summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorAli-G <gauvain.dauchy@free.fr>2011-06-16 20:11:37 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-06-16 20:26:34 +0200
commitc0fa45992b123f08e91e86dac11aca765ea73cd2 (patch)
tree8ef57d0a5fc7d33263d1ba0a3af7555ec3b25061 /npc
parent36bceef55e7a7e34275e8722bf28fd5f22988c82 (diff)
downloadserverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.tar.gz
serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.tar.bz2
serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.tar.xz
serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.zip
Simplified the battles a bit for the chars level 50. Changed beginning of the quest: you need to give the cherris you found for Rossy and give them to Olana instead of bottles of water.
Diffstat (limited to 'npc')
-rw-r--r--npc/009-2/olana.txt14
-rw-r--r--npc/025-1/rossy.txt5
-rw-r--r--npc/025-4/battlecaves.txt20
3 files changed, 19 insertions, 20 deletions
diff --git a/npc/009-2/olana.txt b/npc/009-2/olana.txt
index 820fab7b..b0471a3f 100644
--- a/npc/009-2/olana.txt
+++ b/npc/009-2/olana.txt
@@ -41,29 +41,29 @@ L_Help:
mes "[Olana]";
mes "\"Oh yes? Is Rossy alright? That's good. I'm relieved. I hope she'll find Julia soon.\"";
next;
- mes "\"Oh by the way, I would need your help myself too. My water supply ran out and I can't go down the stairs anymore, my knees hurt a lot.\"";
+ mes "\"Oh by the way, I would need your help myself too. I think Rossy colected some cherries while she was in the woods, could you bring me them please?.\"";
menu
- "Sure I can help you, how much water do you need?", L_Set,
+ "Sure, I'll be back with cherries.", L_Set,
"Sorry, I'm too busy.", L_No;
L_Set:
mes "[Olana]";
set Rossy_Quest, 3;
- mes "\"I'd like the size of a [Bottle of Water] and I would need about 5 of those. Please, bring them to me.\"";
+ mes "\"I'd like 10 Cherries.\"";
close;
L_Get:
mes "[Olana]";
- mes "\"Please, get 5 containers of water for me, around the size of a [Bottle of Water].\"";
+ mes "\"Please, get 10 cherries for me.\"";
close;
L_See:
- if(countitem("bottleofwater") < 5) goto L_Get;
+ if(countitem("cherry") < 10) goto L_Get;
mes "[Olana]";
set Rossy_Quest, 4;
mes "\"You got them for me! Thank you! Here you are... a small reward from me for your precious help!\"";
- delitem "bottleofwater", 5;
- getexp 500, 0;
+ delitem "cherry", 10;
+ getexp 1000, 0;
set zeny, zeny + 1000;
goto L_Task;
diff --git a/npc/025-1/rossy.txt b/npc/025-1/rossy.txt
index 3b13b573..7d6d2d3b 100644
--- a/npc/025-1/rossy.txt
+++ b/npc/025-1/rossy.txt
@@ -50,13 +50,12 @@ L_Check:
if(countitem("Cherry") < 10) goto L_Get;
mes "[Rossy]";
set Rossy_Quest, 2;
- delitem "Cherry", 10;
getexp 2000, 0;
- mes "\"I can't believe my eyes, you got them all! Thanks a lot!\"";
+ mes "\"I can't believe my eyes, you got them all! Please give them to my mother when she will ask for them.\"";
next;
menu
"No problem, I'm in a hurry, bye.", -,
- "I'm always here to help, do you need anything else?", L_Done;
+ "Certainly, I'm always here to help, do you need anything else?", L_Done;
mes "[Rossy]";
mes "\"I might need your help later. Bye.\"";
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt
index 10e17a75..3b63203e 100644
--- a/npc/025-4/battlecaves.txt
+++ b/npc/025-4/battlecaves.txt
@@ -56,7 +56,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE1_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -134,7 +134,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE2_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -210,7 +210,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE3_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -286,7 +286,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE4_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -363,7 +363,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE5_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -440,7 +440,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE6_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -517,7 +517,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE7_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -594,7 +594,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE8_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -671,7 +671,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE9_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -778,7 +778,7 @@ onInit:
// Monsters IDs to be spawned. before the boss.
setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
// ID of the boss monster.
set $@BOSS, 1086;
// Number of waves. before the boss.