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-rw-r--r--src/net/tmwa/adminhandler.cpp135
-rw-r--r--src/net/tmwa/adminhandler.h69
-rw-r--r--src/net/tmwa/beinghandler.cpp1075
-rw-r--r--src/net/tmwa/beinghandler.h53
-rw-r--r--src/net/tmwa/buysellhandler.cpp231
-rw-r--r--src/net/tmwa/buysellhandler.h59
-rw-r--r--src/net/tmwa/charserverhandler.cpp386
-rw-r--r--src/net/tmwa/charserverhandler.h87
-rw-r--r--src/net/tmwa/chathandler.cpp552
-rw-r--r--src/net/tmwa/chathandler.h87
-rw-r--r--src/net/tmwa/gamehandler.cpp196
-rw-r--r--src/net/tmwa/gamehandler.h85
-rw-r--r--src/net/tmwa/generalhandler.cpp285
-rw-r--r--src/net/tmwa/generalhandler.h83
-rw-r--r--src/net/tmwa/gui/guildtab.cpp150
-rw-r--r--src/net/tmwa/gui/guildtab.h57
-rw-r--r--src/net/tmwa/gui/partytab.cpp242
-rw-r--r--src/net/tmwa/gui/partytab.h57
-rw-r--r--src/net/tmwa/guildhandler.cpp780
-rw-r--r--src/net/tmwa/guildhandler.h84
-rw-r--r--src/net/tmwa/inventoryhandler.cpp609
-rw-r--r--src/net/tmwa/inventoryhandler.h177
-rw-r--r--src/net/tmwa/itemhandler.cpp93
-rw-r--r--src/net/tmwa/itemhandler.h40
-rw-r--r--src/net/tmwa/loginhandler.cpp342
-rw-r--r--src/net/tmwa/loginhandler.h105
-rw-r--r--src/net/tmwa/messagehandler.cpp48
-rw-r--r--src/net/tmwa/messagehandler.h59
-rw-r--r--src/net/tmwa/messagein.cpp85
-rw-r--r--src/net/tmwa/messagein.h52
-rw-r--r--src/net/tmwa/messageout.cpp142
-rw-r--r--src/net/tmwa/messageout.h65
-rw-r--r--src/net/tmwa/network.cpp483
-rw-r--r--src/net/tmwa/network.h136
-rw-r--r--src/net/tmwa/npchandler.cpp249
-rw-r--r--src/net/tmwa/npchandler.h90
-rw-r--r--src/net/tmwa/partyhandler.cpp547
-rw-r--r--src/net/tmwa/partyhandler.h85
-rw-r--r--src/net/tmwa/playerhandler.cpp752
-rw-r--r--src/net/tmwa/playerhandler.h74
-rw-r--r--src/net/tmwa/protocol.h327
-rw-r--r--src/net/tmwa/specialhandler.cpp273
-rw-r--r--src/net/tmwa/specialhandler.h57
-rw-r--r--src/net/tmwa/token.h43
-rw-r--r--src/net/tmwa/tradehandler.cpp347
-rw-r--r--src/net/tmwa/tradehandler.h65
46 files changed, 10098 insertions, 0 deletions
diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp
new file mode 100644
index 000000000..114c9a897
--- /dev/null
+++ b/src/net/tmwa/adminhandler.cpp
@@ -0,0 +1,135 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/adminhandler.h"
+
+#include "actorspritemanager.h"
+#include "being.h"
+#include "event.h"
+#include "game.h"
+#include "playerrelations.h"
+
+#include "net/chathandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <string>
+
+extern Net::AdminHandler *adminHandler;
+
+namespace TmwAthena
+{
+
+AdminHandler::AdminHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_ADMIN_KICK_ACK,
+ 0
+ };
+ handledMessages = _messages;
+ adminHandler = this;
+}
+
+void AdminHandler::handleMessage(Net::MessageIn &msg)
+{
+ int id;
+ switch (msg.getId())
+ {
+ case SMSG_ADMIN_KICK_ACK:
+ id = msg.readInt32();
+ if (id == 0)
+ SERVER_NOTICE(_("Kick failed!"))
+ else
+ SERVER_NOTICE(_("Kick succeeded!"))
+ default:
+ break;
+ }
+}
+
+void AdminHandler::announce(const std::string &text)
+{
+ MessageOut outMsg(CMSG_ADMIN_ANNOUNCE);
+ outMsg.writeInt16(static_cast<Sint16>(text.length() + 4));
+ outMsg.writeString(text, static_cast<int>(text.length()));
+}
+
+void AdminHandler::localAnnounce(const std::string &text)
+{
+ MessageOut outMsg(CMSG_ADMIN_LOCAL_ANNOUNCE);
+ outMsg.writeInt16(static_cast<Sint16>(text.length() + 4));
+ outMsg.writeString(text, static_cast<int>(text.length()));
+}
+
+void AdminHandler::hide(bool hide _UNUSED_)
+{
+ MessageOut outMsg(CMSG_ADMIN_HIDE);
+ outMsg.writeInt32(0); //unused
+}
+
+void AdminHandler::kick(int playerId)
+{
+ MessageOut outMsg(CMSG_ADMIN_KICK);
+ outMsg.writeInt32(playerId);
+}
+
+void AdminHandler::kick(const std::string &name)
+{
+ Net::getChatHandler()->talk("@kick " + name);
+}
+
+void AdminHandler::ban(int playerId _UNUSED_)
+{
+ // Not supported
+}
+
+void AdminHandler::ban(const std::string &name)
+{
+ Net::getChatHandler()->talk("@ban " + name);
+}
+
+void AdminHandler::unban(int playerId _UNUSED_)
+{
+ // Not supported
+}
+
+void AdminHandler::unban(const std::string &name)
+{
+ Net::getChatHandler()->talk("@unban " + name);
+}
+
+void AdminHandler::mute(int playerId _UNUSED_, int type _UNUSED_,
+ int limit _UNUSED_)
+{
+ return; // Still looking into this
+/*
+ MessageOut outMsg(CMSG_ADMIN_MUTE);
+ outMsg.writeInt32(playerId);
+ outMsg.writeInt8(type);
+ outMsg.writeInt16(limit);
+*/
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/adminhandler.h b/src/net/tmwa/adminhandler.h
new file mode 100644
index 000000000..a7febf441
--- /dev/null
+++ b/src/net/tmwa/adminhandler.h
@@ -0,0 +1,69 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_ADMINHANDLER_H
+#define NET_TA_ADMINHANDLER_H
+
+#include "net/adminhandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class AdminHandler : public MessageHandler, public Net::AdminHandler
+{
+ public:
+ AdminHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void announce(const std::string &text);
+
+ void localAnnounce(const std::string &text);
+
+ void hide(bool hide);
+
+ void kick(int playerId);
+
+ void kick(const std::string &name);
+
+ void ban(int playerId);
+
+ void ban(const std::string &name);
+
+ void unban(int playerId);
+
+ void unban(const std::string &name);
+
+ void mute(int playerId, int type, int limit);
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_ADMINHANDLER_H
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
new file mode 100644
index 000000000..ea4978a20
--- /dev/null
+++ b/src/net/tmwa/beinghandler.cpp
@@ -0,0 +1,1075 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/beinghandler.h"
+
+#include "actorspritemanager.h"
+#include "being.h"
+#include "client.h"
+#include "effectmanager.h"
+#include "guild.h"
+#include "keyboardconfig.h"
+#include "localplayer.h"
+#include "log.h"
+#include "party.h"
+#include "playerrelations.h"
+#include "configuration.h"
+
+#include "gui/botcheckerwindow.h"
+#include "gui/outfitwindow.h"
+#include "gui/socialwindow.h"
+#include "gui/killstats.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "net/playerhandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "resources/colordb.h"
+
+#include <iostream>
+
+extern Net::BeingHandler *beingHandler;
+
+namespace TmwAthena
+{
+
+const int EMOTION_TIME = 500; /**< Duration of emotion icon */
+
+Being *createBeing(int id, short job);
+
+BeingHandler::BeingHandler(bool enableSync):
+ mSync(enableSync)
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_BEING_VISIBLE,
+ SMSG_BEING_MOVE,
+ SMSG_BEING_MOVE2,
+ SMSG_BEING_REMOVE,
+ SMSG_SKILL_DAMAGE,
+ SMSG_BEING_ACTION,
+ SMSG_BEING_SELFEFFECT,
+ SMSG_BEING_EMOTION,
+ SMSG_BEING_CHANGE_LOOKS,
+ SMSG_BEING_CHANGE_LOOKS2,
+ SMSG_BEING_NAME_RESPONSE,
+ SMSG_PLAYER_GUILD_PARTY_INFO,
+ SMSG_BEING_CHANGE_DIRECTION,
+ SMSG_PLAYER_UPDATE_1,
+ SMSG_PLAYER_UPDATE_2,
+ SMSG_PLAYER_MOVE,
+ SMSG_PLAYER_STOP,
+ SMSG_PLAYER_MOVE_TO_ATTACK,
+ SMSG_PLAYER_STATUS_CHANGE,
+ SMSG_BEING_STATUS_CHANGE,
+ SMSG_BEING_RESURRECT,
+ SMSG_SOLVE_CHAR_NAME,
+ SMSG_BEING_SPAWN,
+ SMSG_SKILL_CASTING,
+ SMSG_SKILL_CAST_CANCEL,
+ SMSG_SKILL_NO_DAMAGE,
+ SMSG_BEING_IP_RESPONSE,
+ SMSG_PVP_MAP_MODE,
+ SMSG_PVP_SET,
+ 0
+ };
+ handledMessages = _messages;
+ beingHandler = this;
+}
+
+Being *createBeing(int id, short job)
+{
+ if (!actorSpriteManager)
+ return 0;
+
+ ActorSprite::Type type = ActorSprite::UNKNOWN;
+ if (job <= 25 || (job >= 4001 && job <= 4049))
+ type = ActorSprite::PLAYER;
+ else if (job >= 46 && job <= 1000)
+ type = ActorSprite::NPC;
+ else if (job > 1000 && job <= 2000)
+ type = ActorSprite::MONSTER;
+ else if (job == 45)
+ type = ActorSprite::PORTAL;
+
+ Being *being = actorSpriteManager->createBeing(id, type, job);
+
+ if (type == ActorSprite::PLAYER || type == ActorSprite::NPC)
+ {
+ if (!being->updateFromCache())
+ {
+ MessageOut outMsg(0x0094);
+ outMsg.writeInt32(id); //readLong(2));
+ }
+ else
+ {
+ if (player_node)
+ player_node->checkNewName(being);
+ }
+ }
+ if (type == Being::PLAYER)
+ {
+ if (botCheckerWindow)
+ botCheckerWindow->updateList();
+ if (socialWindow)
+ socialWindow->updateActiveList();
+ }
+ return being;
+}
+
+void BeingHandler::requestNameById(int id)
+{
+ MessageOut outMsg(0x0094);
+ outMsg.writeInt32(id); //readLong(2));
+}
+
+void BeingHandler::handleMessage(Net::MessageIn &msg)
+{
+ if (!actorSpriteManager)
+ return;
+
+ int id;
+ short job, speed, gender;
+ Uint16 headTop, headMid, headBottom;
+ Uint16 shoes, gloves;
+ Uint16 weapon, shield;
+ Uint16 gmstatus;
+ int param1;
+ Uint16 stunMode;
+ int level;
+ Uint32 statusEffects;
+ int type, guild;
+ Uint16 status;
+ Being *srcBeing, *dstBeing;
+ int hairStyle, hairColor, flag;
+ int hp, maxHP, oldHP;
+
+ switch (msg.getId())
+ {
+ case SMSG_BEING_VISIBLE:
+ case SMSG_BEING_MOVE:
+ // Information about a being in range
+ id = msg.readInt32();
+ speed = msg.readInt16();
+ stunMode = msg.readInt16(); // opt1
+ statusEffects = msg.readInt16(); // opt2
+ statusEffects |= ((Uint32)msg.readInt16()) << 16; // option
+ job = msg.readInt16(); // class
+
+ dstBeing = actorSpriteManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == Being::MONSTER
+ && !dstBeing->isAlive())
+ {
+ actorSpriteManager->destroy(dstBeing);
+ actorSpriteManager->erase(dstBeing);
+ dstBeing = 0;
+ }
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && id >= 110000000)
+ break;
+
+ if (actorSpriteManager->isBlocked(id) == true)
+ break;
+
+ dstBeing = createBeing(id, job);
+
+ if (!dstBeing)
+ break;
+
+ if (job == 1022 && killStats)
+ killStats->jackoAlive(dstBeing->getId());
+ }
+ else
+ {
+ // undeleting marked for deletion being
+ if (dstBeing->getType() == Being::NPC)
+ {
+ actorSpriteManager->undelete(dstBeing);
+ }
+ }
+
+ if (dstBeing->getType() == Being::PLAYER)
+ dstBeing->setMoveTime();
+
+ if (msg.getId() == SMSG_BEING_VISIBLE)
+ {
+ dstBeing->clearPath();
+ dstBeing->setActionTime(tick_time);
+ dstBeing->setAction(Being::STAND);
+ }
+
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setSubtype(job);
+ if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
+ player_node->checkNewName(dstBeing);
+
+ hairStyle = msg.readInt16();
+ weapon = msg.readInt16();
+ headBottom = msg.readInt16();
+
+ if (msg.getId() == SMSG_BEING_MOVE)
+ msg.readInt32(); // server tick
+
+ shield = msg.readInt16();
+ headTop = msg.readInt16();
+ headMid = msg.readInt16();
+ hairColor = msg.readInt16();
+ shoes = msg.readInt16(); // clothes color - "abused" as shoes
+
+ if (dstBeing->getType() == ActorSprite::MONSTER)
+ {
+ hp = msg.readInt32();
+ maxHP = msg.readInt32();
+ if (hp && maxHP)
+ {
+ oldHP = dstBeing->getHP();
+ if (!oldHP || oldHP > hp)
+ dstBeing->setHP(hp);
+ dstBeing->setMaxHP(maxHP);
+ }
+ gloves = 0;
+ guild = 0;
+ }
+ else
+ {
+ gloves = msg.readInt16(); // head dir - "abused" as gloves
+ guild = msg.readInt32(); // guild
+ msg.readInt16(); // guild emblem
+ }
+// logger->log("being guild: " + toString(guild));
+/*
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild)));
+*/
+
+ msg.readInt16(); // manner
+ dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt8(); // karma
+ gender = msg.readInt8();
+
+ if (dstBeing->getType() == ActorSprite::PLAYER)
+ {
+ dstBeing->setGender((gender == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ ColorDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->setSprite(SPRITE_HAT, headTop);
+ dstBeing->setSprite(SPRITE_SHOE, shoes);
+ dstBeing->setSprite(SPRITE_GLOVES, gloves);
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ if (!config.getBoolValue("hideShield"))
+ dstBeing->setSprite(SPRITE_SHIELD, shield);
+ }
+
+ if (msg.getId() == SMSG_BEING_MOVE)
+ {
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ dstBeing->setAction(Being::STAND);
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+
+// if (player_node && player_node->getTarget() == dstBeing)
+// player_node->targetMoved();
+ }
+ else
+ {
+ Uint8 dir;
+ Uint16 x, y;
+ msg.readCoordinates(x, y, dir);
+ dstBeing->setTileCoords(x, y);
+
+ if (job == 45 && socialWindow && outfitWindow)
+ {
+ int num = socialWindow->getPortalIndex(x, y);
+ if (num >= 0)
+ {
+ dstBeing->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(num)));
+ }
+ else
+ {
+ dstBeing->setName("");
+ }
+ }
+
+ dstBeing->setDirection(getDirection(dir));
+ }
+
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
+// msg.readInt8(); // unknown / sit
+ msg.readInt16();
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ break;
+
+ case SMSG_BEING_MOVE2:
+ /*
+ * A simplified movement packet, used by the
+ * later versions of eAthena for both mobs and
+ * players
+ */
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+
+ /*
+ * This packet doesn't have enough info to actually
+ * create a new being, so if the being isn't found,
+ * we'll just pretend the packet didn't happen
+ */
+
+ if (!dstBeing)
+ break;
+
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readInt32(); // Server tick
+
+ dstBeing->setAction(Being::STAND);
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+ if (dstBeing->getType() == Being::PLAYER)
+ dstBeing->setMoveTime();
+
+// if (player_node && player_node->getTarget() == dstBeing)
+// {
+// logger->log("SMSG_BEING_MOVE2");
+// player_node->targetMoved();
+// }
+
+ break;
+
+ case SMSG_BEING_SPAWN:
+ // skipping this packet
+ msg.readInt32(); // id
+ msg.readInt16(); // speed
+ msg.readInt16(); // opt1
+ msg.readInt16(); // opt2
+ msg.readInt16(); // option
+ msg.readInt16(); // disguise
+ break;
+
+ case SMSG_BEING_REMOVE:
+ // A being should be removed or has died
+
+ id = msg.readInt32();
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (!dstBeing)
+ break;
+
+ player_node->followMoveTo(dstBeing, player_node->getNextDestX(),
+ player_node->getNextDestY());
+
+ // If this is player's current target, clear it.
+ if (dstBeing == player_node->getTarget())
+ player_node->stopAttack();
+
+ if (msg.readInt8() == 1)
+ {
+ dstBeing->setAction(Being::DEAD);
+ if (dstBeing->getName() == "Jack O" && killStats)
+ killStats->jackoDead(id);
+ }
+ else
+ {
+ if (dstBeing->getType() == Being::PLAYER)
+ {
+ if (botCheckerWindow)
+ botCheckerWindow->updateList();
+ if (socialWindow)
+ socialWindow->updateActiveList();
+ }
+ actorSpriteManager->destroy(dstBeing);
+ }
+ break;
+
+ case SMSG_BEING_RESURRECT:
+ // A being changed mortality status
+
+ id = msg.readInt32();
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (!dstBeing)
+ break;
+
+ // If this is player's current target, clear it.
+ if (dstBeing == player_node->getTarget())
+ player_node->stopAttack();
+
+ if (msg.readInt8() == 1)
+ dstBeing->setAction(Being::STAND);
+
+ break;
+
+ case SMSG_SKILL_DAMAGE:
+ msg.readInt16(); // Skill Id
+ srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ msg.readInt32(); // Server tick
+ msg.readInt32(); // src speed
+ msg.readInt32(); // dst speed
+ param1 = msg.readInt32(); // Damage
+ msg.readInt16(); // Skill level
+ msg.readInt16(); // Div
+ msg.readInt8(); // Skill hit/type (?)
+ if (dstBeing)
+ {
+ // Perhaps a new skill attack type should be created and used?
+ dstBeing->takeDamage(srcBeing, param1, Being::HIT);
+ }
+ if (srcBeing)
+ srcBeing->handleAttack(dstBeing, param1, Being::HIT);
+ break;
+
+ case SMSG_BEING_ACTION:
+ srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+
+ msg.readInt32(); // server tick
+ msg.readInt32(); // src speed
+ msg.readInt32(); // dst speed
+ param1 = msg.readInt16();
+ msg.readInt16(); // param 2
+ type = msg.readInt8();
+ msg.readInt16(); // param 3
+
+ switch (type)
+ {
+ case Being::HIT: // Damage
+ case Being::CRITICAL: // Critical Damage
+ case Being::MULTI: // Critical Damage
+ case Being::REFLECT: // Reflected Damage
+ case Being::FLEE: // Lucky Dodge
+ if (dstBeing)
+ {
+ dstBeing->takeDamage(srcBeing, param1,
+ (Being::AttackType)type);
+ }
+ if (srcBeing)
+ {
+ srcBeing->handleAttack(dstBeing, param1,
+ (Being::AttackType)type);
+ if (srcBeing->getType() == Being::PLAYER)
+ srcBeing->setAttackTime();
+ }
+ break;
+
+ case 0x02: // Sit
+ if (srcBeing)
+ {
+ srcBeing->setAction(Being::SIT);
+ if (srcBeing->getType() == Being::PLAYER)
+ {
+ srcBeing->setMoveTime();
+ if (player_node)
+ {
+ player_node->imitateAction(
+ srcBeing, Being::SIT);
+ }
+ }
+ }
+ break;
+
+ case 0x03: // Stand up
+ if (srcBeing)
+ {
+ srcBeing->setAction(Being::STAND);
+ if (srcBeing->getType() == Being::PLAYER)
+ {
+ srcBeing->setMoveTime();
+ if (player_node)
+ {
+ player_node->imitateAction(
+ srcBeing, Being::STAND);
+ }
+ }
+ }
+ break;
+ default:
+ break;
+/*
+ logger->log("QQQ1 SMSG_BEING_ACTION:");
+ if (srcBeing)
+ logger->log("srcBeing:" + toString(srcBeing->getId()));
+ if (dstBeing)
+ logger->log("dstBeing:" + toString(dstBeing->getId()));
+ logger->log("type: " + toString(type));
+*/
+ }
+ break;
+
+ case SMSG_BEING_SELFEFFECT:
+ {
+ if (!effectManager)
+ return;
+
+ id = (Uint32)msg.readInt32();
+ Being* being = actorSpriteManager->findBeing(id);
+ if (!being)
+ break;
+
+ int effectType = msg.readInt32();
+
+ effectManager->trigger(effectType, being);
+
+ if (being && effectType == 3
+ && being->getType() == Being::PLAYER
+ && socialWindow)
+ { //reset received damage
+ socialWindow->resetDamage(being->getName());
+ }
+
+ break;
+ }
+
+ case SMSG_BEING_EMOTION:
+ if (!player_node)
+ break;
+
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ break;
+
+ if (player_relations.hasPermission(dstBeing,
+ PlayerRelation::EMOTE))
+ {
+ unsigned char emote = msg.readInt8();
+ if (emote)
+ {
+ dstBeing->setEmote(emote, EMOTION_TIME);
+ player_node->imitateEmote(dstBeing, emote);
+ }
+ }
+ if (dstBeing->getType() == Being::PLAYER)
+ dstBeing->setOtherTime();
+
+ break;
+
+ case SMSG_BEING_CHANGE_LOOKS:
+ case SMSG_BEING_CHANGE_LOOKS2:
+ {
+ /*
+ * SMSG_BEING_CHANGE_LOOKS (0x00c3) and
+ * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same
+ * thing. The difference is that ...LOOKS carries a single
+ * 8 bit value, where ...LOOKS2 carries two 16 bit values.
+ *
+ * If type = 2, then the first 16 bit value is the weapon ID,
+ * and the second 16 bit value is the shield ID. If no
+ * shield is equipped, or type is not 2, then the second
+ * 16 bit value will be 0.
+ */
+
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ break;
+
+ int type = msg.readInt8();
+ int id = 0;
+ int id2 = 0;
+
+ if (msg.getId() == SMSG_BEING_CHANGE_LOOKS)
+ {
+ id = msg.readInt8();
+ }
+ else
+ { // SMSG_BEING_CHANGE_LOOKS2
+ id = msg.readInt16();
+ id2 = msg.readInt16();
+ }
+
+ if (dstBeing->getType() == Being::PLAYER)
+ dstBeing->setOtherTime();
+
+ if (!player_node)
+ break;
+
+ switch (type)
+ {
+ case 0: // change race
+ dstBeing->setSubtype(id);
+ break;
+ case 1: // eAthena LOOK_HAIR
+ dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
+ break;
+ case 2: // Weapon ID in id, Shield ID in id2
+ dstBeing->setSprite(SPRITE_WEAPON, id, "", true);
+ if (!config.getBoolValue("hideShield"))
+ dstBeing->setSprite(SPRITE_SHIELD, id2);
+ player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ break;
+ case 3: // Change lower headgear for eAthena, pants for us
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
+ break;
+ case 4: // Change upper headgear for eAthena, hat for us
+ dstBeing->setSprite(SPRITE_HAT, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_HAT);
+ break;
+ case 5: // Change middle headgear for eathena, armor for us
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
+ break;
+ case 6: // eAthena LOOK_HAIR_COLOR
+ dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
+ break;
+ case 8: // eAthena LOOK_SHIELD
+ if (!config.getBoolValue("hideShield"))
+ dstBeing->setSprite(SPRITE_SHIELD, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ break;
+ case 9: // eAthena LOOK_SHOES
+ dstBeing->setSprite(SPRITE_SHOE, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_SHOE);
+ break;
+ case 10: // LOOK_GLOVES
+ dstBeing->setSprite(SPRITE_GLOVES, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_GLOVES);
+ break;
+ case 11: // LOOK_CAPE
+ dstBeing->setSprite(SPRITE_CAPE, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_CAPE);
+ break;
+ case 12:
+ dstBeing->setSprite(SPRITE_MISC1, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_MISC1);
+ break;
+ case 13:
+ dstBeing->setSprite(SPRITE_MISC2, id);
+ player_node->imitateOutfit(dstBeing, SPRITE_MISC2);
+ break;
+ default:
+ logger->log("QQQ3 CHANGE_LOOKS: unsupported type: "
+ "%d, id: %d", type, id);
+ if (dstBeing)
+ {
+ logger->log("ID: " + toString(dstBeing->getId()));
+ logger->log("name: " + toString(dstBeing->getName()));
+ }
+ break;
+ }
+ }
+ break;
+
+ case SMSG_BEING_NAME_RESPONSE:
+ {
+ int beingId = msg.readInt32();
+ if ((dstBeing = actorSpriteManager->findBeing(beingId)))
+ {
+ if (beingId == player_node->getId())
+ {
+ player_node->pingResponse();
+ }
+ else
+ {
+ dstBeing->setName(msg.readString(24));
+ dstBeing->updateGuild();
+ dstBeing->addToCache();
+
+ if (dstBeing->getType() == Being::PLAYER)
+ dstBeing->updateColors();
+
+ if (player_node)
+ {
+ Party *party = player_node->getParty();
+ if (party && party->isMember(dstBeing->getId()))
+ {
+ PartyMember *member = party->getMember(
+ dstBeing->getId());
+
+ if (member)
+ member->setName(dstBeing->getName());
+ }
+ player_node->checkNewName(dstBeing);
+ }
+ }
+ }
+ }
+ break;
+ case SMSG_BEING_IP_RESPONSE:
+ {
+ if ((dstBeing = actorSpriteManager->findBeing(
+ msg.readInt32())))
+ {
+ dstBeing->setIp(ipToString(msg.readInt32()));
+ }
+ }
+ break;
+ case SMSG_SOLVE_CHAR_NAME:
+ {
+ logger->log1("SMSG_SOLVE_CHAR_NAME");
+ logger->log(toString(msg.readInt32()));
+ logger->log(msg.readString(24));
+ }
+ break;
+ case SMSG_PLAYER_GUILD_PARTY_INFO:
+ if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ {
+ dstBeing->setPartyName(msg.readString(24));
+ dstBeing->setGuildName(msg.readString(24));
+ dstBeing->setGuildPos(msg.readString(24));
+ dstBeing->addToCache();
+ msg.readString(24); // Discard this
+ }
+ break;
+ case SMSG_BEING_CHANGE_DIRECTION:
+ {
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ break;
+
+ msg.readInt16(); // unused
+
+ unsigned char dir = getDirection(msg.readInt8());
+ dstBeing->setDirection(dir);
+ if (player_node)
+ player_node->imitateDirection(dstBeing, dir);
+ break;
+ }
+ case SMSG_PLAYER_UPDATE_1:
+ case SMSG_PLAYER_UPDATE_2:
+ case SMSG_PLAYER_MOVE:
+ if (!actorSpriteManager || !player_node)
+ break;
+
+ // An update about a player, potentially including movement.
+ id = msg.readInt32();
+ speed = msg.readInt16();
+ stunMode = msg.readInt16(); // opt1; Aethyra use this as cape
+ statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1
+ statusEffects |= ((Uint32) msg.readInt16())
+ << 16; // status.options; Aethyra uses this as misc2
+ job = msg.readInt16();
+
+ dstBeing = actorSpriteManager->findBeing(id);
+
+ if (!dstBeing)
+ {
+ if (actorSpriteManager->isBlocked(id) == true)
+ break;
+
+ dstBeing = createBeing(id, job);
+
+ if (!dstBeing)
+ break;
+ }
+
+ if (Party *party = player_node->getParty())
+ {
+ if (party->isMember(id))
+ dstBeing->setParty(party);
+ }
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setSubtype(job);
+ hairStyle = msg.readInt16();
+ weapon = msg.readInt16();
+ shield = msg.readInt16();
+ headBottom = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_MOVE)
+ msg.readInt32(); // server tick
+
+ headTop = msg.readInt16();
+ headMid = msg.readInt16();
+ hairColor = msg.readInt16();
+ shoes = msg.readInt16();
+ gloves = msg.readInt16(); //sd->head_dir
+ guild = msg.readInt32(); // guild
+
+ if (guild == 0)
+ dstBeing->clearGuilds();
+ else
+ dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild)));
+
+ msg.readInt16(); // emblem
+ msg.readInt16(); // manner
+ dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt8(); // karma
+ dstBeing->setGender((msg.readInt8() == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
+
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ if (!config.getBoolValue("hideShield"))
+ dstBeing->setSprite(SPRITE_SHIELD, shield);
+ //dstBeing->setSprite(SPRITE_SHOE, shoes);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->setSprite(SPRITE_HAT, headTop);
+ //dstBeing->setSprite(SPRITE_GLOVES, gloves);
+ //dstBeing->setSprite(SPRITE_CAPE, cape);
+ //dstBeing->setSprite(SPRITE_MISC1, misc1);
+ //dstBeing->setSprite(SPRITE_MISC2, misc2);
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ ColorDB::get(hairColor));
+
+ player_node->imitateOutfit(dstBeing);
+
+ if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+
+ player_node->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
+
+ if (player_node->getCurrentAction() != Being::STAND)
+ player_node->imitateAction(dstBeing, Being::STAND);
+ if (player_node->getDirection() != dstBeing->getDirection())
+ {
+ player_node->imitateDirection(dstBeing,
+ dstBeing->getDirection());
+ }
+ }
+ else
+ {
+ Uint8 dir;
+ Uint16 x, y;
+ msg.readCoordinates(x, y, dir);
+ dstBeing->setTileCoords(x, y);
+ dir = getDirection(dir);
+ dstBeing->setDirection(dir);
+
+ player_node->imitateDirection(dstBeing, dir);
+ }
+
+ gmstatus = msg.readInt16();
+
+ if (gmstatus & 0x80)
+ dstBeing->setGM(true);
+
+ if (msg.getId() == SMSG_PLAYER_UPDATE_1)
+ {
+ int type = msg.readInt8();
+ switch (type)
+ {
+ case 0:
+ dstBeing->setAction(Being::STAND);
+ player_node->imitateAction(dstBeing, Being::STAND);
+ break;
+
+ case 1:
+ dstBeing->setAction(Being::DEAD);
+ break;
+
+ case 2:
+ dstBeing->setAction(Being::SIT);
+ player_node->imitateAction(dstBeing, Being::SIT);
+ break;
+
+ default:
+ //need set stay state?
+ logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:"
+ + toString(id) + " " + toString(type));
+ if (dstBeing)
+ {
+ logger->log("dstBeing id:"
+ + toString(dstBeing->getId()));
+ logger->log("dstBeing name:"
+ + dstBeing->getName());
+ }
+ break;
+
+ }
+ }
+ else if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ msg.readInt8(); // unknown
+ }
+
+ level = msg.readInt8(); // Lv
+ if (level)
+ dstBeing->setLevel(level);
+
+ msg.readInt8(); // unknown
+
+ dstBeing->setActionTime(tick_time);
+ dstBeing->reset();
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+
+ if (msg.getId() == SMSG_PLAYER_MOVE
+ && dstBeing->getType() == Being::PLAYER)
+ {
+ dstBeing->setMoveTime();
+ }
+
+ break;
+ case SMSG_PLAYER_STOP:
+ /*
+ * Instruction from server to stop walking at x, y.
+ *
+ * Some people like having this enabled. Others absolutely
+ * despise it. So I'm setting to so that it only affects the
+ * local player if the person has set a key "EnableSync" to "1"
+ * in their config.xml file.
+ *
+ * This packet will be honored for all other beings, regardless
+ * of the config setting.
+ */
+
+ id = msg.readInt32();
+
+ if (mSync || id != player_node->getId())
+ {
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (dstBeing)
+ {
+ Uint16 x, y;
+ x = msg.readInt16();
+ y = msg.readInt16();
+ dstBeing->setTileCoords(x, y);
+ if (dstBeing->getCurrentAction() == Being::MOVE)
+ dstBeing->setAction(Being::STAND);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_MOVE_TO_ATTACK:
+ /*
+ * This is an *advisory* message, telling the client that
+ * it needs to move the character before attacking
+ * a target (out of range, obstruction in line of fire).
+ * We can safely ignore this...
+ */
+ if (player_node)
+ player_node->fixAttackTarget();
+ break;
+
+ case SMSG_PLAYER_STATUS_CHANGE:
+ // Change in players' flags
+
+ id = msg.readInt32();
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (!dstBeing)
+ break;
+
+ stunMode = msg.readInt16();
+ statusEffects = msg.readInt16();
+ statusEffects |= ((Uint32) msg.readInt16()) << 16;
+ msg.readInt8(); // Unused?
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ break;
+
+ case SMSG_BEING_STATUS_CHANGE:
+ // Status change
+ status = msg.readInt16();
+ id = msg.readInt32();
+ flag = msg.readInt8(); // 0: stop, 1: start
+
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ break;
+
+ case SMSG_SKILL_CASTING:
+ msg.readInt32(); // src id
+ msg.readInt32(); // dst id
+ msg.readInt16(); // dst x
+ msg.readInt16(); // dst y
+ msg.readInt16(); // skill num
+ msg.readInt32(); // skill get pl
+ msg.readInt32(); // cast time
+ break;
+
+ case SMSG_SKILL_CAST_CANCEL:
+ msg.readInt32(); // id
+ break;
+
+ case SMSG_SKILL_NO_DAMAGE:
+ msg.readInt16(); // skill id
+ msg.readInt16(); // heal
+ msg.readInt32(); // dst id
+ msg.readInt32(); // src id
+ msg.readInt8(); // fail
+ break;
+
+ case SMSG_PVP_MAP_MODE:
+ {
+ Game *game = Game::instance();
+ if (!game)
+ break;
+
+ Map *map = game->getCurrentMap();
+ if (map)
+ map->setPvpMode(msg.readInt16());
+ break;
+ }
+
+ case SMSG_PVP_SET:
+ {
+ int id = msg.readInt32(); // id
+ int rank = msg.readInt32(); // rank
+ msg.readInt32(); // num
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setPvpRank(rank);
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+Uint8 BeingHandler::getDirection(Uint8 dir)
+{
+ if (dir == 0)
+ dir = 8;
+ return dir;
+}
+
+void BeingHandler::undress(Being *being)
+{
+ being->setSprite(SPRITE_BOTTOMCLOTHES, 0);
+ being->setSprite(SPRITE_TOPCLOTHES, 0);
+ being->setSprite(SPRITE_HAT, 0);
+ being->setSprite(SPRITE_SHOE, 0);
+ being->setSprite(SPRITE_GLOVES, 0);
+// being->setSprite(SPRITE_WEAPON, 0, "", true);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h
new file mode 100644
index 000000000..f16b35178
--- /dev/null
+++ b/src/net/tmwa/beinghandler.h
@@ -0,0 +1,53 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_BEINGHANDLER_H
+#define NET_TA_BEINGHANDLER_H
+
+#include "net/beinghandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+namespace TmwAthena
+{
+
+class BeingHandler : public MessageHandler, public Net::BeingHandler
+{
+ public:
+ BeingHandler(bool enableSync);
+
+ virtual void handleMessage(Net::MessageIn &msg);
+
+ virtual void requestNameById(int id);
+
+ virtual void undress(Being *being);
+
+ Uint8 getDirection(Uint8 dir);
+
+ private:
+ // Should we honor server "Stop Walking" packets
+ bool mSync;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_BEINGHANDLER_H
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
new file mode 100644
index 000000000..bdc372238
--- /dev/null
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -0,0 +1,231 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/buysellhandler.h"
+
+#include "actorspritemanager.h"
+#include "configuration.h"
+#include "event.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+#include "playerinfo.h"
+#include "shopitem.h"
+
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/sell.h"
+#include "gui/shopwindow.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/chathandler.h"
+#include "net/messagein.h"
+#include "net/net.h"
+
+#include "net/tmwa/chathandler.h"
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+
+extern Net::BuySellHandler *buySellHandler;
+
+namespace TmwAthena
+{
+
+BuySellHandler::BuySellHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_NPC_BUY_SELL_CHOICE,
+ SMSG_NPC_BUY,
+ SMSG_NPC_SELL,
+ SMSG_NPC_BUY_RESPONSE,
+ SMSG_NPC_SELL_RESPONSE,
+ 0
+ };
+ mNpcId = 0;
+ handledMessages = _messages;
+ buySellHandler = this;
+}
+
+void BuySellHandler::handleMessage(Net::MessageIn &msg)
+{
+ int n_items;
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_BUY_SELL_CHOICE:
+ if (!BuySellDialog::isActive())
+ {
+ mNpcId = msg.readInt32();
+ new BuySellDialog(mNpcId);
+ }
+ break;
+
+ case SMSG_NPC_BUY:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 11;
+ mBuyDialog = new BuyDialog(mNpcId);
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int value = msg.readInt32();
+ msg.readInt32(); // DCvalue
+ msg.readInt8(); // type
+ int itemId = msg.readInt16();
+ mBuyDialog->addItem(itemId, 0, value);
+ }
+ break;
+
+ case SMSG_NPC_SELL:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 10;
+ if (n_items > 0)
+ {
+ SellDialog *dialog = new SellDialog(mNpcId);
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int index = msg.readInt16() - INVENTORY_OFFSET;
+ int value = msg.readInt32();
+ msg.readInt32(); // OCvalue
+
+ Item *item = PlayerInfo::getInventory()->getItem(index);
+
+ if (item && !(item->isEquipped()))
+ dialog->addItem(item, value);
+ }
+ }
+ else
+ {
+ SERVER_NOTICE(_("Nothing to sell."))
+ }
+ break;
+
+ case SMSG_NPC_BUY_RESPONSE:
+ if (msg.readInt8() == 0)
+ {
+ SERVER_NOTICE(_("Thanks for buying."))
+ }
+ else
+ {
+ // Reset player money since buy dialog already assumed purchase
+ // would go fine
+ if (mBuyDialog)
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ SERVER_NOTICE(_("Unable to buy."))
+ }
+ break;
+
+ case SMSG_NPC_SELL_RESPONSE:
+ if (msg.readInt8() == 0)
+ SERVER_NOTICE(_("Thanks for selling."))
+ else
+ SERVER_NOTICE(_("Unable to sell."))
+
+ break;
+ default:
+ break;
+ }
+
+}
+
+void BuySellHandler::requestSellList(std::string nick)
+{
+ if (nick.empty() != 0 || !shopWindow)
+ return;
+
+ std::string data = "!selllist " + toString(tick_time);
+ shopWindow->setAcceptPlayer(nick);
+
+ if (config.getBoolValue("hideShopMessages"))
+ {
+ Net::getChatHandler()->privateMessage(nick, data);
+ }
+ else
+ {
+ if (chatWindow)
+ chatWindow->whisper(nick, data, BY_PLAYER);
+ }
+//was true
+}
+
+void BuySellHandler::requestBuyList(std::string nick)
+{
+ if (nick.empty() || !shopWindow)
+ return;
+
+ std::string data = "!buylist " + toString(tick_time);
+ shopWindow->setAcceptPlayer(nick);
+
+ if (config.getBoolValue("hideShopMessages"))
+ {
+ Net::getChatHandler()->privateMessage(nick, data);
+ }
+ else
+ {
+ if (chatWindow)
+ chatWindow->whisper(nick, data, BY_PLAYER);
+ }
+//was true
+}
+
+void BuySellHandler::sendBuyRequest(std::string nick, ShopItem* item,
+ int amount)
+{
+ if (!chatWindow || nick.empty() || !item ||
+ amount < 1 || amount > item->getQuantity())
+ {
+ return;
+ }
+ std::string data = strprintf("!buyitem %d %d %d",
+ item->getId(), item->getPrice(), amount);
+
+ if (config.getBoolValue("hideShopMessages"))
+ Net::getChatHandler()->privateMessage(nick, data);
+ else
+ chatWindow->whisper(nick, data, BY_PLAYER);
+//was true
+}
+
+void BuySellHandler::sendSellRequest(std::string nick, ShopItem* item,
+ int amount)
+{
+ if (!chatWindow || nick.empty() || !item ||
+ amount < 1 || amount > item->getQuantity())
+ {
+ return;
+ }
+
+ std::string data = strprintf("!sellitem %d %d %d",
+ item->getId(), item->getPrice(), amount);
+
+ if (config.getBoolValue("hideShopMessages"))
+ Net::getChatHandler()->privateMessage(nick, data);
+ else
+ chatWindow->whisper(nick, data, BY_PLAYER);
+//was true
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/buysellhandler.h b/src/net/tmwa/buysellhandler.h
new file mode 100644
index 000000000..e9ae2b9ff
--- /dev/null
+++ b/src/net/tmwa/buysellhandler.h
@@ -0,0 +1,59 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_BUYSELLHANDLER_H
+#define NET_TA_BUYSELLHANDLER_H
+
+#include "net/buysellhandler.h"
+
+#include "being.h"
+
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+class BuyDialog;
+
+namespace TmwAthena
+{
+
+class BuySellHandler : public MessageHandler, public Net::BuySellHandler
+{
+ public:
+ BuySellHandler();
+
+ virtual void handleMessage(Net::MessageIn &msg);
+
+ virtual void requestSellList(std::string nick);
+ virtual void requestBuyList(std::string nick);
+ virtual void sendBuyRequest(std::string nick, ShopItem* item,
+ int amount);
+ virtual void sendSellRequest(std::string nick, ShopItem* item,
+ int amount);
+
+ private:
+ int mNpcId;
+ BuyDialog *mBuyDialog;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_BUYSELLHANDLER_H
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
new file mode 100644
index 000000000..e500f667b
--- /dev/null
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -0,0 +1,386 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/charserverhandler.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "game.h"
+#include "log.h"
+
+#include "gui/charcreatedialog.h"
+#include "gui/okdialog.h"
+
+#include "net/logindata.h"
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/net.h"
+
+#include "net/tmwa/gamehandler.h"
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/protocol.h"
+
+#include "resources/colordb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern Net::CharHandler *charHandler;
+
+namespace TmwAthena
+{
+
+extern ServerInfo charServer;
+extern ServerInfo mapServer;
+
+CharServerHandler::CharServerHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_CHAR_LOGIN,
+ SMSG_CHAR_LOGIN_ERROR,
+ SMSG_CHAR_CREATE_SUCCEEDED,
+ SMSG_CHAR_CREATE_FAILED,
+ SMSG_CHAR_DELETE_SUCCEEDED,
+ SMSG_CHAR_DELETE_FAILED,
+ SMSG_CHAR_MAP_INFO,
+ SMSG_CHANGE_MAP_SERVER,
+ 0
+ };
+ handledMessages = _messages;
+ charHandler = this;
+}
+
+void CharServerHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_CHAR_LOGIN:
+ {
+ msg.skip(2); // Length word
+ msg.skip(20); // Unused
+
+ delete_all(mCharacters);
+ mCharacters.clear();
+
+ // Derive number of characters from message length
+ const int count = (msg.getLength() - 24) / 106;
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character);
+ mCharacters.push_back(character);
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+
+ Client::setState(STATE_CHAR_SELECT);
+ }
+ break;
+
+ case SMSG_CHAR_LOGIN_ERROR:
+ switch (msg.readInt8())
+ {
+ case 0:
+ errorMessage = _("Access denied. Most likely, there are "
+ "too many players on this server.");
+ break;
+ case 1:
+ errorMessage = _("Cannot use this ID.");
+ break;
+ default:
+ errorMessage = _("Unknown char-server failure.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+ break;
+
+ case SMSG_CHAR_CREATE_SUCCEEDED:
+ {
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character);
+ mCharacters.push_back(character);
+
+ updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+ }
+ break;
+
+ case SMSG_CHAR_CREATE_FAILED:
+ new OkDialog(_("Error"), _("Failed to create character. Most "
+ "likely the name is already taken."));
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+ break;
+
+ case SMSG_CHAR_DELETE_SUCCEEDED:
+ delete mSelectedCharacter;
+ mCharacters.remove(mSelectedCharacter);
+ mSelectedCharacter = 0;
+ updateCharSelectDialog();
+ unlockCharSelectDialog();
+ new OkDialog(_("Info"), _("Character deleted."));
+ break;
+
+ case SMSG_CHAR_DELETE_FAILED:
+ unlockCharSelectDialog();
+ new OkDialog(_("Error"), _("Failed to delete character."));
+ break;
+
+ case SMSG_CHAR_MAP_INFO:
+ {
+// msg.skip(4); // CharID, must be the same as player_node->charID
+ PlayerInfo::setCharId(msg.readInt32());
+ GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
+ gh->setMap(msg.readString(16));
+ mapServer.hostname = ipToString(msg.readInt32());
+ mapServer.port = msg.readInt16();
+
+ // Prevent the selected local player from being deleted
+ player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
+
+ mSelectedCharacter->dummy = 0;
+
+ delete_all(mCharacters);
+ mCharacters.clear();
+ updateCharSelectDialog();
+
+ if (mNetwork)
+ mNetwork->disconnect();
+ Client::setState(STATE_CONNECT_GAME);
+ }
+ break;
+
+ case SMSG_CHANGE_MAP_SERVER:
+ {
+ GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
+ if (!gh || !mNetwork)
+ return;
+ gh->setMap(msg.readString(16));
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+ mapServer.hostname = ipToString(msg.readInt32());
+ mapServer.port = msg.readInt16();
+
+ mNetwork->disconnect();
+ Client::setState(STATE_CHANGE_MAP);
+ if (player_node)
+ {
+ player_node->setTileCoords(x, y);
+ player_node->setMap(0);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+void CharServerHandler::readPlayerData(Net::MessageIn &msg,
+ Net::Character *character)
+{
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+ LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
+ tempPlayer->setGender(token.sex);
+
+ character->data.mAttributes[EXP] = msg.readInt32();
+ character->data.mAttributes[MONEY] = msg.readInt32();
+ character->data.mStats[JOB].exp = msg.readInt32();
+
+ int temp = msg.readInt32();
+ character->data.mStats[JOB].base = temp;
+ character->data.mStats[JOB].mod = temp;
+
+ tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
+
+ msg.readInt32(); // option
+ msg.readInt32(); // karma
+ msg.readInt32(); // manner
+ msg.skip(2); // unknown
+
+ character->data.mAttributes[HP] = msg.readInt16();
+ character->data.mAttributes[MAX_HP] = msg.readInt16();
+ character->data.mAttributes[MP] = msg.readInt16();
+ character->data.mAttributes[MAX_MP] = msg.readInt16();
+
+ msg.readInt16(); // speed
+ tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
+ int hairStyle = msg.readInt16();
+ Uint16 weapon = msg.readInt16();
+ tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
+
+ character->data.mAttributes[LEVEL] = msg.readInt16();
+
+ msg.readInt16(); // skill point
+ tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16());
+ //to avoid show error (error.xml) need remove this sprite
+ if (!config.getBoolValue("hideShield"))
+ tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
+ else
+ msg.readInt16();
+
+ tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
+ tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
+ ColorDB::get(msg.readInt16()));
+ tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
+ tempPlayer->setName(msg.readString(24));
+
+ character->dummy = tempPlayer;
+
+ for (int i = 0; i < 6; i++)
+ character->data.mStats[i + STR].base = msg.readInt8();
+
+ character->slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
+}
+
+void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
+{
+ mCharSelectDialog = window;
+ updateCharSelectDialog();
+}
+
+void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
+{
+ mCharCreateDialog = window;
+
+ if (!mCharCreateDialog)
+ return;
+
+ std::vector<std::string> attributes;
+ attributes.push_back(_("Strength:"));
+ attributes.push_back(_("Agility:"));
+ attributes.push_back(_("Vitality:"));
+ attributes.push_back(_("Intelligence:"));
+ attributes.push_back(_("Dexterity:"));
+ attributes.push_back(_("Luck:"));
+
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+ mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
+ mCharCreateDialog->setFixedGender(true, token.sex);
+}
+
+void CharServerHandler::requestCharacters()
+{
+ connect();
+}
+
+void CharServerHandler::chooseCharacter(Net::Character *character)
+{
+ mSelectedCharacter = character;
+ mCharSelectDialog = 0;
+
+ MessageOut outMsg(CMSG_CHAR_SELECT);
+ outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot));
+}
+
+void CharServerHandler::newCharacter(const std::string &name, int slot,
+ bool gender _UNUSED_, int hairstyle,
+ int hairColor,
+ const std::vector<int> &stats)
+{
+ MessageOut outMsg(CMSG_CHAR_CREATE);
+ outMsg.writeString(name, 24);
+ for (int i = 0; i < 6; i++)
+ outMsg.writeInt8(static_cast<unsigned char>(stats[i]));
+
+ outMsg.writeInt8(static_cast<unsigned char>(slot));
+ outMsg.writeInt16(static_cast<short>(hairColor));
+ outMsg.writeInt16(static_cast<short>(hairstyle));
+}
+
+void CharServerHandler::deleteCharacter(Net::Character *character)
+{
+ if (!character)
+ return;
+
+ mSelectedCharacter = character;
+
+ MessageOut outMsg(CMSG_CHAR_DELETE);
+ outMsg.writeInt32(mSelectedCharacter->dummy->getId());
+ outMsg.writeString("a@a.com", 40);
+}
+
+void CharServerHandler::switchCharacter()
+{
+ // This is really a map-server packet
+ MessageOut outMsg(CMSG_PLAYER_RESTART);
+ outMsg.writeInt8(1);
+}
+
+unsigned int CharServerHandler::baseSprite() const
+{
+ return SPRITE_BASE;
+}
+
+unsigned int CharServerHandler::hairSprite() const
+{
+ return SPRITE_HAIR;
+}
+
+unsigned int CharServerHandler::maxSprite() const
+{
+ return SPRITE_VECTOREND;
+}
+
+void CharServerHandler::connect()
+{
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+ if (!mNetwork)
+ return;
+
+ mNetwork->disconnect();
+ mNetwork->connect(charServer);
+ MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT);
+ outMsg.writeInt32(token.account_ID);
+ outMsg.writeInt32(token.session_ID1);
+ outMsg.writeInt32(token.session_ID2);
+ // [Fate] The next word is unused by the old char server, so we squeeze in
+ // mana client version information
+ outMsg.writeInt16(CLIENT_PROTOCOL_VERSION);
+ outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
+
+ // We get 4 useless bytes before the real answer comes in (what are these?)
+ mNetwork->skip(4);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
new file mode 100644
index 000000000..d6ce0a2dc
--- /dev/null
+++ b/src/net/tmwa/charserverhandler.h
@@ -0,0 +1,87 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_CHARSERVERHANDLER_H
+#define NET_TA_CHARSERVERHANDLER_H
+
+#include "net/charhandler.h"
+#include "net/serverinfo.h"
+
+#include "net/tmwa/messagehandler.h"
+#include "net/tmwa/token.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class LoginData;
+
+namespace TmwAthena
+{
+
+/**
+ * Deals with incoming messages from the character server.
+ */
+class CharServerHandler : public MessageHandler, public Net::CharHandler
+{
+ public:
+ CharServerHandler();
+
+ virtual void handleMessage(Net::MessageIn &msg);
+
+ void setCharSelectDialog(CharSelectDialog *window);
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *window);
+
+ void requestCharacters();
+
+ void chooseCharacter(Net::Character *character);
+
+ void newCharacter(const std::string &name, int slot,
+ bool gender, int hairstyle, int hairColor,
+ const std::vector<int> &stats);
+
+ void deleteCharacter(Net::Character *character);
+
+ void switchCharacter();
+
+ unsigned int baseSprite() const;
+
+ unsigned int hairSprite() const;
+
+ unsigned int maxSprite() const;
+
+ void connect();
+
+ private:
+ void readPlayerData(Net::MessageIn &msg, Net::Character *character);
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_CHARSERVERHANDLER_H
diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp
new file mode 100644
index 000000000..4dcfb2b34
--- /dev/null
+++ b/src/net/tmwa/chathandler.cpp
@@ -0,0 +1,552 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/chathandler.h"
+
+#include "actorspritemanager.h"
+#include "being.h"
+#include "configuration.h"
+#include "event.h"
+#include "game.h"
+#include "localplayer.h"
+#include "playerrelations.h"
+#include "log.h"
+
+#include "gui/chat.h"
+#include "gui/shopwindow.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <string>
+
+extern Net::ChatHandler *chatHandler;
+
+namespace TmwAthena
+{
+
+ChatHandler::ChatHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_BEING_CHAT,
+ SMSG_PLAYER_CHAT,
+ SMSG_WHISPER,
+ SMSG_WHISPER_RESPONSE,
+ SMSG_GM_CHAT,
+ SMSG_MVP, // MVP
+ 0
+ };
+ handledMessages = _messages;
+ chatHandler = this;
+}
+
+void ChatHandler::handleMessage(Net::MessageIn &msg)
+{
+ if (!localChatTab)
+ return;
+
+ Being *being;
+ std::string chatMsg;
+ std::string nick;
+ int chatMsgLength;
+
+ switch (msg.getId())
+ {
+ case SMSG_WHISPER_RESPONSE:
+ {
+ if (mSentWhispers.empty())
+ {
+ nick = "user";
+ }
+ else
+ {
+ nick = mSentWhispers.front();
+ mSentWhispers.pop();
+ }
+
+ int type = msg.readInt8();
+ switch (type)
+ {
+ case 0x00:
+ // Success (don't need to report)
+ break;
+ case 0x01:
+ if (chatWindow)
+ {
+ chatWindow->whisper(nick,
+ strprintf(_("Whisper could not be "
+ "sent, %s is offline."), nick.c_str()), BY_SERVER);
+ }
+ break;
+ case 0x02:
+ if (chatWindow)
+ {
+ chatWindow->whisper(nick,
+ strprintf(_("Whisper could not "
+ "be sent, ignored by %s."), nick.c_str()),
+ BY_SERVER);
+ }
+ break;
+ default:
+ if (logger)
+ {
+ logger->log("QQQ SMSG_WHISPER_RESPONSE:"
+ + toString(type));
+ }
+ }
+ break;
+ }
+
+ // Received whisper
+ case SMSG_WHISPER:
+ {
+ chatMsgLength = msg.readInt16() - 28;
+ nick = msg.readString(24);
+
+ if (chatMsgLength <= 0)
+ break;
+
+ chatMsg = msg.readString(chatMsgLength);
+
+ if (nick != "Server")
+ {
+ if (player_relations.hasPermission(
+ nick, PlayerRelation::WHISPER))
+ {
+ bool tradeBot = config.getBoolValue("tradebot");
+ bool showMsg = !config.getBoolValue("hideShopMessages");
+ if (player_relations.hasPermission(
+ nick, PlayerRelation::TRADE))
+ {
+ if (shopWindow)
+ { //commands to shop from player
+ if (chatMsg.find("!selllist ") == 0)
+ {
+ if (tradeBot)
+ {
+ if (showMsg && chatWindow)
+ chatWindow->whisper(nick, chatMsg);
+ shopWindow->giveList(nick,
+ ShopWindow::SELL);
+ }
+ }
+ else if (chatMsg.find("!buylist ") == 0)
+ {
+ if (tradeBot)
+ {
+ if (showMsg && chatWindow)
+ chatWindow->whisper(nick, chatMsg);
+ shopWindow->giveList(nick,
+ ShopWindow::BUY);
+ }
+ }
+ else if (chatMsg.find("!buyitem ") == 0)
+ {
+ if (showMsg && chatWindow)
+ chatWindow->whisper(nick, chatMsg);
+ if (tradeBot)
+ {
+ shopWindow->processRequest(nick, chatMsg,
+ ShopWindow::BUY);
+ }
+ }
+ else if (chatMsg.find("!sellitem ") == 0)
+ {
+ if (showMsg && chatWindow)
+ chatWindow->whisper(nick, chatMsg);
+ if (tradeBot)
+ {
+ shopWindow->processRequest(nick, chatMsg,
+ ShopWindow::SELL);
+ }
+ }
+ else if (chatMsg.length() > 3
+ && chatMsg.find("\302\202") == 0)
+ {
+ chatMsg = chatMsg.erase(0, 2);
+ if (showMsg && chatWindow)
+ chatWindow->whisper(nick, chatMsg);
+ if (chatMsg.find("B1") == 0
+ || chatMsg.find("S1") == 0)
+ {
+ shopWindow->showList(nick, chatMsg);
+ }
+ }
+ else if (chatWindow)
+ {
+ chatWindow->whisper(nick, chatMsg);
+ }
+ }
+ else if (chatWindow)
+ {
+ chatWindow->whisper(nick, chatMsg);
+ }
+ }
+ else
+ {
+ if (chatWindow && (showMsg
+ || (chatMsg.find("!selllist")
+ != 0 && chatMsg.find("!buylist") != 0)))
+ {
+ chatWindow->whisper(nick, chatMsg);
+ }
+ }
+ }
+ }
+ else if (localChatTab)
+ {
+ localChatTab->chatLog(chatMsg, BY_SERVER);
+ }
+
+ break;
+ }
+
+ // Received speech from being
+ case SMSG_BEING_CHAT:
+ {
+ if (!actorSpriteManager)
+ return;
+
+ chatMsgLength = msg.readInt16() - 8;
+ being = actorSpriteManager->findBeing(msg.readInt32());
+
+ if (!being || chatMsgLength <= 0)
+ break;
+
+ std::string str2;
+ chatMsg = msg.readRawString(chatMsgLength);
+
+ if (being->getType() == Being::PLAYER)
+ being->setTalkTime();
+
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ std::string sender_name = ((pos == std::string::npos)
+ ? "" : chatMsg.substr(0, pos));
+
+ if (sender_name != being->getName()
+ && being->getType() == Being::PLAYER)
+ {
+ if (!being->getName().empty())
+ sender_name = being->getName();
+ }
+ else
+ {
+ chatMsg.erase(0, pos + 3);
+ }
+
+ trim(chatMsg);
+
+ // We use getIgnorePlayer instead of ignoringPlayer here
+ // because ignorePlayer' side effects are triggered
+ // right below for Being::IGNORE_SPEECH_FLOAT.
+ if (player_relations.checkPermissionSilently(sender_name,
+ PlayerRelation::SPEECH_LOG) && chatWindow)
+ {
+ chatWindow->resortChatLog(removeColors(sender_name) + " : "
+ + chatMsg, BY_OTHER);
+ }
+
+ if (player_relations.hasPermission(sender_name,
+ PlayerRelation::SPEECH_FLOAT))
+ {
+ being->setSpeech(chatMsg, SPEECH_TIME);
+ }
+ break;
+ }
+
+ case SMSG_PLAYER_CHAT:
+ case SMSG_GM_CHAT:
+ {
+ chatMsgLength = msg.readInt16() - 4;
+
+ if (chatMsgLength <= 0)
+ break;
+
+ std::string str2;
+ chatMsg = msg.readRawString(chatMsgLength);
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+
+ if (msg.getId() == SMSG_PLAYER_CHAT)
+ {
+ if (chatWindow)
+ chatWindow->resortChatLog(chatMsg, BY_PLAYER);
+// if (localChatTab)
+// localChatTab->chatLog(chatMsg, BY_PLAYER);
+
+ const std::string senseStr = "You sense the following: ";
+ if (actorSpriteManager && !chatMsg.find(senseStr))
+ {
+ actorSpriteManager->parseLevels(
+ chatMsg.substr(senseStr.size()));
+ }
+
+ if (pos != std::string::npos)
+ chatMsg.erase(0, pos + 3);
+
+ trim(chatMsg);
+
+ if (player_node)
+ player_node->setSpeech(chatMsg, SPEECH_TIME);
+ }
+ else if (localChatTab)
+ {
+ localChatTab->chatLog(chatMsg, BY_GM);
+ }
+ break;
+ }
+
+ case SMSG_MVP:
+ {
+ // Display MVP player
+ int id = msg.readInt32(); // id
+ if (localChatTab && actorSpriteManager)
+ {
+ being = actorSpriteManager->findBeing(id);
+ if (!being)
+ {
+ localChatTab->chatLog(_("MVP player."), BY_SERVER);
+ }
+ else
+ {
+ localChatTab->chatLog(_("MVP player: ")
+ + being->getName(), BY_SERVER);
+ }
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+void ChatHandler::talk(const std::string &text)
+{
+ if (!player_node)
+ return;
+
+ std::string mes = player_node->getName() + " : " + text;
+// std::string mes = player_node->getName() + "zzzz : " + text;
+
+ MessageOut outMsg(CMSG_CHAT_MESSAGE);
+ // Added + 1 in order to let eAthena parse admin commands correctly
+ outMsg.writeInt16(static_cast<short>(mes.length() + 4 + 1));
+ outMsg.writeString(mes, static_cast<int>(mes.length() + 1));
+}
+
+void ChatHandler::talkRaw(const std::string &mes)
+{
+ MessageOut outMsg(CMSG_CHAT_MESSAGE);
+ // Added + 1 in order to let eAthena parse admin commands correctly
+ outMsg.writeInt16(static_cast<short>(mes.length() + 4 + 1));
+ outMsg.writeString(mes, static_cast<int>(mes.length() + 1));
+}
+
+void ChatHandler::me(const std::string &text)
+{
+ std::string action = strprintf("*%s*", text.c_str());
+
+ talk(action);
+}
+
+void ChatHandler::privateMessage(const std::string &recipient,
+ const std::string &text)
+{
+ MessageOut outMsg(CMSG_CHAT_WHISPER);
+ outMsg.writeInt16(static_cast<short>(text.length() + 28));
+ outMsg.writeString(recipient, 24);
+ outMsg.writeString(text, static_cast<int>(text.length()));
+ mSentWhispers.push(recipient);
+}
+
+void ChatHandler::channelList()
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::enterChannel(const std::string &channel _UNUSED_,
+ const std::string &password _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::quitChannel(int channelId _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::sendToChannel(int channelId _UNUSED_,
+ const std::string &text _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::userList(const std::string &channel _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::setChannelTopic(int channelId _UNUSED_,
+ const std::string &text _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::setUserMode(int channelId _UNUSED_,
+ const std::string &name _UNUSED_,
+ int mode _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::kickUser(int channelId _UNUSED_,
+ const std::string &name _UNUSED_)
+{
+ SERVER_NOTICE(_("Channels are not supported!"))
+}
+
+void ChatHandler::who()
+{
+ MessageOut outMsg(CMSG_WHO_REQUEST);
+}
+
+void ChatHandler::sendRaw(const std::string &args)
+{
+ std::string line = args;
+ std::string str;
+ MessageOut *outMsg = 0;
+
+ if (line == "")
+ return;
+
+ std::string::size_type pos = line.find(" ");
+ if (pos != std::string::npos)
+ {
+ str = line.substr(0, pos);
+ outMsg = new MessageOut(static_cast<short>(atoi(str.c_str())));
+ line = line.substr(pos + 1);
+ pos = line.find(" ");
+ }
+ else
+ {
+ outMsg = new MessageOut(static_cast<short>(atoi(line.c_str())));
+ delete outMsg;
+ return;
+ }
+
+ while (pos != std::string::npos)
+ {
+ str = line.substr(0, pos);
+ processRaw(*outMsg, str);
+ line = line.substr(pos + 1);
+ pos = line.find(" ");
+ }
+ if (outMsg)
+ {
+ if (line != "")
+ processRaw(*outMsg, line);
+ delete outMsg;
+ }
+}
+
+void ChatHandler::processRaw(MessageOut &outMsg, std::string &line)
+{
+ std::string::size_type pos = line.find(":");
+ if (pos == std::string::npos)
+ {
+ int i = atoi(line.c_str());
+ if (line.length() <= 3)
+ outMsg.writeInt8(static_cast<char>(i));
+ else if (line.length() <= 5)
+ outMsg.writeInt16(static_cast<short>(i));
+ else
+ outMsg.writeInt32(i);
+ }
+ else
+ {
+ std::string header = line.substr(0, pos);
+ std::string data = line.substr(pos + 1);
+ if (header.length() != 1)
+ return;
+
+ int i = 0;
+
+ switch (header[0])
+ {
+ case '1':
+ case '2':
+ case '4':
+ i = atoi(data.c_str());
+ break;
+ default:
+ break;
+ }
+
+ switch (header[0])
+ {
+ case '1':
+ outMsg.writeInt8(static_cast<char>(i));
+ break;
+ case '2':
+ outMsg.writeInt16(static_cast<short>(i));
+ break;
+ case '4':
+ outMsg.writeInt32(i);
+ break;
+ case 'c':
+ {
+ pos = line.find(",");
+ if (pos != std::string::npos)
+ {
+ unsigned short x = static_cast<unsigned short>(
+ atoi(data.substr(0, pos).c_str()));
+ data = data.substr(pos + 1);
+ pos = line.find(",");
+ if (pos == std::string::npos)
+ break;
+
+ unsigned short y = static_cast<unsigned short>(
+ atoi(data.substr(0, pos).c_str()));
+ int dir = atoi(data.substr(pos + 1).c_str());
+ outMsg.writeCoordinates(x, y,
+ static_cast<unsigned char>(dir));
+ }
+ break;
+ }
+ case 't':
+ outMsg.writeString(data, static_cast<int>(data.length()));
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+} // namespace TmwAthena
+
diff --git a/src/net/tmwa/chathandler.h b/src/net/tmwa/chathandler.h
new file mode 100644
index 000000000..1432da3a2
--- /dev/null
+++ b/src/net/tmwa/chathandler.h
@@ -0,0 +1,87 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_CHATHANDLER_H
+#define NET_TA_CHATHANDLER_H
+
+#include "net/chathandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#include <queue>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class ChatHandler : public MessageHandler, public Net::ChatHandler
+{
+ public:
+ ChatHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void talk(const std::string &text);
+
+ void talkRaw(const std::string &text);
+
+ void me(const std::string &text);
+
+ void privateMessage(const std::string &recipient,
+ const std::string &text);
+
+ void channelList();
+
+ void enterChannel(const std::string &channel,
+ const std::string &password);
+
+ void quitChannel(int channelId);
+
+ void sendToChannel(int channelId, const std::string &text);
+
+ void userList(const std::string &channel);
+
+ void setChannelTopic(int channelId, const std::string &text);
+
+ void setUserMode(int channelId, const std::string &name, int mode);
+
+ void kickUser(int channelId, const std::string &name);
+
+ void who();
+
+ void sendRaw(const std::string &args);
+
+ void processRaw(MessageOut &outMsg, std::string &line);
+
+ private:
+ typedef std::queue<std::string> WhisperQueue;
+ WhisperQueue mSentWhispers;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_CHATHANDLER_H
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
new file mode 100644
index 000000000..5f949ce6e
--- /dev/null
+++ b/src/net/tmwa/gamehandler.cpp
@@ -0,0 +1,196 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/gamehandler.h"
+
+#include "client.h"
+#include "event.h"
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/okdialog.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern Net::GameHandler *gameHandler;
+
+namespace TmwAthena
+{
+
+extern ServerInfo mapServer;
+
+GameHandler::GameHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_MAP_LOGIN_SUCCESS,
+ SMSG_SERVER_PING,
+ SMSG_WHO_ANSWER,
+ SMSG_CHAR_SWITCH_RESPONSE,
+ SMSG_MAP_QUIT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+ gameHandler = this;
+
+ listen(CHANNEL_GAME);
+}
+
+void GameHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_MAP_LOGIN_SUCCESS:
+ {
+ unsigned char direction;
+ Uint16 x, y;
+ msg.readInt32(); // server tick
+ msg.readCoordinates(x, y, direction);
+ msg.skip(2); // unknown
+ logger->log("Protocol: Player start position: (%d, %d),"
+ " Direction: %d", x, y, direction);
+ // Switch now or we'll have problems
+ Client::setState(STATE_GAME);
+ if (player_node)
+ player_node->setTileCoords(x, y);
+ break;
+ }
+
+ case SMSG_SERVER_PING:
+ // We ignore this for now
+ // int tick = msg.readInt32()
+ break;
+
+ case SMSG_WHO_ANSWER:
+ SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
+ break;
+
+ case SMSG_CHAR_SWITCH_RESPONSE:
+ if (msg.readInt8())
+ Client::setState(STATE_SWITCH_CHARACTER);
+ break;
+
+ case SMSG_MAP_QUIT_RESPONSE:
+ if (msg.readInt8())
+ new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void GameHandler::event(Channels channel, const Mana::Event &event)
+{
+ if (channel == CHANNEL_GAME)
+ {
+ if (event.getName() == EVENT_ENGINESINITALIZED)
+ Game::instance()->changeMap(mMap);
+ else if (event.getName() == EVENT_MAPLOADED)
+ MessageOut outMsg(CMSG_MAP_LOADED);
+ }
+}
+
+void GameHandler::connect()
+{
+ if (!mNetwork)
+ return;
+
+ mNetwork->connect(mapServer);
+
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+
+ if (Client::getState() == STATE_CONNECT_GAME)
+ {
+ mCharID = player_node->getId();
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(token.account_ID);
+ }
+
+ // Send login infos
+ MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
+ outMsg.writeInt32(token.account_ID);
+ outMsg.writeInt32(mCharID);
+ outMsg.writeInt32(token.session_ID1);
+ outMsg.writeInt32(token.session_ID2);
+ outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
+
+/*
+ if (player_node)
+ {
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(token.account_ID);
+ }
+*/
+ // We get 4 useless bytes before the real answer comes in (what are these?)
+ mNetwork->skip(4);
+}
+
+bool GameHandler::isConnected()
+{
+ if (!mNetwork)
+ return false;
+ return mNetwork->isConnected();
+}
+
+void GameHandler::disconnect()
+{
+ if (mNetwork)
+ mNetwork->disconnect();
+}
+
+void GameHandler::who()
+{
+}
+
+void GameHandler::quit()
+{
+ MessageOut outMsg(CMSG_CLIENT_QUIT);
+}
+
+void GameHandler::ping(int tick)
+{
+ MessageOut msg(CMSG_CLIENT_PING);
+ msg.writeInt32(tick);
+}
+
+void GameHandler::setMap(const std::string map)
+{
+ mMap = map.substr(0, map.rfind("."));
+}
+
+void GameHandler::disconnect2()
+{
+ MessageOut outMsg(CMSG_CLIENT_DISCONNECT);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
new file mode 100644
index 000000000..d59320bfa
--- /dev/null
+++ b/src/net/tmwa/gamehandler.h
@@ -0,0 +1,85 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_MAPHANDLER_H
+#define NET_TA_MAPHANDLER_H
+
+#include "listener.h"
+
+#include "net/gamehandler.h"
+#include "net/net.h"
+#include "net/serverinfo.h"
+
+#include "net/tmwa/messagehandler.h"
+#include "net/tmwa/token.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class GameHandler : public MessageHandler, public Net::GameHandler,
+ public Mana::Listener
+{
+ public:
+ GameHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void event(Channels channel, const Mana::Event &event);
+
+ void connect();
+
+ bool isConnected();
+
+ void disconnect();
+
+ void who();
+
+ void quit();
+
+ void ping(int tick);
+
+ bool removeDeadBeings() const
+ { return true; }
+
+ void clear();
+
+ void setMap(const std::string map);
+
+ /** The tmwAthena protocol is making use of the MP status bar. */
+ bool canUseMagicBar() const
+ { return true; }
+
+ void disconnect2();
+
+ private:
+ std::string mMap;
+ int mCharID; /// < Saved for map-server switching
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_MAPHANDLER_H
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
new file mode 100644
index 000000000..83d8ceb8d
--- /dev/null
+++ b/src/net/tmwa/generalhandler.cpp
@@ -0,0 +1,285 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/generalhandler.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "log.h"
+
+#include "gui/charselectdialog.h"
+#include "gui/inventorywindow.h"
+#include "gui/register.h"
+#include "gui/skilldialog.h"
+#include "gui/socialwindow.h"
+#include "gui/statuswindow.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/serverinfo.h"
+
+#include "net/tmwa/adminhandler.h"
+#include "net/tmwa/beinghandler.h"
+#include "net/tmwa/buysellhandler.h"
+#include "net/tmwa/chathandler.h"
+#include "net/tmwa/charserverhandler.h"
+#include "net/tmwa/gamehandler.h"
+#include "net/tmwa/guildhandler.h"
+#include "net/tmwa/inventoryhandler.h"
+#include "net/tmwa/itemhandler.h"
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/npchandler.h"
+#include "net/tmwa/partyhandler.h"
+#include "net/tmwa/playerhandler.h"
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/tradehandler.h"
+#include "net/tmwa/specialhandler.h"
+
+#include "net/tmwa/gui/guildtab.h"
+#include "net/tmwa/gui/partytab.h"
+
+#include "resources/itemdb.h"
+
+#include "utils/gettext.h"
+
+#include <assert.h>
+#include <list>
+
+extern Net::GeneralHandler *generalHandler;
+
+namespace TmwAthena
+{
+
+ServerInfo charServer;
+ServerInfo mapServer;
+
+extern Guild *taGuild;
+extern Party *taParty;
+
+GeneralHandler::GeneralHandler():
+ mAdminHandler(new AdminHandler),
+ mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))),
+ mBuySellHandler(new BuySellHandler),
+ mCharHandler(new CharServerHandler),
+ mChatHandler(new ChatHandler),
+ mGameHandler(new GameHandler),
+ mGuildHandler(new GuildHandler),
+ mInventoryHandler(new InventoryHandler),
+ mItemHandler(new ItemHandler),
+ mLoginHandler(new LoginHandler),
+ mNpcHandler(new NpcHandler),
+ mPartyHandler(new PartyHandler),
+ mPlayerHandler(new PlayerHandler),
+ mSpecialHandler(new SpecialHandler),
+ mTradeHandler(new TradeHandler)
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_CONNECTION_PROBLEM,
+ 0
+ };
+ handledMessages = _messages;
+ generalHandler = this;
+
+ std::list<ItemDB::Stat> stats;
+ stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
+ stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
+ stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
+ stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
+ stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
+ stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
+
+ ItemDB::setStatsList(stats);
+
+ listen(CHANNEL_GAME);
+}
+
+GeneralHandler::~GeneralHandler()
+{
+ delete mNetwork;
+ mNetwork = 0;
+}
+
+void GeneralHandler::handleMessage(Net::MessageIn &msg)
+{
+ int code;
+
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code)
+ {
+ case 0:
+ errorMessage = _("Authentication failed.");
+ break;
+ case 1:
+ errorMessage = _("No servers available.");
+ break;
+ case 2:
+ if (Client::getState() == STATE_GAME)
+ errorMessage = _("Someone else is trying to use this "
+ "account.");
+ else
+ errorMessage = _("This account is already logged in.");
+ break;
+ case 3:
+ errorMessage = _("Speed hack detected.");
+ break;
+ case 8:
+ errorMessage = _("Duplicated login.");
+ break;
+ default:
+ errorMessage = _("Unknown connection error.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void GeneralHandler::load()
+{
+ (new Network)->registerHandler(this);
+
+ if (!mNetwork)
+ return;
+
+ mNetwork->registerHandler(mAdminHandler.get());
+ mNetwork->registerHandler(mBeingHandler.get());
+ mNetwork->registerHandler(mBuySellHandler.get());
+ mNetwork->registerHandler(mChatHandler.get());
+ mNetwork->registerHandler(mCharHandler.get());
+ mNetwork->registerHandler(mGameHandler.get());
+ mNetwork->registerHandler(mGuildHandler.get());
+ mNetwork->registerHandler(mInventoryHandler.get());
+ mNetwork->registerHandler(mItemHandler.get());
+ mNetwork->registerHandler(mLoginHandler.get());
+ mNetwork->registerHandler(mNpcHandler.get());
+ mNetwork->registerHandler(mPlayerHandler.get());
+ mNetwork->registerHandler(mSpecialHandler.get());
+ mNetwork->registerHandler(mTradeHandler.get());
+ mNetwork->registerHandler(mPartyHandler.get());
+}
+
+void GeneralHandler::reload()
+{
+ if (mNetwork)
+ mNetwork->disconnect();
+
+ static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds();
+ static_cast<CharServerHandler*>(
+ mCharHandler.get())->setCharCreateDialog(0);
+ static_cast<CharServerHandler*>(
+ mCharHandler.get())->setCharSelectDialog(0);
+}
+
+void GeneralHandler::unload()
+{
+ if (mNetwork)
+ mNetwork->clearHandlers();
+}
+
+void GeneralHandler::flushNetwork()
+{
+ if (!mNetwork)
+ return;
+
+ mNetwork->flush();
+ mNetwork->dispatchMessages();
+
+ if (mNetwork->getState() == Network::NET_ERROR)
+ {
+ if (!mNetwork->getError().empty())
+ errorMessage = mNetwork->getError();
+ else
+ errorMessage = _("Got disconnected from server!");
+
+ Client::setState(STATE_ERROR);
+ }
+}
+
+void GeneralHandler::clearHandlers()
+{
+ if (mNetwork)
+ mNetwork->clearHandlers();
+}
+
+void GeneralHandler::event(Channels channel,
+ const Mana::Event &event)
+{
+ if (channel == CHANNEL_GAME)
+ {
+ if (event.getName() == EVENT_GUIWINDOWSLOADED)
+ {
+ if (inventoryWindow)
+ inventoryWindow->setSplitAllowed(false);
+ if (skillDialog)
+ skillDialog->loadSkills("ea-skills.xml");
+
+ if (!statusWindow)
+ return;
+
+ statusWindow->addAttribute(STR, _("Strength"), true, "");
+ statusWindow->addAttribute(AGI, _("Agility"), true, "");
+ statusWindow->addAttribute(VIT, _("Vitality"), true, "");
+ statusWindow->addAttribute(INT, _("Intelligence"), true, "");
+ statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
+ statusWindow->addAttribute(LUK, _("Luck"), true, "");
+
+ statusWindow->addAttribute(ATK, _("Attack"), false, "");
+ statusWindow->addAttribute(DEF, _("Defense"), false, "");
+ statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
+ statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
+ statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
+ statusWindow->addAttribute(ATTACK_SPEED, _("Attack Delay"),
+ false, "");
+ statusWindow->addAttribute(WALK_SPEED, _("Walk Delay"),
+ false, "");
+ statusWindow->addAttribute(ATTACK_RANGE, _("Attack Range"),
+ false, "");
+ }
+ else if (event.getName() == EVENT_GUIWINDOWSUNLOADING)
+ {
+ if (socialWindow)
+ {
+ socialWindow->removeTab(taGuild);
+ socialWindow->removeTab(taParty);
+ }
+
+ delete guildTab;
+ guildTab = 0;
+
+ delete partyTab;
+ partyTab = 0;
+ }
+ }
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.h b/src/net/tmwa/generalhandler.h
new file mode 100644
index 000000000..eded556d0
--- /dev/null
+++ b/src/net/tmwa/generalhandler.h
@@ -0,0 +1,83 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TMWA_GENERALHANDLER_H
+#define NET_TMWA_GENERALHANDLER_H
+
+#include "listener.h"
+
+#include "net/generalhandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class GeneralHandler : public MessageHandler, public Net::GeneralHandler,
+ public Mana::Listener
+{
+ public:
+ GeneralHandler();
+
+ ~GeneralHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void load();
+
+ void reload();
+
+ void unload();
+
+ void flushNetwork();
+
+ void clearHandlers();
+
+ void event(Channels channel, const Mana::Event &event);
+
+ protected:
+ MessageHandlerPtr mAdminHandler;
+ MessageHandlerPtr mBeingHandler;
+ MessageHandlerPtr mBuySellHandler;
+ MessageHandlerPtr mCharHandler;
+ MessageHandlerPtr mChatHandler;
+ MessageHandlerPtr mGameHandler;
+ MessageHandlerPtr mGuildHandler;
+ MessageHandlerPtr mInventoryHandler;
+ MessageHandlerPtr mItemHandler;
+ MessageHandlerPtr mLoginHandler;
+ MessageHandlerPtr mNpcHandler;
+ MessageHandlerPtr mPartyHandler;
+ MessageHandlerPtr mPlayerHandler;
+ MessageHandlerPtr mSpecialHandler;
+ MessageHandlerPtr mTradeHandler;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_GENERALHANDLER_H
diff --git a/src/net/tmwa/gui/guildtab.cpp b/src/net/tmwa/gui/guildtab.cpp
new file mode 100644
index 000000000..4b080277c
--- /dev/null
+++ b/src/net/tmwa/gui/guildtab.cpp
@@ -0,0 +1,150 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/gui/guildtab.h"
+
+#include "chatlog.h"
+#include "commandhandler.h"
+#include "guild.h"
+#include "localplayer.h"
+
+#include "gui/theme.h"
+
+#include "net/net.h"
+#include "net/guildhandler.h"
+
+#include "resources/iteminfo.h"
+#include "resources/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+namespace TmwAthena
+{
+
+extern Guild *taGuild;
+
+GuildTab::GuildTab() :
+ ChatTab(_("Guild"))
+{
+ setTabColor(&Theme::getThemeColor(Theme::GUILD_CHAT_TAB));
+}
+
+GuildTab::~GuildTab()
+{
+}
+
+void GuildTab::handleInput(const std::string &msg)
+{
+ if (!taGuild)
+ return;
+
+ if (chatWindow)
+ {
+ Net::getGuildHandler()->chat(taGuild->getId(),
+ chatWindow->doReplace(msg));
+ }
+ else
+ {
+ Net::getGuildHandler()->chat(taGuild->getId(), msg);
+ }
+}
+
+void GuildTab::showHelp()
+{
+ chatLog(_("/help > Display this help."));
+ chatLog(_("/invite > Invite a player to your guild"));
+ chatLog(_("/leave > Leave the guild you are in"));
+ chatLog(_("/kick > Kick some one from the guild you are in"));
+}
+
+bool GuildTab::handleCommand(const std::string &type, const std::string &args)
+{
+ if (type == "help")
+ {
+ if (args == "invite")
+ {
+ chatLog(_("Command: /invite <nick>"));
+ chatLog(_("This command invites <nick> to the guild you're in."));
+ chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."));
+ }
+ else if (args == "leave")
+ {
+ chatLog(_("Command: /leave"));
+ chatLog(_("This command causes the player to leave the guild."));
+ }
+ else
+ return false;
+ }
+/*
+ else if (type == "create" || type == "new")
+ {
+ if (args.empty())
+ chatLog(_("Guild name is missing."), BY_SERVER);
+ else
+ Net::getGuildHandler()->create(args);
+ }
+*/
+ else if (type == "invite" && taGuild)
+ {
+ Net::getGuildHandler()->invite(taGuild->getId(), args);
+ }
+ else if (type == "leave" && taGuild)
+ {
+ Net::getGuildHandler()->leave(taGuild->getId());
+ }
+ else if (type == "kick" && taGuild)
+ {
+ Net::getGuildHandler()->kick(taGuild->getMember(args));
+ }
+ else if (type == "notice" && taGuild)
+ {
+ std::string str1 = args.substr(0, 60);
+ std::string str2 = "";
+ if (args.size() > 60)
+ str2 = args.substr(60);
+ Net::getGuildHandler()->changeNotice(taGuild->getId(), str1, str2);
+ }
+ else
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
+{
+ if (taGuild)
+ taGuild->getNames(names);
+ names.push_back("/notice ");
+}
+
+void GuildTab::saveToLogFile(std::string &msg)
+{
+ if (chatLogger)
+ chatLogger->log("#Guild", msg);
+}
+
+} // namespace TmwAthena
+
diff --git a/src/net/tmwa/gui/guildtab.h b/src/net/tmwa/gui/guildtab.h
new file mode 100644
index 000000000..cce9eb596
--- /dev/null
+++ b/src/net/tmwa/gui/guildtab.h
@@ -0,0 +1,57 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TA_GUILDTAB_H
+#define TA_GUILDTAB_H
+
+#include "gui/widgets/chattab.h"
+
+namespace TmwAthena
+{
+
+/**
+ * A tab for a guild chat channel.
+ */
+class GuildTab : public ChatTab
+{
+ public:
+ GuildTab();
+ ~GuildTab();
+
+ void showHelp();
+
+ bool handleCommand(const std::string &type, const std::string &args);
+
+ void saveToLogFile(std::string &msg);
+
+ int getType() const { return ChatTab::TAB_GUILD; }
+
+ protected:
+ void handleInput(const std::string &msg);
+
+ void getAutoCompleteList(std::vector<std::string> &names) const;
+};
+
+extern GuildTab *guildTab;
+
+} // namespace TmwAthena
+
+#endif // TA_GUILDTAB_H
diff --git a/src/net/tmwa/gui/partytab.cpp b/src/net/tmwa/gui/partytab.cpp
new file mode 100644
index 000000000..9cfb4670f
--- /dev/null
+++ b/src/net/tmwa/gui/partytab.cpp
@@ -0,0 +1,242 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/gui/partytab.h"
+
+#include "chatlog.h"
+#include "commandhandler.h"
+#include "localplayer.h"
+#include "party.h"
+
+#include "gui/theme.h"
+
+#include "net/net.h"
+#include "net/partyhandler.h"
+
+#include "resources/iteminfo.h"
+#include "resources/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "net/chathandler.h"
+
+namespace TmwAthena
+{
+
+PartyTab::PartyTab() :
+ ChatTab(_("Party"))
+{
+ setTabColor(&Theme::getThemeColor(Theme::PARTY_CHAT_TAB));
+}
+
+PartyTab::~PartyTab()
+{
+}
+
+void PartyTab::handleInput(const std::string &msg)
+{
+ if (chatWindow)
+ Net::getPartyHandler()->chat(chatWindow->doReplace(msg));
+ else
+ Net::getPartyHandler()->chat(msg);
+}
+
+void PartyTab::showHelp()
+{
+ chatLog(_("/help > Display this help."));
+ chatLog(_("/invite > Invite a player to your party"));
+ chatLog(_("/leave > Leave the party you are in"));
+ chatLog(_("/kick > Kick some one from the party you are in"));
+ chatLog(_("/item > Show/change party item sharing options"));
+ chatLog(_("/exp > Show/change party experience sharing options"));
+}
+
+bool PartyTab::handleCommand(const std::string &type, const std::string &args)
+{
+ if (type == "help")
+ {
+ if (args == "invite")
+ {
+ chatLog(_("Command: /invite <nick>"));
+ chatLog(_("This command invites <nick> to party with you."));
+ chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."));
+ }
+ else if (args == "leave")
+ {
+ chatLog(_("Command: /leave"));
+ chatLog(_("This command causes the player to leave the party."));
+ }
+ else if (args == "item")
+ {
+ chatLog(_("Command: /item <policy>"));
+ chatLog(
+ _("This command changes the party's item sharing policy."));
+ chatLog(_("<policy> can be one of \"1\", \"yes\", \"true\" to "
+ "enable item sharing, or \"0\", \"no\", \"false\" to "
+ "disable item sharing."));
+ chatLog(_("Command: /item"));
+ chatLog(_("This command displays the party's"
+ " current item sharing policy."));
+ }
+ else if (args == "exp")
+ {
+ chatLog(_("Command: /exp <policy>"));
+ chatLog(_("This command changes the party's "
+ "experience sharing policy."));
+ chatLog(_("<policy> can be one of \"1\", \"yes\", \"true\" to "
+ "enable experience sharing, or \"0\","
+ " \"no\", \"false\" to disable experience sharing."));
+ chatLog(_("Command: /exp"));
+ chatLog(_("This command displays the party's current "
+ "experience sharing policy."));
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else if (type == "create" || type == "new")
+ {
+ if (args.empty())
+ chatLog(_("Party name is missing."), BY_SERVER);
+ else
+ Net::getPartyHandler()->create(args);
+ }
+ else if (type == "invite")
+ {
+ Net::getPartyHandler()->invite(args);
+ }
+ else if (type == "leave")
+ {
+ Net::getPartyHandler()->leave();
+ }
+ else if (type == "kick")
+ {
+ Net::getPartyHandler()->kick(args);
+ }
+ else if (type == "item")
+ {
+ if (args.empty())
+ {
+ switch (Net::getPartyHandler()->getShareItems())
+ {
+ case PARTY_SHARE:
+ chatLog(_("Item sharing enabled."), BY_SERVER);
+ return true;
+ case PARTY_SHARE_NO:
+ chatLog(_("Item sharing disabled."), BY_SERVER);
+ return true;
+ case PARTY_SHARE_NOT_POSSIBLE:
+ chatLog(_("Item sharing not possible."), BY_SERVER);
+ return true;
+ case PARTY_SHARE_UNKNOWN:
+ chatLog(_("Item sharing unknown."), BY_SERVER);
+ return true;
+ default:
+ break;
+ }
+ }
+
+ char opt = CommandHandler::parseBoolean(args);
+
+ switch (opt)
+ {
+ case 1:
+ Net::getPartyHandler()->setShareItems(PARTY_SHARE);
+ break;
+ case 0:
+ Net::getPartyHandler()->setShareItems(PARTY_SHARE_NO);
+ break;
+ case -1:
+ chatLog(strprintf(BOOLEAN_OPTIONS, "item"));
+ default:
+ break;
+ }
+ }
+ else if (type == "exp")
+ {
+ if (args.empty())
+ {
+ switch (Net::getPartyHandler()->getShareExperience())
+ {
+ case PARTY_SHARE:
+ chatLog(_("Experience sharing enabled."), BY_SERVER);
+ return true;
+ case PARTY_SHARE_NO:
+ chatLog(_("Experience sharing disabled."), BY_SERVER);
+ return true;
+ case PARTY_SHARE_NOT_POSSIBLE:
+ chatLog(_("Experience sharing not possible."), BY_SERVER);
+ return true;
+ case PARTY_SHARE_UNKNOWN:
+ chatLog(_("Experience sharing unknown."), BY_SERVER);
+ return true;
+ default:
+ break;
+ }
+ }
+
+ char opt = CommandHandler::parseBoolean(args);
+
+ switch (opt)
+ {
+ case 1:
+ Net::getPartyHandler()->setShareExperience(PARTY_SHARE);
+ break;
+ case 0:
+ Net::getPartyHandler()->setShareExperience(PARTY_SHARE_NO);
+ break;
+ case -1:
+ chatLog(strprintf(BOOLEAN_OPTIONS, "exp"));
+ default:
+ break;
+ }
+ }
+ else
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void PartyTab::getAutoCompleteList(std::vector<std::string> &names) const
+{
+ if (!player_node)
+ return;
+
+ Party *p = player_node->getParty();
+
+ if (p)
+ p->getNames(names);
+}
+
+void PartyTab::saveToLogFile(std::string &msg)
+{
+ if (chatLogger)
+ chatLogger->log("#Party", msg);
+}
+
+} // namespace TmwAthena
+
diff --git a/src/net/tmwa/gui/partytab.h b/src/net/tmwa/gui/partytab.h
new file mode 100644
index 000000000..d5f4436db
--- /dev/null
+++ b/src/net/tmwa/gui/partytab.h
@@ -0,0 +1,57 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TA_PARTYTAB_H
+#define TA_PARTYTAB_H
+
+#include "gui/widgets/chattab.h"
+
+namespace TmwAthena
+{
+
+/**
+ * A tab for a party chat channel.
+ */
+class PartyTab : public ChatTab
+{
+ public:
+ PartyTab();
+ ~PartyTab();
+
+ void showHelp();
+
+ bool handleCommand(const std::string &type, const std::string &args);
+
+ int getType() const { return ChatTab::TAB_PARTY; }
+
+ void saveToLogFile(std::string &msg);
+
+ protected:
+ void handleInput(const std::string &msg);
+
+ virtual void getAutoCompleteList(std::vector<std::string>&) const;
+};
+
+extern PartyTab *partyTab;
+
+} // namespace TmwAthena
+
+#endif // TA_PARTYTAB_H
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
new file mode 100644
index 000000000..88cd88009
--- /dev/null
+++ b/src/net/tmwa/guildhandler.cpp
@@ -0,0 +1,780 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/guildhandler.h"
+
+#include "actorspritemanager.h"
+#include "guild.h"
+#include "event.h"
+#include "localplayer.h"
+#include "log.h"
+#include "playerinfo.h"
+
+#include "gui/socialwindow.h"
+
+#include "net/tmwa/messagein.h"
+#include "net/tmwa/protocol.h"
+
+#include "net/tmwa/gui/guildtab.h"
+
+#include "utils/gettext.h"
+
+extern Net::GuildHandler *guildHandler;
+
+namespace TmwAthena
+{
+
+GuildTab *guildTab = 0;
+Guild *taGuild;
+bool showBasicInfo(false);
+
+GuildHandler::GuildHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_GUILD_CREATE_RESPONSE,
+ SMSG_GUILD_POSITION_INFO,
+ SMSG_GUILD_MEMBER_LOGIN,
+ SMSG_GUILD_MASTER_OR_MEMBER,
+ SMSG_GUILD_BASIC_INFO,
+ SMSG_GUILD_ALIANCE_INFO,
+ SMSG_GUILD_MEMBER_LIST,
+ SMSG_GUILD_POS_NAME_LIST,
+ SMSG_GUILD_POS_INFO_LIST,
+ SMSG_GUILD_POSITION_CHANGED,
+ SMSG_GUILD_MEMBER_POS_CHANGE,
+ SMSG_GUILD_EMBLEM,
+ SMSG_GUILD_SKILL_INFO,
+ SMSG_GUILD_NOTICE,
+ SMSG_GUILD_INVITE,
+ SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_LEAVE,
+ SMSG_GUILD_EXPULSION,
+ SMSG_GUILD_EXPULSION_LIST,
+ SMSG_GUILD_MESSAGE,
+ SMSG_GUILD_SKILL_UP,
+ SMSG_GUILD_REQ_ALLIANCE,
+ SMSG_GUILD_REQ_ALLIANCE_ACK,
+ SMSG_GUILD_DEL_ALLIANCE,
+ SMSG_GUILD_OPPOSITION_ACK,
+ SMSG_GUILD_BROKEN,
+ 0
+ };
+ handledMessages = _messages;
+
+ guildHandler = this;
+}
+
+GuildHandler::~GuildHandler()
+{
+ delete guildTab;
+ guildTab = 0;
+}
+
+void GuildHandler::handleMessage(Net::MessageIn &msg)
+{
+ DEBUGLOG("guild message");
+
+ switch (msg.getId())
+ {
+ case SMSG_GUILD_CREATE_RESPONSE:
+ {
+ int flag = msg.readInt8();
+
+ if (flag == 0)
+ {
+ // Success
+ SERVER_NOTICE(_("Guild created."))
+ }
+ else if (flag == 1)
+ {
+ // Already in a guild
+ SERVER_NOTICE(_("You already in guild."))
+ }
+ else if (flag == 2)
+ {
+ // Unable to make (likely name already in use)
+ SERVER_NOTICE(_("You already in guild."))
+ }
+ else if (flag == 3)
+ {
+ // Emperium check failed
+ SERVER_NOTICE(_("Emperium check failed."))
+ }
+ else
+ {
+ // Unknown response
+ SERVER_NOTICE(_("Unknown server response."))
+ }
+ }
+ break;
+
+ case SMSG_GUILD_POSITION_INFO:
+ {
+ int guildId = msg.readInt32();
+ int emblem = msg.readInt32();
+ int posMode = msg.readInt32();
+ msg.readInt32(); // Unused
+ msg.readInt8(); // Unused
+ std::string guildName = msg.readString(24);
+
+ Guild *g = Guild::getGuild(guildId);
+ if (!g)
+ break;
+
+ g->setName(guildName);
+ g->setEmblemId(emblem);
+ if (!taGuild)
+ taGuild = g;
+ if (!guildTab && chatWindow)
+ {
+ guildTab = new GuildTab();
+ if (player_node)
+ player_node->addGuild(taGuild);
+ memberList(guildId);
+ }
+
+ if (player_node)
+ {
+ player_node->setGuild(g);
+ player_node->setGuildName(g->getName());
+ }
+
+ logger->log("Guild position info: %d %d %d %s\n", guildId,
+ emblem, posMode, guildName.c_str());
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LOGIN:
+ {
+ int accountId = msg.readInt32(); // Account ID
+ int charId = msg.readInt32(); // Char ID
+ int online = msg.readInt32(); // Flag
+ if (taGuild)
+ {
+ GuildMember *m = taGuild->getMember(accountId, charId);
+ if (m)
+ m->setOnline(online);
+ }
+ break;
+ }
+
+ case SMSG_GUILD_MASTER_OR_MEMBER:
+ msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
+ break;
+
+ case SMSG_GUILD_BASIC_INFO:
+ {
+ int guildId = msg.readInt32(); // Guild ID
+ int level = msg.readInt32(); // Guild level
+ int members = msg.readInt32(); // 'Connect member'
+ int maxMembers = msg.readInt32(); // 'Max member'
+ int avgLevel = msg.readInt32(); // Average level
+ int exp = msg.readInt32(); // Exp
+ int nextExp = msg.readInt32(); // Next exp
+ msg.skip(16); // unused
+ std::string name = msg.readString(24); // Name
+ std::string master = msg.readString(24); // Master's name
+ std::string castle = msg.readString(20); // Castles
+ // (ie: "Six Castles" or "None Taken")
+
+ if (guildTab && showBasicInfo)
+ {
+ showBasicInfo = false;
+ guildTab->chatLog(strprintf(
+ _("Guild name: %s"), name.c_str()), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild master: %s"), master.c_str()), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild level: %d"), level), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Online members: %d"), members), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Max members: %d"), maxMembers), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Average level: %d"), avgLevel), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild exp: %d"), exp), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild next exp: %d"), nextExp), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild castle: %s"), castle.c_str()), BY_SERVER);
+ }
+
+ Guild *g = Guild::getGuild(guildId);
+ if (!g)
+ break;
+ g->setName(name);
+ }
+ break;
+
+ case SMSG_GUILD_ALIANCE_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 32;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt32(); // 'Opposition'
+ msg.readInt32(); // Other guild ID
+ msg.readString(24); // Other guild name
+ }
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 104;
+ if (!taGuild)
+ {
+ logger->log1("!taGuild");
+ break;
+ }
+
+ taGuild->clearMembers();
+
+ for (int i = 0; i < count; i++)
+ {
+ int id = msg.readInt32(); // Account ID
+ int charId = msg.readInt32(); // Char ID
+ msg.readInt16(); // Hair
+ msg.readInt16(); // Hair color
+ int gender = msg.readInt16(); // Gender
+ int race = msg.readInt16(); // Class
+ int level = msg.readInt16(); // Level
+ int exp = msg.readInt32(); // Exp
+ int online = msg.readInt32(); // Online
+ int pos = msg.readInt32(); // Position
+ msg.skip(50); // unused
+ std::string name = msg.readString(24); // Name
+
+ GuildMember *m = taGuild->addMember(id, charId, name);
+ if (m)
+ {
+ m->setOnline(online);
+ m->setID(id);
+ m->setCharId(charId);
+ if (!gender)
+ m->setGender(GENDER_FEMALE);
+ else if (gender == 1)
+ m->setGender(GENDER_MALE);
+ else
+ m->setGender(GENDER_UNSPECIFIED);
+
+ m->setLevel(level);
+ m->setExp(exp);
+ m->setPos(pos);
+ m->setRace(race);
+// m->setDisplayBold(!pos);
+ if (actorSpriteManager)
+ {
+ Being *being = actorSpriteManager->findBeingByName(
+ name, Being::PLAYER);
+ if (being)
+ {
+ being->setGuildName(taGuild->getName());
+ if (being->getLevel() != level)
+ {
+ being->setLevel(level);
+ being->updateName();
+ }
+ }
+ }
+ }
+ }
+ taGuild->sort();
+ if (actorSpriteManager)
+ {
+ actorSpriteManager->updatePlayerGuild();
+ actorSpriteManager->updatePlayerColors();
+ }
+ }
+ break;
+
+ case SMSG_GUILD_POS_NAME_LIST:
+ {
+ if (!taGuild)
+ {
+ logger->log1("!taGuild");
+ break;
+ }
+
+ int length = msg.readInt16();
+ int count = (length - 4) / 28;
+
+ for (int i = 0; i < count; i++)
+ {
+ int id = msg.readInt32(); // ID
+ std::string name = msg.readString(24); // Position name
+ taGuild->addPos(id, name);
+ }
+ }
+ break;
+
+ case SMSG_GUILD_POS_INFO_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 16;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ }
+ }
+ break;
+
+ case SMSG_GUILD_POSITION_CHANGED:
+ msg.readInt16(); // Always 44
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_MEMBER_POS_CHANGE:
+ {
+ msg.readInt16(); // Always 16
+ int accountId = msg.readInt32(); // Account ID
+ int charId = msg.readInt32(); // Char ID
+ int pos = msg.readInt32(); // Position
+ if (taGuild)
+ {
+ GuildMember *m = taGuild->getMember(accountId, charId);
+ if (m)
+ m->setPos(pos);
+ }
+ break;
+ }
+
+ case SMSG_GUILD_EMBLEM:
+ {
+ int length = msg.readInt16();
+
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Emblem ID
+ msg.skip(length - 12); // Emblem data (unknown format)
+ }
+ break;
+
+ case SMSG_GUILD_SKILL_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 6) / 37;
+
+ msg.readInt16(); // 'Skill point'
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt16(); // ID
+ msg.readInt16(); // 'Info' (unknown atm)
+ msg.readInt16(); // unused
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.skip(24); // unused
+ msg.readInt8(); // Can be increased
+ }
+ }
+ break;
+
+ case SMSG_GUILD_NOTICE:
+ {
+ std::string msg1 = msg.readString(60); // Mes1
+ std::string msg2 = msg.readString(120); // Mes2
+ if (guildTab)
+ {
+ guildTab->chatLog(msg1, BY_SERVER);
+ guildTab->chatLog(msg2, BY_SERVER);
+ }
+ break;
+ }
+
+ case SMSG_GUILD_INVITE:
+ {
+ int guildId = msg.readInt32();
+ std::string guildName = msg.readString(24);
+
+ if (socialWindow)
+ socialWindow->showGuildInvite(guildName, guildId, "");
+ break;
+ }
+
+ case SMSG_GUILD_INVITE_ACK:
+ {
+ int flag = msg.readInt8();
+ if (!guildTab)
+ break;
+
+ switch (flag)
+ {
+ case 0:
+ guildTab->chatLog(_("Could not inivte user to guild."),
+ BY_SERVER);
+ break;
+
+ case 1:
+ guildTab->chatLog(_("User rejected guild invite."),
+ BY_SERVER);
+ break;
+
+ case 2:
+ guildTab->chatLog(_("User is now part of your guild."),
+ BY_SERVER);
+ break;
+
+ case 3:
+ guildTab->chatLog(_("Your guild is full."),
+ BY_SERVER);
+ break;
+
+ default:
+ guildTab->chatLog(_("Unknown guild invite response."),
+ BY_SERVER);
+ break;
+ }
+ }
+ break;
+
+ case SMSG_GUILD_LEAVE:
+ {
+ std::string nick = msg.readString(24); // Name
+ std::string message = msg.readString(40); // Message
+
+ if (taGuild)
+ taGuild->removeMember(nick);
+
+ if (player_node && nick == player_node->getName())
+ {
+ if (taGuild)
+ {
+ taGuild->removeFromMembers();
+ taGuild->clearMembers();
+ }
+ SERVER_NOTICE(_("You have left the guild."))
+ delete guildTab;
+ guildTab = 0;
+
+ if (socialWindow && taGuild)
+ socialWindow->removeTab(taGuild);
+ if (actorSpriteManager)
+ actorSpriteManager->updatePlayerColors();
+ }
+ else
+ {
+ if (guildTab)
+ {
+ guildTab->chatLog(strprintf(
+ _("%s has left your guild."),
+ nick.c_str()), BY_SERVER);
+ }
+ if (actorSpriteManager)
+ {
+ Being *b = actorSpriteManager->findBeingByName(
+ nick, Being::PLAYER);
+
+ if (b)
+ b->clearGuilds();
+ if (taGuild)
+ taGuild->removeMember(nick);
+ }
+ }
+ break;
+ }
+
+ case SMSG_GUILD_EXPULSION:
+ {
+ std::string nick = msg.readString(24); // Name (of expulsed?)
+ std::string message = msg.readString(40); // Message
+ msg.skip(24); // unused ("dummy")
+ if (taGuild)
+ taGuild->removeMember(nick);
+
+ if (player_node && nick == player_node->getName())
+ {
+ if (taGuild)
+ {
+ taGuild->removeFromMembers();
+ taGuild->clearMembers();
+ }
+ SERVER_NOTICE(_("You was kicked from guild."));
+ delete guildTab;
+ guildTab = 0;
+
+ if (socialWindow && taGuild)
+ socialWindow->removeTab(taGuild);
+ if (actorSpriteManager)
+ actorSpriteManager->updatePlayerColors();
+ }
+ else
+ {
+ if (guildTab)
+ {
+ guildTab->chatLog(strprintf(
+ _("%s has kicked from your guild."),
+ nick.c_str()), BY_SERVER);
+ }
+
+ if (actorSpriteManager)
+ {
+ Being *b = actorSpriteManager->findBeingByName(
+ nick, Being::PLAYER);
+
+ if (b)
+ b->clearGuilds();
+ if (taGuild)
+ taGuild->removeMember(nick);
+ }
+ }
+ break;
+ }
+
+ case SMSG_GUILD_EXPULSION_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 88;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(24); // 'Acc' (name of expulser?)
+ msg.readString(24); // Message
+ }
+ }
+ break;
+
+ case SMSG_GUILD_MESSAGE:
+ {
+ int msgLength = msg.readInt16() - 4;
+
+ if (msgLength <= 0)
+ return;
+ if (guildTab)
+ {
+ std::string chatMsg = msg.readString(msgLength);
+
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ if (pos != std::string::npos)
+ {
+ std::string sender_name = ((pos == std::string::npos)
+ ? "" : chatMsg.substr(0, pos));
+
+ chatMsg.erase(0, pos + 3);
+
+ trim(chatMsg);
+ guildTab->chatLog(sender_name, chatMsg);
+ }
+ else
+ {
+ guildTab->chatLog(chatMsg);
+ }
+ }
+ }
+ break;
+
+ case SMSG_GUILD_SKILL_UP:
+ msg.readInt16(); // Skill ID
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.readInt8(); // unused? (always 1)
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE:
+ msg.readInt32(); // Account ID
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE_ACK:
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_DEL_ALLIANCE:
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_OPPOSITION_ACK:
+ msg.readInt8(); // Flag
+ break;
+
+ case SMSG_GUILD_BROKEN:
+ msg.readInt32(); // Flag
+ break;
+
+ default:
+ break;
+ }
+}
+
+void GuildHandler::create(const std::string &name)
+{
+ MessageOut msg(CMSG_GUILD_CREATE);
+ msg.writeInt32(0); // Unused
+ msg.writeString(name, 24);
+}
+
+void GuildHandler::invite(int guildId _UNUSED_,
+ const std::string &name _UNUSED_)
+{
+ if (!actorSpriteManager)
+ return;
+
+ Being* being = actorSpriteManager->findBeingByName(name, Being::PLAYER);
+ if (being)
+ {
+ MessageOut msg(CMSG_GUILD_INVITE);
+ msg.writeInt32(being->getId());
+ msg.writeInt32(0); // Unused
+ msg.writeInt32(0); // Unused
+ }
+}
+
+void GuildHandler::invite(int guildId _UNUSED_, Being *being)
+{
+ if (!being)
+ return;
+
+ MessageOut msg(CMSG_GUILD_INVITE);
+ msg.writeInt32(being->getId());
+ msg.writeInt32(0); // Unused
+ msg.writeInt32(0); // Unused
+}
+
+void GuildHandler::inviteResponse(int guildId, bool response)
+{
+ MessageOut msg(CMSG_GUILD_INVITE_REPLY);
+ msg.writeInt32(guildId);
+ msg.writeInt8(response);
+ msg.writeInt8(0); // Unused
+ msg.writeInt16(0); // Unused
+}
+
+void GuildHandler::leave(int guildId)
+{
+ if (!player_node)
+ return;
+
+ MessageOut msg(CMSG_GUILD_LEAVE);
+ msg.writeInt32(guildId);
+ msg.writeInt32(player_node->getId()); // Account ID
+ msg.writeInt32(PlayerInfo::getCharId()); // Char ID
+ msg.writeString("", 40); // Message
+}
+
+void GuildHandler::kick(GuildMember *member, std::string reason)
+{
+ if (!member || !member->getGuild())
+ return;
+
+ MessageOut msg(CMSG_GUILD_EXPULSION);
+ msg.writeInt32(member->getGuild()->getId());
+ msg.writeInt32(member->getID()); // Account ID
+ msg.writeInt32(member->getCharId()); // Char ID
+ msg.writeString(reason, 40); // Message
+}
+
+void GuildHandler::chat(int guildId _UNUSED_, const std::string &text)
+{
+ if (!player_node)
+ return;
+
+ std::string str = player_node->getName() + " : " + text;
+ MessageOut msg(CMSG_GUILD_MESSAGE);
+ msg.writeInt16(str.size() + 4);
+ msg.writeString(str, str.length());
+}
+
+void GuildHandler::memberList(int guildId _UNUSED_)
+{
+ // TODO four types of info requests:
+ // 0 = basic info + alliance info
+ // 1 = position name list + member list
+ // 2 = position name list + position info list
+ // 3 = skill info
+ // 4 = expulsion list
+
+ MessageOut msg(CMSG_GUILD_REQUEST_INFO);
+ msg.writeInt32(1); // Request member list
+}
+
+void GuildHandler::info(int guildId _UNUSED_)
+{
+ // TODO four types of info requests:
+ // 0 = basic info + alliance info
+ // 1 = position name list + member list
+ // 2 = position name list + position info list
+ // 3 = skill info
+ // 4 = expulsion list
+
+ showBasicInfo = true;
+ MessageOut msg(CMSG_GUILD_REQUEST_INFO);
+ msg.writeInt32(0); // Request basic info
+}
+
+void GuildHandler::changeMemberPostion(GuildMember *member, int level)
+{
+ if (!member || !member->getGuild())
+ return;
+
+ MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS);
+ msg.writeInt16(16); // size less then 16 <= 4 + 12
+ msg.writeInt32(member->getID()); // Account ID
+ msg.writeInt32(member->getCharId()); // Char ID
+ msg.writeInt32(level); // pos
+}
+
+void GuildHandler::requestAlliance(int guildId _UNUSED_,
+ int otherGuildId _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::requestAllianceResponse(int guildId _UNUSED_,
+ int otherGuildId _UNUSED_,
+ bool response _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::endAlliance(int guildId _UNUSED_, int otherGuildId _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::changeNotice(int guildId, std::string msg1,
+ std::string msg2)
+{
+ MessageOut msg(CMSG_GUILD_CHANGE_NOTICE);
+ msg.writeInt32(guildId);
+ msg.writeString(msg1, 60); // msg1
+ msg.writeString(msg2, 120); // msg2
+}
+
+bool GuildHandler::isSupported()
+{
+ return true;
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/guildhandler.h b/src/net/tmwa/guildhandler.h
new file mode 100644
index 000000000..80b03bd01
--- /dev/null
+++ b/src/net/tmwa/guildhandler.h
@@ -0,0 +1,84 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_GUILDHANDLER_H
+#define NET_TA_GUILDHANDLER_H
+
+#include "net/guildhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class GuildHandler : public Net::GuildHandler, public MessageHandler
+{
+ public:
+ GuildHandler();
+
+ ~GuildHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void create(const std::string &name);
+
+ void invite(int guildId, const std::string &name);
+
+ void invite(int guildId, Being *being);
+
+ void inviteResponse(int guildId, bool response);
+
+ void leave(int guildId);
+
+ void kick(GuildMember *member, std::string reason = "");
+
+ void chat(int guildId, const std::string &text);
+
+ void memberList(int guildId);
+
+ void info(int guildId _UNUSED_);
+
+ void changeMemberPostion(GuildMember *member, int level);
+
+ void requestAlliance(int guildId, int otherGuildId);
+
+ void requestAllianceResponse(int guildId, int otherGuildId,
+ bool response);
+
+ void endAlliance(int guildId, int otherGuildId);
+
+ void changeNotice(int guildId, std::string msg1, std::string msg2);
+
+ bool isSupported();
+
+ private:
+ // TmwAthena (and eAthena) only supports one guild per player
+ Guild *mGuild;
+};
+
+}
+
+#endif // NET_TA_GUILDHANDLER_H
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
new file mode 100644
index 000000000..b4b38e623
--- /dev/null
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -0,0 +1,609 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/inventoryhandler.h"
+
+#include "configuration.h"
+#include "equipment.h"
+#include "event.h"
+#include "inventory.h"
+#include "item.h"
+#include "itemshortcut.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <SDL_types.h>
+
+extern Net::InventoryHandler *inventoryHandler;
+
+const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] =
+{
+ Equipment::EQUIP_LEGS_SLOT,
+ Equipment::EQUIP_FIGHT1_SLOT,
+ Equipment::EQUIP_GLOVES_SLOT,
+ Equipment::EQUIP_RING2_SLOT,
+ Equipment::EQUIP_RING1_SLOT,
+ Equipment::EQUIP_FIGHT2_SLOT,
+ Equipment::EQUIP_FEET_SLOT,
+ Equipment::EQUIP_NECK_SLOT,
+ Equipment::EQUIP_HEAD_SLOT,
+ Equipment::EQUIP_TORSO_SLOT,
+ Equipment::EQUIP_EVOL_RING1_SLOT,
+ Equipment::EQUIP_EVOL_RING2_SLOT,
+ Equipment::EQUIP_PROJECTILE_SLOT,
+};
+
+const Equipment::Slot EQUIP_CONVERT[] =
+{
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE
+ Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES
+ Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES
+ Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON
+ Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+};
+
+namespace TmwAthena
+{
+
+int getSlot(int eAthenaSlot);
+
+int getSlot(int eAthenaSlot)
+{
+ if (eAthenaSlot == 0)
+ return Equipment::EQUIP_VECTOREND;
+
+ if (eAthenaSlot & 0x8000)
+ return Equipment::EQUIP_PROJECTILE_SLOT;
+
+ int mask = 1;
+ int position = 0;
+ while (!(eAthenaSlot & mask))
+ {
+ mask <<= 1;
+ position++;
+ }
+ return EQUIP_POINTS[position];
+}
+
+enum
+{
+ debugInventory = 1
+};
+
+InventoryHandler::InventoryHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_PLAYER_INVENTORY,
+ SMSG_PLAYER_INVENTORY_ADD,
+ SMSG_PLAYER_INVENTORY_REMOVE,
+ SMSG_PLAYER_INVENTORY_USE,
+ SMSG_ITEM_USE_RESPONSE,
+ SMSG_PLAYER_STORAGE_ITEMS,
+ SMSG_PLAYER_STORAGE_EQUIP,
+ SMSG_PLAYER_STORAGE_STATUS,
+ SMSG_PLAYER_STORAGE_ADD,
+ SMSG_PLAYER_STORAGE_REMOVE,
+ SMSG_PLAYER_STORAGE_CLOSE,
+ SMSG_PLAYER_EQUIPMENT,
+ SMSG_PLAYER_EQUIP,
+ SMSG_PLAYER_UNEQUIP,
+ SMSG_PLAYER_ARROW_EQUIP,
+ SMSG_PLAYER_ATTACK_RANGE,
+ 0
+ };
+ handledMessages = _messages;
+ inventoryHandler = this;
+
+ mStorage = 0;
+ mStorageWindow = 0;
+}
+
+InventoryHandler::~InventoryHandler()
+{
+ if (mStorageWindow)
+ {
+ mStorageWindow->close();
+ mStorageWindow = 0;
+ }
+
+ delete mStorage;
+ mStorage = 0;
+}
+
+void InventoryHandler::handleMessage(Net::MessageIn &msg)
+{
+ int number, flag;
+ int index, amount, itemId, equipType, arrow, refine;
+ int identified, cards[4], itemType;
+ Inventory *inventory = 0;
+ if (player_node)
+ inventory = PlayerInfo::getInventory();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_INVENTORY:
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ if (msg.getId() == SMSG_PLAYER_INVENTORY)
+ {
+ // Clear inventory - this will be a complete refresh
+ mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
+
+ if (inventory)
+ inventory->clear();
+ }
+ else
+ {
+ mInventoryItems.clear();
+ }
+
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ amount = msg.readInt16();
+ arrow = msg.readInt16();
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ index -= (msg.getId() == SMSG_PLAYER_INVENTORY) ?
+ INVENTORY_OFFSET : STORAGE_OFFSET;
+
+ if (debugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
+ "Qty: %d, Cards: %d, %d, %d, %d",
+ index, itemId, itemType, identified, amount,
+ cards[0], cards[1], cards[2], cards[3]);
+ }
+
+ if (msg.getId() == SMSG_PLAYER_INVENTORY)
+ {
+ // Trick because arrows are not considered equipment
+ bool isEquipment = arrow & 0x8000;
+
+ if (inventory)
+ {
+ inventory->setItem(index, itemId, amount,
+ 0, isEquipment);
+ }
+ }
+ else
+ {
+ mInventoryItems.push_back(InventoryItem(index, itemId,
+ amount, 0, false));
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_EQUIP:
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ index = msg.readInt16() - STORAGE_OFFSET;
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ amount = 1;
+ msg.readInt16(); // Equip Point?
+ msg.readInt16(); // Another Equip Point?
+ msg.readInt8(); // Attribute (broken)
+ refine = msg.readInt8();
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (debugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
+ "Qty: %d, Cards: %d, %d, %d, %d, Refine: %d",
+ index, itemId, itemType, identified, amount,
+ cards[0], cards[1], cards[2], cards[3],
+ refine);
+ }
+
+ mInventoryItems.push_back(InventoryItem(index, itemId, amount,
+ refine, false));
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_ADD:
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ amount = msg.readInt16();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ refine = msg.readInt8();
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+ equipType = msg.readInt16();
+ itemType = msg.readInt8();
+
+ {
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+
+ if (msg.readInt8() > 0)
+ {
+ if (player_node)
+ player_node->pickedUp(itemInfo, 0);
+ }
+ else
+ {
+ if (player_node)
+ player_node->pickedUp(itemInfo, amount);
+
+ if (inventory)
+ {
+ Item *item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += inventory->getItem(index)->getQuantity();
+
+ inventory->setItem(index, itemId, amount, refine,
+ equipType != 0);
+ }
+ }
+ } break;
+
+ case SMSG_PLAYER_INVENTORY_REMOVE:
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ amount = msg.readInt16();
+ if (inventory)
+ {
+ if (Item *item = inventory->getItem(index))
+ {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_USE:
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ msg.readInt16(); // item id
+ msg.readInt32(); // id
+ amount = msg.readInt16();
+ msg.readInt8(); // type
+
+ if (inventory)
+ {
+ if (Item *item = inventory->getItem(index))
+ {
+ if (amount)
+ item->setQuantity(amount);
+ else
+ inventory->removeItemAt(index);
+ }
+ }
+ break;
+
+ case SMSG_ITEM_USE_RESPONSE:
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ amount = msg.readInt16();
+
+ if (msg.readInt8() == 0)
+ {
+ SERVER_NOTICE(_("Failed to use item."))
+ }
+ else
+ {
+ if (inventory)
+ {
+ if (Item *item = inventory->getItem(index))
+ {
+ if (amount)
+ item->setQuantity(amount);
+ else
+ inventory->removeItemAt(index);
+ }
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_STATUS:
+ /*
+ * This is the closest we get to an "Open Storage" packet from the
+ * server. It always comes after the two SMSG_PLAYER_STORAGE_...
+ * packets that update storage contents.
+ */
+ {
+ msg.readInt16(); // Used count
+ int size = msg.readInt16(); // Max size
+
+ if (!mStorage)
+ mStorage = new Inventory(Inventory::STORAGE, size);
+
+ InventoryItems::iterator it = mInventoryItems.begin();
+ InventoryItems::iterator it_end = mInventoryItems.end();
+ for (; it != it_end; it++)
+ mStorage->setItem((*it).slot, (*it).id, (*it).quantity,
+ (*it).equip);
+ mInventoryItems.clear();
+
+ if (!mStorageWindow)
+ mStorageWindow = new InventoryWindow(mStorage);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_ADD:
+ // Move an item into storage
+ index = msg.readInt16() - STORAGE_OFFSET;
+ amount = msg.readInt32();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ refine = msg.readInt8();
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (Item *item = mStorage->getItem(index))
+ {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ }
+ else
+ {
+ if (mStorage)
+ mStorage->setItem(index, itemId, amount, false);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_REMOVE:
+ // Move an item out of storage
+ index = msg.readInt16() - STORAGE_OFFSET;
+ amount = msg.readInt16();
+ if (mStorage)
+ {
+ if (Item *item = mStorage->getItem(index))
+ {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ mStorage->removeItemAt(index);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_CLOSE:
+ // Storage access has been closed
+
+ // Storage window deletes itself
+ mStorageWindow = 0;
+
+ if (mStorage)
+ mStorage->clear();
+
+ delete mStorage;
+ mStorage = 0;
+ break;
+
+ case SMSG_PLAYER_EQUIPMENT:
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ msg.readInt16(); // equip type
+ equipType = msg.readInt16();
+ msg.readInt8(); // attribute
+ refine = msg.readInt8();
+ msg.skip(8); // card
+
+ if (inventory)
+ inventory->setItem(index, itemId, 1, refine, true);
+
+ if (equipType)
+ mEquips.setEquipment(getSlot(equipType), index);
+ }
+ break;
+
+ case SMSG_PLAYER_EQUIP:
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ equipType = msg.readInt16();
+ flag = msg.readInt8();
+
+ if (!flag)
+ SERVER_NOTICE(_("Unable to equip."))
+ else
+ mEquips.setEquipment(getSlot(equipType), index);
+ break;
+
+ case SMSG_PLAYER_UNEQUIP:
+ index = msg.readInt16() - INVENTORY_OFFSET;
+ equipType = msg.readInt16();
+ flag = msg.readInt8();
+
+ if (flag)
+ mEquips.setEquipment(getSlot(equipType), -1);
+ break;
+
+ case SMSG_PLAYER_ATTACK_RANGE:
+ {
+ int range = msg.readInt16();
+ if (player_node)
+ player_node->setAttackRange(range);
+ PlayerInfo::setStatBase(ATTACK_RANGE, range);
+ PlayerInfo::setStatMod(ATTACK_RANGE, 0);
+ break;
+ }
+
+ case SMSG_PLAYER_ARROW_EQUIP:
+ index = msg.readInt16();
+
+ if (index <= 1)
+ break;
+
+ index -= INVENTORY_OFFSET;
+
+ logger->log("Arrows equipped: %i", index);
+ mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void InventoryHandler::equipItem(const Item *item)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
+ outMsg.writeInt16(static_cast<Sint16>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+ outMsg.writeInt16(0);
+}
+
+void InventoryHandler::unequipItem(const Item *item)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeInt16(static_cast<Sint16>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+}
+
+void InventoryHandler::useItem(const Item *item)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeInt16(static_cast<Sint16>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+ outMsg.writeInt32(item->getId()); // unused
+}
+
+void InventoryHandler::dropItem(const Item *item, int amount)
+{
+ if (!item)
+ return;
+
+ // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeInt16(static_cast<Sint16>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+ outMsg.writeInt16(static_cast<Sint16>(amount));
+}
+
+bool InventoryHandler::canSplit(const Item *item _UNUSED_)
+{
+ return false;
+}
+
+void InventoryHandler::splitItem(const Item *item _UNUSED_,
+ int amount _UNUSED_)
+{
+ // Not implemented for eAthena (possible?)
+}
+
+void InventoryHandler::moveItem(int oldIndex _UNUSED_, int newIndex _UNUSED_)
+{
+ // Not implemented for eAthena (possible?)
+}
+
+void InventoryHandler::openStorage(int type _UNUSED_)
+{
+ // Doesn't apply to eAthena, since opening happens through NPCs?
+}
+
+void InventoryHandler::closeStorage(int type _UNUSED_)
+{
+ MessageOut outMsg(CMSG_CLOSE_STORAGE);
+}
+
+void InventoryHandler::moveItem(int source, int slot, int amount,
+ int destination)
+{
+ if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
+ {
+ MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
+ outMsg.writeInt16(slot + INVENTORY_OFFSET);
+ outMsg.writeInt32(amount);
+ }
+ else if (source == Inventory::STORAGE
+ && destination == Inventory::INVENTORY)
+ {
+ MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
+ outMsg.writeInt16(slot + STORAGE_OFFSET);
+ outMsg.writeInt32(amount);
+ }
+}
+
+size_t InventoryHandler::getSize(int type) const
+{
+ switch (type)
+ {
+ case Inventory::INVENTORY:
+ return 100;
+ case Inventory::STORAGE:
+ return 0; // Comes from server after items
+ case Inventory::TRADE:
+ return 12;
+ case GUILD_STORAGE:
+ return 0; // Comes from server after items
+ default:
+ return 0;
+ }
+}
+int InventoryHandler::convertFromServerSlot(int serverSlot)
+{
+ if (serverSlot < 0 || serverSlot > 13)
+ return 0;
+
+ return EQUIP_CONVERT[serverSlot];
+}
+} // namespace TmwAthena
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
new file mode 100644
index 000000000..1a10b6ba0
--- /dev/null
+++ b/src/net/tmwa/inventoryhandler.h
@@ -0,0 +1,177 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_INVENTORYHANDLER_H
+#define NET_TA_INVENTORYHANDLER_H
+
+#include "equipment.h"
+#include "inventory.h"
+#include "playerinfo.h"
+
+#include "gui/inventorywindow.h"
+
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#include <list>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class EquipBackend : public Equipment::Backend
+{
+ public:
+ EquipBackend()
+ {
+ memset(mEquipment, -1, sizeof(mEquipment));
+ }
+
+ Item *getEquipment(int index) const
+ {
+ int invyIndex = mEquipment[index];
+ if (invyIndex == -1)
+ {
+ return NULL;
+ }
+ return PlayerInfo::getInventory()->getItem(invyIndex);
+ }
+
+ void clear()
+ {
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+ {
+ if (mEquipment[i] != -1)
+ {
+ Item* item = PlayerInfo::getInventory()->getItem(i);
+ if (item)
+ {
+ item->setEquipped(false);
+ }
+ }
+
+ mEquipment[i] = -1;
+ }
+ }
+
+ void setEquipment(int index, int inventoryIndex)
+ {
+ // Unequip existing item
+ Item* item = PlayerInfo::getInventory()
+ ->getItem(mEquipment[index]);
+
+ if (item)
+ item->setEquipped(false);
+
+ mEquipment[index] = inventoryIndex;
+
+ item = PlayerInfo::getInventory()->getItem(inventoryIndex);
+ if (item)
+ item->setEquipped(true);
+ }
+
+ private:
+ int mEquipment[EQUIPMENT_SIZE];
+};
+
+/**
+ * Used to cache storage data until we get size data for it.
+ */
+class InventoryItem
+{
+ public:
+ int slot;
+ int id;
+ int quantity;
+ int refine;
+ bool equip;
+
+ InventoryItem(int slot, int id, int quantity, int refine, bool equip)
+ {
+ this->slot = slot;
+ this->id = id;
+ this->quantity = quantity;
+ this->refine = refine;
+ this->equip = equip;
+ }
+};
+
+typedef std::list<InventoryItem> InventoryItems;
+
+class InventoryHandler : public MessageHandler, public Net::InventoryHandler
+{
+ public:
+ enum
+ {
+ GUILD_STORAGE = Inventory::TYPE_END,
+ CART
+ };
+
+ InventoryHandler();
+
+ ~InventoryHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void equipItem(const Item *item);
+
+ void unequipItem(const Item *item);
+
+ void useItem(const Item *item);
+
+ void dropItem(const Item *item, int amount);
+
+ bool canSplit(const Item *item);
+
+ void splitItem(const Item *item, int amount);
+
+ void moveItem(int oldIndex, int newIndex);
+
+ void openStorage(int type);
+
+ void closeStorage(int type);
+
+ void moveItem(int source, int slot, int amount,
+ int destination);
+
+ size_t getSize(int type) const;
+
+ int convertFromServerSlot(int serverSlot);
+
+ private:
+ EquipBackend mEquips;
+ InventoryItems mInventoryItems;
+ Inventory *mStorage;
+ InventoryWindow *mStorageWindow;
+};
+
+} // namespace TmwAthena
+
+int getSlot(int eAthenaSlot);
+
+#endif // NET_TA_INVENTORYHANDLER_H
diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp
new file mode 100644
index 000000000..7ae124646
--- /dev/null
+++ b/src/net/tmwa/itemhandler.cpp
@@ -0,0 +1,93 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/itemhandler.h"
+
+#include "actorspritemanager.h"
+
+#include "net/messagein.h"
+
+#include "net/tmwa/protocol.h"
+
+namespace TmwAthena
+{
+
+ItemHandler::ItemHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_ITEM_VISIBLE,
+ SMSG_ITEM_DROPPED,
+ SMSG_ITEM_REMOVE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void ItemHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_ITEM_VISIBLE:
+ case SMSG_ITEM_DROPPED:
+ {
+ int id = msg.readInt32();
+ int itemId = msg.readInt16();
+ msg.readInt8(); // identify flag
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+// msg.skip(4); // amount,subX,subY / subX,subY,amount
+ int amount1 = msg.readInt16();
+ int amount2 = msg.readInt16();
+
+ if (actorSpriteManager)
+ {
+ if (msg.getId() == SMSG_ITEM_VISIBLE)
+ {
+ actorSpriteManager->createItem(id, itemId,
+ x, y, amount1);
+ }
+ else
+ {
+ actorSpriteManager->createItem(id, itemId,
+ x, y, amount2);
+ }
+ }
+ }
+ break;
+
+ case SMSG_ITEM_REMOVE:
+ if (actorSpriteManager)
+ {
+ if (FloorItem *item = actorSpriteManager->findItem(
+ msg.readInt32()))
+ {
+ actorSpriteManager->destroy(item);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/itemhandler.h b/src/net/tmwa/itemhandler.h
new file mode 100644
index 000000000..0f740fe58
--- /dev/null
+++ b/src/net/tmwa/itemhandler.h
@@ -0,0 +1,40 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_ITEMHANDLER_H
+#define NET_TA_ITEMHANDLER_H
+
+#include "net/tmwa/messagehandler.h"
+
+namespace TmwAthena
+{
+
+class ItemHandler : public MessageHandler
+{
+ public:
+ ItemHandler();
+
+ virtual void handleMessage(Net::MessageIn &msg);
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_ITEMHANDLER_H
diff --git a/src/net/tmwa/loginhandler.cpp b/src/net/tmwa/loginhandler.cpp
new file mode 100644
index 000000000..73fec1322
--- /dev/null
+++ b/src/net/tmwa/loginhandler.cpp
@@ -0,0 +1,342 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/loginhandler.h"
+
+#include "client.h"
+#include "log.h"
+#include "configuration.h"
+
+#include "net/logindata.h"
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/network.h"
+#include "net/tmwa/protocol.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern Net::LoginHandler *loginHandler;
+
+namespace TmwAthena
+{
+
+extern ServerInfo charServer;
+
+LoginHandler::LoginHandler():
+ mVersionResponse(false),
+ mRegistrationEnabled(true)
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_UPDATE_HOST,
+ SMSG_LOGIN_DATA,
+ SMSG_LOGIN_ERROR,
+ SMSG_CHAR_PASSWORD_RESPONSE,
+ SMSG_SERVER_VERSION_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+ loginHandler = this;
+}
+
+LoginHandler::~LoginHandler()
+{
+ delete_all(mWorlds);
+}
+
+void LoginHandler::handleMessage(Net::MessageIn &msg)
+{
+ int code, worldCount;
+
+ switch (msg.getId())
+ {
+ case SMSG_CHAR_PASSWORD_RESPONSE:
+ {
+ // 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
+ int errMsg = msg.readInt8();
+ // Successful pass change
+ if (errMsg == 1)
+ {
+ Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
+ }
+ // pass change failed
+ else
+ {
+ switch (errMsg)
+ {
+ case 0:
+ errorMessage =
+ _("Account was not found. Please re-login.");
+ break;
+ case 2:
+ errorMessage = _("Old password incorrect.");
+ break;
+ case 3:
+ errorMessage = _("New password too short.");
+ break;
+ default:
+ errorMessage = _("Unknown error.");
+ break;
+ }
+ Client::setState(STATE_ACCOUNTCHANGE_ERROR);
+ }
+ }
+ break;
+
+ case SMSG_UPDATE_HOST:
+ int len;
+
+ len = msg.readInt16() - 4;
+ mUpdateHost = msg.readString(len);
+ loginData.updateHost = mUpdateHost;
+
+ logger->log("Received update host \"%s\" from login server.",
+ mUpdateHost.c_str());
+ break;
+
+ case SMSG_LOGIN_DATA:
+ // Skip the length word
+ msg.skip(2);
+
+ clearWorlds();
+
+ worldCount = (msg.getLength() - 47) / 32;
+
+ mToken.session_ID1 = msg.readInt32();
+ mToken.account_ID = msg.readInt32();
+ mToken.session_ID2 = msg.readInt32();
+ msg.skip(30); // unknown
+ mToken.sex = msg.readInt8() ? GENDER_MALE : GENDER_FEMALE;
+
+ for (int i = 0; i < worldCount; i++)
+ {
+ WorldInfo *world = new WorldInfo;
+
+ world->address = msg.readInt32();
+ world->port = msg.readInt16();
+ world->name = msg.readString(20);
+ world->online_users = msg.readInt32();
+ config.setValue("updatehost", mUpdateHost);
+ world->updateHost = mUpdateHost;
+ msg.skip(2); // unknown
+
+ logger->log("Network: Server: %s (%s:%d)",
+ world->name.c_str(),
+ ipToString(world->address),
+ world->port);
+
+ mWorlds.push_back(world);
+ }
+ Client::setState(STATE_WORLD_SELECT);
+ break;
+
+ case SMSG_LOGIN_ERROR:
+ code = msg.readInt8();
+ logger->log("Login::error code: %i", code);
+
+ switch (code)
+ {
+ case 0:
+ errorMessage = _("Unregistered ID.");
+ break;
+ case 1:
+ errorMessage = _("Wrong password.");
+ break;
+ case 2:
+ errorMessage = _("Account expired.");
+ break;
+ case 3:
+ errorMessage = _("Rejected from server.");
+ break;
+ case 4:
+ errorMessage = _("You have been permanently banned from "
+ "the game. Please contact the GM team.");
+ break;
+ case 6:
+ errorMessage = strprintf(_("You have been temporarily "
+ "banned from the game until "
+ "%s.\nPlease contact the GM "
+ "team via the forums."),
+ msg.readString(20).c_str());
+ break;
+ case 9:
+ errorMessage = _("This user name is already taken.");
+ break;
+ default:
+ errorMessage = _("Unknown error.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+ break;
+
+ case SMSG_SERVER_VERSION_RESPONSE:
+ {
+ // TODO: verify these!
+
+ msg.readInt8(); // -1
+ msg.readInt8(); // T
+ msg.readInt8(); // M
+ msg.readInt8(); // W
+
+ unsigned int options = msg.readInt32();
+
+ mRegistrationEnabled = options;
+// mRegistrationEnabled = (options & 1);
+
+ // Leave this last
+ mVersionResponse = true;
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+void LoginHandler::connect()
+{
+ if (!mNetwork)
+ return;
+
+ mNetwork->connect(mServer);
+ MessageOut outMsg(CMSG_SERVER_VERSION_REQUEST);
+}
+
+bool LoginHandler::isConnected()
+{
+ if (!mNetwork)
+ return false;
+
+ return mVersionResponse && mNetwork->isConnected();
+}
+
+void LoginHandler::disconnect()
+{
+ if (mNetwork && mNetwork->getServer() == mServer)
+ mNetwork->disconnect();
+}
+
+bool LoginHandler::isRegistrationEnabled()
+{
+ return mRegistrationEnabled;
+}
+
+void LoginHandler::getRegistrationDetails()
+{
+ // Not supported, so move on
+ Client::setState(STATE_REGISTER);
+}
+
+void LoginHandler::loginAccount(LoginData *loginData)
+{
+
+ if (loginData)
+ {
+ // Since we're attempting to use the tAthena protocol,
+ // let's reset the character slots to the good value,
+ // in case we just logged out a Manaserv server
+ // with a different config.
+ loginData->resetCharacterSlots();
+
+ sendLoginRegister(loginData->username, loginData->password);
+ }
+}
+
+void LoginHandler::logout()
+{
+ // TODO
+}
+
+void LoginHandler::changeEmail(const std::string &email _UNUSED_)
+{
+ // TODO
+}
+
+void LoginHandler::changePassword(const std::string &username _UNUSED_,
+ const std::string &oldPassword,
+ const std::string &newPassword)
+{
+ MessageOut outMsg(CMSG_CHAR_PASSWORD_CHANGE);
+ outMsg.writeString(oldPassword, 24);
+ outMsg.writeString(newPassword, 24);
+}
+
+void LoginHandler::chooseServer(unsigned int server)
+{
+ if (server >= mWorlds.size() || !mWorlds[server])
+ return;
+
+ charServer.clear();
+ charServer.hostname = ipToString(mWorlds[server]->address);
+ charServer.port = mWorlds[server]->port;
+
+ Client::setState(STATE_UPDATE);
+}
+
+void LoginHandler::registerAccount(LoginData *loginData)
+{
+ if (!loginData)
+ return;
+
+ std::string username = loginData->username;
+ username.append((loginData->gender == GENDER_FEMALE) ? "_F" : "_M");
+
+ sendLoginRegister(username, loginData->password);
+}
+
+void LoginHandler::unregisterAccount(const std::string &username _UNUSED_,
+ const std::string &password _UNUSED_)
+{
+ // TODO
+}
+
+void LoginHandler::sendLoginRegister(const std::string &username,
+ const std::string &password)
+{
+ MessageOut outMsg(0x0064);
+ outMsg.writeInt32(0); // client version
+ outMsg.writeString(username, 24);
+ outMsg.writeString(password, 24);
+
+ /*
+ * eAthena calls the last byte "client version 2", but it isn't used at
+ * at all. We're retasking it, as a bit mask:
+ * 0 - can handle the 0x63 "update host" packet
+ * 1 - defaults to the first char-server (instead of the last)
+ */
+ outMsg.writeInt8(0x03);
+}
+
+Worlds LoginHandler::getWorlds() const
+{
+ return mWorlds;
+}
+
+void LoginHandler::clearWorlds()
+{
+ delete_all(mWorlds);
+ mWorlds.clear();
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/loginhandler.h b/src/net/tmwa/loginhandler.h
new file mode 100644
index 000000000..977b4ce0a
--- /dev/null
+++ b/src/net/tmwa/loginhandler.h
@@ -0,0 +1,105 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TMWA_LOGINHANDLER_H
+#define NET_TMWA_LOGINHANDLER_H
+
+#include "net/loginhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+#include "net/tmwa/token.h"
+
+#include <string>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+struct LoginData;
+
+namespace TmwAthena
+{
+
+class LoginHandler : public MessageHandler, public Net::LoginHandler
+{
+ public:
+ LoginHandler();
+
+ ~LoginHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void connect();
+
+ bool isConnected();
+
+ void disconnect();
+
+ int supportedOptionalActions() const
+ { return SetGenderOnRegister; }
+
+ bool isRegistrationEnabled();
+
+ void getRegistrationDetails();
+
+ unsigned int getMaxPasswordLength() const
+ { return 25; }
+
+ void loginAccount(LoginData *loginData);
+
+ void logout();
+
+ void changeEmail(const std::string &email);
+
+ void changePassword(const std::string &username,
+ const std::string &oldPassword,
+ const std::string &newPassword);
+
+ void chooseServer(unsigned int server);
+
+ void registerAccount(LoginData *loginData);
+
+ void unregisterAccount(const std::string &username,
+ const std::string &password);
+
+ Worlds getWorlds() const;
+
+ void clearWorlds();
+
+ const Token &getToken() const
+ { return mToken; }
+
+ private:
+ void sendLoginRegister(const std::string &username,
+ const std::string &password);
+
+ bool mVersionResponse;
+ bool mRegistrationEnabled;
+ std::string mUpdateHost;
+ Worlds mWorlds;
+ Token mToken;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_LOGINHANDLER_H
diff --git a/src/net/tmwa/messagehandler.cpp b/src/net/tmwa/messagehandler.cpp
new file mode 100644
index 000000000..85a0caeae
--- /dev/null
+++ b/src/net/tmwa/messagehandler.cpp
@@ -0,0 +1,48 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/messagehandler.h"
+
+#include "net/tmwa/network.h"
+
+#include <cassert>
+
+namespace TmwAthena
+{
+
+MessageHandler::MessageHandler()
+ : mNetwork(NULL)
+{
+}
+
+MessageHandler::~MessageHandler()
+{
+ if (mNetwork)
+ mNetwork->unregisterHandler(this);
+}
+
+void MessageHandler::setNetwork(Network *network)
+{
+ assert(!(network && mNetwork));
+ mNetwork = network;
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/messagehandler.h b/src/net/tmwa/messagehandler.h
new file mode 100644
index 000000000..d4b0c8094
--- /dev/null
+++ b/src/net/tmwa/messagehandler.h
@@ -0,0 +1,59 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_MESSAGEHANDLER_H
+#define NET_TA_MESSAGEHANDLER_H
+
+#include "net/messagehandler.h"
+#include "net/messagein.h"
+
+#include "net/tmwa/messageout.h"
+
+#include <SDL_types.h>
+
+#include <memory>
+
+namespace TmwAthena
+{
+
+class Network;
+
+/**
+ * \ingroup Network
+ */
+class MessageHandler : public Net::MessageHandler
+{
+ public:
+ MessageHandler();
+
+ ~MessageHandler();
+
+ void setNetwork(Network *network);
+
+ protected:
+ Network *mNetwork;
+};
+
+typedef const std::auto_ptr<MessageHandler> MessageHandlerPtr;
+
+}
+
+#endif // NET_TA_MESSAGEHANDLER_H
diff --git a/src/net/tmwa/messagein.cpp b/src/net/tmwa/messagein.cpp
new file mode 100644
index 000000000..23f5e09c1
--- /dev/null
+++ b/src/net/tmwa/messagein.cpp
@@ -0,0 +1,85 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/messagein.h"
+
+#include "net/packetcounters.h"
+
+#include "log.h"
+
+#include "utils/stringutils.h"
+
+#include <SDL.h>
+#include <SDL_endian.h>
+
+#define MAKEWORD(low, high) \
+ ((unsigned short)(((unsigned char)(low)) | \
+ ((unsigned short)((unsigned char)(high))) << 8))
+
+namespace TmwAthena
+{
+
+MessageIn::MessageIn(const char *data, unsigned int length):
+ Net::MessageIn(data, length)
+{
+ // Read the message ID
+ mId = readInt16();
+}
+
+Sint16 MessageIn::readInt16()
+{
+ Sint16 value = -1;
+ if (mPos + 2 <= mLength)
+ {
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ Sint16 swap;
+ memcpy(&swap, mData + mPos, sizeof(Sint16));
+ value = SDL_Swap16(swap);
+#else
+ memcpy(&value, mData + mPos, sizeof(Sint16));
+#endif
+ }
+ mPos += 2;
+ PacketCounters::incInBytes(2);
+ DEBUGLOG("readInt16: " + toString((int)value));
+ return value;
+}
+
+int MessageIn::readInt32()
+{
+ Sint32 value = -1;
+ if (mPos + 4 <= mLength)
+ {
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ Sint32 swap;
+ memcpy(&swap, mData + mPos, sizeof(Sint32));
+ value = SDL_Swap32(swap);
+#else
+ memcpy(&value, mData + mPos, sizeof(Sint32));
+#endif
+ }
+ mPos += 4;
+ PacketCounters::incInBytes(4);
+ DEBUGLOG(strprintf("readInt32: %u", value));
+ return value;
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/messagein.h b/src/net/tmwa/messagein.h
new file mode 100644
index 000000000..b3dedc7af
--- /dev/null
+++ b/src/net/tmwa/messagein.h
@@ -0,0 +1,52 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_MESSAGEIN_H
+#define NET_TA_MESSAGEIN_H
+
+#include "net/messagein.h"
+
+#include <SDL_types.h>
+#include <string>
+
+namespace TmwAthena
+{
+
+/**
+ * Used for parsing an incoming message.
+ *
+ * \ingroup Network
+ */
+ class MessageIn : public Net::MessageIn
+{
+ public:
+ /**
+ * Constructor.
+ */
+ MessageIn(const char *data, unsigned int length);
+
+ Sint16 readInt16(); /**< Reads a short. */
+ int readInt32(); /**< Reads a long. */
+};
+
+}
+
+#endif // NET_TA_MESSAGEIN_H
diff --git a/src/net/tmwa/messageout.cpp b/src/net/tmwa/messageout.cpp
new file mode 100644
index 000000000..42d4f582c
--- /dev/null
+++ b/src/net/tmwa/messageout.cpp
@@ -0,0 +1,142 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/messageout.h"
+
+#include "net/packetcounters.h"
+
+#include "net/tmwa/network.h"
+
+#include "log.h"
+
+#include "utils/stringutils.h"
+
+#include <SDL.h>
+#include <SDL_endian.h>
+
+#include <cstring>
+#include <string>
+
+namespace TmwAthena
+{
+
+MessageOut::MessageOut(short id):
+ Net::MessageOut(id)
+{
+ mNetwork = TmwAthena::Network::instance();
+ mData = mNetwork->mOutBuffer + mNetwork->mOutSize;
+ writeInt16(id);
+}
+
+void MessageOut::expand(size_t bytes)
+{
+ mNetwork->mOutSize += static_cast<unsigned>(bytes);
+ PacketCounters::incOutBytes(static_cast<int>(bytes));
+}
+
+void MessageOut::writeInt16(Sint16 value)
+{
+ DEBUGLOG("writeInt16: " + toString((int)value));
+ expand(2);
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ Sint16 swap = SDL_Swap16(value);
+ memcpy(mData + mPos, &swap, sizeof(Sint16));
+#else
+ memcpy(mData + mPos, &value, sizeof(Sint16));
+#endif
+ mPos += 2;
+ PacketCounters::incOutBytes(2);
+}
+
+void MessageOut::writeInt32(Sint32 value)
+{
+ DEBUGLOG("writeInt32: " + toString(value));
+ expand(4);
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ Sint32 swap = SDL_Swap32(value);
+ memcpy(mData + mPos, &swap, sizeof(Sint32));
+#else
+ memcpy(mData + mPos, &value, sizeof(Sint32));
+#endif
+ mPos += 4;
+ PacketCounters::incOutBytes(4);
+}
+
+#define LOBYTE(w) ((unsigned char)(w))
+#define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8))
+
+void MessageOut::writeCoordinates(unsigned short x, unsigned short y,
+ unsigned char direction)
+{
+ DEBUGLOG(strprintf("writeCoordinates: %u,%u %u", x, y, direction));
+ char *data = mData + mPos;
+ mNetwork->mOutSize += 3;
+ mPos += 3;
+
+ short temp;
+ temp = x;
+ temp <<= 6;
+ data[0] = 0;
+ data[1] = 1;
+ data[2] = 2;
+ data[0] = HIBYTE(temp);
+ data[1] = (unsigned char) temp;
+ temp = y;
+ temp <<= 4;
+ data[1] |= HIBYTE(temp);
+ data[2] = LOBYTE(temp);
+
+ // Translate direction to eAthena format
+ switch (direction)
+ {
+ case 1:
+ direction = 0;
+ break;
+ case 3:
+ direction = 1;
+ break;
+ case 2:
+ direction = 2;
+ break;
+ case 6:
+ direction = 3;
+ break;
+ case 4:
+ direction = 4;
+ break;
+ case 12:
+ direction = 5;
+ break;
+ case 8:
+ direction = 6;
+ break;
+ case 9:
+ direction = 7;
+ break;
+ default:
+ // OOPSIE! Impossible or unknown
+ direction = (unsigned char) -1;
+ }
+ data[2] |= direction;
+ PacketCounters::incOutBytes(3);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/messageout.h b/src/net/tmwa/messageout.h
new file mode 100644
index 000000000..ae0fc9a49
--- /dev/null
+++ b/src/net/tmwa/messageout.h
@@ -0,0 +1,65 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_MESSAGEOUT_H
+#define NET_TA_MESSAGEOUT_H
+
+#include "net/messageout.h"
+
+#include <iosfwd>
+#include <SDL_types.h>
+
+namespace TmwAthena
+{
+
+class Network;
+
+/**
+ * Used for building an outgoing message.
+ *
+ * \ingroup Network
+ */
+class MessageOut : public Net::MessageOut
+{
+ public:
+ /**
+ * Constructor.
+ */
+ MessageOut(short id);
+
+ void writeInt16(Sint16 value); /**< Writes a short. */
+ void writeInt32(Sint32 value); /**< Writes a long. */
+
+ /**
+ * Encodes coordinates and direction in 3 bytes.
+ */
+ void writeCoordinates(unsigned short x, unsigned short y,
+ unsigned char direction);
+
+ private:
+ void expand(size_t size);
+
+ Network *mNetwork;
+};
+
+}
+
+#endif // NET_TA_MESSAGEOUT_H
diff --git a/src/net/tmwa/network.cpp b/src/net/tmwa/network.cpp
new file mode 100644
index 000000000..7aa9ad7d2
--- /dev/null
+++ b/src/net/tmwa/network.cpp
@@ -0,0 +1,483 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/network.h"
+
+#include "log.h"
+
+#include "net/messagehandler.h"
+#include "net/messagein.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <assert.h>
+#include <sstream>
+
+/** Warning: buffers and other variables are shared,
+ so there can be only one connection active at a time */
+
+short packet_lengths[] =
+{
+ 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// #0x0040
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 50, 3, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3, 108, 3, 2,
+ 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6,
+// #0x0080
+ 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0,
+ 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6,
+ 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6,
+ 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3,
+// #0x00C0
+ 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27,
+ 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1,
+ 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2,
+ 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10,
+// #0x0100
+ 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1,
+ 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16,
+ 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1,
+ 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26,
+// #0x0140
+ 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6,
+ 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42,
+ -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14, 186, 182,
+ 14, 30, 10, 3, -1, 6, 106, -1, 4, 5, 4, -1, 6, 7, -1, -1,
+// #0x0180
+ 6, 3, 106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
+ 90, 86, 24, 6, 30, 102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6,
+ 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4,
+ 11, 7, -1, 67, 12, 18, 114, 6, 3, 6, 26, 26, 26, 26, 2, 3,
+// #0x01C0
+ 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28,
+ 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6,
+ 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1,
+ -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10,
+// #0x2000
+ 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 10, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+const unsigned int BUFFER_SIZE = 655360;
+
+namespace TmwAthena
+{
+
+int networkThread(void *data)
+{
+ Network *network = static_cast<Network*>(data);
+
+ if (!network || !network->realConnect())
+ return -1;
+
+ network->receive();
+
+ return 0;
+}
+
+Network *Network::mInstance = 0;
+
+Network::Network():
+ mSocket(0),
+ mInBuffer(new char[BUFFER_SIZE]),
+ mOutBuffer(new char[BUFFER_SIZE]),
+ mInSize(0), mOutSize(0),
+ mToSkip(0),
+ mState(IDLE),
+ mWorkerThread(0)
+{
+ SDLNet_Init();
+
+ mMutex = SDL_CreateMutex();
+ mInstance = this;
+}
+
+Network::~Network()
+{
+ clearHandlers();
+
+ if (mState != IDLE && mState != NET_ERROR)
+ disconnect();
+
+ SDL_DestroyMutex(mMutex);
+ mInstance = 0;
+
+ delete[] mInBuffer;
+ delete[] mOutBuffer;
+
+ SDLNet_Quit();
+}
+
+bool Network::connect(ServerInfo server)
+{
+ if (mState != IDLE && mState != NET_ERROR)
+ {
+ logger->log1("Tried to connect an already connected socket!");
+ assert(false);
+ return false;
+ }
+
+ if (server.hostname.empty())
+ {
+ setError(_("Empty address given to Network::connect()!"));
+ return false;
+ }
+
+ logger->log("Network::Connecting to %s:%i", server.hostname.c_str(),
+ server.port);
+
+ mServer.hostname = server.hostname;
+ mServer.port = server.port;
+
+ // Reset to sane values
+ mOutSize = 0;
+ mInSize = 0;
+ mToSkip = 0;
+
+ mState = CONNECTING;
+ mWorkerThread = SDL_CreateThread(networkThread, this);
+ if (!mWorkerThread)
+ {
+ setError("Unable to create network worker thread");
+ return false;
+ }
+
+ return true;
+}
+
+void Network::disconnect()
+{
+ mState = IDLE;
+
+ if (mWorkerThread && SDL_GetThreadID(mWorkerThread))
+ {
+ SDL_WaitThread(mWorkerThread, NULL);
+ mWorkerThread = NULL;
+ }
+
+ if (mSocket)
+ {
+ // need call SDLNet_TCP_DelSocket?
+ SDLNet_TCP_Close(mSocket);
+ mSocket = 0;
+ }
+}
+
+void Network::registerHandler(MessageHandler *handler)
+{
+ if (!handler)
+ return;
+
+ for (const Uint16 *i = handler->handledMessages; *i; ++i)
+ mMessageHandlers[*i] = handler;
+
+ handler->setNetwork(this);
+}
+
+void Network::unregisterHandler(MessageHandler *handler)
+{
+ if (!handler)
+ return;
+
+ for (const Uint16 *i = handler->handledMessages; *i; ++i)
+ mMessageHandlers.erase(*i);
+
+ handler->setNetwork(0);
+}
+
+void Network::clearHandlers()
+{
+ MessageHandlerIterator i;
+ for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); ++i)
+ {
+ if (i->second)
+ i->second->setNetwork(0);
+ }
+ mMessageHandlers.clear();
+}
+
+void Network::dispatchMessages()
+{
+ while (messageReady())
+ {
+ MessageIn msg = getNextMessage();
+
+ MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
+
+ if (msg.getLength() == 0)
+ logger->error("Zero length packet received. Exiting.");
+
+ if (iter != mMessageHandlers.end())
+ {
+ if (iter->second)
+ iter->second->handleMessage(msg);
+ }
+ else
+ {
+ logger->log("Unhandled packet: %x", msg.getId());
+ }
+
+ skip(msg.getLength());
+ }
+}
+
+void Network::flush()
+{
+ if (!mOutSize || mState != CONNECTED)
+ return;
+
+ int ret;
+
+ SDL_mutexP(mMutex);
+ ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize);
+ if (ret < (int)mOutSize)
+ {
+ setError("Error in SDLNet_TCP_Send(): " +
+ std::string(SDLNet_GetError()));
+ }
+ mOutSize = 0;
+ SDL_mutexV(mMutex);
+}
+
+void Network::skip(int len)
+{
+ SDL_mutexP(mMutex);
+ mToSkip += len;
+ if (!mInSize)
+ {
+ SDL_mutexV(mMutex);
+ return;
+ }
+
+ if (mInSize >= mToSkip)
+ {
+ mInSize -= mToSkip;
+ memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
+ mToSkip = 0;
+ }
+ else
+ {
+ mToSkip -= mInSize;
+ mInSize = 0;
+ }
+ SDL_mutexV(mMutex);
+}
+
+bool Network::messageReady()
+{
+ int len = -1, msgId;
+
+ SDL_mutexP(mMutex);
+ if (mInSize >= 2)
+ {
+ msgId = readWord(0);
+ if (msgId == SMSG_SERVER_VERSION_RESPONSE)
+ len = 10;
+ else
+ len = packet_lengths[msgId];
+
+ if (len == -1 && mInSize > 4)
+ len = readWord(2);
+
+ }
+
+ bool ret = (mInSize >= static_cast<unsigned int>(len));
+ SDL_mutexV(mMutex);
+
+ return ret;
+}
+
+MessageIn Network::getNextMessage()
+{
+ while (!messageReady())
+ {
+ if (mState == NET_ERROR)
+ break;
+ }
+
+ SDL_mutexP(mMutex);
+ int msgId = readWord(0);
+ int len;
+ if (msgId == SMSG_SERVER_VERSION_RESPONSE)
+ len = 10;
+ else
+ len = packet_lengths[msgId];
+
+ if (len == -1)
+ len = readWord(2);
+
+#ifdef DEBUG
+ logger->log("Received packet 0x%x of length %d\n", msgId, len);
+#endif
+
+ MessageIn msg(mInBuffer, len);
+ SDL_mutexV(mMutex);
+
+ return msg;
+}
+
+bool Network::realConnect()
+{
+ IPaddress ipAddress;
+
+ if (SDLNet_ResolveHost(&ipAddress, mServer.hostname.c_str(),
+ mServer.port) == -1)
+ {
+ std::string errorMessage = _("Unable to resolve host \"") +
+ mServer.hostname + "\"";
+ setError(errorMessage);
+ logger->log("SDLNet_ResolveHost: %s", errorMessage.c_str());
+ return false;
+ }
+
+ mState = CONNECTING;
+
+ mSocket = SDLNet_TCP_Open(&ipAddress);
+ if (!mSocket)
+ {
+ logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
+ setError(SDLNet_GetError());
+ return false;
+ }
+
+ logger->log("Network::Started session with %s:%i",
+ ipToString(ipAddress.host), ipAddress.port);
+
+ mState = CONNECTED;
+
+ return true;
+}
+
+void Network::receive()
+{
+ SDLNet_SocketSet set;
+
+ if (!(set = SDLNet_AllocSocketSet(1)))
+ {
+ setError("Error in SDLNet_AllocSocketSet(): " +
+ std::string(SDLNet_GetError()));
+ return;
+ }
+
+ if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
+ {
+ setError("Error in SDLNet_AddSocket(): " +
+ std::string(SDLNet_GetError()));
+ }
+
+ while (mState == CONNECTED)
+ {
+ // TODO Try to get this to block all the time while still being able
+ // to escape the loop
+ int numReady = SDLNet_CheckSockets(set, ((Uint32)500));
+ int ret;
+ switch (numReady)
+ {
+ case -1:
+ logger->log1("Error: SDLNet_CheckSockets");
+ // FALLTHROUGH
+ case 0:
+ break;
+
+ case 1:
+ // Receive data from the socket
+ SDL_mutexP(mMutex);
+ ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize,
+ BUFFER_SIZE - mInSize);
+
+ if (!ret)
+ {
+ // We got disconnected
+ mState = IDLE;
+ logger->log1("Disconnected.");
+ }
+ else if (ret < 0)
+ {
+ setError(_("Connection to server terminated. ") +
+ std::string(SDLNet_GetError()));
+ }
+ else
+ {
+ mInSize += ret;
+ if (mToSkip)
+ {
+ if (mInSize >= mToSkip)
+ {
+ mInSize -= mToSkip;
+ memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
+ mToSkip = 0;
+ }
+ else
+ {
+ mToSkip -= mInSize;
+ mInSize = 0;
+ }
+ }
+ }
+ SDL_mutexV(mMutex);
+ break;
+
+ default:
+ // more than one socket is ready..
+ // this should not happen since we only listen once socket.
+ std::stringstream errorStream;
+ errorStream << "Error in SDLNet_TCP_Recv(), " << numReady
+ << " sockets are ready: " << SDLNet_GetError();
+ setError(errorStream.str());
+ break;
+ }
+ }
+
+ if (SDLNet_TCP_DelSocket(set, mSocket) == -1)
+ logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());
+
+ SDLNet_FreeSocketSet(set);
+}
+
+Network *Network::instance()
+{
+ return mInstance;
+}
+
+void Network::setError(const std::string &error)
+{
+ logger->log("Network error: %s", error.c_str());
+ mError = error;
+ mState = NET_ERROR;
+}
+
+Uint16 Network::readWord(int pos)
+{
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ return SDL_Swap16((*(Uint16*)(mInBuffer + (pos))));
+#else
+ return (*(Uint16*)(mInBuffer + (pos)));
+#endif
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/network.h b/src/net/tmwa/network.h
new file mode 100644
index 000000000..bdafd6a09
--- /dev/null
+++ b/src/net/tmwa/network.h
@@ -0,0 +1,136 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_NETWORK_H
+#define NET_TA_NETWORK_H
+
+#include "net/serverinfo.h"
+
+#include "net/tmwa/messagehandler.h"
+#include "net/tmwa/messagein.h"
+#include "net/tmwa/messageout.h"
+
+#include <SDL_net.h>
+#include <SDL_thread.h>
+
+#include <map>
+#include <string>
+
+/**
+ * Protocol version, reported to the eAthena char and mapserver who can adjust
+ * the protocol accordingly.
+ */
+#define CLIENT_PROTOCOL_VERSION 1
+
+namespace TmwAthena
+{
+
+class Network
+{
+ public:
+ Network();
+
+ ~Network();
+
+ bool connect(ServerInfo server);
+
+ void disconnect();
+
+ ServerInfo getServer() const
+ { return mServer; }
+
+ void registerHandler(MessageHandler *handler);
+
+ void unregisterHandler(MessageHandler *handler);
+
+ void clearHandlers();
+
+ int getState() const
+ { return mState; }
+
+ const std::string &getError() const
+ { return mError; }
+
+ bool isConnected() const
+ { return mState == CONNECTED; }
+
+ int getInSize() const
+ { return mInSize; }
+
+ void skip(int len);
+
+ bool messageReady();
+
+ MessageIn getNextMessage();
+
+ void dispatchMessages();
+
+ void flush();
+
+ // ERROR replaced by NET_ERROR because already defined in Windows
+ enum
+ {
+ IDLE = 0,
+ CONNECTED,
+ CONNECTING,
+ DATA,
+ NET_ERROR
+ };
+
+ protected:
+ friend int networkThread(void *data);
+ friend class MessageOut;
+
+ static Network *instance();
+
+ void setError(const std::string &error);
+
+ Uint16 readWord(int pos);
+
+ bool realConnect();
+
+ void receive();
+
+ TCPsocket mSocket;
+
+ ServerInfo mServer;
+
+ char *mInBuffer, *mOutBuffer;
+ unsigned int mInSize, mOutSize;
+
+ unsigned int mToSkip;
+
+ int mState;
+ std::string mError;
+
+ SDL_Thread *mWorkerThread;
+ SDL_mutex *mMutex;
+
+ typedef std::map<Uint16, MessageHandler*> MessageHandlers;
+ typedef MessageHandlers::iterator MessageHandlerIterator;
+ MessageHandlers mMessageHandlers;
+
+ static Network *mInstance;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_NETWORK_H
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
new file mode 100644
index 000000000..84fe1789c
--- /dev/null
+++ b/src/net/tmwa/npchandler.cpp
@@ -0,0 +1,249 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/npchandler.h"
+
+#include "actorspritemanager.h"
+#include "localplayer.h"
+
+#include "gui/npcdialog.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "net/tmwa/protocol.h"
+
+#include <SDL_types.h>
+
+extern Net::NpcHandler *npcHandler;
+
+namespace TmwAthena
+{
+
+NpcHandler::NpcHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_NPC_CHOICE,
+ SMSG_NPC_MESSAGE,
+ SMSG_NPC_NEXT,
+ SMSG_NPC_CLOSE,
+ SMSG_NPC_INT_INPUT,
+ SMSG_NPC_STR_INPUT,
+ 0
+ };
+ handledMessages = _messages;
+ npcHandler = this;
+}
+
+void NpcHandler::handleMessage(Net::MessageIn &msg)
+{
+ if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE)
+ msg.readInt16(); // length
+
+ int npcId = msg.readInt32();
+ NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
+ NpcDialog *dialog = 0;
+
+ if (diag == mNpcDialogs.end())
+ {
+ // Empty dialogs don't help
+ if (msg.getId() == SMSG_NPC_CLOSE)
+ {
+ closeDialog(npcId);
+ return;
+ }
+ else if (msg.getId() == SMSG_NPC_NEXT)
+ {
+ nextDialog(npcId);
+ return;
+ }
+ else
+ {
+ dialog = new NpcDialog(npcId);
+ Wrapper wrap;
+ wrap.dialog = dialog;
+ mNpcDialogs[npcId] = wrap;
+ }
+ }
+ else
+ {
+ dialog = diag->second.dialog;
+ }
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_CHOICE:
+ if (dialog)
+ {
+ dialog->choiceRequest();
+ dialog->parseListItems(msg.readString(msg.getLength() - 8));
+ }
+ else
+ {
+ msg.readString(msg.getLength() - 8);
+ }
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ if (dialog)
+ dialog->addText(msg.readString(msg.getLength() - 8));
+ else
+ msg.readString(msg.getLength() - 8);
+ break;
+
+ case SMSG_NPC_CLOSE:
+ // Show the close button
+ if (dialog)
+ dialog->showCloseButton();
+ break;
+
+ case SMSG_NPC_NEXT:
+ // Show the next button
+ if (dialog)
+ dialog->showNextButton();
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ if (dialog)
+ dialog->integerRequest(0);
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ if (dialog)
+ dialog->textRequest("");
+ break;
+
+ default:
+ break;
+ }
+
+ if (player_node && player_node->getCurrentAction() != Being::SIT)
+ player_node->setAction(Being::STAND);
+}
+
+void NpcHandler::talk(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_TALK);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt8(0); // Unused
+}
+
+void NpcHandler::nextDialog(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
+ outMsg.writeInt32(npcId);
+}
+
+void NpcHandler::closeDialog(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_CLOSE);
+ outMsg.writeInt32(npcId);
+
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ if ((*it).second.dialog)
+ (*it).second.dialog->close();
+ mNpcDialogs.erase(it);
+ }
+}
+
+void NpcHandler::listInput(int npcId, unsigned char value)
+{
+ MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt8(static_cast<unsigned char>(value));
+}
+
+void NpcHandler::integerInput(int npcId, int value)
+{
+ MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt32(value);
+}
+
+void NpcHandler::stringInput(int npcId, const std::string &value)
+{
+ MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
+ outMsg.writeInt16(value.length() + 9);
+ outMsg.writeInt32(npcId);
+ outMsg.writeString(value, value.length());
+ outMsg.writeInt8(0); // Prevent problems with string reading
+}
+
+void NpcHandler::sendLetter(int npcId _UNUSED_,
+ const std::string &recipient _UNUSED_,
+ const std::string &text _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::startShopping(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(beingId);
+ outMsg.writeInt8(0); // Buy
+}
+
+void NpcHandler::sell(int beingId)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(beingId);
+ outMsg.writeInt8(1); // Sell
+}
+
+void NpcHandler::buyItem(int beingId _UNUSED_, int itemId, int amount)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
+ outMsg.writeInt16(8); // One item (length of packet)
+ outMsg.writeInt16(amount);
+ outMsg.writeInt16(itemId);
+}
+
+void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount)
+{
+ MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
+ outMsg.writeInt16(8); // One item (length of packet)
+ outMsg.writeInt16(itemId + INVENTORY_OFFSET);
+ outMsg.writeInt16(amount);
+}
+
+void NpcHandler::endShopping(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::clearDialogs()
+{
+ mNpcDialogs.clear();
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/npchandler.h b/src/net/tmwa/npchandler.h
new file mode 100644
index 000000000..7931a3d8b
--- /dev/null
+++ b/src/net/tmwa/npchandler.h
@@ -0,0 +1,90 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_NPCHANDLER_H
+#define NET_TA_NPCHANDLER_H
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#include <map>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class NpcDialog;
+
+namespace TmwAthena
+{
+
+class NpcHandler : public MessageHandler, public Net::NpcHandler
+{
+ public:
+ NpcHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void talk(int npcId);
+
+ void nextDialog(int npcId);
+
+ void closeDialog(int npcId);
+
+ void listInput(int npcId, unsigned char value);
+
+ void integerInput(int npcId, int value);
+
+ void stringInput(int npcId, const std::string &value);
+
+ void sendLetter(int npcId, const std::string &recipient,
+ const std::string &text);
+
+ void startShopping(int beingId);
+
+ void buy(int beingId);
+
+ void sell(int beingId);
+
+ void buyItem(int beingId, int itemId, int amount);
+
+ void sellItem(int beingId, int itemId, int amount);
+
+ void endShopping(int beingId);
+
+ void clearDialogs();
+
+ private:
+ typedef struct
+ {
+ NpcDialog* dialog;
+ } Wrapper;
+ typedef std::map<int, Wrapper> NpcDialogs;
+ NpcDialogs mNpcDialogs;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_NPCHANDLER_H
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
new file mode 100644
index 000000000..eecbf0c0e
--- /dev/null
+++ b/src/net/tmwa/partyhandler.cpp
@@ -0,0 +1,547 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/partyhandler.h"
+
+#include "actorspritemanager.h"
+#include "event.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/socialwindow.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "net/tmwa/gui/partytab.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#define PARTY_ID 1
+
+extern Net::PartyHandler *partyHandler;
+
+namespace TmwAthena
+{
+
+PartyTab *partyTab = 0;
+Party *taParty;
+
+PartyHandler::PartyHandler():
+ mShareExp(PARTY_SHARE_UNKNOWN), mShareItems(PARTY_SHARE_UNKNOWN)
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_PARTY_CREATE,
+ SMSG_PARTY_INFO,
+ SMSG_PARTY_INVITE_RESPONSE,
+ SMSG_PARTY_INVITED,
+ SMSG_PARTY_SETTINGS,
+ SMSG_PARTY_MOVE,
+ SMSG_PARTY_LEAVE,
+ SMSG_PARTY_UPDATE_HP,
+ SMSG_PARTY_UPDATE_COORDS,
+ SMSG_PARTY_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+ partyHandler = this;
+ taParty = Party::getParty(1);
+}
+
+PartyHandler::~PartyHandler()
+{
+ delete partyTab;
+ partyTab = 0;
+}
+
+void PartyHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_PARTY_CREATE:
+ if (msg.readInt8())
+ SERVER_NOTICE(_("Could not create party."))
+ else
+ SERVER_NOTICE(_("Party successfully created."))
+ break;
+ case SMSG_PARTY_INFO:
+ {
+ if (!taParty)
+ {
+ logger->log1("error: party empty in SMSG_PARTY_INFO");
+ taParty = Party::getParty(1);
+ }
+ if (!player_node)
+ logger->log1("error: player_node==0 in SMSG_PARTY_INFO");
+
+ if (taParty)
+ taParty->clearMembers();
+
+ int length = msg.readInt16();
+ if (taParty)
+ taParty->setName(msg.readString(24));
+
+ int count = (length - 28) / 46;
+ if (player_node && taParty)
+ {
+ player_node->setParty(taParty);
+ player_node->setPartyName(taParty->getName());
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ int id = msg.readInt32();
+ std::string nick = msg.readString(24);
+ std::string map = msg.readString(16);
+ bool leader = msg.readInt8() == 0;
+ bool online = msg.readInt8() == 0;
+
+ if (taParty)
+ {
+ PartyMember *member = taParty->addMember(id, nick);
+ if (member)
+ {
+ member->setLeader(leader);
+ member->setOnline(online);
+ member->setMap(map);
+ }
+ }
+ }
+
+ if (taParty)
+ taParty->sort();
+
+ if (player_node && taParty)
+ {
+ player_node->setParty(taParty);
+ player_node->setPartyName(taParty->getName());
+ }
+ }
+ break;
+ case SMSG_PARTY_INVITE_RESPONSE:
+ {
+ if (!partyTab)
+ break;
+
+ std::string nick = msg.readString(24);
+
+ switch (msg.readInt8())
+ {
+ case 0:
+ partyTab->chatLog(strprintf(
+ _("%s is already a member of a party."),
+ nick.c_str()), BY_SERVER);
+ break;
+ case 1:
+ partyTab->chatLog(strprintf(
+ _("%s refused your invitation."),
+ nick.c_str()), BY_SERVER);
+ break;
+ case 2:
+ partyTab->chatLog(strprintf(
+ _("%s is now a member of your party."),
+ nick.c_str()), BY_SERVER);
+ break;
+ case 3:
+ partyTab->chatLog(strprintf(
+ _("%s cant joid your party because party is "
+ "full."), nick.c_str()), BY_SERVER);
+ break;
+ default:
+ partyTab->chatLog(strprintf(
+ _("QQQ Unknown invite response for %s."),
+ nick.c_str()), BY_SERVER);
+ break;
+ }
+ break;
+ }
+ case SMSG_PARTY_INVITED:
+ {
+ int id = msg.readInt32();
+ std::string partyName = msg.readString(24);
+ std::string nick = "";
+ Being *being;
+
+ if (actorSpriteManager)
+ {
+ if ((being = actorSpriteManager->findBeing(id)))
+ {
+ if (being && being->getType() == Being::PLAYER)
+ nick = being->getName();
+ }
+ }
+
+ if (socialWindow)
+ socialWindow->showPartyInvite(partyName, nick);
+ break;
+ }
+ case SMSG_PARTY_SETTINGS:
+ {
+ if (!partyTab)
+ {
+ if (!chatWindow)
+ break;
+
+ partyTab = new PartyTab();
+ }
+
+ // These seem to indicate the sharing mode for exp and items
+ short exp = msg.readInt16();
+ short item = msg.readInt16();
+
+ if (!partyTab)
+ break;
+
+ switch (exp)
+ {
+ case PARTY_SHARE:
+ if (mShareExp == PARTY_SHARE)
+ break;
+ mShareExp = PARTY_SHARE;
+ if (partyTab)
+ {
+ partyTab->chatLog(
+ _("Experience sharing enabled."), BY_SERVER);
+ }
+ break;
+ case PARTY_SHARE_NO:
+ if (mShareExp == PARTY_SHARE_NO)
+ break;
+ mShareExp = PARTY_SHARE_NO;
+ if (partyTab)
+ {
+ partyTab->chatLog(
+ _("Experience sharing disabled."), BY_SERVER);
+ }
+ break;
+ case PARTY_SHARE_NOT_POSSIBLE:
+ if (mShareExp == PARTY_SHARE_NOT_POSSIBLE)
+ break;
+ mShareExp = PARTY_SHARE_NOT_POSSIBLE;
+ if (partyTab)
+ {
+ partyTab->chatLog(
+ _("Experience sharing not possible."),
+ BY_SERVER);
+ }
+ break;
+ default:
+ logger->log("QQQ Unknown party exp option: %d\n", exp);
+ break;
+ }
+
+ switch (item)
+ {
+ case PARTY_SHARE:
+ if (mShareItems == PARTY_SHARE)
+ break;
+ mShareItems = PARTY_SHARE;
+ if (partyTab)
+ {
+ partyTab->chatLog(
+ _("Item sharing enabled."), BY_SERVER);
+ }
+ break;
+ case PARTY_SHARE_NO:
+ if (mShareItems == PARTY_SHARE_NO)
+ break;
+ mShareItems = PARTY_SHARE_NO;
+ if (partyTab)
+ {
+ partyTab->chatLog(
+ _("Item sharing disabled."), BY_SERVER);
+ }
+ break;
+ case PARTY_SHARE_NOT_POSSIBLE:
+ if (mShareItems == PARTY_SHARE_NOT_POSSIBLE)
+ break;
+ mShareItems = PARTY_SHARE_NOT_POSSIBLE;
+ if (partyTab)
+ {
+ partyTab->chatLog(
+ _("Item sharing not possible."), BY_SERVER);
+ }
+ break;
+ default:
+ logger->log("QQQ Unknown party item option: %d\n",
+ exp);
+ break;
+ }
+ break;
+ }
+ case SMSG_PARTY_MOVE:
+ {
+ int id = msg.readInt32(); // id
+ PartyMember *m = 0;
+ if (taParty)
+ m = taParty->getMember(id);
+ if (m)
+ {
+ msg.skip(4);
+ m->setX(msg.readInt16()); // x
+ m->setY(msg.readInt16()); // y
+ m->setOnline(msg.readInt8()); // online (if 0)
+ msg.readString(24); // party
+ msg.readString(24); // nick
+ m->setMap(msg.readString(16)); // map
+ }
+ else
+ {
+ msg.skip(4);
+ msg.readInt16(); // x
+ msg.readInt16(); // y
+ msg.readInt8(); // online (if 0)
+ msg.readString(24); // party
+ msg.readString(24); // nick
+ msg.readString(16); // map
+ }
+ }
+ break;
+ case SMSG_PARTY_LEAVE:
+ {
+ int id = msg.readInt32();
+ std::string nick = msg.readString(24);
+ msg.readInt8(); // fail
+ if (player_node && id == player_node->getId())
+ {
+ if (taParty)
+ {
+ taParty->removeFromMembers();
+ taParty->clearMembers();
+ }
+ SERVER_NOTICE(_("You have left the party."))
+ delete partyTab;
+ partyTab = 0;
+
+ if (socialWindow && taParty)
+ socialWindow->removeTab(taParty);
+ }
+ else
+ {
+ if (partyTab)
+ {
+ partyTab->chatLog(strprintf(
+ _("%s has left your party."),
+ nick.c_str()), BY_SERVER);
+ }
+ if (actorSpriteManager)
+ {
+ Being *b = actorSpriteManager->findBeing(id);
+ if (b && b->getType() == Being::PLAYER)
+ b->setParty(0);
+ }
+ if (taParty)
+ taParty->removeMember(id);
+ }
+ break;
+ }
+ case SMSG_PARTY_UPDATE_HP:
+ {
+ int id = msg.readInt32();
+ int hp = msg.readInt16();
+ int maxhp = msg.readInt16();
+ PartyMember *m = 0;
+ if (taParty)
+ m = taParty->getMember(id);
+ if (m)
+ {
+ m->setHp(hp);
+ m->setMaxHp(maxhp);
+ }
+
+ // The server only sends this when the member is in range, so
+ // lets make sure they get the party hilight.
+ if (actorSpriteManager && taParty)
+ {
+ if (Being *b = actorSpriteManager->findBeing(id))
+ b->setParty(taParty);
+ }
+ }
+ break;
+ case SMSG_PARTY_UPDATE_COORDS:
+ {
+ int id = msg.readInt32(); // id
+ PartyMember *m = 0;
+ if (taParty)
+ m = taParty->getMember(id);
+ if (m)
+ {
+ m->setX(msg.readInt16()); // x
+ m->setY(msg.readInt16()); // y
+ }
+ else
+ {
+ msg.readInt16(); // x
+ msg.readInt16(); // y
+ }
+ }
+ break;
+ case SMSG_PARTY_MESSAGE:
+ {
+ int msgLength = msg.readInt16() - 8;
+ if (msgLength <= 0)
+ return;
+
+ int id = msg.readInt32();
+ std::string chatMsg = msg.readString(msgLength);
+
+ if (taParty)
+ {
+ PartyMember *member = taParty->getMember(id);
+ if (partyTab)
+ {
+ if (member)
+ {
+ partyTab->chatLog(member->getName(), chatMsg);
+ }
+ else
+ {
+ partyTab->chatLog(strprintf(
+ _("An unknown member tried to say: %s"),
+ chatMsg.c_str()), BY_SERVER);
+ }
+ }
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+void PartyHandler::create(const std::string &name)
+{
+ MessageOut outMsg(CMSG_PARTY_CREATE);
+ outMsg.writeString(name.substr(0, 23), 24);
+}
+
+void PartyHandler::join(int partyId _UNUSED_)
+{
+ // TODO?
+}
+
+void PartyHandler::invite(Being *being)
+{
+ if (being)
+ {
+ MessageOut outMsg(CMSG_PARTY_INVITE);
+ outMsg.writeInt32(being->getId());
+ }
+}
+
+void PartyHandler::invite(const std::string &name)
+{
+ if (!actorSpriteManager)
+ return;
+
+ Being* being = actorSpriteManager->findBeingByName(name, Being::PLAYER);
+ if (being)
+ {
+ MessageOut outMsg(CMSG_PARTY_INVITE);
+ outMsg.writeInt32(being->getId());
+ }
+}
+
+void PartyHandler::inviteResponse(const std::string &inviter _UNUSED_,
+ bool accept)
+{
+ if (player_node)
+ {
+ MessageOut outMsg(CMSG_PARTY_INVITED);
+ outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(accept ? 1 : 0);
+ }
+}
+
+void PartyHandler::leave()
+{
+ MessageOut outMsg(CMSG_PARTY_LEAVE);
+}
+
+void PartyHandler::kick(Being *being)
+{
+ if (being)
+ {
+ MessageOut outMsg(CMSG_PARTY_KICK);
+ outMsg.writeInt32(being->getId());
+ outMsg.writeString("", 24); //Unused
+ }
+}
+
+void PartyHandler::kick(const std::string &name)
+{
+ if (!taParty)
+ return;
+
+ PartyMember *m = taParty->getMember(name);
+ if (!m)
+ {
+ if (partyTab)
+ {
+ partyTab->chatLog(strprintf(_("%s is not in your party!"),
+ name.c_str()), BY_SERVER);
+ }
+ return;
+ }
+
+ MessageOut outMsg(CMSG_PARTY_KICK);
+ outMsg.writeInt32(m->getID());
+ outMsg.writeString(name, 24); //Unused
+}
+
+void PartyHandler::chat(const std::string &text)
+{
+ MessageOut outMsg(CMSG_PARTY_MESSAGE);
+ outMsg.writeInt16(text.length() + 4);
+ outMsg.writeString(text, text.length());
+}
+
+void PartyHandler::requestPartyMembers()
+{
+ // Our eAthena doesn't have this message
+ // Not needed anyways
+}
+
+void PartyHandler::setShareExperience(PartyShare share)
+{
+ if (share == PARTY_SHARE_NOT_POSSIBLE)
+ return;
+
+ MessageOut outMsg(CMSG_PARTY_SETTINGS);
+ outMsg.writeInt16(share);
+ outMsg.writeInt16(mShareItems);
+}
+
+void PartyHandler::setShareItems(PartyShare share)
+{
+ if (share == PARTY_SHARE_NOT_POSSIBLE)
+ return;
+
+ MessageOut outMsg(CMSG_PARTY_SETTINGS);
+ outMsg.writeInt16(mShareExp);
+ outMsg.writeInt16(share);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/partyhandler.h b/src/net/tmwa/partyhandler.h
new file mode 100644
index 000000000..8a199ded3
--- /dev/null
+++ b/src/net/tmwa/partyhandler.h
@@ -0,0 +1,85 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_PARTYHANDLER_H
+#define NET_TA_PARTYHANDLER_H
+
+#include "net/net.h"
+#include "net/partyhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#include "party.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class PartyHandler : public MessageHandler, public Net::PartyHandler
+{
+ public:
+ PartyHandler();
+
+ ~PartyHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void create(const std::string &name = "");
+
+ void join(int partyId);
+
+ void invite(Being *being);
+
+ void invite(const std::string &name);
+
+ void inviteResponse(const std::string &inviter, bool accept);
+
+ void leave();
+
+ void kick(Being *being);
+
+ void kick(const std::string &name);
+
+ void chat(const std::string &text);
+
+ void requestPartyMembers();
+
+ PartyShare getShareExperience()
+ { return mShareExp; }
+
+ void setShareExperience(PartyShare share);
+
+ PartyShare getShareItems()
+ { return mShareItems; }
+
+ void setShareItems(PartyShare share);
+
+ private:
+ PartyShare mShareExp, mShareItems;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_PARTYHANDLER_H
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
new file mode 100644
index 000000000..1d0d3e67d
--- /dev/null
+++ b/src/net/tmwa/playerhandler.cpp
@@ -0,0 +1,752 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/playerhandler.h"
+
+#include "event.h"
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+#include "party.h"
+#include "playerinfo.h"
+#include "units.h"
+
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/gui.h"
+#include "gui/npcdialog.h"
+#include "gui/okdialog.h"
+#include "gui/sell.h"
+#include "gui/statuswindow.h"
+#include "gui/viewport.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/npchandler.h"
+
+#include "utils/stringutils.h"
+#include "utils/gettext.h"
+
+extern OkDialog *weightNotice;
+extern OkDialog *deathNotice;
+
+// Max. distance we are willing to scroll after a teleport;
+// everything beyond will reset the port hard.
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+
+// TODO Move somewhere else
+namespace
+{
+ /**
+ * Listener used for handling the overweigth message.
+ */
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event _UNUSED_)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+
+ /**
+ * Listener used for handling death message.
+ */
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event _UNUSED_)
+ {
+ Net::getPlayerHandler()->respawn();
+ deathNotice = NULL;
+
+ BuyDialog::closeAll();
+ BuySellDialog::closeAll();
+ NpcDialog::closeAll();
+ SellDialog::closeAll();
+
+ if (viewport)
+ viewport->closePopupMenu();
+
+ TmwAthena::NpcHandler *handler =
+ static_cast<TmwAthena::NpcHandler*>(Net::getNpcHandler());
+ if (handler)
+ handler->clearDialogs();
+ if (player_node)
+ player_node->respawn();
+ }
+ } deathListener;
+
+} // anonymous namespace
+
+static const char *randomDeathMessage()
+{
+ static char const *const deadMsg[] =
+ {
+ N_("You are dead."),
+ N_("We regret to inform you that your character was killed in "
+ "battle."),
+ N_("You are not that alive anymore."),
+ N_("The cold hands of the grim reaper are grabbing for your soul."),
+ N_("Game Over!"),
+ N_("Insert coin to continue."),
+ N_("No, kids. Your character did not really die. It... "
+ "err... went to a better place."),
+ N_("Your plan of breaking your enemies weapon by "
+ "bashing it with your throat failed."),
+ N_("I guess this did not run too well."),
+ // NetHack reference:
+ N_("Do you want your possessions identified?"),
+ // Secret of Mana reference:
+ N_("Sadly, no trace of you was ever found..."),
+ // Final Fantasy VI reference:
+ N_("Annihilated."),
+ // Earthbound reference:
+ N_("Looks like you got your head handed to you."),
+ // Leisure Suit Larry 1 reference:
+ N_("You screwed up again, dump your body down the tubes "
+ "and get you another one."),
+ // Monty Python references (Dead Parrot sketch mostly):
+ N_("You're not dead yet. You're just resting."),
+ N_("You are no more."),
+ N_("You have ceased to be."),
+ N_("You've expired and gone to meet your maker."),
+ N_("You're a stiff."),
+ N_("Bereft of life, you rest in peace."),
+ N_("If you weren't so animated, you'd be pushing up the daisies."),
+ N_("Your metabolic processes are now history."),
+ N_("You're off the twig."),
+ N_("You've kicked the bucket."),
+ N_("You've shuffled off your mortal coil, run down the "
+ "curtain and joined the bleedin' choir invisibile."),
+ N_("You are an ex-player."),
+ N_("You're pining for the fjords.")
+ };
+
+ const int random = rand() % (sizeof(deadMsg) / sizeof(deadMsg[0]));
+ return gettext(deadMsg[random]);
+}
+
+extern Net::PlayerHandler *playerHandler;
+
+namespace TmwAthena
+{
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_WALK_RESPONSE,
+ SMSG_PLAYER_WARP,
+ SMSG_PLAYER_STAT_UPDATE_1,
+ SMSG_PLAYER_STAT_UPDATE_2,
+ SMSG_PLAYER_STAT_UPDATE_3,
+ SMSG_PLAYER_STAT_UPDATE_4,
+ SMSG_PLAYER_STAT_UPDATE_5,
+ SMSG_PLAYER_STAT_UPDATE_6,
+ SMSG_PLAYER_ARROW_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+ playerHandler = this;
+}
+
+void PlayerHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_WALK_RESPONSE:
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readInt32(); //tick
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ if (player_node)
+ player_node->setRealPos(dstX, dstY);
+// if (debugChatTab)
+// debugChatTab->chatLog("move resp: " + toString((int)srcX) + "," + toString((int)srcY) + " "
+// + toString((int)dstX) + "," + toString((int)dstY));
+
+ break;
+
+ case SMSG_PLAYER_WARP:
+ {
+ std::string mapPath = msg.readString(16);
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+
+ logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+
+ if (!player_node)
+ logger->log1("SMSG_PLAYER_WARP player_node null");
+
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ if (player_node)
+ player_node->stopAttack();
+
+ Game *game = Game::instance();
+
+ const std::string &currentMapName = game->getCurrentMapName();
+ bool sameMap = (currentMapName == mapPath);
+
+ // Switch the actual map, deleting the previous one if necessary
+ mapPath = mapPath.substr(0, mapPath.rfind("."));
+ game->changeMap(mapPath);
+
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ if (player_node)
+ {
+ /* Scroll if neccessary */
+ if (!sameMap
+ || (abs(x - player_node->getTileX())
+ > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - player_node->getTileY())
+ > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
+ Map *map = game->getCurrentMap();
+ if (map)
+ {
+ scrollOffsetX = (x - player_node->getTileX())
+ * map->getTileWidth();
+ scrollOffsetY = (y - player_node->getTileY())
+ * map->getTileHeight();
+ }
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->setTileCoords(x, y);
+ player_node->naviageClean();
+// player_node->updateNavigateList();
+ }
+
+ logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
+ (int) scrollOffsetY);
+
+ if (viewport)
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_1:
+ {
+ int type = msg.readInt16();
+ int value = msg.readInt32();
+ if (!player_node)
+ return;
+
+ switch (type)
+ {
+ case 0x0000:
+ player_node->setWalkSpeed(Vector(value, value, 0));
+ PlayerInfo::setStatBase(WALK_SPEED, value);
+ PlayerInfo::setStatMod(WALK_SPEED, 0);
+ break;
+ case 0x0004: break; // manner
+ case 0x0005:
+ PlayerInfo::setAttribute(HP, value);
+ if (player_node->isInParty() && Party::getParty(1))
+ {
+ PartyMember *m = Party::getParty(1)
+ ->getMember(player_node->getId());
+ if (m)
+ {
+ m->setHp(value);
+ m->setMaxHp(PlayerInfo::getAttribute(MAX_HP));
+ }
+ }
+ break;
+ case 0x0006:
+ PlayerInfo::setAttribute(MAX_HP, value);
+
+ if (player_node->isInParty() && Party::getParty(1))
+ {
+ PartyMember *m = Party::getParty(1)->getMember(
+ player_node->getId());
+ if (m)
+ {
+ m->setHp(PlayerInfo::getAttribute(HP));
+ m->setMaxHp(value);
+ }
+ }
+ break;
+ case 0x0007:
+ PlayerInfo::setAttribute(MP, value);
+ break;
+ case 0x0008:
+ PlayerInfo::setAttribute(MAX_MP, value);
+ break;
+ case 0x0009:
+ PlayerInfo::setAttribute(CHAR_POINTS, value);
+ break;
+ case 0x000b:
+ PlayerInfo::setAttribute(LEVEL, value);
+ if (player_node)
+ {
+ player_node->setLevel(value);
+ player_node->updateName();
+ }
+ break;
+ case 0x000c:
+ PlayerInfo::setAttribute(SKILL_POINTS, value);
+ break;
+ case 0x0018:
+ if (!weightNotice)
+ {
+ const int max
+ = PlayerInfo::getAttribute(MAX_WEIGHT) / 2;
+ const int total
+ = PlayerInfo::getAttribute(TOTAL_WEIGHT);
+ if (value >= max && total < max)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ else if (value < max && total >= max)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying less than "
+ "half your weight. You are "
+ "can regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ }
+ PlayerInfo::setAttribute(TOTAL_WEIGHT, value);
+ break;
+ case 0x0019:
+ PlayerInfo::setAttribute(MAX_WEIGHT, value);
+ break;
+
+ case 0x0029:
+ PlayerInfo::setStatBase(ATK, value);
+ break;
+ case 0x002a:
+ PlayerInfo::setStatMod(ATK, value);
+ break;
+
+ case 0x002b:
+ PlayerInfo::setStatBase(MATK, value);
+ break;
+ case 0x002c:
+ PlayerInfo::setStatMod(MATK, value);
+ break;
+
+ case 0x002d:
+ PlayerInfo::setStatBase(DEF, value);
+ break;
+ case 0x002e:
+ PlayerInfo::setStatMod(DEF, value);
+ break;
+
+ case 0x002f:
+ PlayerInfo::setStatBase(MDEF, value);
+ break;
+ case 0x0030:
+ PlayerInfo::setStatMod(MDEF, value);
+ break;
+
+ case 0x0031:
+ PlayerInfo::setStatBase(HIT, value);
+ break;
+
+ case 0x0032:
+ PlayerInfo::setStatBase(FLEE, value);
+ break;
+ case 0x0033:
+ PlayerInfo::setStatMod(FLEE, value);
+ break;
+
+ case 0x0034:
+ PlayerInfo::setStatBase(CRIT, value);
+ break;
+
+ case 0x0035:
+ player_node->setAttackSpeed(value);
+ PlayerInfo::setStatBase(ATTACK_SPEED, value);
+ PlayerInfo::setStatMod(ATTACK_SPEED, 0);
+ break;
+
+ case 0x0037:
+ PlayerInfo::setStatBase(JOB, value);
+ break;
+
+ case 500:
+ player_node->setGMLevel(value);
+ break;
+
+ default:
+ logger->log("QQQQ PLAYER_STAT_UPDATE_1 "
+ + toString(type) + "," + toString(value));
+ break;
+ }
+
+ if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
+ {
+ deathNotice = new OkDialog(_("Message"),
+ randomDeathMessage(),
+ false);
+ deathNotice->addActionListener(&deathListener);
+ player_node->setAction(Being::DEAD);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_2:
+ {
+ int type = msg.readInt16();
+ switch (type)
+ {
+ case 0x0001:
+ PlayerInfo::setAttribute(EXP, msg.readInt32());
+ break;
+ case 0x0002:
+ PlayerInfo::setStatExperience(JOB, msg.readInt32(),
+ PlayerInfo::getStatExperience(JOB).second);
+ break;
+ case 0x0014:
+ {
+ int oldMoney = PlayerInfo::getAttribute(MONEY);
+ int newMoney = msg.readInt32();
+ if (newMoney > oldMoney)
+ {
+ SERVER_NOTICE(strprintf(_("You picked up %s."),
+ Units::formatCurrency(newMoney -
+ oldMoney).c_str()))
+ }
+ else if (newMoney < oldMoney)
+ {
+ SERVER_NOTICE(strprintf(_("You spent %s."),
+ Units::formatCurrency(oldMoney -
+ newMoney).c_str()))
+ }
+
+ PlayerInfo::setAttribute(MONEY, newMoney);
+ break;
+ }
+ case 0x0016:
+ PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32());
+ break;
+ case 0x0017:
+ PlayerInfo::setStatExperience(JOB,
+ PlayerInfo::getStatExperience(JOB).first,
+ msg.readInt32());
+ break;
+ default:
+ logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type));
+ break;
+ }
+ break;
+ }
+ case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
+ {
+ int type = msg.readInt32();
+ int base = msg.readInt32();
+ int bonus = msg.readInt32();
+
+ PlayerInfo::setStatBase(type, base, false);
+ PlayerInfo::setStatMod(type, bonus);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
+ {
+ int type = msg.readInt16();
+ int ok = msg.readInt8();
+ int value = msg.readInt8();
+
+ if (ok != 1)
+ {
+ int oldValue = PlayerInfo::getStatBase(type);
+ int points = PlayerInfo::getAttribute(CHAR_POINTS);
+ points += oldValue - value;
+ PlayerInfo::setAttribute(CHAR_POINTS, points);
+ SERVER_NOTICE(_("Cannot raise skill!"))
+ }
+
+ PlayerInfo::setStatBase(type, value);
+ }
+ break;
+
+ // Updates stats and status points
+ case SMSG_PLAYER_STAT_UPDATE_5:
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
+ {
+ int val = msg.readInt8();
+ PlayerInfo::setStatBase(STR, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(AGI, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(VIT, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(INT, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(DEX, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(LUK, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ else
+ msg.readInt8();
+
+ PlayerInfo::setStatBase(ATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(ATK, msg.readInt16());
+
+ val = msg.readInt16();
+ PlayerInfo::setStatBase(MATK, val, false);
+
+ val = msg.readInt16();
+ PlayerInfo::setStatMod(MATK, val);
+
+ PlayerInfo::setStatBase(DEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(DEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(MDEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MDEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(HIT, msg.readInt16());
+
+ PlayerInfo::setStatBase(FLEE, msg.readInt16(), false);
+ PlayerInfo::setStatMod(FLEE, msg.readInt16());
+
+ PlayerInfo::setStatBase(CRIT, msg.readInt16());
+ }
+
+ msg.readInt16(); // manner
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_6:
+ {
+ int type = msg.readInt16();
+ if (statusWindow)
+ {
+ switch (type)
+ {
+ case 0x0020:
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
+ break;
+ case 0x0021:
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ break;
+ case 0x0022:
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ break;
+ case 0x0023:
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
+ break;
+ case 0x0024:
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ break;
+ case 0x0025:
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ break;
+ default:
+ logger->log("QQQQ PLAYER_STAT_UPDATE_6 "
+ + toString(type));
+ break;
+ }
+ }
+ break;
+ }
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ int type = msg.readInt16();
+
+ switch (type)
+ {
+ case 0:
+ {
+ SERVER_NOTICE(_("Equip arrows first."))
+ }
+ break;
+ case 3:
+ // arrows equiped
+ break;
+ default:
+ logger->log("QQQQ 0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+void PlayerHandler::attack(int id, bool keep)
+{
+ MessageOut outMsg(CMSG_PLAYER_ATTACK);
+ outMsg.writeInt32(id);
+ if (keep)
+ outMsg.writeInt8(7);
+ else
+ outMsg.writeInt8(0);
+}
+
+void PlayerHandler::stopAttack()
+{
+ MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK);
+}
+
+void PlayerHandler::emote(int emoteId)
+{
+ MessageOut outMsg(CMSG_PLAYER_EMOTE);
+ outMsg.writeInt8(emoteId);
+}
+
+void PlayerHandler::increaseAttribute(int attr)
+{
+ if (attr >= STR && attr <= LUK)
+ {
+ MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
+ outMsg.writeInt16(attr);
+ outMsg.writeInt8(1);
+ }
+}
+
+void PlayerHandler::decreaseAttribute(int attr _UNUSED_)
+{
+ // Supported by eA?
+}
+
+void PlayerHandler::increaseSkill(int skillId)
+{
+ if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
+ return;
+
+ MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
+ outMsg.writeInt16(skillId);
+}
+
+void PlayerHandler::pickUp(FloorItem *floorItem)
+{
+ if (!floorItem)
+ return;
+
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(floorItem->getId());
+}
+
+void PlayerHandler::setDirection(char direction)
+{
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
+ outMsg.writeInt16(0);
+ outMsg.writeInt8(direction);
+}
+
+void PlayerHandler::setDestination(int x, int y, int direction)
+{
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
+ outMsg.writeCoordinates(x, y, direction);
+}
+
+void PlayerHandler::changeAction(Being::Action action)
+{
+ char type;
+ switch (action)
+ {
+ case Being::SIT: type = 2; break;
+ case Being::STAND: type = 3; break;
+ default: return;
+ }
+
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
+ outMsg.writeInt32(0);
+ outMsg.writeInt8(type);
+}
+
+void PlayerHandler::respawn()
+{
+ MessageOut outMsg(CMSG_PLAYER_RESTART);
+ outMsg.writeInt8(0);
+}
+
+void PlayerHandler::ignorePlayer(const std::string &player _UNUSED_,
+ bool ignore _UNUSED_)
+{
+ // TODO
+}
+
+void PlayerHandler::ignoreAll(bool ignore _UNUSED_)
+{
+ // TODO
+}
+
+bool PlayerHandler::canUseMagic()
+{
+ return PlayerInfo::getStatEffective(MATK) > 0;
+}
+
+bool PlayerHandler::canCorrectAttributes()
+{
+ return false;
+}
+
+int PlayerHandler::getJobLocation()
+{
+ return JOB;
+}
+
+Vector PlayerHandler::getDefaultWalkSpeed()
+{
+ // Return an normalized speed for any side
+ // as the offset is calculated elsewhere.
+ return Vector(150, 150, 0);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
new file mode 100644
index 000000000..6e1c6dc78
--- /dev/null
+++ b/src/net/tmwa/playerhandler.h
@@ -0,0 +1,74 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_PLAYERHANDLER_H
+#define NET_TA_PLAYERHANDLER_H
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class PlayerHandler : public MessageHandler, public Net::PlayerHandler
+{
+ public:
+ PlayerHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void attack(int id, bool keep = false);
+ void stopAttack();
+ void emote(int emoteId);
+
+ void increaseAttribute(int attr);
+ void decreaseAttribute(int attr);
+ void increaseSkill(int skillId);
+
+ void pickUp(FloorItem *floorItem);
+ void setDirection(char direction);
+ void setDestination(int x, int y, int direction = -1);
+ void changeAction(Being::Action action);
+
+ void respawn();
+
+ void ignorePlayer(const std::string &player, bool ignore);
+ void ignoreAll(bool ignore);
+
+ bool canUseMagic();
+ bool canCorrectAttributes();
+
+ int getJobLocation();
+
+ Vector getDefaultWalkSpeed();
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_PLAYERHANDLER_H
diff --git a/src/net/tmwa/protocol.h b/src/net/tmwa/protocol.h
new file mode 100644
index 000000000..6001fae3b
--- /dev/null
+++ b/src/net/tmwa/protocol.h
@@ -0,0 +1,327 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TA_PROTOCOL_H
+#define TA_PROTOCOL_H
+
+enum
+{
+ JOB = 0xa,
+
+ STR = 0xd,
+ AGI,
+ VIT,
+ INT,
+ DEX,
+ LUK,
+
+ ATK,
+ DEF,
+ MATK,
+ MDEF,
+ HIT,
+ FLEE,
+ CRIT
+
+// KARMA,
+// MANNER
+};
+
+enum
+{
+ SPRITE_BASE = 0,
+ SPRITE_SHOE,
+ SPRITE_BOTTOMCLOTHES,
+ SPRITE_TOPCLOTHES,
+ SPRITE_MISC1,
+ SPRITE_MISC2,
+ SPRITE_HAIR,
+ SPRITE_HAT,
+ SPRITE_CAPE,
+ SPRITE_GLOVES,
+ SPRITE_WEAPON,
+ SPRITE_SHIELD,
+ SPRITE_VECTOREND
+};
+
+static const int INVENTORY_OFFSET = 2;
+static const int STORAGE_OFFSET = 1;
+
+/*********************************
+ * Packets from server to client *
+ *********************************/
+#define SMSG_SERVER_VERSION_RESPONSE 0x7531
+
+#define SMSG_SERVER_PING 0x007f /**< Contains server tick */
+#define SMSG_CONNECTION_PROBLEM 0x0081
+
+#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */
+#define SMSG_LOGIN_DATA 0x0069
+#define SMSG_LOGIN_ERROR 0x006a
+
+#define SMSG_CHAR_LOGIN 0x006b
+#define SMSG_CHAR_LOGIN_ERROR 0x006c
+#define SMSG_CHAR_CREATE_SUCCEEDED 0x006d
+#define SMSG_CHAR_CREATE_FAILED 0x006e
+#define SMSG_CHAR_DELETE_SUCCEEDED 0x006f
+#define SMSG_CHAR_DELETE_FAILED 0x0070
+#define SMSG_CHAR_MAP_INFO 0x0071
+#define SMSG_CHAR_PASSWORD_RESPONSE 0x0062 /**< Custom packet reply to password change request */
+
+#define SMSG_CHAR_SWITCH_RESPONSE 0x00b3
+#define SMSG_CHANGE_MAP_SERVER 0x0092
+
+#define SMSG_MAP_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
+#define SMSG_MAP_QUIT_RESPONSE 0x018b
+#define SMSG_PLAYER_UPDATE_1 0x01d8
+#define SMSG_PLAYER_UPDATE_2 0x01d9
+#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */
+#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */
+#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */
+#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0
+#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1
+#define SMSG_PLAYER_STAT_UPDATE_3 0x0141
+#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc
+#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd
+#define SMSG_PLAYER_STAT_UPDATE_6 0x00be
+#define SMSG_WHO_ANSWER 0x00c2
+#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */
+#define SMSG_PLAYER_INVENTORY 0x01ee
+#define SMSG_PLAYER_INVENTORY_ADD 0x00a0
+#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
+#define SMSG_PLAYER_INVENTORY_USE 0x01c8
+#define SMSG_PLAYER_EQUIPMENT 0x00a4
+#define SMSG_PLAYER_EQUIP 0x00aa
+#define SMSG_PLAYER_UNEQUIP 0x00ac
+#define SMSG_PLAYER_ATTACK_RANGE 0x013a
+#define SMSG_PLAYER_ARROW_EQUIP 0x013c
+#define SMSG_PLAYER_ARROW_MESSAGE 0x013b
+#define SMSG_PLAYER_SKILLS 0x010f
+#define SMSG_PLAYER_SKILL_UP 0x010e
+#define SMSG_SKILL_FAILED 0x0110
+#define SMSG_SKILL_DAMAGE 0x01de
+#define SMSG_ITEM_USE_RESPONSE 0x00a8
+#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */
+#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */
+#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */
+#define SMSG_BEING_VISIBLE 0x0078
+#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */
+#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */
+#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */
+#define SMSG_BEING_REMOVE 0x0080
+#define SMSG_BEING_CHANGE_LOOKS 0x00c3
+#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */
+#define SMSG_BEING_SELFEFFECT 0x019b
+#define SMSG_BEING_EMOTION 0x00c0
+#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */
+#define SMSG_BEING_CHAT 0x008d /**< A being talks */
+#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */
+#define SMSG_BEING_CHANGE_DIRECTION 0x009c
+#define SMSG_BEING_RESURRECT 0x0148
+
+#define SMSG_PLAYER_STATUS_CHANGE 0x0119
+#define SMSG_PLAYER_GUILD_PARTY_INFO 0x0195
+#define SMSG_BEING_STATUS_CHANGE 0x0196
+
+#define SMSG_NPC_MESSAGE 0x00b4
+#define SMSG_NPC_NEXT 0x00b5
+#define SMSG_NPC_CLOSE 0x00b6
+#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */
+#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4
+#define SMSG_NPC_BUY 0x00c6
+#define SMSG_NPC_SELL 0x00c7
+#define SMSG_NPC_BUY_RESPONSE 0x00ca
+#define SMSG_NPC_SELL_RESPONSE 0x00cb
+#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */
+#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */
+#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */
+#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */
+#define SMSG_WHISPER_RESPONSE 0x0098
+#define SMSG_GM_CHAT 0x009a /**< GM announce */
+#define SMSG_WALK_RESPONSE 0x0087
+
+#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */
+#define SMSG_TRADE_RESPONSE 0x00e7
+#define SMSG_TRADE_ITEM_ADD 0x00e9
+#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
+#define SMSG_TRADE_OK 0x00ec
+#define SMSG_TRADE_CANCEL 0x00ee
+#define SMSG_TRADE_COMPLETE 0x00f0
+
+#define SMSG_PARTY_CREATE 0x00fa
+#define SMSG_PARTY_INFO 0x00fb
+#define SMSG_PARTY_INVITE_RESPONSE 0x00fd
+#define SMSG_PARTY_INVITED 0x00fe
+#define SMSG_PARTY_SETTINGS 0x0101
+#define SMSG_PARTY_MOVE 0x0104
+#define SMSG_PARTY_LEAVE 0x0105
+#define SMSG_PARTY_UPDATE_HP 0x0106
+#define SMSG_PARTY_UPDATE_COORDS 0x0107
+#define SMSG_PARTY_MESSAGE 0x0109
+
+#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */
+#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */
+#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */
+#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */
+#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */
+#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */
+
+#define SMSG_ADMIN_KICK_ACK 0x00cd
+
+#define SMSG_GUILD_CREATE_RESPONSE 0x0167
+#define SMSG_GUILD_POSITION_INFO 0x016c
+#define SMSG_GUILD_MEMBER_LOGIN 0x016d
+#define SMSG_GUILD_MASTER_OR_MEMBER 0x014e
+#define SMSG_GUILD_BASIC_INFO 0x01b6
+#define SMSG_GUILD_ALIANCE_INFO 0x014c
+#define SMSG_GUILD_MEMBER_LIST 0x0154
+#define SMSG_GUILD_POS_NAME_LIST 0x0166
+#define SMSG_GUILD_POS_INFO_LIST 0x0160
+#define SMSG_GUILD_POSITION_CHANGED 0x0174
+#define SMSG_GUILD_MEMBER_POS_CHANGE 0x0156
+#define SMSG_GUILD_EMBLEM 0x0152
+#define SMSG_GUILD_SKILL_INFO 0x0162
+#define SMSG_GUILD_NOTICE 0x016f
+#define SMSG_GUILD_INVITE 0x016a
+#define SMSG_GUILD_INVITE_ACK 0x0169
+#define SMSG_GUILD_LEAVE 0x015a
+#define SMSG_GUILD_EXPULSION 0x015c
+#define SMSG_GUILD_EXPULSION_LIST 0x0163
+#define SMSG_GUILD_MESSAGE 0x017f
+#define SMSG_GUILD_SKILL_UP 0x010e
+#define SMSG_GUILD_REQ_ALLIANCE 0x0171
+#define SMSG_GUILD_REQ_ALLIANCE_ACK 0x0173
+#define SMSG_GUILD_DEL_ALLIANCE 0x0184
+#define SMSG_GUILD_OPPOSITION_ACK 0x0181
+#define SMSG_GUILD_BROKEN 0x015e
+
+#define SMSG_MVP 0x010c
+
+/**********************************
+ * Packets from client to server *
+ **********************************/
+#define CMSG_SERVER_VERSION_REQUEST 0x7530
+
+#define CMSG_CHAR_PASSWORD_CHANGE 0x0061 /**< Custom change password packet */
+#define CMSG_CHAR_SERVER_CONNECT 0x0065
+#define CMSG_CHAR_SELECT 0x0066
+#define CMSG_CHAR_CREATE 0x0067
+#define CMSG_CHAR_DELETE 0x0068
+
+#define CMSG_MAP_SERVER_CONNECT 0x0072
+#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */
+#define CMSG_MAP_LOADED 0x007d
+#define CMSG_CLIENT_QUIT 0x018A
+
+#define CMSG_CHAT_MESSAGE 0x008c
+#define CMSG_CHAT_WHISPER 0x0096
+#define CMSG_CHAT_ANNOUNCE 0x0099
+#define CMSG_CHAT_WHO 0x00c1
+
+#define CMSG_SKILL_LEVELUP_REQUEST 0x0112
+#define CMSG_STAT_UPDATE_REQUEST 0x00bb
+#define CMSG_SKILL_USE_BEING 0x0113
+#define CMSG_SKILL_USE_POSITION 0x0116
+// Variant of 0x116 with 80 char string at end (unsure of use)
+#define CMSG_SKILL_USE_POSITION_MORE 0x0190
+#define CMSG_SKILL_USE_MAP 0x011b
+
+#define CMSG_PLAYER_INVENTORY_USE 0x00a7
+#define CMSG_PLAYER_INVENTORY_DROP 0x00a2
+#define CMSG_PLAYER_EQUIP 0x00a9
+#define CMSG_PLAYER_UNEQUIP 0x00ab
+
+#define CMSG_ITEM_PICKUP 0x009f
+#define CMSG_PLAYER_CHANGE_DIR 0x009b
+#define CMSG_PLAYER_CHANGE_DEST 0x0085
+#define CMSG_PLAYER_CHANGE_ACT 0x0089
+#define CMSG_PLAYER_RESTART 0x00b2
+#define CMSG_PLAYER_EMOTE 0x00bf
+#define CMSG_PLAYER_ATTACK 0x0089
+#define CMSG_PLAYER_STOP_ATTACK 0x0118
+#define CMSG_WHO_REQUEST 0x00c1
+
+#define CMSG_NPC_TALK 0x0090
+#define CMSG_NPC_NEXT_REQUEST 0x00b9
+#define CMSG_NPC_CLOSE 0x0146
+#define CMSG_NPC_LIST_CHOICE 0x00b8
+#define CMSG_NPC_INT_RESPONSE 0x0143
+#define CMSG_NPC_STR_RESPONSE 0x01d5
+#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5
+#define CMSG_NPC_BUY_REQUEST 0x00c8
+#define CMSG_NPC_SELL_REQUEST 0x00c9
+
+#define CMSG_TRADE_REQUEST 0x00e4
+#define CMSG_TRADE_RESPONSE 0x00e6
+#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8
+#define CMSG_TRADE_CANCEL_REQUEST 0x00ed
+#define CMSG_TRADE_ADD_COMPLETE 0x00eb
+#define CMSG_TRADE_OK 0x00ef
+
+#define CMSG_PARTY_CREATE 0x00f9
+#define CMSG_PARTY_INVITE 0x00fc
+#define CMSG_PARTY_INVITED 0x00ff
+#define CMSG_PARTY_LEAVE 0x0100
+#define CMSG_PARTY_SETTINGS 0x0102
+#define CMSG_PARTY_KICK 0x0103
+#define CMSG_PARTY_MESSAGE 0x0108
+
+#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */
+#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */
+#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */
+
+#define CMSG_ADMIN_ANNOUNCE 0x0099
+#define CMSG_ADMIN_LOCAL_ANNOUNCE 0x019C
+#define CMSG_ADMIN_HIDE 0x019D
+#define CMSG_ADMIN_KICK 0x00CC
+#define CMSG_ADMIN_MUTE 0x0149
+
+#define CMSG_GUILD_CHECK_MASTER 0x014d
+#define CMSG_GUILD_REQUEST_INFO 0x014f
+#define CMSG_GUILD_REQUEST_EMBLEM 0x0151
+#define CMSG_GUILD_CHANGE_EMBLEM 0x0153
+#define CMSG_GUILD_CHANGE_MEMBER_POS 0x0155
+#define CMSG_GUILD_LEAVE 0x0159
+#define CMSG_GUILD_EXPULSION 0x015b
+#define CMSG_GUILD_BREAK 0x015d
+#define CMSG_GUILD_CHANGE_POS_INFO 0x0161
+#define CMSG_GUILD_CREATE 0x0165
+#define CMSG_GUILD_INVITE 0x0168
+#define CMSG_GUILD_INVITE_REPLY 0x016b
+#define CMSG_GUILD_CHANGE_NOTICE 0x016e
+#define CMSG_GUILD_ALLIANCE_REQUEST 0x0170
+#define CMSG_GUILD_ALLIANCE_REPLY 0x0172
+#define CMSG_GUILD_MESSAGE 0x017e
+#define CMSG_GUILD_OPPOSITION 0x0180
+#define CMSG_GUILD_ALLIANCE_DELETE 0x0183
+
+#define CMSG_SOLVE_CHAR_NAME 0x0193
+#define SMSG_SOLVE_CHAR_NAME 0x0194
+#define CMSG_CLIENT_DISCONNECT 0x7532
+#define SMSG_SKILL_CASTING 0x013e
+#define SMSG_SKILL_CAST_CANCEL 0x01b9
+#define SMSG_SKILL_NO_DAMAGE 0x011a
+
+#define SMSG_BEING_IP_RESPONSE 0x020c
+#define SMSG_PVP_MAP_MODE 0x0199
+#define SMSG_PVP_SET 0x019a
+
+#endif
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
new file mode 100644
index 000000000..d502cc85f
--- /dev/null
+++ b/src/net/tmwa/specialhandler.cpp
@@ -0,0 +1,273 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/specialhandler.h"
+
+#include "log.h"
+#include "playerinfo.h"
+
+#include "gui/skilldialog.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFSP 0x01
+#define RFAIL_INSUFHP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+extern Net::SpecialHandler *specialHandler;
+
+namespace TmwAthena
+{
+
+SpecialHandler::SpecialHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_PLAYER_SKILLS,
+ SMSG_SKILL_FAILED,
+ SMSG_PLAYER_SKILL_UP,
+ 0
+ };
+ handledMessages = _messages;
+ specialHandler = this;
+}
+
+void SpecialHandler::handleMessage(Net::MessageIn &msg)
+{
+ int skillCount;
+ int skillId;
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_SKILLS:
+ {
+ msg.readInt16(); // length
+ skillCount = (msg.getLength() - 4) / 37;
+
+ for (int k = 0; k < skillCount; k++)
+ {
+ skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.skip(2); // unused
+ int level = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
+ msg.skip(24); // unused
+ int up = msg.readInt8();
+
+ PlayerInfo::setStatBase(skillId, level);
+ if (skillDialog)
+ skillDialog->setModifiable(skillId, up);
+ }
+ break;
+ }
+ case SMSG_PLAYER_SKILL_UP:
+ {
+ skillId = msg.readInt16();
+ int level = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
+ int up = msg.readInt8();
+
+ PlayerInfo::setStatBase(skillId, level);
+ if (skillDialog)
+ skillDialog->setModifiable(skillId, up);
+ }
+ break;
+
+ case SMSG_SKILL_FAILED:
+ {
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ skillId = msg.readInt16();
+ short bskill = msg.readInt16();
+ msg.readInt16(); // btype
+ char success = msg.readInt8();
+ char reason = msg.readInt8();
+ if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
+ logger->log("Action: %d/%d", bskill, success);
+
+ std::string msg;
+ if (success == SKILL_FAILED && skillId == SKILL_BASIC)
+ {
+ switch (bskill)
+ {
+ case BSKILL_TRADE:
+ msg = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ msg = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ msg = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ msg = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ msg = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ msg = _("Cannot shout!");
+ break;
+ default:
+ logger->log("QQQ SMSG_SKILL_FAILED: bskill "
+ + toString(bskill));
+ break;
+ }
+
+ msg += " ";
+
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ msg += _("You have not yet reached a high enough "
+ "lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ msg += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ msg += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ msg += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ msg += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ msg += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ msg += _("You cannot use this skill with that "
+ "kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ msg += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ msg += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ msg += _("You're carrying to much to do this!");
+ break;
+ default:
+ msg += _("Huh? What's that?");
+ logger->log("QQQ SMSG_SKILL_FAILED: reason "
+ + toString(reason));
+ break;
+ }
+ }
+ else
+ {
+ switch (skillId)
+ {
+ case SKILL_WARP :
+ msg = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ msg = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ msg = _("Poison had no effect...");
+ break;
+ default:
+ logger->log("QQQ SMSG_SKILL_FAILED: skillId "
+ + toString(skillId));
+ break;
+ }
+ }
+
+ if (localChatTab)
+ localChatTab->chatLog(msg);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void SpecialHandler::use(int id _UNUSED_)
+{
+ // TODO
+}
+
+void SpecialHandler::use(int id, int level, int beingId)
+{
+ MessageOut outMsg(CMSG_SKILL_USE_BEING);
+ outMsg.writeInt16(level);
+ outMsg.writeInt16(id);
+ outMsg.writeInt16(beingId);
+}
+
+void SpecialHandler::use(int id, int level, int x, int y)
+{
+ MessageOut outMsg(CMSG_SKILL_USE_POSITION);
+ outMsg.writeInt16(level);
+ outMsg.writeInt16(id);
+ outMsg.writeInt16(x);
+ outMsg.writeInt16(y);
+}
+
+void SpecialHandler::use(int id, const std::string &map)
+{
+ MessageOut outMsg(CMSG_SKILL_USE_MAP);
+ outMsg.writeInt16(id);
+ outMsg.writeString(map, 16);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/specialhandler.h b/src/net/tmwa/specialhandler.h
new file mode 100644
index 000000000..e4e65c607
--- /dev/null
+++ b/src/net/tmwa/specialhandler.h
@@ -0,0 +1,57 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_SKILLHANDLER_H
+#define NET_TA_SKILLHANDLER_H
+
+#include "net/net.h"
+#include "net/specialhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class SpecialHandler : public MessageHandler, public Net::SpecialHandler
+{
+ public:
+ SpecialHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void use(int id);
+
+ void use(int id, int level, int beingId);
+
+ void use(int id, int level, int x, int y);
+
+ void use(int id, const std::string &map);
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_SKILLHANDLER_H
diff --git a/src/net/tmwa/token.h b/src/net/tmwa/token.h
new file mode 100644
index 000000000..3e781cd89
--- /dev/null
+++ b/src/net/tmwa/token.h
@@ -0,0 +1,43 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "being.h"
+
+#ifndef NET_TA_TOKEN_H
+#define NET_TA_TOKEN_H
+
+struct Token
+{
+ int account_ID;
+ int session_ID1;
+ int session_ID2;
+ Gender sex;
+
+ void clear()
+ {
+ account_ID = 0;
+ session_ID1 = 0;
+ session_ID2 = 0;
+ sex = GENDER_UNSPECIFIED;
+ }
+};
+
+#endif // NET_TA_TOKEN_H
diff --git a/src/net/tmwa/tradehandler.cpp b/src/net/tmwa/tradehandler.cpp
new file mode 100644
index 000000000..6c48d5e6c
--- /dev/null
+++ b/src/net/tmwa/tradehandler.cpp
@@ -0,0 +1,347 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/tradehandler.h"
+
+#include "event.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+#include "log.h"
+#include "playerinfo.h"
+#include "playerrelations.h"
+
+#include "gui/confirmdialog.h"
+#include "gui/trade.h"
+
+#include "net/inventoryhandler.h"
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern std::string tradePartnerName;
+ConfirmDialog *confirmDlg;
+
+/**
+ * Listener for request trade dialogs
+ */
+namespace
+{
+ struct RequestTradeListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ confirmDlg = 0;
+ if (event.getId() == "ignore")
+ player_relations.ignoreTrade(tradePartnerName);
+ Net::getTradeHandler()->respond(event.getId() == "yes");
+ }
+ } listener;
+}
+
+extern Net::TradeHandler *tradeHandler;
+
+namespace TmwAthena
+{
+
+TradeHandler::TradeHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_TRADE_REQUEST,
+ SMSG_TRADE_RESPONSE,
+ SMSG_TRADE_ITEM_ADD,
+ SMSG_TRADE_ITEM_ADD_RESPONSE,
+ SMSG_TRADE_OK,
+ SMSG_TRADE_CANCEL,
+ SMSG_TRADE_COMPLETE,
+ 0
+ };
+ handledMessages = _messages;
+ tradeHandler = this;
+ confirmDlg = 0;
+}
+
+
+void TradeHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_TRADE_REQUEST:
+ {
+ // If a trade window or request window is already open, send a
+ // trade cancel to any other trade request.
+ //
+ // Note that it would be nice if the server would prevent this
+ // situation, and that the requesting player would get a
+ // special message about the player being occupied.
+ std::string tradePartnerNameTemp = msg.readString(24);
+
+ if (player_relations.hasPermission(tradePartnerName,
+ PlayerRelation::TRADE))
+ {
+ if (PlayerInfo::isTrading() || confirmDlg)
+ {
+ Net::getTradeHandler()->respond(false);
+ break;
+ }
+
+ tradePartnerName = tradePartnerNameTemp;
+ PlayerInfo::setTrading(true);
+ if (tradeWindow)
+ {
+ if (tradePartnerName.empty()
+ || tradeWindow->getAutoTradeNick()
+ != tradePartnerName)
+ {
+ tradeWindow->clear();
+ confirmDlg = new ConfirmDialog(
+ _("Request for Trade"),
+ strprintf(_("%s wants to trade with you, do"
+ " you accept?"), tradePartnerName.c_str()),
+ true);
+ confirmDlg->addActionListener(&listener);
+ }
+ else
+ {
+ Net::getTradeHandler()->respond(true);
+ }
+ }
+ }
+ else
+ {
+ Net::getTradeHandler()->respond(false);
+ break;
+ }
+ }
+ break;
+
+ case SMSG_TRADE_RESPONSE:
+ switch (msg.readInt8())
+ {
+ case 0: // Too far away
+ SERVER_NOTICE(_("Trading isn't possible. Trade "
+ "partner is too far away."))
+ break;
+ case 1: // Character doesn't exist
+ SERVER_NOTICE(_("Trading isn't possible. Character "
+ "doesn't exist."))
+ break;
+ case 2: // Invite request check failed...
+ SERVER_NOTICE(_("Trade cancelled due to an unknown "
+ "reason."))
+ break;
+ case 3: // Trade accepted
+ if (tradeWindow)
+ {
+ tradeWindow->reset();
+ tradeWindow->setCaption(strprintf(
+ _("Trade: You and %s"),
+ tradePartnerName.c_str()));
+ tradeWindow->initTrade(tradePartnerName);
+ tradeWindow->setVisible(true);
+ }
+ break;
+ case 4: // Trade cancelled
+ if (player_relations.hasPermission(tradePartnerName,
+ PlayerRelation::SPEECH_LOG))
+ {
+ SERVER_NOTICE(strprintf(_("Trade with %s cancelled."),
+ tradePartnerName.c_str()))
+ }
+ // otherwise ignore silently
+
+ if (tradeWindow)
+ {
+ tradeWindow->setVisible(false);
+// tradeWindow->clear();
+ }
+ PlayerInfo::setTrading(false);
+ break;
+ default: // Shouldn't happen as well, but to be sure
+ SERVER_NOTICE(_("Unhandled trade cancel packet."))
+ if (tradeWindow)
+ tradeWindow->clear();
+ break;
+ }
+ break;
+
+ case SMSG_TRADE_ITEM_ADD:
+ {
+ int amount = msg.readInt32();
+ int type = msg.readInt16();
+ msg.readInt8(); // identified flag
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card (4 shorts)
+
+ // TODO: handle also identified, etc
+ if (tradeWindow)
+ {
+ if (type == 0)
+ tradeWindow->setMoney(amount);
+ else
+ tradeWindow->addItem(type, false, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_TRADE_ITEM_ADD_RESPONSE:
+ // Trade: New Item add response (was 0x00ea, now 01b1)
+ {
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ Item *item = PlayerInfo::getInventory()->getItem(index);
+ if (!item)
+ {
+ if (tradeWindow)
+ tradeWindow->receivedOk(true);
+ return;
+ }
+ int quantity = msg.readInt16();
+
+ int res = msg.readInt8();
+ switch (res)
+ {
+ case 0:
+ // Successfully added item
+ if (item->isEquipment() && item->isEquipped())
+ Net::getInventoryHandler()->unequipItem(item);
+
+ if (tradeWindow)
+ {
+ tradeWindow->addItem(item->getId(), true, quantity,
+ item->isEquipment());
+ }
+ item->increaseQuantity(-quantity);
+ break;
+ case 1:
+ // Add item failed - player overweighted
+ SERVER_NOTICE(_("Failed adding item. Trade "
+ "partner is over weighted."))
+ break;
+ case 2:
+ // Add item failed - player has no free slot
+ SERVER_NOTICE(_("Failed adding item. Trade "
+ "partner has no free slot."))
+ break;
+ default:
+ SERVER_NOTICE(_("Failed adding item for "
+ "unknown reason."))
+ logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: "
+ + toString(res));
+ break;
+ }
+ }
+ break;
+
+ case SMSG_TRADE_OK:
+ // 0 means ok from myself, 1 means ok from other;
+ if (tradeWindow)
+ tradeWindow->receivedOk(msg.readInt8() == 0);
+ else
+ msg.readInt8();
+ break;
+
+ case SMSG_TRADE_CANCEL:
+ SERVER_NOTICE(_("Trade canceled."))
+ if (tradeWindow)
+ {
+ tradeWindow->setVisible(false);
+ tradeWindow->reset();
+ }
+ PlayerInfo::setTrading(false);
+ break;
+
+ case SMSG_TRADE_COMPLETE:
+ SERVER_NOTICE(_("Trade completed."))
+ if (tradeWindow)
+ {
+ tradeWindow->setVisible(false);
+ tradeWindow->reset();
+ }
+ PlayerInfo::setTrading(false);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void TradeHandler::request(Being *being)
+{
+ if (!being)
+ return;
+
+ MessageOut outMsg(CMSG_TRADE_REQUEST);
+ outMsg.writeInt32(being->getId());
+}
+
+void TradeHandler::respond(bool accept)
+{
+ if (!accept)
+ PlayerInfo::setTrading(false);
+
+ MessageOut outMsg(CMSG_TRADE_RESPONSE);
+ outMsg.writeInt8(accept ? 3 : 4);
+}
+
+void TradeHandler::addItem(Item *item, int amount)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
+ outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
+ outMsg.writeInt32(amount);
+}
+
+void TradeHandler::removeItem(int slotNum _UNUSED_, int amount _UNUSED_)
+{
+ // TODO
+}
+
+void TradeHandler::setMoney(int amount)
+{
+ MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
+ outMsg.writeInt16(0);
+ outMsg.writeInt32(amount);
+}
+
+void TradeHandler::confirm()
+{
+ MessageOut outMsg(CMSG_TRADE_ADD_COMPLETE);
+}
+
+void TradeHandler::finish()
+{
+ MessageOut outMsg(CMSG_TRADE_OK);
+}
+
+void TradeHandler::cancel()
+{
+ MessageOut outMsg(CMSG_TRADE_CANCEL_REQUEST);
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/tradehandler.h b/src/net/tmwa/tradehandler.h
new file mode 100644
index 000000000..39364e52d
--- /dev/null
+++ b/src/net/tmwa/tradehandler.h
@@ -0,0 +1,65 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_TRADEHANDLER_H
+#define NET_TA_TRADEHANDLER_H
+
+#include "net/net.h"
+#include "net/tradehandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class TradeHandler : public MessageHandler, public Net::TradeHandler
+{
+ public:
+ TradeHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void request(Being *being);
+
+ void respond(bool accept);
+
+ void addItem(Item *item, int amount);
+
+ void removeItem(int slotNum, int amount);
+
+ void setMoney(int amount);
+
+ void confirm();
+
+ void finish();
+
+ void cancel();
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_TRADEHANDLER_H