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path: root/src/being/actorsprite.h
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2016-03-23Add status effect id type from int to int32_t.Andrei Karas1-6/+9
2016-03-21Remove stun related functions from actorsprite.Andrei Karas1-19/+0
2016-03-21Show effect names in debug window in target tab.Andrei Karas1-0/+2
2016-03-21Add support for using fields from status effects: option, opt1, opt2, opt3.Andrei Karas1-8/+8
2016-03-21Move status effects start/end calls into separate functions in actorsprite.Andrei Karas1-0/+11
2016-03-13Move cursor drawing function from ActorSprite into Being.Andrei Karas1-4/+0
2016-02-08Stop cast animation also if got skill error message.Andrei Karas1-1/+1
But this is not all cases. For always correct stop cast animation, need use animation command "jump" to stand animation.
2016-02-08Add support for post delay status effect. It change cast animation to stand.Andrei Karas1-0/+3
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-2/+2
2016-01-06Add noexcept into being.Andrei Karas1-1/+1
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-14Move mapconsts.h into const directory.Andrei Karas1-2/+2
2015-11-01Show enabled status effects in player popups.Andrei Karas1-0/+3
2015-10-31Add support for dead trick status effect (hercules)Andrei Karas1-0/+7
2015-10-19Allow support for different horses riding.Andrei Karas1-2/+2
2015-10-15Convert BlockType into strong typed enum.Andrei Karas1-1/+1
2015-06-29Move blocktype.h into enums directory.Andrei Karas1-1/+2
2015-06-27Add checks for new issues from paranucker.Andrei Karas1-1/+1
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas1-2/+3
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-3/+2
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas1-1/+1
2015-05-29Add strong typed int type BeingId.Andrei Karas1-4/+5
2015-05-24Move type ForceDisplay into separate file.Andrei Karas1-0/+1
2015-05-24Move type Enable into separate file.Andrei Karas1-0/+2
2015-05-08Fix code style.Andrei Karas1-3/+2
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-1/+2
2015-05-06Add strong typed bool type Enable.Andrei Karas1-2/+4
2015-04-26Use cilkplus in game.cppAndrei Karas1-2/+0
2015-04-02Remove useless virtual keywords.Andrei Karas1-4/+4
2015-03-17Remove useless includes from .h files.Andrei Karas1-3/+0
2015-03-03Update sprite on changing riding mode.Andrei Karas1-1/+1
2015-03-03Use riding sprite actions in being.Andrei Karas1-10/+9
2015-03-03Add support for riding flag in actorsprite and statuseffect.Andrei Karas1-0/+4
2015-01-26Allow open cart window only if cart status effect enabled.Andrei Karas1-0/+7
2015-01-06Move actortype.h into enums directory.Andrei Karas1-1/+1
2015-01-06Move targetcursortype.h into enum namespace.Andrei Karas1-1/+1
2015-01-06Move targetcursorsize.h into enums directory.Andrei Karas1-1/+2
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-09-10Change format in ActorType enum.Andrei Karas1-1/+1
2014-07-28Fix formatting in being files.Andrei Karas1-167/+168
2014-05-31Add missing notfinal/final to classes.Andrei Karas1-1/+1
2014-05-19fix code style.Andrei Karas1-5/+2
2014-05-19Move spritedisplay into separate file.Andrei Karas1-0/+2
2014-05-18Move particlevector into separate file.Andrei Karas1-0/+1
2014-05-18Move particlelist into separate file.Andrei Karas1-0/+1
2014-05-13Move targetcursortype into separate file.Andrei Karas1-10/+4
2014-05-13Move targetcursorsize into separate file.Andrei Karas1-11/+4
2014-05-13Move actor type into separate file.Andrei Karas1-14/+3
2014-05-12Fix code styleAndrei Karas1-1/+0
2014-05-11Move blocktype into separate file.Andrei Karas1-2/+3