summaryrefslogtreecommitdiff
path: root/src/net/tmwa/skillhandler.cpp
blob: 19953e0513b2c929e7681b46b70ae164d7d9b6f1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/tmwa/skillhandler.h"

#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"

#include "debug.h"

extern Net::SkillHandler *skillHandler;

namespace TmwAthena
{

SkillHandler::SkillHandler() :
    MessageHandler(),
    Ea::SkillHandler()
{
    static const uint16_t _messages[] =
    {
        SMSG_PLAYER_SKILLS,
        SMSG_SKILL_FAILED,
        SMSG_PLAYER_SKILL_UP,
        0
    };
    handledMessages = _messages;
    skillHandler = this;
}

void SkillHandler::handleMessage(Net::MessageIn &msg)
{
    BLOCK_START("SkillHandler::handleMessage")
    switch (msg.getId())
    {
        case SMSG_PLAYER_SKILLS:
            processPlayerSkills(msg);
            break;

        case SMSG_PLAYER_SKILL_UP:
            processPlayerSkillUp(msg);
            break;

        case SMSG_SKILL_FAILED:
            processSkillFailed(msg);
            break;

        default:
            break;
    }
    BLOCK_END("SkillHandler::handleMessage")
}

void SkillHandler::useBeing(const int id, const int level,
                            const int beingId) const
{
    MessageOut outMsg(CMSG_SKILL_USE_BEING);
    outMsg.writeInt16(static_cast<int16_t>(id));
    outMsg.writeInt16(static_cast<int16_t>(level));
    outMsg.writeInt32(beingId);
}

void SkillHandler::usePos(const int id, const int level,
                          const int x, const int y) const
{
    MessageOut outMsg(CMSG_SKILL_USE_POSITION);
    outMsg.writeInt16(static_cast<int16_t>(level));
    outMsg.writeInt16(static_cast<int16_t>(id));
    outMsg.writeInt16(static_cast<int16_t>(x));
    outMsg.writeInt16(static_cast<int16_t>(y));
}

void SkillHandler::useMap(const int id, const std::string &map) const
{
    MessageOut outMsg(CMSG_SKILL_USE_MAP);
    outMsg.writeInt16(static_cast<int16_t>(id));
    outMsg.writeString(map, 16);
}

}  // namespace TmwAthena