summaryrefslogtreecommitdiff
path: root/src/net/tmwa/playerhandler.cpp
blob: d4adfec57cc8c7bd3241aa8737c27798fbe4513a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/tmwa/playerhandler.h"

#include "being/localplayer.h"
#include "being/playerinfo.h"

#include "net/tmwa/inventoryhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocolout.h"

#include "debug.h"

extern Net::PlayerHandler *playerHandler;
extern int serverVersion;

namespace TmwAthena
{

PlayerHandler::PlayerHandler() :
    Ea::PlayerHandler()
{
    playerHandler = this;
}

void PlayerHandler::attack(const BeingId id,
                           const Keep keep) const
{
    createOutPacket(CMSG_PLAYER_CHANGE_ACT);
    outMsg.writeBeingId(id, "target id");
    if (keep == Keep_true)
        outMsg.writeInt8(7, "action");
    else
        outMsg.writeInt8(0, "action");
}

void PlayerHandler::stopAttack() const
{
    createOutPacket(CMSG_PLAYER_STOP_ATTACK);
}

void PlayerHandler::emote(const uint8_t emoteId) const
{
    createOutPacket(CMSG_PLAYER_EMOTE);
    outMsg.writeInt8(emoteId, "emote id");
}

void PlayerHandler::increaseAttribute(const AttributesT attr) const
{
    if (attr >= Attributes::STR && attr <= Attributes::LUK)
    {
        createOutPacket(CMSG_STAT_UPDATE_REQUEST);
        outMsg.writeInt16(static_cast<int16_t>(attr), "attribute id");
        outMsg.writeInt8(1, "increment");
    }
}

void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
    if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
        return;

    createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
    outMsg.writeInt16(skillId, "skill id");
}

void PlayerHandler::pickUp(const FloorItem *const floorItem) const
{
    if (!floorItem)
        return;

    createOutPacket(CMSG_ITEM_PICKUP);
    outMsg.writeBeingId(floorItem->getId(), "object id");
    TmwAthena::InventoryHandler *const handler =
        static_cast<TmwAthena::InventoryHandler*>(inventoryHandler);
    if (handler)
        handler->pushPickup(floorItem->getId());
}

void PlayerHandler::setDirection(const unsigned char direction) const
{
    createOutPacket(CMSG_PLAYER_CHANGE_DIR);
    outMsg.writeInt16(0, "unused");
    outMsg.writeInt8(direction, "direction");
}

void PlayerHandler::setDestination(const int x, const int y,
                                   const int direction) const
{
    createOutPacket(CMSG_PLAYER_CHANGE_DEST);
    outMsg.writeCoordinates(static_cast<uint16_t>(x),
        static_cast<uint16_t>(y),
        static_cast<unsigned char>(direction), "destination");
}

void PlayerHandler::changeAction(const BeingActionT &action) const
{
    char type;
    switch (action)
    {
        case BeingAction::SIT:
            type = 2;
            break;
        case BeingAction::STAND:
        case BeingAction::PRESTAND:
            type = 3;
            break;
        default:
        case BeingAction::MOVE:
        case BeingAction::ATTACK:
        case BeingAction::DEAD:
        case BeingAction::HURT:
        case BeingAction::SPAWN:
            return;
    }

    createOutPacket(CMSG_PLAYER_CHANGE_ACT);
    outMsg.writeInt32(0, "unused");
    outMsg.writeInt8(type, "action");
}

void PlayerHandler::respawn() const
{
    createOutPacket(CMSG_PLAYER_RESTART);
    outMsg.writeInt8(0, "action");
}

void PlayerHandler::requestOnlineList() const
{
}

void PlayerHandler::removeOption() const
{
}

void PlayerHandler::changeCart(const int type A_UNUSED) const
{
}

void PlayerHandler::setMemo() const
{
}

void PlayerHandler::updateStatus(const uint8_t status A_UNUSED) const
{
}

void PlayerHandler::setShortcut(const int idx A_UNUSED,
                                const uint8_t type A_UNUSED,
                                const int id A_UNUSED,
                                const int level A_UNUSED) const
{
}

void PlayerHandler::doriDori() const
{
}

void PlayerHandler::explosionSpirits() const
{
}

void PlayerHandler::requestPvpInfo() const
{
}

void PlayerHandler::revive() const
{
}

void PlayerHandler::setViewEquipment(const bool allow A_UNUSED) const
{
}

void PlayerHandler::setStat(Net::MessageIn &msg,
                            const int type,
                            const int base,
                            const int mod,
                            const Notify notify) const
{
    if (type == 500)
    {
        localPlayer->setGMLevel(base);
        return;
    }
    Ea::PlayerHandler::setStat(msg, type, base, mod, notify);
}

}  // namespace TmwAthena