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Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp39
1 files changed, 26 insertions, 13 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 167e0042f..9cc5090ac 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -147,12 +147,14 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
"",
ItemColor_one,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
@@ -160,7 +162,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
@@ -168,7 +171,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
@@ -176,7 +180,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -191,7 +196,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
@@ -199,7 +205,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
@@ -207,7 +214,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
@@ -215,7 +223,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
@@ -223,7 +232,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
@@ -231,7 +241,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
@@ -239,7 +250,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
@@ -247,7 +259,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: