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/*
 *  The ManaPlus Client
 *  Copyright (C) 2012-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef INPUT_INPUTCONDITION_H
#define INPUT_INPUTCONDITION_H

namespace InputCondition
{
    enum Type
    {
        DEFAULT = 1,                         // default condition
        ENABLED = 2,                         // keyboard must be enabled
        NOINPUT = 4,                         // input items must be unfocused
        NOAWAY = 8,                          // player not in away mode
        NOSETUP = 16,                        // setup window is hidde
        VALIDSPEED = 32,                     // valid speed
        NOMODAL = 64,                        // modal windows inactive
        NONPCINPUT = 128,                    // npc input field inactive
        EMODS = 256,                         // game modifiers enabled
        NOTARGET = 512,                      // no target/untarget keys
                                             // pressed
        NOFOLLOW = 1024,                     // follow mode disabled
        INGAME = 2048,                       // game must be started
        NOBUYSELL = 4096,                    // no active buy or sell dialogs
        NONPCDIALOG = 8192,                  // no active npc dialog or
                                             // dialog almost closed
        NOTALKING = 16384,                   // player have no opened
                                             // dialogs what prevent moving
        ALIVE = 32768,                       // player alive
        SHORTCUT = 2 + 4 + 16 + 512 + 2048,  // flags for shortcut keys
        SHORTCUT0 = 2 + 4 + 16 + 512,        // flags for shortcut keys
        GAME = 2 + 4 + 8 + 16 + 64 + 2048,   // main game key
        GAME2 = 2 + 8 + 16 + 64 + 2048,
        ARROWKEYS = 2 + 4 + 8 + 16 + 64 + 2048 + 4096 + 16384
    };
}  // namespace InputCondition

#endif  // INPUT_INPUTCONDITION_H