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path: root/src/being
AgeCommit message (Expand)AuthorFilesLines
2016-06-08Add strong typed bool IsWeapon.Andrei Karas2-12/+13
2016-06-07Move image class into image directory.Andrei Karas2-2/+3
2016-06-05Remove useless header include if OpenGL not enabled.Andrei Karas1-2/+4
2016-06-04Remove some useless includes if using SDL2.Andrei Karas1-5/+9
2016-05-31Fix different include issues.Andrei Karas1-0/+4
2016-05-25Change namespace in resources loaders from other to Loader.Andrei Karas1-1/+1
2016-05-25Move images load function from resourcemanager into separate file.Andrei Karas1-2/+2
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-3/+3
2016-05-23Dont show assert if for player set hair color without hair sprite.Andrei Karas1-2/+7
2016-05-20Fix code style.Andrei Karas1-1/+1
2016-05-18Fix random one tile desync in SMSG_BEING_MOVE3 packet.Andrei Karas2-3/+18
2016-05-09Add settings for set distance for start syncyng player.Andrei Karas2-1/+6
2016-05-09Fix distance to fix if auto fix position disabled to 7.Andrei Karas1-1/+1
2016-05-06Fix code style.Andrei Karas1-1/+1
2016-05-05Fix erased players hide emotes and spech over head.Andrei Karas1-0/+5
2016-05-05Change follow from long distance move to naviate to point.Andrei Karas1-4/+4
2016-05-05Add missing check into function recalcSpritesOrder.Andrei Karas1-2/+5
2016-04-30Disable noexcept for clang and old gcc versions.Andrei Karas4-94/+94
2016-04-28Fix overload virtual warning with SDL2.Andrei Karas1-2/+2
2016-04-27Add packet SMSG_PLAYER_KILLED_BY 0x0b1d.Andrei Karas1-1/+2
2016-04-23Fix code style.Andrei Karas1-1/+1
2016-04-17Revert "Remove override keyword, if it present with final."Andrei Karas6-44/+44
2016-04-17Fix code style.Andrei Karas2-5/+5
2016-04-17Remove override keyword, if it present with final.Andrei Karas6-44/+44
2016-04-11Disable horses macro in tmwa.Andrei Karas1-0/+2
2016-04-09Revert "Improve drawing player sprites performance."Andrei Karas4-39/+13
2016-04-05Remove quotes from pragmas.Andrei Karas1-3/+3
2016-03-31Improve drawing player sprites performance.Andrei Karas4-13/+39
2016-03-26Fix code style.Andrei Karas5-7/+5
2016-03-24Add enum for item types.Andrei Karas3-6/+7
2016-03-24Rename enum ItemType into ItemDbType.Andrei Karas1-1/+1
2016-03-24Change ItemType into strong typed enum.Andrei Karas1-1/+2
2016-03-24Move ItemType enum into enums directory.Andrei Karas1-4/+2
2016-03-23Add status effect id type from int to int32_t.Andrei Karas4-18/+23
2016-03-22Not allow moving from sit state if server not support it.Andrei Karas2-0/+9
2016-03-21Remove stun related functions from actorsprite.Andrei Karas2-40/+1
2016-03-21Show effect names in debug window in target tab.Andrei Karas2-2/+25
2016-03-21Fix reading opt1 field. This is not bit field.Andrei Karas1-2/+33
2016-03-21Add report about missing option, opt1, opt2, opt3 fields in status-effects.xmlAndrei Karas1-9/+30
2016-03-21Add support for using fields from status effects: option, opt1, opt2, opt3.Andrei Karas2-29/+67
2016-03-21Rename some fields and methods in StatusEffectDB.Andrei Karas1-1/+1
2016-03-21Remove some getters from StatusEffect.Andrei Karas1-6/+6
2016-03-21Split StatusEffect into StatusEffect and StatusEffectDB.Andrei Karas1-5/+7
2016-03-21Move status effects start/end calls into separate functions in actorsprite.Andrei Karas2-0/+49
2016-03-21Add comment into ActorSprite::setStatusEffectBlock.Andrei Karas1-1/+1
2016-03-16Split ParticleEngine from Particle class.Andrei Karas2-5/+6
2016-03-16Add nonnull attributes to particle classes.Andrei Karas1-1/+1
2016-03-14Split drawSprites in Being/CompoundSprite into drawSprites and drawPlayerSpri...Andrei Karas5-57/+60
2016-03-13Split CompoundSprite::draw into draw and drawSimple.Andrei Karas3-6/+38
2016-03-13Add separate functions for draw monsters.Andrei Karas2-2/+35