summaryrefslogtreecommitdiff
path: root/src/textcommand.h
blob: 96c0ee15707d347ec2d31b7ae1e331d29c98d132 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
/*
 *  The ManaPlus Client
 *  Copyright (C) 2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  Andrei Karas
 *  Copyright (C) 2011-2012  The ManaPlus developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TEXTCOMMAND_H
#define TEXTCOMMAND_H

#include <string>

#include "localconsts.h"

const unsigned int MAGIC_START_ID = 340;

class Image;

enum SpellTarget
{
    NOTARGET = 0,
    ALLOWTARGET = 1,
    NEEDTARGET = 2
};

enum MagicSchool
{
    SKILL_MAGIC = 340,
    SKILL_MAGIC_LIFE = 341,
    SKILL_MAGIC_WAR = 342,
    SKILL_MAGIC_TRANSMUTE = 343,
    SKILL_MAGIC_NATURE = 344,
    SKILL_MAGIC_ASTRAL = 345
};

enum TextCommandType
{
    TEXT_COMMAND_MAGIC = 0,
    TEXT_COMMAND_TEXT = 1
};

/**
 * Represents one or more instances of a certain item type.
 */
class TextCommand final
{
    public:
        /**
         * Constructor.
         */
        TextCommand(const unsigned int id, const std::string &symbol,
                    const std::string &command,
                    const std::string &comment, const SpellTarget type,
                    const std::string &icon, const unsigned int basicLvl,
                    const MagicSchool school = SKILL_MAGIC,
                    const unsigned int schoolLvl = 0, const int mana = 0);

        /**
         * Constructor.
         */
        TextCommand(const unsigned int id, const std::string &symbol,
                    const std::string &command, const std::string &comment,
                    const SpellTarget type, const std::string &icon);

        /**
         * Constructor.
         */
        TextCommand(const unsigned int id);

        A_DELETE_COPY(TextCommand);

        /**
         * Destructor.
         */
        ~TextCommand();

        std::string getName() const
        { return mCommand; }

        std::string getCommand() const
        { return mCommand; }

        std::string getComment() const
        { return mComment; }

        std::string getSymbol() const
        { return mSymbol; }

        unsigned int getId() const
        { return mId; }

        SpellTarget getTargetType() const
        { return mTargetType; }

        std::string getIcon() const
        { return mIcon; }

        int getMana() const
        { return mMana; }

        MagicSchool getSchool() const
        { return mSchool; }

        unsigned getBaseLvl() const
        { return mBaseLvl; }

        unsigned getSchoolLvl() const
        { return mSchoolLvl; }

        TextCommandType getCommandType() const
        { return mCommandType; }

        void setCommand(std::string command)
        { mCommand = command; }

        void setComment(std::string comment)
        { mComment = comment; }

        void setSymbol(std::string symbol)
        { mSymbol = symbol; }

        void setId(const unsigned int id)
        { mId = id; }

        void setTargetType(const SpellTarget targetType)
        { mTargetType = targetType; }

        void setIcon(std::string icon)
        { mIcon = icon; loadImage(); }

        void setMana(const unsigned int mana)
        { mMana = mana; }

        void setSchool(const MagicSchool school)
        { mSchool = school; }

        void setBaseLvl(const unsigned int baseLvl)
        { mBaseLvl = baseLvl; }

        void setSchoolLvl(const unsigned int schoolLvl)
        { mSchoolLvl = schoolLvl; }

        void setCommandType(const TextCommandType commandType)
        { mCommandType = commandType; }

        bool isEmpty() const
        { return mCommand == "" && mSymbol == ""; }

        Image *getImage() const
        { return mImage; }

    private:
        void loadImage();

    protected:
        std::string mCommand;
        std::string mComment;
        std::string mSymbol;
        SpellTarget mTargetType;
        std::string mIcon;
        unsigned int mId;
        int mMana;
        MagicSchool mSchool;
        unsigned mBaseLvl;
        unsigned mSchoolLvl;
        TextCommandType mCommandType;
        Image *mImage;
};

#endif