blob: 5cc7d698cdd91026184b064634a0dec79f338a09 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_NET_H
#define NET_NET_H
/**
* \namespace Net
*
* The network communication layer. It is composed of a host of interfaces that
* interact with different aspects of the game. They have different
* implementations depending on the type of server the client is connecting to.
*/
#include "enums/net/servertype.h"
class ServerInfo;
namespace Net
{
ServerTypeT getNetworkType() A_WARN_UNUSED;
/**
* Handles server detection and connection
*/
void connectToServer(const ServerInfo &server);
void unload();
void loadIgnorePackets();
bool isIgnorePacket(const int id);
} // namespace Net
#endif // NET_NET_H
|