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-rw-r--r--src/net/ea/guildhandler.cpp2
-rw-r--r--src/net/ea/skillhandler.cpp2
-rw-r--r--src/net/eathena/generalhandler.cpp17
-rw-r--r--src/net/eathena/homunculushandler.cpp4
-rw-r--r--src/net/eathena/mercenaryhandler.cpp2
-rw-r--r--src/net/eathena/skillhandler.cpp6
-rw-r--r--src/net/tmwa/generalhandler.cpp17
-rw-r--r--src/net/tmwa/skillhandler.cpp2
8 files changed, 31 insertions, 21 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 3b15062ff..1b8302ace 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -343,7 +343,7 @@ void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg)
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 2aeb41357..f05d1f18a 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -43,7 +43,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index b527aae70..3c442af82 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -390,13 +390,18 @@ void GeneralHandler::gameStarted() const
// protection against double addition attributes.
statusWindow->clearAttributes();
- statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true);
- statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
- statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
+ statusWindow->addAttribute(Attributes::STR,
+ _("Strength"), "str", Modifiable_true);
+ statusWindow->addAttribute(Attributes::AGI,
+ _("Agility"), "agi", Modifiable_true);
+ statusWindow->addAttribute(Attributes::VIT,
+ _("Vitality"), "vit", Modifiable_true);
statusWindow->addAttribute(Attributes::INT,
- _("Intelligence"), "int", true);
- statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
- statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
+ _("Intelligence"), "int", Modifiable_true);
+ statusWindow->addAttribute(Attributes::DEX,
+ _("Dexterity"), "dex", Modifiable_true);
+ statusWindow->addAttribute(Attributes::LUK,
+ _("Luck"), "luk", Modifiable_true);
statusWindow->addAttribute(Attributes::ATK, _("Attack"));
statusWindow->addAttribute(Attributes::DEF, _("Defense"));
diff --git a/src/net/eathena/homunculushandler.cpp b/src/net/eathena/homunculushandler.cpp
index e3f83cd39..2bfe358c2 100644
--- a/src/net/eathena/homunculushandler.cpp
+++ b/src/net/eathena/homunculushandler.cpp
@@ -108,7 +108,7 @@ void HomunculusHandler::processHomunculusSkills(Net::MessageIn &msg)
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
@@ -202,7 +202,7 @@ void HomunculusHandler::processHomunculusSkillUp(Net::MessageIn &msg)
const int level = msg.readInt16("level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp
index 1bc35a72f..ebdba730e 100644
--- a/src/net/eathena/mercenaryhandler.cpp
+++ b/src/net/eathena/mercenaryhandler.cpp
@@ -136,7 +136,7 @@ void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg)
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 413ff103f..445a0b78b 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -213,7 +213,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
@@ -245,7 +245,7 @@ void SkillHandler::processSkillAdd(Net::MessageIn &msg)
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
@@ -272,7 +272,7 @@ void SkillHandler::processSkillUpdate(Net::MessageIn &msg)
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index bf7ff4148..548ee7b8f 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -342,18 +342,23 @@ void GeneralHandler::gameStarted() const
statusWindow->clearAttributes();
// TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true);
+ statusWindow->addAttribute(Attributes::STR,
+ _("Strength"), "str", Modifiable_true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
+ statusWindow->addAttribute(Attributes::AGI,
+ _("Agility"), "agi", Modifiable_true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
+ statusWindow->addAttribute(Attributes::VIT,
+ _("Vitality"), "vit", Modifiable_true);
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::INT,
- _("Intelligence"), "int", true);
+ _("Intelligence"), "int", Modifiable_true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
+ statusWindow->addAttribute(Attributes::DEX,
+ _("Dexterity"), "dex", Modifiable_true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
+ statusWindow->addAttribute(Attributes::LUK,
+ _("Luck"), "luk", Modifiable_true);
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::ATK, _("Attack"));
// TRANSLATORS: player stat
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index b88e9e509..1b8678682 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -135,7 +135,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
msg.skip(24, "unused");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;