summaryrefslogtreecommitdiff
path: root/src/net/eathena/beingrecv.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp30
1 files changed, 23 insertions, 7 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 5d4c59d00..07779147a 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -160,7 +160,11 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1);
break;
case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY, id, "", itemColor, true);
+ dstBeing->setSprite(SPRITE_BODY,
+ id,
+ "",
+ itemColor,
+ IsWeapon_true);
dstBeing->setSprite(SPRITE_FLOOR, id2);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
@@ -399,8 +403,12 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing,
+ SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
@@ -601,8 +609,12 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing,
+ SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
}
// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
@@ -801,8 +813,12 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing,
+ SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc