state, 1;
callsub S_Update_Var;
mes "[Lena]";
- mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 Bandit Hoods so I know they've met their match.\"";
+ mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 Bandit Hoods so I know they've met their match.\"";
areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::";
areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::";
goto L_Close;
@@ -54,21 +54,21 @@ L_Lena_Fairy_Hat:
delitem "BanditHood", 10;
getitem "FairyHat", 1;
mes "[Lena]";
- mes "\"Ah, you've brought me the Bandit Hoods. As promised, here is a hat like mine.\"";
+ mes "\"Ah, you've brought me the Bandit Hoods. As promised, here is a hat like mine.\"";
next;
- mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
+ mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
menu
"Consider it done!", L_Lena_Bandit_Leader_Yes,
"Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay;
L_Lena_NotEnough:
mes "[Lena]";
- mes "\"You don't have enough Bandit Hoods to prove you are taking care of this threat. Please come back with 10 Bandit Hoods to show you are taking care of these bandits.\"";
+ mes "\"You don't have enough Bandit Hoods to prove you are taking care of this threat. Please come back with 10 Bandit Hoods to show you are taking care of these bandits.\"";
goto L_Close;
L_Lena_Bandit_Leader:
mes "[Lena]";
- mes "\"I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
+ mes "\"I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
menu
"Consider it done!", L_Lena_Bandit_Leader_Yes,
"Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay;
@@ -79,19 +79,19 @@ L_Lena_Bandit_Leader_Yes:
areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::";
areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::";
mes "[Lena]";
- mes "\"You have a brave heart. Though I know you can succeed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\"";
+ mes "\"You have a brave heart. Though I know you can succeed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\"";
goto L_Close;
L_Lena_NoWay:
mes "[Lena]";
- mes "\"That is too bad. Feel free to return at any time. This bandit threat needs to be pushed back.\"";
+ mes "\"That is too bad. Feel free to return at any time. This bandit threat needs to be pushed back.\"";
goto L_Close;
L_Lena_Bandit_Leader_Fail:
set @state, 3;
callsub S_Update_Var;
mes "[Lena]";
- mes "\"You haven't killed the bandit leader yet. This is a big problem. Please be careful.\"";
+ mes "\"You haven't killed the bandit leader yet. This is a big problem. Please be careful.\"";
goto L_Close;
L_Lena_Success:
@@ -102,17 +102,17 @@ L_Lena_Success:
callsub S_Update_Var;
getitem "ForestArmor", 1;
mes "[Lena]";
- mes "\"Excellent! You killed the bandit leader. Here is the armor as I promised you. Safe journeys!\"";
+ mes "\"Excellent! You killed the bandit leader. Here is the armor as I promised you. Safe journeys!\"";
goto L_Close;
L_Lena_Done:
mes "[Lena]";
- mes "\"Thank you for all your help. With your efforts, we can only hope this scourge doesn't see a resurgence.\"";
+ mes "\"Thank you for all your help. With your efforts, we can only hope this scourge doesn't see a resurgence.\"";
goto L_Close;
L_TooMany:
mes "[Lena]";
- mes "\"You have too many items in your inventory. Please get rid of something so I can reward you.\"";
+ mes "\"You have too many items in your inventory. Please get rid of something so I can reward you.\"";
goto L_Close;
L_Close:
diff --git a/world/map/npc/009-2/misc.txt b/world/map/npc/009-2/misc.txt
index 7af10c83..1959ad9c 100644
--- a/world/map/npc/009-2/misc.txt
+++ b/world/map/npc/009-2/misc.txt
@@ -4,11 +4,11 @@
{
mes "[Note]";
mes "\"We refuse service to anyone who:\"";
- mes "\"-Has a bubblehead\"";
- mes "\"-Is not properly shaded\"";
- mes "\"-Can't walk without stopping after every step\"";
+ mes "\"• Has a bubblehead\"";
+ mes "\"• Is not properly shaded\"";
+ mes "\"• Can't walk without stopping after every step\"";
close;
- // In case you don't get the joke - it's a parody on Illutia.
+ // In case you don't get the joke, know that it's a parody on Illutia.
}
//Bookshelf
@@ -17,32 +17,32 @@
if (getskilllv(SKILL_MAGIC))
goto L_magic;
mes "[Bookshelf]";
- mes "This bookshelf seems to have a selection of diaries and manuscripts, though you can't make out anything that strikes you as being particularly interesting.";
+ mes "This bookshelf seems to have a selection of diaries and manuscripts, though you can't find anything that strikes you as being particularly interesting.";
close;
L_magic:
mes "[Bookshelf]";
- mes "Browsing through the books, you come across a manuscript entitled 'Notes of Potaffe, On Transmutation'.";
+ mes "Browsing through the books, you come across a manuscript entitled 'Notes of Potaffe, On Transmutation.'";
next;
if (getskilllv(SKILL_MAGIC_TRANSMUTE) < 2)
goto L_magic_boring;
mes "[Bookshelf]";
- mes "Leafing through the manuscript, you find that you can read little of the tiny handwriting, and understand only a fraction of what is said.";
+ mes "Leafing through the manuscript, you find that you can read little of the tiny handwriting and understand only a fraction of what is said.";
next;
mes "[Bookshelf]";
- mes "After a while, you stumble across a section that appears to be in more careful handwriting. The author notes that he (or she?) is describing a completely new transmutation there.";
+ mes "After a while, you stumble across a section that appears to be written somewhat legibly. The author notes that he (or perhaps she?) is describing a completely new transmutation.";
next;
mes "[Bookshelf]";
- mes "Excitedly, you turn the page-- only to find that it is stuck to the next, and won't get unstuck!";
+ mes "Excitedly, you turn the page – only to find that it is stuck to the next and can't be freed!";
next;
mes "[Bookshelf]";
- mes "The page after that is more scribbly again, with many crossed-out words and sections, and side remarks such as 'It almost worked' or 'Worked fine yesterday.'";
+ mes "The page after that is once again hastily written, with many crossed out words and sections and side remarks such as 'it almost worked' or 'it worked fine yesterday.'";
next;
mes "[Bookshelf]";
- mes "The last word on that page is '" + getspellinvocation("make-iron-powder") + "', underlined twice, with a comment saying 'finally got it right'.";
+ mes "The last word on that page is '" + getspellinvocation("make-iron-powder") + ",' and it's underlined twice with a comment next to it saying 'finally got it right.'";
next;
mes "[Bookshelf]";
- mes "Unfortunately, you can't make out from the text what the transmutation is for or whether it requires any material components...";
+ mes "Unfortunately, you can't make out what the transmutation is for or even whether it requires any materials...";
next;
mes "[Bookshelf]";
mes "You can't make out anything else of value, so you place the manuscript back in the bookshelf.";
@@ -50,6 +50,6 @@ L_magic:
L_magic_boring:
mes "[Bookshelf]";
- mes "Leafing through the manuscript, you find that you understand too little of what is said there to make any sense of it.";
+ mes "Leafing through the manuscript, you find that you understand too little of what is written to make any sense of it.";
close;
}
diff --git a/world/map/npc/009-2/nicholas.txt b/world/map/npc/009-2/nicholas.txt
index 258e7088..31a1d0da 100644
--- a/world/map/npc/009-2/nicholas.txt
+++ b/world/map/npc/009-2/nicholas.txt
@@ -36,7 +36,7 @@
set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT;
mes "[Nicholas]";
- mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\"";
+ mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\"";
next;
menu
"I have Iron Ingots!", L_Check,
@@ -57,7 +57,7 @@ L_Check:
L_Info:
mes "[Nicholas]";
- mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\"";
+ mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\"";
next;
mes "[Nicholas]";
mes "\"Come back here with some Coal and Iron Ingots, and I'll make something nice for you.\"";
@@ -65,7 +65,7 @@ L_Info:
L_Pass:
mes "[Nicholas]";
- mes "\"Oh, okay. Come back any time.\"";
+ mes "\"Oh, okay. Come back any time.\"";
close;
L_StageA:
@@ -84,7 +84,7 @@ L_StageB:
L_StageC:
mes "[Nicholas]";
- mes "\"Excellent, that's enough to make three different types of helmet. My fee is 10,000GP. I can also make a shield, but that will cost you 20,000 GP.\"";
+ mes "\"Excellent, that's enough to make three different types of helmet. My fee is 10,000GP. I can also make a shield, but that will cost you 20,000 GP.\"";
mes "";
mes "\"Which will it be?\"";
next;
@@ -169,7 +169,7 @@ L_MenuItems:
L_NoItem:
mes "[Nicholas]";
- mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\"";
+ mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\"";
close;
L_NoMoney:
@@ -220,7 +220,7 @@ L_YesWarlord:
L_YesShield:
mes "[Nicholas]";
mes "Nicholas examines your Iron Ingots.";
- mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\"";
+ mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\"";
next;
menu
"Sure, have a look!", L_Next,
@@ -234,7 +234,7 @@ L_Next:
mes "[Nicholas]";
mes "Nicholas pulls out two of your Infantry Helmets.";
- mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\"";
+ mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\"";
if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH)
set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH;
callsub L_Update_Var;
@@ -259,7 +259,7 @@ L_Next1:
mes "[Nicholas]";
mes "\"Yes, it looks as if you have all that is needed!\"";
- mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles.";
+ mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles.";
mes "\"Here is your shield!\"";
delitem "InfantryHelmet", 1;
delitem "InfantryHelmet", 1;
@@ -284,22 +284,22 @@ L_ShieldNoZeny:
L_ShieldNoInfantry:
mes "[Nicholas]";
- mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\"";
+ mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\"";
close;
L_ShieldNoIngot:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\"";
+ mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\"";
close;
L_ShieldNoCoal:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\"";
+ mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\"";
close;
L_ShieldNoLeatherPatch:
mes "[Nicholas]";
- mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\"";
+ mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\"";
close;
L_MoreInfantry:
@@ -311,12 +311,12 @@ L_MoreInfantry:
L_NoInfantry:
mes "[Nicholas]";
mes "Nicholas shakes his head.";
- mes "\"No, none of these items are suitable. Try looking for somewhat large metal items.\"";
+ mes "\"No, none of these items are suitable. Try looking for somewhat large metal items.\"";
close;
L_WhereLeather:
mes "[Nicholas]";
- mes "\"Hmm. You should look for someone who can work with some kind of leather. Rumor has it that there is someone in the eastern desert who can, but I haven't been there.\"";
+ mes "\"Hmm. You should look for someone who can work with some kind of leather. Rumor has it that there is someone in the eastern desert who can, but I haven't been there.\"";
close;
L_SetzerQuest:
@@ -324,7 +324,7 @@ L_SetzerQuest:
if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER)
mes "\"Another one? Sure, why not.\"";
mes "Nicholas examines your Short Sword, then nods.";
- mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\"";
+ mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\"";
if (@Q_SETZER_status < @SETZER_KNOWS_OIL)
set @Q_SETZER_status, @SETZER_KNOWS_OIL;
callsub L_Update_Var;
@@ -346,7 +346,7 @@ L_Next2:
// No inventory check needed, as the short sword is removed, opening a slot
mes "[Nicholas]";
- mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water.";
+ mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water.";
set Zeny, Zeny - 50000;
delitem "IronIngot", 3;
delitem "Coal", 6;
@@ -361,16 +361,16 @@ L_Next2:
callsub L_Update_Var;
next;
mes "[Nicholas]";
- mes "Nicholas hands you the completed sword. It feels strangely light in your hands.";
- mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
+ mes "Nicholas hands you the completed sword. It feels strangely light in your hands.";
+ mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
next;
mes "[Nicholas]";
- mes "\"I'm quite happy with this one. Be careful around the edge, though, it is quite sharp!\"";
+ mes "\"I'm quite happy with this one. Be careful around the edge, though, it is quite sharp!\"";
close;
L_ExplainMonsterOil:
mes "[Nicholas]";
- mes "\"Monster oil is a special oil that can be used to harden thin sheets of metal, if used properly. Unfortunately, it is very hard to get. Perhaps one of our local alchemists can help you with it?\"";
+ mes "\"Monster oil is a special oil that can be used to harden thin sheets of metal, if used properly. Unfortunately, it is very hard to get. Perhaps one of our local alchemists can help you with it?\"";
close;
L_SetzerNoZeny:
@@ -385,12 +385,12 @@ L_SetzerNoIngot:
L_SetzerNoMonsterOil:
mes "[Nicholas]";
- mes "\"I know that monster oil is hard to come by, but I can't do much without it. Ask an alchemist if you need help making it.\"";
+ mes "\"I know that monster oil is hard to come by, but I can't do much without it. Ask an alchemist if you need help making it.\"";
close;
L_SetzerNoSword:
mes "[Nicholas]";
- mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\"";
+ mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\"";
close;
L_end:
diff --git a/world/map/npc/009-2/peter.txt b/world/map/npc/009-2/peter.txt
index 9d6a6078..4c0d2bd2 100644
--- a/world/map/npc/009-2/peter.txt
+++ b/world/map/npc/009-2/peter.txt
@@ -107,7 +107,7 @@ L_Peter_NotEnough_Coal:
L_Peter_TooMany:
mes "[Peter]";
- mes "\"You have too much stuff. Please get rid of something if you want some armor.\"";
+ mes "\"You have too much stuff. Please get rid of something if you want some armor.\"";
goto L_Close;
L_Close:
diff --git a/world/map/npc/009-2/selim.txt b/world/map/npc/009-2/selim.txt
index 92c7aa2e..cf18d30c 100644
--- a/world/map/npc/009-2/selim.txt
+++ b/world/map/npc/009-2/selim.txt
@@ -1,6 +1,6 @@
//#################################################################################
//# #
-//# This script file contains the script for the cloth dyer. It has been #
+//# This script file contains the script for the cloth dyer. It has been #
//# revised to require dye items; collaborating NPCs are Selim and Angus. #
//# #
//#################################################################################
@@ -280,7 +280,7 @@ L_picked_item:
L_colour:
mes "[Selim]";
- mes "\"Excellent. Now, what color do you want?\"";
+ mes "\"Excellent. Now, what color do you want?\"";
next;
menu
"Red.", L_MenuItems,
diff --git a/world/map/npc/009-2/wyara.txt b/world/map/npc/009-2/wyara.txt
index cf1912fc..a9b738a0 100644
--- a/world/map/npc/009-2/wyara.txt
+++ b/world/map/npc/009-2/wyara.txt
@@ -91,7 +91,7 @@ L_Q_astralsoul:
L_Q_old_wizard:
mes "[Wyara the Witch]";
- mes "\"I don't know his name, but I do know that he has been living in the mountains since I first came here. He is a master of many schools of magic, I believe.\"";
+ mes "\"I don't know his name, but I do know that he has been living in the mountains since I first came here. He is a master of many schools of magic, I believe.\"";
next;
mes "[Wyara the Witch]";
mes "She smiles.";
@@ -101,7 +101,7 @@ L_Q_old_wizard:
L_Q_elanore:
mes "[Wyara the Witch]";
- mes "\"Elanore is the Tulimshar healer. She is a very kind person and an outstanding healer.\"";
+ mes "\"Elanore is the Tulimshar healer. She is a very kind person and an outstanding healer.\"";
next;
goto L_Main;
@@ -115,7 +115,7 @@ L_Q_manaseed:
L_Q_manaseed_unabsorbed:
mes "[Wyara the Witch]";
- mes "\"So you touched the mana seed but weren't able to absorb its powers? That means that you're lacking a natural magical ability. Still, there are ways around that.\"";
+ mes "\"So you touched the mana seed but weren't able to absorb its powers? That means that you're lacking a natural magical ability. Still, there are ways around that.\"";
next;
mes "[Wyara the Witch]";
mes "\"If you drink a mana potion, you should be able to retain this magical power and slowly build up a magical skill.\"";
@@ -125,7 +125,7 @@ L_Q_manaseed_unabsorbed:
L_Q_manapotion:
mes "[Wyara the Witch]";
- mes "\"I have a simple recipe for making mana potions, but I don't have one ready right now. Can you bring me 40 mauve leaves and a bottle of water? I can make one from those quite easily.\"";
+ mes "\"I have a simple recipe for making mana potions, but I don't have one ready right now. Can you bring me 40 mauve leaves and a bottle of water? I can make one from those quite easily.\"";
next;
menu
"Sure!", L_make_manapotion,
@@ -154,14 +154,14 @@ L_make_manapotion:
getitem "ManaPotion", 1;
mes "[Wyara the Witch]";
- mes "Wyara takes your mauve leaves, grinds them, and pours some of the resultant paste into her cauldron. She then takes your bottle and sticks it into her brew, head-first.";
+ mes "Wyara takes your mauve leaves, grinds them, and pours some of the resultant paste into her cauldron. She then takes your bottle and sticks it into her brew, head-first.";
next;
mes "[Wyara the Witch]";
mes "The water in the bottle takes on a strange golden hue, but doesn't flow out.";
mes "After a while, she retrieves the bottle, fills some of the liquid into a smaller, clay bottle, mixes in the rest of the paste, plugs the bottle and shakes it.";
next;
mes "[Wyara the Witch]";
- mes "\"I shall keep the rest of your water and the bottle as a payment, if you don't mind. But here is the potion; let it rest for a minute before you use it for maximum effect.\"";
+ mes "\"I shall keep the rest of your water and the bottle as a payment, if you don't mind. But here is the potion; let it rest for a minute before you use it for maximum effect.\"";
next;
goto L_Main;
@@ -173,7 +173,7 @@ L_make_manapotion_lack:
L_Q_imp:
mes "[Wyara the Witch]";
- mes "\"Sagatha told me that she imprisoned an evil earth spirit in a dried-up well. She wants it to stay there until it has mended its ways, or forever, if it doesn't.\"";
+ mes "\"Sagatha told me that she imprisoned an evil earth spirit in a dried-up well. She wants it to stay there until it has mended its ways, or forever, if it doesn't.\"";
next;
goto L_Main;
@@ -183,7 +183,7 @@ L_Q_sagatha:
mes "\"You have met Sagatha? She's a wonderful person, isn't she? Well, she does hold back a little towards humans, but deep down she feels for them, too.\"";
next;
mes "[Wyara the Witch]";
- mes "\"She does hold all plants and animals very dear, though. Well, the peaceful ones more than the aggressive ones, I suppose, and scorpions not very much at all.\"";
+ mes "\"She does hold all plants and animals very dear, though. Well, the peaceful ones more than the aggressive ones, I suppose, and scorpions not very much at all.\"";
next;
goto L_Main;
@@ -195,7 +195,7 @@ L_Q_auldsbel:
L_Magic_no:
mes "[Wyara the Witch]";
- mes "\"I am sorry, but you don't seem to be able to control any magic. That means that I really can't help you with that.\"";
+ mes "\"I am sorry, but you don't seem to be able to control any magic. That means that I really can't help you with that.\"";
next;
goto L_Main;
@@ -219,7 +219,7 @@ L_Magic_explain:
mes "\"Magic is just a name for the force that lives in all plants and animals and emanates from there into all things, living or dead.\"";
next;
mes "[Wyara the Witch]";
- mes "\"Some things it finds easier to pass through-- natural things, living things-- but dead things, such as rock or metal, can slow it down.\"";
+ mes "\"Some things it finds easier to pass through – natural things, living things – but dead things, such as rock or metal, can slow it down.\"";
next;
mes "[Wyara the Witch]";
mes "\"There are different kinds of magic, too; nature, astral, and so on, but if this interests you, you should talk to a scholar.\"";
@@ -232,13 +232,13 @@ L_Magic_spell:
if (getskilllv(SKILL_MAGIC) > 1)
goto L_Magic_spell2;
mes "[Wyara the Witch]";
- mes "\"No... I don't think that you are ready yet. But please ask me again when you have some more control over your magical powers.\"";
+ mes "\"No... I don't think that you are ready yet. But please ask me again when you have some more control over your magical powers.\"";
next;
goto L_Magic_main;
L_Magic_spell3:
mes "[Wyara the Witch]";
- mes "\"Now that you know the basics of nature magic, here is one of my favourites: '" + getspellinvocation("rain") + "' will summon rain, whereever you are standing. It will consume a bottle of water, though.\"";
+ mes "\"Now that you know the basics of nature magic, here is one of my favourites: '" + getspellinvocation("rain") + "' will summon rain, whereever you are standing. It will consume a bottle of water, though.\"";
if (getskilllv(SKILL_MAGIC) < 2)
mes "\"You are not powerful enough to use it yet, though; you will first have to absorb more magic from the mana seed.\"";
next;
@@ -246,14 +246,14 @@ L_Magic_spell3:
L_Magic_spell2:
mes "[Wyara the Witch]";
- mes "\"Here is another useful one: '" + getspellinvocation("detect-players") + "'. It will tell you the names of everyone nearby, but beware that there are ways to protect against it.\"";
+ mes "\"Here is another useful one: '" + getspellinvocation("detect-players") + "'. It will tell you the names of everyone nearby, but beware that there are ways to protect against it.\"";
if (getskilllv(SKILL_MAGIC) < 2)
- mes "\"Hmm. You aren't powerful enough for this one either yet, I think.\"";
+ mes "\"Hmm. You aren't powerful enough for this one either yet, I think.\"";
next;
if (!(getpartnerid2()))
goto L_Magic_main;
mes "[Wyara the Witch]";
- mes "\"Married partners can find each other even more easily. Use the '" + getspellinvocation("sense-spouse") + "' spell instead.\"";
+ mes "\"Married partners can find each other even more easily. Use the '" + getspellinvocation("sense-spouse") + "' spell instead.\"";
next;
goto L_Magic_main;
@@ -275,7 +275,7 @@ L_Magic_train:
L_Magic_train_evil:
mes "Wyara looks at you sadly.";
- mes "\"I have heard that you have done something unforgiveable. No witch in this land will teach you now.\"";
+ mes "\"I have heard that you have done something unforgiveable. No witch in this land will teach you now.\"";
next;
goto L_Magic_main;
@@ -299,7 +299,7 @@ L_Magic_train_dispatch:
mes "\"Well, let me help you get started, then! But first, to make sure that you are serious, I have a small task for you.\"";
next;
mes "[Wyara the Witch]";
- mes "\"There is a pond west of Hurnscald, a very small one, almost square in shape, with a rock on its southern ledge leading to its center. This pond is close to dying.\"";
+ mes "\"There is a pond west of Hurnscald, a very small one, almost square in shape, with a rock on its southern ledge leading to its center. This pond is close to dying.\"";
next;
mes "[Wyara the Witch]";
mes "\"I want to save it; for that, someone will have to pour a purification potion into it.\"";
@@ -343,7 +343,7 @@ L_Magic_purify_doit:
L_Magic_purify_nospace:
mes "[Wyara the Witch]";
- mes "\"You don't have enough space to carry the potion. Please come back later.\"";
+ mes "\"You don't have enough space to carry the potion. Please come back later.\"";
next;
goto L_Magic_main;
@@ -356,7 +356,7 @@ L_Magic_purify_lacking:
L_Magic_purify_once:
mes "[Wyara the Witch]";
mes "Wyara nods.";
- mes "\"You have purified the pond a little, but not enough, I think. We'll need another potion.\"";
+ mes "\"You have purified the pond a little, but not enough, I think. We'll need another potion.\"";
next;
if (countitem("PurificationPotion"))
goto L_Magic_purify_doit2;
@@ -392,7 +392,7 @@ L_Magic_purify_doit2:
L_Magic_purify_done:
mes "[Wyara the Witch]";
mes "Wyara smiles at you.";
- mes "\"A friend told me... you have saved the pond for now. Perhaps it will need some more attention later, but I'll ask others for this.\"";
+ mes "\"A friend told me... you have saved the pond for now. Perhaps it will need some more attention later, but I'll ask others for this.\"";
next;
mes "[Wyara the Witch]";
mes "\"Please sit down and touch the ground.\"";
@@ -430,7 +430,7 @@ L_Magic_purify_abort:
L_Magic_train_no:
mes "[Wyara the Witch]";
- mes "\"I can't teach you anything at this time. Perhaps Sagatha can help you, but I'm not sure if she will accept you as a student.\"";
+ mes "\"I can't teach you anything at this time. Perhaps Sagatha can help you, but I'm not sure if she will accept you as a student.\"";
next;
goto L_Magic_train_sagatha;
@@ -447,20 +447,20 @@ L_Next3:
if (getskilllv(SKILL_MAGIC) < 2)
goto L_Magic_train_sagatha_lvl1;
if (@good > 1)
- mes "\"Come to think of it, I have heard good things about you. Perhaps she will be willing to accept you as a student now?\"";
+ mes "\"Come to think of it, I have heard good things about you. Perhaps she will be willing to accept you as a student now?\"";
if (@good == 1)
- mes "\"I have heard some good things about you, but I'm not sure if it will be enough to sway her-- she is hesitant to accept students.\"";
+ mes "\"I have heard some good things about you, but I'm not sure if it will be enough to sway her – she is hesitant to accept students.\"";
if (@good == 0)
- mes "\"Sagatha cares greatly about all living creatures, but particularly about the creatures of the forest. If you are kind to them, she will be more likely to be kind to you.\"";
+ mes "\"Sagatha cares greatly about all living creatures, but particularly about the creatures of the forest. If you are kind to them, she will be more likely to be kind to you.\"";
next;
if (@druid == 3)
goto L_Magic_main;
mes "[Wyara the Witch]";
mes "She smiles.";
- mes "\"Actually, I think I know of a good thing you could do. There is a very special tree in the desert south-east of Tulimshar, a tree that has been there for a very long time.\"";
+ mes "\"Actually, I think I know of a good thing you could do. There is a very special tree in the desert south-east of Tulimshar, a tree that has been there for a very long time.\"";
next;
mes "[Wyara the Witch]";
- mes "\"The tree is slowly dying-- and has been for a long time-- but it is there because of a wonderful thing that happened long ago. Tend to it, and I am sure that she will learn about this.\"";
+ mes "\"The tree is slowly dying – and has been for a long time – but it is there because of a wonderful thing that happened long ago. Tend to it, and I am sure that she will learn about this.\"";
next;
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_DRUIDTREE;
menu
@@ -470,32 +470,32 @@ L_Next3:
L_Next4:
mes "[Wyara the Witch]";
- mes "\"The tree has been there alone and unattended for a long time; what he needs most is water and affection. Give him both.\"";
+ mes "\"The tree has been there alone and unattended for a long time; what he needs most is water and affection. Give him both.\"";
next;
mes "[Wyara the Witch]";
mes "She hesitates for a moment.";
- mes "\"But stay away from the well in the area. There is no water in there anymore, and it's also dangerous.\"";
+ mes "\"But stay away from the well in the area. There is no water in there anymore, and it's also dangerous.\"";
next;
goto L_Magic_main;
L_Magic_train_tree_backgd:
mes "[Wyara the Witch]";
- mes "\"Many generations ago, there was a lush, green oasis in the desert south-east of Tulimshar. Plants of all kinds grew there, and many animals, including mouboos, made this place their home.\"";
+ mes "\"Many generations ago, there was a lush, green oasis in the desert south-east of Tulimshar. Plants of all kinds grew there, and many animals, including mouboos, made this place their home.\"";
next;
mes "[Wyara the Witch]";
- mes "\"Then there came war, and some people pleaded to the demon Grenxen. He founded Tulimshar, and to provide it with water he changed the underground waterflow. The oasis began to dry out quickly.\"";
+ mes "\"Then there came war, and some people pleaded to the demon Grenxen. He founded Tulimshar, and to provide it with water he changed the underground waterflow. The oasis began to dry out quickly.\"";
next;
mes "[Wyara the Witch]";
- mes "\"But the oasis, like many such places back in the old days, had a druid watching over it. The druid refused to accept what Grenxen had done, but he was powerless to revert or change it.\"";
+ mes "\"But the oasis, like many such places back in the old days, had a druid watching over it. The druid refused to accept what Grenxen had done, but he was powerless to revert or change it.\"";
next;
mes "[Wyara the Witch]";
mes "\"All he could do was to delay the inevitable, to give the animals and nomads some time to adapt.\"";
next;
mes "[Wyara the Witch]";
- mes "\"But to do so, he had to reach the water streams deep underground. Thus, he turned himself into a tree, a deep-rooted fyrad, so that his roots could reach underground.\"";
+ mes "\"But to do so, he had to reach the water streams deep underground. Thus, he turned himself into a tree, a deep-rooted fyrad, so that his roots could reach underground.\"";
next;
mes "[Wyara the Witch]";
- mes "\"He had to exert himself tremendously; he had to grow deep, quickly; I believe that no druid or witch has summoned such magic before or since. But he succeeded, and for a while he saved the oasis.\"";
+ mes "\"He had to exert himself tremendously; he had to grow deep, quickly; I believe that no druid or witch has summoned such magic before or since. But he succeeded, and for a while he saved the oasis.\"";
next;
mes "[Wyara the Witch]";
mes "\"Many generations he remained the only one ever to have successfully defied Grenxen, but this came at a price: he had to remain a tree, and he never turned back.\"";
@@ -507,7 +507,7 @@ L_Magic_train_tree_backgd:
mes "\"Now he stands alone in the desert, dried-up and forgotten, with no-one remembering him.\"";
next;
mes "[Wyara the Witch]";
- mes "\"Please give him water, for he is always in need of it, and thank him for his sacrifice. It is all we can do for him now.\"";
+ mes "\"Please give him water, for he is always in need of it, and thank him for his sacrifice. It is all we can do for him now.\"";
next;
goto L_Magic_tree_menu;
@@ -520,27 +520,27 @@ L_Magic_tree_menu:
L_Magic_tree_water:
mes "[Wyara the Witch]";
- mes "\"A bottle of water would probably not be enough. No, you would have to water the ground all around... that's too many bottles. You will have to get water from elsewhere.\"";
+ mes "\"A bottle of water would probably not be enough. No, you would have to water the ground all around... that's too many bottles. You will have to get water from elsewhere.\"";
next;
goto L_Magic_tree_menu;
L_Magic_tree_remind:
mes "[Wyara the Witch]";
- mes "\"Give him a sign of affection. Something that works with a tree, but also something that humans might do to each other, to remind him of his days as a human.\"";
+ mes "\"Give him a sign of affection. Something that works with a tree, but also something that humans might do to each other, to remind him of his days as a human.\"";
next;
mes "[Wyara the Witch]";
- mes "\"Yes... that would be important. Show your affection in the same way that you might towards a human.\"";
+ mes "\"Yes... that would be important. Show your affection in the same way that you might towards a human.\"";
next;
goto L_Magic_tree_menu;
L_Magic_train_sagatha_fail:
mes "She shakes her head.";
- mes "\"No... from what I have heard, you have done something unforgivable. I very much doubt that you can be her student now, and I won't teach you any further either.\"";
+ mes "\"No... from what I have heard, you have done something unforgivable. I very much doubt that you can be her student now, and I won't teach you any further either.\"";
next;
goto L_Magic_main;
L_Magic_train_sagatha_lvl1:
- mes "\"Well, you're still a bit of a beginner, so I don't think she will accept you yet. Maybe you can absorb some more power from the mana seed? If you can grow your magical powers a little, I might be able to help you.\"";
+ mes "\"Well, you're still a bit of a beginner, so I don't think she will accept you yet. Maybe you can absorb some more power from the mana seed? If you can grow your magical powers a little, I might be able to help you.\"";
next;
goto L_Magic_main;