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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-04 20:00:45 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-04 20:00:45 -0300
commit9f208b6d7a1c2e15fcd32725aee2eac0c7178cd9 (patch)
treee1faf3d3c7981ef459d396cd90264bb9d53e64e8 /world/map/npc/001-1/gossip.txt
parent6e5fc3701b8299af02236ab77b143fce7008d772 (diff)
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Clear temporary variables after you close npc window. Npcs from 001-1.
Diffstat (limited to 'world/map/npc/001-1/gossip.txt')
-rw-r--r--world/map/npc/001-1/gossip.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/world/map/npc/001-1/gossip.txt b/world/map/npc/001-1/gossip.txt
index 920e4a84..a5b43329 100644
--- a/world/map/npc/001-1/gossip.txt
+++ b/world/map/npc/001-1/gossip.txt
@@ -71,10 +71,14 @@ L_Desert:
next;
mes "[Gladys, Town Gossip]";
mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\"";
- close;
+ goto L_Close;
L_Ferry:
mes "[Gladys, Town Gossip]";
mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\"";
close;
+
+L_Close:
+ set @person$, "";
+ close;
}