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authorAndrei Karas <akaras@inbox.ru>2016-02-08 19:38:34 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-08 19:38:34 +0300
commit203045d6184a3e6246b64b3433f43e0bfebc2e31 (patch)
tree36388d4420f7ac5d11e0a2c2e3d400aaf14e2cee /src/being/actorsprite.h
parenteef656d3e65cc8954d03e65aacb04ba0271b7703 (diff)
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Add support for post delay status effect. It change cast animation to stand.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 2ca5065ef..e648e6b66 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -188,6 +188,9 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
const std::set<int> &getStatusEffects() const A_WARN_UNUSED
{ return mStatusEffects; }
+ virtual void setPostDelay(const bool b A_UNUSED)
+ { }
+
protected:
/**
* Notify self that the stun mode has been updated. Invoked by