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authorStefan Beller <stefanbeller@googlemail.com>2010-10-26 21:16:40 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 14:52:31 +0100
commit0eb8928d17583cf5b5892efa5bce6c2a414b582e (patch)
treebcd44ef6d679430998409701e88fdbb5f22b58b5 /npc/009-4/orum.txt
parentb22e05f982b19cc0ebca1e3ccf7d085beb5f7226 (diff)
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better bounds checking + comments in orum
Diffstat (limited to 'npc/009-4/orum.txt')
-rw-r--r--npc/009-4/orum.txt73
1 files changed, 35 insertions, 38 deletions
diff --git a/npc/009-4/orum.txt b/npc/009-4/orum.txt
index fc2467ec..cbc5e12f 100644
--- a/npc/009-4/orum.txt
+++ b/npc/009-4/orum.txt
@@ -1,6 +1,14 @@
//#################################################################################
-//# Orum/Waric Quest Part 1 - By Liana, reviewed by Stefan Beller #
-//# GPL v.2 #
+//# Orum/Waric Quest Part 1 - By Liana, reviewed by Stefan Beller #
+//# GPL v.2 #
+//# #
+//# The first quest is to find Waric in the Caves with lots of torches. #
+//# These torches must be set in the right color to have access to the next #
+//# room, guarded by a magical barrier of other torches. #
+//# #
+//# The second quest is an easy, but background-story telling quest. #
+//# Just visit the cave again, find what is really in there. #
+//# #
//# #
//# Used variables: #
//# #
@@ -25,6 +33,9 @@
// how many colorful powders each do you get as reward?
set @BT_REWARDCOUNT, 10;
+ // no exp for breaking the barrier ?
+ set @EXP_BREAK_BARRIERS, 0;
+
if (OrumQuest > 0) goto L_Started;
mes "[Orum]";
@@ -186,10 +197,10 @@ L_List_Materials:
mes "He scavenges around in his pocket for another piece of paper then writes a new list..";
next;
- mes "" + @B0_WISPPOWDER + " Wisp Powders,";
- mes "" + @B0_POLTERGEISTPOWDER + " Poltergeist Powders,";
- mes "" + @B0_SPECTREPOWDER + " Spectre Powders,";
- mes "" + @B0_HARDSPIKES + " Hard Spikes";
+ mes @B0_WISPPOWDER + " Wisp Powders,";
+ mes @B0_POLTERGEISTPOWDER + " Poltergeist Powders,";
+ mes @B0_SPECTREPOWDER + " Spectre Powders,";
+ mes @B0_HARDSPIKES + " Hard Spikes";
next;
mes "[Orum]";
@@ -202,6 +213,12 @@ L_Check_Materials:
countitem("SpectrePowder") < @B0_SPECTREPOWDER ||
countitem("HardSpike") < @B0_HARDSPIKES) goto L_Missing_Materials;
+ // check directly before deleting the objects.
+ delitem "WispPowder", @B0_WISPPOWDER;
+ delitem "PoltergeistPowder", @B0_POLTERGEISTPOWDER;
+ delitem "SpectrePowder", @B0_SPECTREPOWDER;
+ delitem "HardSpike", @B0_HARDSPIKES;
+
mes "Orum carefully looks over all of the items then grins..";
next;
@@ -214,17 +231,6 @@ L_Check_Materials:
mes "You watch as they begin mold together glowing brightly. He sprinkles in the powder you gathered and presses his hands together.";
- //check directly before deleting the objects, the player could have traded the stuff, after the first check.
- if (countitem("WispPowder") < @B0_WISPPOWDER ||
- countitem("PoltergeistPowder") < @B0_POLTERGEISTPOWDER ||
- countitem("SpectrePowder") < @B0_SPECTREPOWDER ||
- countitem("HardSpike") < @B0_HARDSPIKES) goto L_Missing_Materials;
-
- delitem "WispPowder", @B0_WISPPOWDER;
- delitem "PoltergeistPowder", @B0_POLTERGEISTPOWDER;
- delitem "SpectrePowder", @B0_SPECTREPOWDER;
- delitem "HardSpike", @B0_HARDSPIKES;
-
misceffect sfx_magic_transmute;
next;
@@ -474,22 +480,16 @@ L_Finished_Gathering_More:
countitem("AlizarinHerb") < @BT_HERBS ||
countitem("CobaltHerb") < @BT_HERBS) goto L_Missing_Materials_More;
- mes "[Orum]";
- mes "\"Excellent work! And once again you did not take as long as I was expecting. I guess I will get started..\"";
- next;
-
- if (countitem("IronPowder") < @BT_IRONPOWDER ||
- countitem("PileOfAsh") < @BT_PILESOFASH ||
- countitem("GambogeHerb") < @BT_HERBS ||
- countitem("AlizarinHerb") < @BT_HERBS ||
- countitem("CobaltHerb") < @BT_HERBS) goto L_Missing_Materials_More;
-
delitem "IronPowder", @BT_IRONPOWDER;
delitem "PileOfAsh", @BT_PILESOFASH;
delitem "GambogeHerb", @BT_HERBS;
delitem "AlizarinHerb", @BT_HERBS;
delitem "CobaltHerb", @BT_HERBS;
+ mes "[Orum]";
+ mes "\"Excellent work! And once again you did not take as long as I was expecting. I guess I will get started..\"";
+ next;
+
mes "You watch as Orum takes the iron powder and ash and begins chanting some words.. The two start to glow and mold together turning into a light metalic looking powder..";
next;
misceffect sfx_magic_transmute;
@@ -566,22 +566,16 @@ L_More_Powder_Make:
countitem("AlizarinHerb") < @BT_HERBS ||
countitem("CobaltHerb") < @BT_HERBS) goto L_Missing_Materials_More;
- mes "[Orum]";
- mes "\"Hmm all of the items appear to be here.. Give me a moment to make that powder for you.\"";
- next;
-
- if (countitem("IronPowder") < @BT_IRONPOWDER ||
- countitem("PileOfAsh") < @BT_PILESOFASH ||
- countitem("GambogeHerb") < @BT_HERBS ||
- countitem("AlizarinHerb") < @BT_HERBS ||
- countitem("CobaltHerb") < @BT_HERBS) goto L_Missing_Materials_More;
-
delitem "IronPowder", @BT_IRONPOWDER;
delitem "PileOfAsh", @BT_PILESOFASH;
delitem "GambogeHerb", @BT_HERBS;
delitem "AlizarinHerb", @BT_HERBS;
delitem "CobaltHerb", @BT_HERBS;
+ mes "[Orum]";
+ mes "\"Hmm all of the items appear to be here.. Give me a moment to make that powder for you.\"";
+ next;
+
mes "Orum begins chanting the same words as he did when he made the powder before.. He seems to be quicker at it this time..";
misceffect sfx_magic_transmute;
next;
@@ -634,7 +628,10 @@ L_Ready_Cavern:
mes "\"Very good work you have done! Please take this for your efforts.\"";
next;
- mes "TODO: [Insirt reward hir]";
+ getexp @EXP_BREAK_BARRIERS, 0;
+ // TODO put item name and remove following line and this line as well!
+ getitem "", 1;
+ mes "[Insert reward here...]";
next;
mes "\"You've done enough here to help. I will go the rest of the way alone so that your life is not endangered.. You must promise me not to go any further!\"";