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006-1.gat,23,100,0	script	Pachua	143,{

	set @LEATHER_PATCH_PRICE, 300;
	set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;

// lines belong to easter 2011:
//	set @month, 4;
//	set @start_day, 15;
//	set @end_day, 30;

	if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat;
	if (QUEST_MIRIAM_start != 0) goto L_smoke;

// lines belong to easter 2011:
//	if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket;
//	if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket;
//	if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny;

L_Begin:
	mes "[Chief Pachua]";
	mes "";
	mes "\"How!\"";
	next;

	if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
	if (getequipid(equip_legs) == 642) goto L_WearingChaps;

	mes "[Chief Pachua]";
	mes "";
	mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
	next;

L_Check_Shops:
	if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store;
	if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store;
	if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store;

	mes "[Chief Pachua]";
	mes "";
	mes "\"Maybe if you bring me the right materials I can make something for you.\"";
        next;

        if (@wants_leather_patch)
		menu	"Wait, can you make a leather patch for me?", L_leather_patch,
                	"OK, bye.", -;

	close;

L_CheckStuff:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Let me see what you have there.\"";
	next;
	return;

L_Super_store:
	callsub L_CheckStuff;
	mes "[Chief Pachua]";
	mes "";
	mes "\"Ahh you have lots of good items to work with.\"";
	mes "";
	mes "\"With them I can make you either";
	mes "a Cowboy hat or Snake Skin Chaps\"";
	next;
	if (@wants_leather_patch)
		menu
			"Cowboy hat, please.", L_BuyCowboy,
			"Snake Skin Chaps sound good.", L_BuyChaps,
			"Can you make a leather patch?", L_leather_patch,
			"Not now, maybe later.", L_NoDeal;
	if (!@wants_leather_patch)
		menu
			"Cowboy hat, please.", L_BuyCowboy,
			"Snake Skin Chaps sound good.", L_BuyChaps,
			"Not now, maybe later.", L_NoDeal;

L_Cowboy_store:
	callsub L_CheckStuff;
	mes "[Chief Pachua]";
	mes "";
	mes "\"To make you a Cowboy hat I will need:";
	mes "1 Fancy hat";
	mes "2 Snake skins";
	mes "5.000 GP\"";
	mes "";
	mes "\"Do we have a deal?\"";
	next;
	if (@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyCowboy,
			"Can you make a leather patch?", L_leather_patch,
			"On second thought, maybe later.", L_NoDeal;
	if (!@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyCowboy,
			"On second thought, maybe later.", L_NoDeal;

L_Chaps_store:
	callsub L_CheckStuff;
	mes "[Chief Pachua]";
	mes "";
	mes "\"To make you a pair of Snake Skin Chaps I will need:";
	mes "1 Jeans Shorts";
	mes "10 Snake skins";
	mes "10.000 GP\"";
	mes "";
	mes "\"Do we have a deal?\"";
	next;
	if (!@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyChaps,
			"On second thought, maybe later.", L_NoDeal;
	if (@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyChaps,
			"Can you make a leather patch?", L_leather_patch,
			"On second thought, maybe later.", L_NoDeal;

L_BuyChaps:
	if (zeny < 10000) goto L_NoMoney;
	if (countitem("JeansShorts") < 1) goto L_NoJeans;
	if (countitem("SnakeSkin") < 10) goto L_NoSkin;
	set zeny, zeny - 10000;
	delitem "SnakeSkin", 10;
	delitem "JeansShorts", 1;
	getitem "JeansChaps", 1;
	goto L_DealDone;

L_BuyCowboy:
	if (zeny < 5000) goto L_NoMoney;
	if (countitem("FancyHat") < 1) goto L_NoFancy;
	if (countitem("SnakeSkin") < 2) goto L_NoSkin;
	set zeny, zeny - 5000;
	delitem "SnakeSkin", 2;
	delitem "FancyHat", 1;
	set @temp,rand(2);
	if(@temp == 0) goto L_Cowboy_white;
	goto L_Cowboy_black;

L_Cowboy_white:
	getitem "WhiteCowboyHat", 1;
	goto L_DealDone;

L_Cowboy_black:
	getitem "BlackCowboyHat", 1;
	goto L_DealDone;

L_leather_patch:
	mes "[Chief Pachua]";
	mes "";
	mes "\"If you just want a piece of leather, then yes, I can make that.  Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
        next;

        menu	"Here you are.", -,
		"OK, I'll be back later.", L_End,
		"That's too expensive!.", L_NoDeal;

	if (countitem("SnakeSkin") < 1) goto L_NoSkins;
	if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
	getinventorylist;
	if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany;

        set zeny, zeny - @LEATHER_PATCH_PRICE;
        delitem "SnakeSkin", 1;
        getitem "LeatherPatch", 1;
        goto L_DealDone;

L_DealDone:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Here you are!\"";
	mes "";
	mes "\"Come back any time.\"";
	close;

L_NoDeal:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Alright, but you won't get a better deal anywhere else!\"";
	close;

L_NoMoney:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Oh dear, it seems you don't have enough money.\"";
	close;

L_NoJeans:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
	close;

L_NoFancy:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
	close;

L_NoSkins:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Oh dear, it seems you don't have enough snake skins.\"";
	close;

L_WearingCowboy:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
	next;
	goto L_Check_Shops;

L_WearingChaps:
	mes "[Chief Pachua]";
	mes "";
	mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
	next;
	goto L_Check_Shops;

L_End:
	close;

L_TooMany:
	mes "[Chief Pachua]";
	mes "";
	mes "\"You don't have room for a leather patch. Come back later.\"";
	close;

L_smoke:
	message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
	set QUEST_MIRIAM_run, gettimetick(1) - QUEST_MIRIAM_start;
	set QUEST_MIRIAM_start, 0;
	end;

L_warp_cheat:
	if (@warp_cheat == 1) goto L_Begin;
	message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods...";
	set @warp_cheat, 1;
	end;

L_Basket:
	mes "[Chief Pachua]";
	mes "";
	mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
	mes "\"Maybe if you bring me the right materials I can make something for you.\"";
        next;
	menu
		"Do you work only with clothes? Because I was looking for a basket.", -;
	mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\"";
	menu
		"No. It is for the Easter Bunny. I offered to get him one.", -;
	mes "\"I appreciate your attitude. Maybe I can help you with that.\"";
	menu
		"I would be really grateful if you could do that!", -,
		"Nah, I decided not to do that stupid quest.", L_End,
		"I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat
	set QUEST_Easter11, 2;

L_MakeBasket:
	mes "[Chief Pachua]";
	mes "";
	mes "\"I will need you to gather reeds for me.\"";
	mes "\"5 bundles should do it.\"";
	mes "\"You should be able to get those from mouboos as they graze.\"";
	menu
		"I have the Reeds!", -,
		"Ok, I will be back soon", L_End,
		"I changed my mind, forget about it", L_End,
		"Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat

	if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
	if(countitem("ReedBundle") >= 5) goto L_EasterEnough;
	close;

L_EasterNotEnough:
	mes "[Chief Pachua]";
	mes "";
	mes "\"You do not have enough [Reed Bundle]s for me to work with.\"";
	mes "\"Go gather more.\"";
	close;

L_EasterEnough:
	getinventorylist;
	if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany;
	if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
        delitem "ReedBundle", 5;
	getitem "EasterBasket", 1;
	set QUEST_Easter11, 3;
	mes "[Chief Pachua]";
	mes "";
	mes "\"You have gathered enough reeds for me to make the basket.\"";
	mes "He skillfully soaks the reeds you brought him,";
	mes "then swiftly weaves them into a basket shape.";
	mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
	mes "\"Here is your [Easter Basket].\"";
	close;

L_EasterTooMany:
	mes "[Chief Pachua]";
	mes "";
	mes "\"You don't have room for the [Easter Basket]. Come back later.\"";
	close;

L_SeeBunny:
	mes "[Chief Pachua]";
	mes "";
	mes "\"You need to return to the Easter Bunny now.\"";
	next;
	goto L_Begin;

}