blob: 2751dbfae5328c493b9e99242bf1a090ea96aab9 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "logger.h"
#include "resources/sdlmusic.h"
#include "resources/soundeffect.h"
#include "resources/loaders/musicloader.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/checkutils.h"
#include "utils/physfsrwops.h"
#include "debug.h"
namespace
{
struct ResourceLoader final
{
std::string path;
ResourceManager::loader fun;
static Resource *load(const void *const v)
{
if (!v)
return nullptr;
const ResourceLoader *const
rl = static_cast<const ResourceLoader *const>(v);
SDL_RWops *const rw = MPHYSFSRWOPS_openRead(rl->path.c_str());
if (!rw)
{
reportAlways("Error loading resource: %s",
rl->path.c_str());
return nullptr;
}
Resource *const res = rl->fun(rw, rl->path);
return res;
}
};
} // namespace
SDLMusic *Loader::getMusic(const std::string &idPath)
{
ResourceLoader rl = { idPath, &SDLMusic::load };
return static_cast<SDLMusic*>(resourceManager->get(
idPath, ResourceLoader::load, &rl));
}
SoundEffect *Loader::getSoundEffect(const std::string &idPath)
{
ResourceLoader rl = { idPath, &SoundEffect::load };
return static_cast<SoundEffect*>(resourceManager->get(
idPath, ResourceLoader::load, &rl));
}
|