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/*
* The ManaVerse Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaVerse Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_PLAYERBOX_H
#define GUI_WIDGETS_PLAYERBOX_H
#include "gui/widgets/widget.h"
#include "listeners/mouselistener.h"
#include "resources/imagerect.h"
#include "localconsts.h"
class Being;
class Skin;
/**
* A box showing a player character.
*
* \ingroup GUI
*/
class PlayerBox final : public Widget,
public MouseListener
{
public:
/**
* Constructor. Takes the initial player character that this box should
* display, which defaults to <code>NULL</code>.
*/
PlayerBox(Widget2 *const widget,
Being *const being,
const std::string &skin,
const std::string &selectedSkin);
PlayerBox(Widget2 *const widget,
const std::string &skin,
const std::string &selectedSkin);
A_DELETE_COPY(PlayerBox)
/**
* Destructor.
*/
~PlayerBox() override final;
void init(std::string name, std::string selectedName);
/**
* Sets a new player character to be displayed by this box. Setting the
* player to <code>NULL</code> causes the box not to draw any
* character.
*/
void setPlayer(Being *being)
{ mBeing = being; }
/**
* Draws the scroll area.
*/
void draw(Graphics *const graphics) override final A_NONNULL(2);
void safeDraw(Graphics *const graphics) override final A_NONNULL(2);
/**
* Draws the background and border of the scroll area.
*/
void drawFrame(Graphics *const graphics) override final A_NONNULL(2);
void safeDrawFrame(Graphics *const graphics) override final
A_NONNULL(2);
Being *getBeing() A_WARN_UNUSED
{ return mBeing; }
void setSelected(bool b)
{ mSelected = b; }
void mouseReleased(MouseEvent& event) override final;
private:
Being *mBeing;
float mAlpha;
ImageRect mBackground;
ImageRect mSelectedBackground;
Skin *mSkin;
Skin *mSelectedSkin;
int mOffsetX;
int mOffsetY;
bool mDrawBackground;
bool mSelected;
};
#endif // GUI_WIDGETS_PLAYERBOX_H
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